Armageddon General Discussion Board

General => General Discussion => Topic started by: Reiloth on July 26, 2016, 11:14:40 AM

Title: Crafting Changes
Post by: Reiloth on July 26, 2016, 11:14:40 AM
Excellent additions! No longer will recipes be impossible to craft due to similar sdesc. Exciting stuff!
Title: Re: Crafting Changes
Post by: Pale Horse on July 26, 2016, 11:23:17 AM
(https://cdn.meme.am/instances/500x/64555938.jpg)
Title: Re: Crafting Changes
Post by: Delirium on July 26, 2016, 11:32:46 AM
(http://67.media.tumblr.com/4c69f0d39ff655f3d6a070234ee1421f/tumblr_mtlqp6Mvgl1rzpxtuo1_400.gif)
Title: Re: Crafting Changes
Post by: frankjacoby on July 26, 2016, 11:42:08 AM
Difficulty levels provided, YES!!!!!!!!!!!!!!
Title: Re: Crafting Changes
Post by: ChibiTama on July 26, 2016, 11:59:02 AM
(http://cdn.meme.am/instances/500x/54432752.jpg)
Title: Re: Crafting Changes
Post by: Barsook on July 26, 2016, 12:00:50 PM
THANK YOU!
Title: Re: Crafting Changes
Post by: Lizzie on July 26, 2016, 12:25:27 PM
 :'( <---tears - of joy
Title: Re: Crafting Changes
Post by: WithSprinkles on July 26, 2016, 12:28:32 PM
OMG I literally started tearing UP, THANK YOU!
Title: Re: Crafting Changes
Post by: Ath on July 26, 2016, 12:33:44 PM
This is by far one of my own favorites.  Big props Ness on these updates we've been seeing.
Title: Re: Crafting Changes
Post by: Jihelu on July 26, 2016, 12:46:00 PM
Finally I can craft meats and not freak the fuck out because syntax!
Title: Re: Crafting Changes
Post by: anvilsmith on July 26, 2016, 12:48:24 PM
Quote-Craft will now indicate the skill needed for each recipe on the list.

This is something I am very glad to see.
Title: Re: Crafting Changes
Post by: nessalin on July 26, 2016, 12:51:58 PM
Worth noting this was suggested and driven by Rathustra with input from the rest of the team.
Title: Re: Crafting Changes
Post by: Jihelu on July 26, 2016, 12:56:01 PM
I like to believe I'm the one that made it so you can't peek in gloves anymore.
No?
Well I still believe it.
Title: Re: Crafting Changes
Post by: wizturbo on July 26, 2016, 01:03:26 PM
Wow, big upgrade.  Very well done!

I'm also a big fan of the peek changes, even though it's a relatively minor change, I always felt it was jarring to see someone's rings when that would've been impossible to peek.
Title: Re: Crafting Changes
Post by: anvilsmith on July 26, 2016, 01:10:11 PM
Something to point out regarding the crafting update: when you try to get a crafts list for a set of items, but cannot craft them into anything, you get the following message:

Quote
You could make...
You don't think you could craft that into anything.

This is two lines long, whereas in the previous version of the crafting code, the message was one line long:
Quote
You don't think you could craft that into anything.

There is probably an easy way to return to the previous version of the message. Most likely, it would involve placing a simple if-statement in the new code.

Title: Re: Crafting Changes
Post by: bardlyone on July 26, 2016, 02:21:03 PM
Best change ever. Merchant was already my favorite guild. Now it's like my double-favorite.
Title: Re: Crafting Changes
Post by: Majikal on July 26, 2016, 02:21:27 PM
Quote from: wizturbo on July 26, 2016, 01:03:26 PM
Wow, big upgrade.  Very well done!

I'm also a big fan of the peek changes, even though it's a relatively minor change, I always felt it was jarring to see someone's rings when that would've been impossible to peek.
Title: Re: Crafting Changes
Post by: Pretentious on July 26, 2016, 02:39:35 PM
I love these, so so so so so so so... x(a billion) much. And I don't even tend to play crafters. So much awesome.
Title: Re: Crafting Changes
Post by: Case on July 26, 2016, 03:16:46 PM
Awesome!!!
Title: Re: Crafting Changes
Post by: Sedora on July 26, 2016, 04:43:01 PM
This is the most fan-damn-tastic thing ever. I was beside myself when I read it, because as someone whose played merchant long enough to know some of the pains with trying to craft items with similar descs in the crafting window, this is a godsend. HUGE kudos to Rath and Ness and everyone else involved in this change.

You staffers are on a freakin' roll this month.
Title: Re: Crafting Changes
Post by: BrokenRomance on July 26, 2016, 05:46:58 PM
THANK YOU ALL STAFF.

I can finally see if that one arrowshafts recipe makes more arrowshafts than that other arrowshafts recipe, because one of them is so basic described that I can't ever make it.

Also, knowing how difficult stuff is is WOWSIES.

(Although now I feel like even at master level my character really sucks. Easy>Fail)
Title: Re: Crafting Changes
Post by: Norcal on July 26, 2016, 07:38:40 PM
Wonderful!   Well done!
Title: Re: Crafting Changes
Post by: Zenith on July 26, 2016, 07:56:08 PM
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

I am so excited for this!! Thank you so much!!
Title: Re: Crafting Changes
Post by: Cendell on July 26, 2016, 08:19:40 PM
This is fantastic. I add my voice to the chorus of support for this change (And every change, yay change!)
Title: Re: Crafting Changes
Post by: Riev on July 26, 2016, 09:06:39 PM
I actually watched a craft go from "manageable" to "easy" after failing the first time, and when it was "easy" for me, I succeeded. If nothing else, knowing how much skill it takes, will drive my decision on how high-quality a tool I'm going to look for.
Title: Re: Crafting Changes
Post by: Evilone on July 26, 2016, 09:22:53 PM
Amazing changes! My fav definately adding which craft skill is used.
Title: Re: Crafting Changes
Post by: whitt on July 26, 2016, 10:54:31 PM
craft #n...

z. o. m. g.  :o
Title: Re: Crafting Changes
Post by: RogueGunslinger on July 26, 2016, 11:37:47 PM
New crafting seems to eat items if it's already been crafted: Pulled out a cooked piece of meat thinking it was a raw one and after it said "Could not find, or make, that recipe.  Look at list again." the item disappeared.
Title: Re: Crafting Changes
Post by: Esadal on July 26, 2016, 11:38:16 PM
Definitely going to enjoy this change, if/when I make a crafter!  Thank you Staff!
Title: Re: Crafting Changes
Post by: Esadal on July 27, 2016, 12:06:50 AM
Quote from: RogueGunslinger on July 26, 2016, 11:37:47 PM
New crafting seems to eat items if it's already been crafted: Pulled out a cooked piece of meat thinking it was a raw one and after it said "Could not find, or make, that recipe.  Look at list again." the item disappeared.

Worthy of a bug report, mayhaps?
Title: Re: Crafting Changes
Post by: RogueGunslinger on July 27, 2016, 12:35:15 AM
I did that first.
Title: Re: Crafting Changes
Post by: Thunkkin on July 27, 2016, 12:48:36 AM
Awesome!!!
Title: Re: Crafting Changes
Post by: Raptor_Dan on July 27, 2016, 02:30:40 AM
Heh. Best time to play a merchant, these days. The era of the Kank has passed us, and we move forward into the future.

Thank you guys so much, this is an awesome change/addition, and I think this will add a lot of enjoyment for the merchanty types out there.
Title: Re: Crafting Changes
Post by: Evilone on July 30, 2016, 06:19:29 PM
I have to say again, awesome changes! Being able to just use #1 or #2 or whatever when crafting for which recipe you want is a godsend!
Title: Re: Crafting Changes
Post by: WanderingOoze on August 01, 2016, 01:31:25 PM
I like all the new changes, was a great time for me to pick a crafty subguild again, made it worth it! Especially one Ive never played before.
Is making the learning curve a lot easier. And The newest change, regarding fire/tool. Nice!
Title: Re: Crafting Changes
Post by: nauta on August 01, 2016, 04:53:22 PM
I love these new changes.  I can now tell which skill a given recipe uses -- some of which I wasn't sure, e.g., stuff from forage, for instance.
Title: Re: Crafting Changes
Post by: Dunetrade55 on August 01, 2016, 05:09:08 PM
Digging this shit, some much-needed love for the crafting system cranked out with speed. Merchants have been my favorite guild just because I hate the combat/stealth/perception skill grind (only to find out my time invested in skills makes me only remotely more valuable to people who are deciding on the life or death of my PC, not vaguebooking here because I'm sure everyone encounters these scenarios sooner or later), and they also come with some useful skills for many different occassions. Get the occassional boxing match in and you're actually surprisingly survivable.

Also, there's no better feeling than having mastercrafted something years ago and seeing it still in use.
Title: Re: Crafting Changes
Post by: solera on August 03, 2016, 02:13:24 AM
Splitting logs is cooking?!!  If it is true, it explains so much incomprehensible shit!
Do thing scale to easier as you level up :P ?  eg, master level+ item would appear easy to a master?
I am a bit wary of code helps, and felt a bit negative about this, but heck, I feel as though someone has just turned the lights on. Great stuff!

And I kiss the ground you walk on, for that >Craft thing into #2
Title: Re: Crafting Changes
Post by: Gilgamesh on August 03, 2016, 02:56:43 AM
This is what I love about the game. I haven't played in over a year and you can always know that the staff are working hard to make Armageddon even more awesome than it was the day before. They are always working on the game. Thanks guys!  :D