Armageddon General Discussion Board

General => Code Discussion => Topic started by: dravage on March 11, 2016, 07:30:11 AM

Title: Think
Post by: dravage on March 11, 2016, 07:30:11 AM
This is just a niggly thing, but I can't help but feel 'think' could allow much more open 'thought' rather than only allowing for an adjective. For example:

> think (looking back on the first time she met him, the smell of the food in the room) We'll never have that again. Never.

> think (recalling the stabbing pain in his right knee) Definitely the worst wound I've had in battle.

> think (feeling queezy) Don't feel so good...

Thoughts?
Title: Re: Think
Post by: manipura on March 11, 2016, 08:42:25 AM
With some creative wording when using the think command, I think you can achieve what you're looking for?

>think (a hint of nostalgia as you recall the smell of the food in the room the first time you met the green-eyed woman) We'll never have that again.  Never.
Feeling a hint of nostalgia as you recall the smell of the food in the room the first time you met the green-eyed woman, you think:
We'll never have that again.  Never.

>think (a vivid recollection of the stabbing pain in your right knee) Definitely the worst wound I've had in battle.
Feeling a vivid recollection of the stabbing pain in your right knee, you think:
Definitely the worst wound I've had in battle.

>think (queasy) Don't feel so good.
Feeling queasy, you think:
Don't feel so good.




Title: Re: Think
Post by: dravage on March 11, 2016, 09:19:02 AM
I guess it's the use of 2nd person which is frustrating. Your examples are definitely feasible! Guess I'll just have to learn :D
Title: Re: Think
Post by: whitt on March 11, 2016, 09:37:15 AM
Also, try sleeping and use think... it echoes as a dream.

Good stuff for when you're konked out recovering from a wound or on the receiving end of an unexpected tok-pile of damage and left unconscious.  Great way to reflect on the meaning of life for your character while you're staring at the screen and waiting for the mantis head.

;D
Title: Re: Think
Post by: dravage on March 11, 2016, 10:09:41 AM
Quote from: whitt on March 11, 2016, 09:37:15 AM
Also, try sleeping and use think... it echoes as a dream.

Good stuff for when you're konked out recovering from a wound or on the receiving end of an unexpected tok-pile of damage and left unconscious.  Great way to reflect on the meaning of life for your character while you're staring at the screen and waiting for the mantis head.

;D

Oh wow, interesting! Do you just enter it like a normal thought or do you enter an editor of some kind?
Title: Re: Think
Post by: Barsook on March 11, 2016, 10:11:25 AM
You just use think command when sleeping and it will say, "You dream [...:]".
Title: Re: Think
Post by: valeria on March 11, 2016, 10:56:58 AM
This is why I wish there was an "imagine" option.  Instead of "feeling a vivid impression" you could just "imagine" and the only thing it would do is swap out the word "feeling" for "imagining."

I work around it all the time, but I find it pretty clunky.
Title: Re: Think
Post by: nauta on March 11, 2016, 11:03:07 AM
I also find the tense/syntax switch a little hard to fit into my flow.  I will sometimes do what I do with the way:

think *amusement* That's a really shitty top she's wearing.

I wish you could include objects in your feels.  I kind of wish 'feel' were just 'femote' like this:

femote feels %bald salty breath seeping under ^me skin and an irresistible urge to kill rising at the back of ^me throat.
Title: Re: Think
Post by: CodeMaster on March 11, 2016, 12:43:40 PM
feel an amusing memory come back to the fore... that dwarf who did that strange thing

feel events from a troubled past come rushing back, stepping on Malik's fingers as he clung to the shield wall

feel the teeth-clenching trauma of some past event returning: kill figure killed the wrong figure
Title: Re: Think
Post by: Delirium on March 11, 2016, 12:48:23 PM
For reasons, I don't like putting information that should be in thinks, in feels. Instead I would split them up. To each your own but this is how I personally try to do it:

think (amused at a memory) Ha, that one time that dwarf did that strange thing.

think (troubled) Sometimes I can still see that moment when I stepped on Malik's fingers.

think (his teeth clench) Shit, I wish I hadn't killed that man.


I also treat feels the same way emotes are treated - I use "his/hers" rather than "you/yours".
Title: Re: Think
Post by: Jingo on March 11, 2016, 01:24:17 PM
I have a bad habit of mixing my thinks into feels.

Instead of.

think I don't like the sound of that.

I do.

feel like you don't like the sound of that.
Title: Re: Think
Post by: solera on March 11, 2016, 02:04:45 PM
Is it a bad habit? Often it feels better to write it that way.
Title: Re: Think
Post by: Delirium on March 11, 2016, 02:11:01 PM
think (worried) I don't like the sound of that.

I'd hesitate to call it a bad habit, but I'd call it a less ideal one?
Title: Re: Think
Post by: James de Monet on March 11, 2016, 02:45:23 PM
I feel like there used to be a note somewhere that said you shouldn't use people's names or descriptions or literal imagery or something in "feel"s, but I can't find it now.  Am I crazy?  It always made me kinda hesitant with using feel.  Was this retracted?
Title: Re: Think
Post by: Delirium on March 11, 2016, 03:07:42 PM
Well I don't see why that would make you hesitant. Just operate by the "show, don't tell" rules when using feel.

>feel confused

is fine. You don't need to explain WHY you are confused. That is what think is for.
Title: Re: Think
Post by: Delirium on March 11, 2016, 03:13:29 PM
Read the Grey Hunt log to see how it looks syntax-wise for an outside observer and I think (har har) you will understand why I use it the way I do:

http://armageddon.org/original/search/the%20grey%20hunt

My opinion has changed over the years, I used to be a lot more free form with it.

Not saying my way is the highway, but this is definitely what I prefer after having seen logs like this and considering how it appears syntax wise - and the dubious realism of being able to essentially broadcast your thoughts via a feel command. I think it's best to keep them split up between actual thoughts and actual feelings.

Feelings I view as more hazy and instinctual, thoughts as more detailed and complex.
Title: Re: Think
Post by: Beethoven on March 11, 2016, 03:29:58 PM
I would like to split up think and feel more distinctly because I know they should be separate, but since not all thoughts are as strictly verbal as the think command requires, feel really does work better for a lot of thoughts.
Title: Re: Think
Post by: solera on March 12, 2016, 01:40:03 AM
In real life, I think the only time I think in coherent sentences, is when I've been spending too much time in Mud. Then even my actions are accompanied by an internal command.  :(
Or maybe I don't think when I'm acting normal.
Title: Re: Think
Post by: RogueGunslinger on March 12, 2016, 02:12:45 AM
I use feel/think in whatever way strikes me as entertaining or interesting in the moment. They don't need to be separate. Human thought is WAY more complex than code lets on.