Armageddon General Discussion Board

General => Code Discussion => Topic started by: Asmoth on February 14, 2016, 03:14:26 PM

Title: Guild sniffing and magick.
Post by: Asmoth on February 14, 2016, 03:14:26 PM
I wish magick didn't automatically say, oh he's a water Mage, oh he's a rock Mage.

Who else thinks all magick should be swirls of magick or whatever sorcerers do.

Then it wouldn't instantly out a sorcerer or whatever due to the unique magick echo.
Title: Re: Guild sniffing and magick.
Post by: JackGibbons on February 14, 2016, 03:19:26 PM
Erased derail.
Title: Re: Guild sniffing and magick.
Post by: Delirium on February 14, 2016, 03:29:30 PM
Elemental magick is very different from sorcery.

Most in game would never realize or care to make that distinction. But the cast echos as they are make complete sense when you consider the game lore.
Title: Re: Guild sniffing and magick.
Post by: Synthesis on February 14, 2016, 03:32:48 PM
Quote from: Asmoth on February 14, 2016, 03:14:26 PM
I wish magick didn't automatically say, oh he's a water Mage, oh he's a rock Mage.

Who else thinks all magick should be swirls of magick or whatever sorcerers do.

Then it wouldn't instantly out a sorcerer or whatever due to the unique magick echo.

That's how it used to be, if I recall correctly, and it was changed to how it currently is.  It's been the current way for more than a decade, I think, and I'm fine with it.
Title: Re: Guild sniffing and magick.
Post by: Majikal on February 14, 2016, 04:26:08 PM
Came to discuss the ooc game of hiding your gicker skill set, realized this thread was about something else.

In answer to OP, yeah, the echoes make sense as they are.
Title: Re: Guild sniffing and magick.
Post by: Jihelu on February 14, 2016, 05:25:20 PM
Considering the connection between caster and element and how that seems to be different, going by game docs, in comparison to sorcerers, also using cantrip docs, it fits.