Armageddon General Discussion Board

General => General Discussion => Topic started by: Miradus on February 12, 2016, 11:20:00 AM

Title: Bestiary Page Discussion
Post by: Miradus on February 12, 2016, 11:20:00 AM
The in-game bestiary is missing a lot of critters and it doesn't include their short descs in the helpfiles.

You'll look east and see "A jagged-shelled reptilian creature" and not know whether it's dangerous unless you get close. Then you find out its name and there's a helpfile for it which says, "OMG RUN JUST RUN IT'LL KILL YOU DEAD". But it's difficult to tell that at a distance.

Is there a more complete bestiary on the forum somewhere that would give out information a person born into Zalanthas might reasonably know? Or standing legends/stories/tales about certain areas which is documented?
Title: Bestiary Page Discussion
Post by: RogueGunslinger on February 12, 2016, 11:23:00 AM
Here: http://old.armageddon.org/general/beasts.html (http://old.armageddon.org/general/beasts.html)
Title: Bestiary Page Discussion
Post by: Miradus on February 12, 2016, 11:25:03 AM
Quote from: Synthesis on February 12, 2016, 11:18:32 AM
Yeah, if you just started playing, there's literally no way you've reached the pinnacle of what's possible.

Basically, what you can solo in melee is based on how much damage it can do in single shots, because no matter how awesome your warrior is, his defense is not impenetrable.  If you're fighting things that can nail you for 60+hp on a lucky shot to the head or neck...eventually one of those things is going to get lucky back-to-back head and neck shots that will kill you, no matter how awesome you are.

I've played a certain type of character long enough to see progression, but that's it. I started sometime in late December or early January, I think.

I don't fully understand how combat works, but when the first round some creature nails off 80 hp and sends me reeling, I can kind of guess that I'm not ever going to reach the point where I can handle that solo. At that point I hit my flee key and hope that it misses its "seize the opening" attack or I'm a goner.

Observation of creatures has been a huge safety net. The way mobiles interact with each other is helpful. If I see a roaming waghoo take down a grazing gibbler and I know that I can't yet handle a gibbler then I also know I should stay away from the waghoo.

The game is intuitive enough that a lot of stuff just clicks, but there's some oddities that just go the exact opposite way that it ought to work.


Title: Bestiary Page Discussion
Post by: Miradus on February 12, 2016, 11:25:28 AM
Quote from: RogueGunslinger on February 12, 2016, 11:23:00 AM
Here: http://old.armageddon.org/general/beasts.html (http://old.armageddon.org/general/beasts.html)

Thanks!

Title: Bestiary Page Discussion
Post by: nessalin on February 12, 2016, 12:57:23 PM
Quote from: Miradus on February 12, 2016, 11:25:28 AM
Quote from: RogueGunslinger on February 12, 2016, 11:23:00 AM
Here: http://old.armageddon.org/general/beasts.html (http://old.armageddon.org/general/beasts.html)

Thanks!



http://armageddon.org/help/view/Animal%20Life should now be updated.
Title: Bestiary Page Discussion
Post by: BadSkeelz on February 12, 2016, 01:03:00 PM
Sweeeeeeeeeeeeeeeeeeeeeeeeet.

Also there's a typo on the Gormi page (which I just happened to open because I had never heard of it before)

http://armageddon.org/help/view/Gormi
Quote
Despite moving slowly with tiny claws to brace its weight, the gormi appears agile, using a long tale for balance
Title: Bestiary Page Discussion
Post by: Nergal on February 12, 2016, 01:05:54 PM
You misunderstood the helpfile - they actually have to tell long stories to keep themselves up.

(fixed the typo)
Title: Bestiary Page Discussion
Post by: Armaddict on February 12, 2016, 01:11:58 PM
Quote from: Nergal on February 12, 2016, 01:05:54 PM
You misunderstood the helpfile - they actually have to tell long stories to keep themselves up.

(fixed the typo)

*snickers*

Kryl could use some updating to show their new distribution, just to not be deceiving.

Man...most of that just makes me want to be hardcore and awesome and explore more of the Grey Forest.
Title: Bestiary Page Discussion
Post by: Beethoven on February 12, 2016, 01:23:44 PM
Awesome!

There's a broken link called "Scroption" on that page. I think I know what it was supposed to be, lol.
Title: Bestiary Page Discussion
Post by: Nergal on February 12, 2016, 01:27:12 PM
That's just a scorpion that gives you an option about whether you want to be stung or not.

(fixed that typo too)
Title: Re: Bestiary Page Discussion
Post by: LauraMars on February 12, 2016, 01:45:14 PM
Split off all the bestiary page discussion cause it doesn't actually have a thing to do with decaying items!

Also, this is awesome.
Title: Re: Bestiary Page Discussion
Post by: LauraMars on February 12, 2016, 01:52:22 PM
omg, Gnu are goats.  DR SEUSS GOATS

I want a pet gnu
Title: Re: Bestiary Page Discussion
Post by: BadSkeelz on February 12, 2016, 02:09:42 PM
Quote from: LauraMars on February 12, 2016, 01:52:22 PM
omg, Gnu are goats.  DR SEUSS GOATS

I want a pet gnu

Based on prior RL experience with pet goats, gnu should have the scavenger code, except it would target clothes and artwork. Leave them unattended in your noble estate at your peril.
Title: Re: Bestiary Page Discussion
Post by: JackGibbons on February 12, 2016, 02:10:53 PM
Will there be a gizhat page at some point?
Title: Re: Bestiary Page Discussion
Post by: James de Monet on February 12, 2016, 03:09:40 PM
Awesome!  And scroption sounds like a disease.  Probably the kind you really don't want.


(Also, kagor is not capitalized in the main list.)
Title: Re: Bestiary Page Discussion
Post by: Jihelu on February 12, 2016, 03:14:29 PM
Quote from: Miradus on February 12, 2016, 11:25:03 AM
Quote from: Synthesis on February 12, 2016, 11:18:32 AM
Yeah, if you just started playing, there's literally no way you've reached the pinnacle of what's possible.

Basically, what you can solo in melee is based on how much damage it can do in single shots, because no matter how awesome your warrior is, his defense is not impenetrable.  If you're fighting things that can nail you for 60+hp on a lucky shot to the head or neck...eventually one of those things is going to get lucky back-to-back head and neck shots that will kill you, no matter how awesome you are.

I've played a certain type of character long enough to see progression, but that's it. I started sometime in late December or early January, I think.

I don't fully understand how combat works, but when the first round some creature nails off 80 hp and sends me reeling, I can kind of guess that I'm not ever going to reach the point where I can handle that solo. At that point I hit my flee key and hope that it misses its "seize the opening" attack or I'm a goner.

Observation of creatures has been a huge safety net. The way mobiles interact with each other is helpful. If I see a roaming waghoo take down a grazing gibbler and I know that I can't yet handle a gibbler then I also know I should stay away from the waghoo.

The game is intuitive enough that a lot of stuff just clicks, but there's some oddities that just go the exact opposite way that it ought to work.



Hey.
Shields.
Use em
Title: Re: Bestiary Page Discussion
Post by: Rathustra on February 12, 2016, 06:14:22 PM
Gnu are a disgusting example of a real-world creature getting into the game: https://en.wikipedia.org/wiki/Gnu

#keepzalanthasweird
Title: Re: Bestiary Page Discussion
Post by: evilcabbage on February 12, 2016, 06:16:47 PM
oh god get that thing out of my game.
Title: Re: Bestiary Page Discussion
Post by: John on February 12, 2016, 06:38:36 PM
New dwarf focus: Hunt the Most Dangerous Game.

P.S. Humans are way down on that list.
Title: Re: Bestiary Page Discussion
Post by: nauta on February 12, 2016, 06:43:52 PM
These are Dark Sun Gnus, remember.

(http://orig00.deviantart.net/4f4d/f/2010/019/9/c/gnu_moon_by_thegrayson.png)
Title: Re: Bestiary Page Discussion
Post by: Armaddict on February 12, 2016, 06:44:06 PM
Quote from: John on February 12, 2016, 06:38:36 PM
New dwarf focus: Hunt the Most Dangerous Game.

P.S. Humans are way down on that list.

Depends on which human you choose.
Title: Re: Bestiary Page Discussion
Post by: IAmJacksOpinion on February 13, 2016, 08:08:37 AM
Quote from: Jihelu on February 12, 2016, 03:14:29 PM
Quote from: Miradus on February 12, 2016, 11:25:03 AM
...stuff about scary critters...
Hey.
Shields.
Use em

I had a dwarf whose focus (Get rid of the kryl!) led to him tromping all over the Grey Forest alone soloing scurry things, and I actually found it far more effective to etwo.

"The best defense is a good offense."
~Olde durfan saying.
Title: Re: Bestiary Page Discussion
Post by: Miradus on February 13, 2016, 10:53:03 AM
Yeah, shield versus etwo is an old argument in any game system.

While in real life the shield just would make absolute sense, it doesn't make sense in almost any game system I've played in.

Each round of combat your opponent is going to roll against your shield check in some way, whereas the opponent you killed QUICKLY will have less rounds at which to attempt to hit you.

That's not to say I'm not a fan of the shield, but I don't know if the shield is properly coded to have all of the utility that a shield ought to have. There's literally hundreds of videos out there on Youtube demonstrating shield use beyond blocking your opponent's attack.