Armageddon General Discussion Board

General => General Discussion => Topic started by: Dan on February 02, 2016, 03:16:42 PM

Title: What has changed?
Post by: Dan on February 02, 2016, 03:16:42 PM
Hello friends!

So what has changed in the last year or so?  Pretty much everything since Tuluk was closed is new to me, what do I need to know before jumping back into the game?

PS: While I've been gone I got to drive Elon Musks personal Tesla on the same flight line the X-37B landed on.
Title: Re: What has changed?
Post by: IAmJacksOpinion on February 02, 2016, 03:34:07 PM
Here's what I can think of:

Quote from: Dan on February 02, 2016, 03:16:42 PM
PS: While I've been gone I got to drive Elon Musks personal Tesla on the same flight line the X-37B landed on.

At the risk of derailing (but since you mentioned it); wat? Are you Batman?
Title: Re: What has changed?
Post by: Akariel on February 02, 2016, 03:39:02 PM
Quote from: IAmJacksOpinion on February 02, 2016, 03:34:07 PM
The Akai Ta Var d-elf tribe re-opened, but the camp has moved and I believe the docs have changed a bit. (not positive, haven't played)

ATV has closed again since then.

QuoteAlso there appears to be new noble or merchant houses that aren't in the docs... Dunno what's up with that, haven't looked too closely.

Help Merchant Houses will show you more about these minor merchant houses that have been around for a while. (albeit without devirtualized compounds.)
Title: Re: What has changed?
Post by: IAmJacksOpinion on February 02, 2016, 03:46:18 PM
Quote from: Akariel on February 02, 2016, 03:39:02 PM
Quote from: IAmJacksOpinion on February 02, 2016, 03:34:07 PM
The Akai Ta Var d-elf tribe re-opened, but the camp has moved and I believe the docs have changed a bit. (not positive, haven't played)

ATV has closed again since then.
Yeah, I feel like Tuluk closing probably popped that balloon pretty quick... To bad. I always liked that tribe.

Quote from: Akariel on February 02, 2016, 03:39:02 PM
QuoteAlso there appears to be new noble or merchant houses that aren't in the docs... Dunno what's up with that, haven't looked too closely.

Help Merchant House will show you more about these minor merchant houses that have been around for a while. (albeit without devirtualized compounds.)
That explains it. I think I was looking in the Noble help files. Cool.
Title: Re: What has changed?
Post by: Beethoven on February 02, 2016, 03:47:49 PM
For anyone having trouble, it's actually "help merchant houses"
Title: Re: What has changed?
Post by: Akariel on February 02, 2016, 03:48:58 PM
Quote from: Beethoven on February 02, 2016, 03:47:49 PM
For anyone having trouble, it's actually "help merchant houses"

Whoops! Sorry! Fixed in the original post.
Title: Re: What has changed?
Post by: Dan on February 02, 2016, 03:53:36 PM
Sounds kinda cool, a couple of those bullet points are great news!
Title: Re: What has changed?
Post by: IAmJacksOpinion on February 02, 2016, 04:01:04 PM
I agree. Lots of good stuff going on these days.
Title: Re: What has changed?
Post by: Majikal on February 02, 2016, 04:14:08 PM
Some neat code changes over the last year:

Banks realistically charge you for the safekeeping of your coin. A tax based off of ammount.

Labyrinth now has a starter shop if you start there, all the items added to that starter shop kick serious ass. Very cool rinthwear.

Armor repair works now. Also armor damage happens more.

I noticed this, but more sniff messages applied to rooms and more taste messages.

Food that should decay over time actually does decay over time, the time is generous.

Updates to the climbing code. All pretty rad. Also you can nosave climbfollow to keep from following people off cliffs. Bynners everywhere rejoice.

Title: Re: What has changed?
Post by: RogueGunslinger on February 02, 2016, 07:01:22 PM
All of this stuff:

http://gdb.armageddon.org/index.php/topic,49825.0.html (http://gdb.armageddon.org/index.php/topic,49825.0.html)
Title: Re: What has changed?
Post by: fourTwenty on February 02, 2016, 07:37:30 PM
Quote from: IAmJacksOpinion on February 02, 2016, 03:34:07 PM
  • Forage/mining code has changed so that you can now forage veins of stone (glass, obsidian, basalt, etc.) and then mine it. Sort of like how the last changes to sifting worked.

How do?
Title: Re: What has changed?
Post by: BadSkeelz on February 02, 2016, 07:40:23 PM
Quote>forage stone

You turn up a patch of obsidian.

>look

In the room:
An exposed patch of obsidian.

Something like that.

The quarries will fade in time.
Title: Re: What has changed?
Post by: fourTwenty on February 02, 2016, 07:51:05 PM
Quote from: BadSkeelz on February 02, 2016, 07:40:23 PM
Quote>forage stone

You turn up a patch of obsidian.

>look

In the room:
An exposed patch of obsidian.

Something like that.

The quarries will fade in time.

Thank Krath my first PC back wasn't a miner. I'd have been walking around looking for a random patch of 'sid like we used to.
Title: Re: What has changed?
Post by: JackGibbons on February 02, 2016, 08:42:07 PM
> forage stone
You reveal some quarried granite on the ground.

> l
A place [N, E, S, W]
Description
Some quarried granite is cracked in the rock face here.
Other stuff on ground

> look granite
This section of the rock face is comprised of cracked, quarried granite,
and it is ripe for removal given the proper tools. 
(OOC: 'use <tool> granite' to mine here)

Note your forage skill is now relevant to your use <tool> command on mining objects like this. See the changelog linked to above.
Title: Re: What has changed?
Post by: IAmJacksOpinion on February 02, 2016, 10:02:11 PM
I like that sid mining is back in vogue. I remember when I first started it was probably the most popular menial money maker. You would have to fight over obsidian deposits, and who got to sell their sid to the templar first and who had to sit with 3 "chair sized" chunks of obsidian on their lap overnight at the bar. But for the last five years or so (maybe since the volcano?) nobody's been doing it. Even after salt foraging got nerfed, it never regained popularity.
Title: Re: What has changed?
Post by: Malken on February 02, 2016, 10:20:32 PM
So does the new forage thingie works like foraging for spice deposits now then? Do you also get random types of stones or you get to choose what you're looking for?

I didn't even know about that.

And welcome back Dan!
Title: Re: What has changed?
Post by: BadSkeelz on February 02, 2016, 10:27:10 PM
Quote from: Malken on February 02, 2016, 10:20:32 PM
So does the new forage thingie works like foraging for spice deposits now then? Do you also get random types of stones or you get to choose what you're looking for?

Yes.

">Forage stone" can turn up a quarry (new code) or a loose chunk of rock (old code). You can also parse your searches. ">Forage obsidian" can turn up one of the old chunks of obsidian, or a quarried deposit. ">Forage chunk" will only turn up chunks and not quarries.

That's my understanding and limited experience, anyway.
Title: Re: What has changed?
Post by: Nergal on February 02, 2016, 10:31:11 PM
It's dependent on where you are. You're likely to find sandstone, for example, where you would normally find sandstone - obsidian where you'd find obsidian, and so on. It's also more common to find outcroppings in rockier areas. Good luck!
Title: Re: What has changed?
Post by: najdorf on February 05, 2016, 01:41:00 AM
roughly can someone give figures of avg. online players peak & off peak nowadays? tnx,
Title: Re: What has changed?
Post by: Gunnerblaster on February 05, 2016, 02:13:00 AM
Quote from: najdorf on February 05, 2016, 01:41:00 AM
roughly can someone give figures of avg. online players peak & off peak nowadays? tnx,
It has most certainly gone up. I haven't played in awhile, myself, but last I played - Average, during off-peak, was 20-30 while peak tends to hit 50+.
Title: Re: What has changed?
Post by: JackGibbons on February 05, 2016, 05:48:24 AM
It depends what hour ranges you're referring to for off-peak. Right now is one of the deadest times, and it's 8 people. I tend to see it be around 7 to 15 people during a several hour stretch in the doldrums, then kick up past 20 for a while.