Armageddon General Discussion Board

General => Code Discussion => Topic started by: Taven on November 16, 2015, 07:43:20 PM

Title: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 07:43:20 PM

Currently, you are welcome to paint any item that has a basis in another craft. You may make a vase out of clay, and paint it. You may make a statue, and paint it. You can make a bas relief, and paint it. You could make a locket, and paint it. So on and so forth. However, the requirements are that the craft has to based in the actual craft it uses, rather then just having it be a vehicle for paint. You should also probably have some skill and practice at actually drawing and painting things, if it is a significant goal of the piece.

However, there is no "drawing" skill or "painting" skill. There is no way in the current situation to make a lasting painting or drawing object.


Let's talk about options to fix that:






So there's some possibilities. Now, let's talk about the pros and cons of each.


Written Paintings/Drawings

Pros:


Cons:




Line Paintings/Drawings

Pros:


Cons:




Craft Paintings/Drawings

Pros:


Cons:




Tattoo-Like Paintings/Drawings


Pros:


Cons:



Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Jihelu on November 16, 2015, 07:45:57 PM
Finally. My thread. I'll edit this post after I take drugs.

I feel like having a limited number of lines, with Mastercrafters getting 'all the lines ever forever needed so a lot' would be enough to offset things.
And if people start doing "This is a masterpiece of a tree"
Well.
No one is going to take it seriously and it shouldn't.
Just add details and guidelines.
Think of it as playing a dwarf, but ...your painting things. ....that made no sense. I tried.

ALso maybe you could add a 'drawing' and 'reading reading' code.
People with the 'draw' flag can only read drawings and the like.
Like city sneak and wilderness.
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 07:57:26 PM
Quote from: Jihelu on November 16, 2015, 07:45:57 PMALso maybe you could add a 'drawing' and 'reading reading' code.
People with the 'draw' flag can only read drawings and the like.
Like city sneak and wilderness.

That's the basic idea around the "writing painting" would work. Instead of writing a language (sirihish, cavilish, etc), you'd have a writing skill set for "paintings". Everyone would be able to read them.

I think this might actually need some coded adjustment, as right now I think read/write is ONE skill, and it would be need to be split into two, so that not everyone could make paintings.


QuoteI feel like having a limited number of lines, with Mastercrafters getting 'all the lines ever forever needed so a lot' would be enough to offset things.
And if people start doing "This is a masterpiece of a tree"
Well.
No one is going to take it seriously and it shouldn't.
Just add details and guidelines.

This is closer to the "Line Paintings/Drawings" idea. Right now, writing code has no line limit at all. So without code changes, you couldn't just use writing code for paintings. You could limit the amount of lines available depending on the type of object used (shitty canvas has a shitty line limit), but that runs the risk of some novice painter getting elite materials and making whatever they want.

I'm also not sure how I feel about giving anyone the ability to make as many new objects as they want, even with a set line limit. Why should painting get this when no other craft skill does? If I want to make a previously-unmade shitty piece of clothing, I have to use an MC slot. Why should paintings get a free pass for making massive amounts of shitty, sub-part objects?

Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 07:57:54 PM
I'm also going to add another idea to the main post for options. Stay tuned.


Edit:

I finished the edit in the original post, adding an idea to make a painting/drawing craft that's flexible, based off the customized tattoo code.

For example, you could have "style options" (stylized, tribal, realistic, abstract), and "object options" (raptor, carru, fruit bowl, figure). Thus, you could make "a drawing of a stylized raptor" or you could made "a drawing of a realistic raptor".

I don't know how hard adapting that code would be, probably harder then we'd think, knowing code.


Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Delirium on November 16, 2015, 08:30:44 PM
What if using the "draw" command (i.e. functioning exactly like write, except it's a hidden, universally understood r/w skill) simply incurred a timer?

"You have already created a painting; please wait a realistic amount of time before attempting to do another."
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 09:35:17 PM
Quote from: Delirium on November 16, 2015, 08:30:44 PM
What if using the "draw" command (i.e. functioning exactly like write, except it's a hidden, universally understood r/w skill) simply incurred a timer?

"You have already created a painting; please wait a realistic amount of time before attempting to do another."


I think that could be a nice solution for at least the problem of making too many too quickly.

What do you think a good length of time for such a timer would be?

Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Delirium on November 16, 2015, 09:39:48 PM
24 RL hours seems fine to me.

Also, this may be a non-issue as bards (w/ instrument playing, etc) are under no such restraints, either in artistic creation or in proving skill gain.

They're just expected to be responsible with it, which they generally are and if they're not, they're talked to about it.
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Jihelu on November 16, 2015, 09:42:30 PM
Even things without coded skills.
Acrobatics.
Juggling.
People expect you to not be a dumb fuck with them.
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Riev on November 16, 2015, 09:49:37 PM
craft brush dye dye dye dye into a magnificent painting of fire

craft brush box.of.paint.i.know.i.saw.in.tuluk.that.one.time parchment.that.was.in.the.same.shop into a gorgeous landscape.


Change the "dyeing" skill, perhaps, to something more generalized like "Technicolor Artist" or even just "dye work" which could, feasibly, explain the process of creating a painting. Master the dyeing skill, boom, drawing and painting mastercrafts.

Unfortunately, it would take a long time to be a Master, really oddly specific, and still rely on just creating objects for things you would probably one-off. I'd be for a semi-longer lasting scribble command but its not mobile. The ideal fix would be R/W Art (novice) that only goes up on viewing (reading) paintings. Only true masters get the full text, everyone else just gets a garbled mess they can only assume is "trees".
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 10:09:50 PM
Quote from: Delirium on November 16, 2015, 09:39:48 PMAlso, this may be a non-issue as bards (w/ instrument playing, etc) are under no such restraints, either in artistic creation or in proving skill gain.

They're just expected to be responsible with it, which they generally are and if they're not, they're talked to about it.

Quote from: Jihelu on November 16, 2015, 09:42:30 PM
Even things without coded skills. Acrobatics. Juggling. People expect you to not be a dumb fuck with them.

Yeah, but the difference is that all of those don't produce tangible and lasting items. If someone is irresponsible with playing a musical instrument or juggling, it's really not going to have the same type of impact that someone making a lot of unique items would have.

I think that the timer would help and that guidelines/rules would help as well as has been suggested by folks.

More importantly to me is the issue of fairness. Is it fair to have a craft that you can make unique things (even shitty things) when you can't do it with other crafts? That kind of gives painting a privileged status just on an OOC capability level.


Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Taven on November 16, 2015, 10:13:02 PM
Quote from: Riev on November 16, 2015, 09:49:37 PMChange the "dyeing" skill, perhaps, to something more generalized like "Technicolor Artist" or even just "dye work" which could, feasibly, explain the process of creating a painting. Master the dyeing skill, boom, drawing and painting mastercrafts.

Personally, I think that dying is a completely different skill then painting. The only thing they really have in common is the pigments, which can be turned into dye or turned into paintings paint.

The process of using water and soaking cloth to get dye to stick versus the ability to take paints and use a brush to create a masterpiece are completely different in my mind.


Quote from: Riev on November 16, 2015, 09:49:37 PMUnfortunately, it would take a long time to be a Master, really oddly specific, and still rely on just creating objects for things you would probably one-off. I'd be for a semi-longer lasting scribble command but its not mobile. The ideal fix would be R/W Art (novice) that only goes up on viewing (reading) paintings. Only true masters get the full text, everyone else just gets a garbled mess they can only assume is "trees".

I don't really understand this suggestion. Why can some people not see paintings and others can?


Edited to fix a word. My bad.
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Riev on November 17, 2015, 05:26:32 PM
To the former, there are certain herbs in game described as "Fixers" that, presumably, are added to pigments to allow the colors to fix to parchment. I was just thinking of combining/expanding dyeing because for the most part, its a skill only used to colorize feathers. And if you can predictably (and evenly) colorize feathers, I think you'd at least be able to paint.

The latter, was more of a joke aimed at "You just don't get it" artistic people. Only a R/W Art (Master) could truly see what a painter was going for. Novices just see "a painting of trees" and the mdesc is garbled junk. It was funny to me, and not really a suggestion :(
Title: Re: I made Jihelu a Painting/Drawing Thread
Post by: Case on November 17, 2015, 05:35:23 PM
Stick a line after the desc saying what the quality is.