You can discuss the newest shanty town in Luir's Outpost (http://gdb.armageddon.org/index.php/topic,50127.0.html) here.
So it uses apartment code so like do you have to buy a place and enter the structure or what cause I ain't seen it yet and I can't read.
Or do you just buy a tent/hole in the ground and someone walks in and takes your shit.
Well I mean.
People are still going to take your shit.
But is it just a matter of hitting sneak now.
Yay!
Quote from: Jihelu on November 14, 2015, 03:58:04 PM
So it uses apartment code so like do you have to buy a place and enter the structure or what cause I ain't seen it yet and I can't read.
Or do you just buy a tent/hole in the ground and someone walks in and takes your shit.
Well I mean.
People are still going to take your shit.
But is it just a matter of hitting sneak now.
The code used to implement these is the same as what is used for apartments.
The Bailey has been described as a rough and tumble lawless area outside of the Outpost proper.
Is this going to change? Is Kurac going to start enforcing Outpost law in the shanties, now?
No. The addition is meant to fit the current theme of Luir's as much as possible.
This is awesomeness.
Great job guys!
Luirs apartment's
<3<3<3
Awesome.
Congratulations on making Luir's far more viable as a civilization hub! :D
Nice.
I would have loved this when I was in Kurac, glad it's finally in.
Very cool.
Awesome. I see this as a great improvement to the game. I also am really proud staff did this so soon as I recall first seriously wanting this about a year or two ago. Like I have said everything staff is doing lately is a step in the right direction and this is surely proof of that. Thank yiu for listening to us and working with our character's goals!
Great work guys. :)
VERY nice.
I'm happy we were able to get something in place. Now I will admit, they are not fancy in any way, as they should be, but they will let you rest your head at night without having to worry about getting things stolen off you. It also lets you store a few things. Oh, and just so you all know... Criminals are still punished -very- harshly in Luir's. ;D
Are these intended to be seen as more temporary than long term accommodations by those in and around Luir's Outpost? And if the former, are there any opportunities for long term accommodations?
Should these tents not be used by "real" Tribals (in the same way apartment renting is frowned upon?)
I think it is safe to say the same rules applies to Tribals, unless you have a good argument for them not to be. My one thought on this is Luir's IS the center of trade for several tribals, but that doesn't mean the tribals want to live in Luir's.
If you are playing in the al'Seik, the Arabet, or any coded elven tribe, you should not be renting a living space in Luir's, Red Storm, or Allanak.
Quote from: Seeker on November 14, 2015, 04:55:06 PM
The Bailey has been described as a rough and tumble lawless area outside of the Outpost proper.
Is this going to change? Is Kurac going to start enforcing Outpost law in the shanties, now?
Quote from: Nergal
No.
Quote from: Ath on November 18, 2015, 06:11:30 PM
Oh, and just so you all know... Criminals are still punished -very- harshly in Luir's. ;D
I am not reassured I getting the right message, here.
Quote from: Mordiggian on November 18, 2015, 08:42:19 PM
If you are playing in the al'Seik, the Arabet, or any coded elven tribe, you should not be renting a living space in Luir's, Red Storm, or Allanak.
Would it be acceptable for these groups to rent storage space in these locations?
Barring special IC circumstances, not really.
These tribes all have coded camps with coded storage space and they know better than to trust those city-bound scoundrels with their property!
Quote from: Seeker on November 18, 2015, 10:52:51 PM
Quote from: Seeker on November 14, 2015, 04:55:06 PM
The Bailey has been described as a rough and tumble lawless area outside of the Outpost proper.
Is this going to change? Is Kurac going to start enforcing Outpost law in the shanties, now?
Quote from: Nergal
No.
Quote from: Ath on November 18, 2015, 06:11:30 PM
Oh, and just so you all know... Criminals are still punished -very- harshly in Luir's. ;D
I am not reassured I getting the right message, here.
I can't really comment on how the bailey works, but nothing about how the bailey works has changed. It has always treaded a line between lawless and lawful that is still preserved by this addition.
Quote from: Nergal on November 19, 2015, 06:04:54 AM
I can't really comment on how the bailey works, but nothing about how the bailey works has changed. It has always treaded a line between lawless and lawful that is still preserved by this addition.
Find out IC: pay a half-elf to punch you in the bailey.
Quote from: Brytta Léofa on November 19, 2015, 11:46:26 AM
Quote from: Nergal on November 19, 2015, 06:04:54 AM
I can't really comment on how the bailey works, but nothing about how the bailey works has changed. It has always treaded a line between lawless and lawful that is still preserved by this addition.
Find out IC: pay a half-elf to punch you in the bailey.
Find out IC: pay a guard to arrest the half-elf that just punched you for extra confusion.
I've had a bit of time to look into the tents and find it confusing I can't fit the key that unlocks the trunk into the trunk, can't drop it either. I think the trunks are probably the right size, but the limit for the room's item capacity is 0, or taken up by the trunk itself. As of now the trunk is functionally not even there.
Quote from: lostinspace on November 20, 2015, 01:40:45 PM
I've had a bit of time to look into the tents and find it confusing I can't fit the key that unlocks the trunk into the trunk, can't drop it either. I think the trunks are probably the right size, but the limit for the room's item capacity is 0, or taken up by the trunk itself. As of now the trunk is functionally not even there.
Thanks for pointing it out, it was a result of an oversight on my part. It's fixed now.
No problem, I'm the one with a cool new functional trunk!
This is so freaking awesome! Thankyou to staff for thinking of a way to have apartments without having apartments! That's pretty dang cool IMO :)