Armageddon General Discussion Board

General => Code Discussion => Topic started by: Eyeball on September 11, 2015, 01:44:49 AM

Title: Engage command (vs kill)
Post by: Eyeball on September 11, 2015, 01:44:49 AM
I don't know about other people, but I'm getting to find the following to be pretty annoying:

> kill <x>
You chop <x> lightly.
>
<x> stabs you.
>
<x> stabs you lightly.
>
<x> stabs you solidly.
>
<x> stabs you.
>
etc.
finally after ten rounds of taking attacks you get another.

Ok, I get it. The first attack represents running up like a madman with weapon waving overhead. It's a berserker attack with improved chances. And after that you're off balance.

This is proposal for another way to start a fight, the 'engage' command. Instead of trying to smush the foe in the first blow, it represents a controlled, cautious entry into combat with no bonus from surprise. And a much, much lower chance of being put off balance like above.

EDIT: and please don't tell me this is due to agility. It's happened even to the best of my characters.
Title: Re: Engage command (vs kill)
Post by: Eyeball on September 11, 2015, 01:45:34 AM
(duplicate deleted)
Title: Re: Engage command (vs kill)
Post by: Narf on September 11, 2015, 01:47:31 AM
I'm pretty sure the above is due to the high (some might say "overly high") impact of random outcomes in combat.

I've had this happen numerous times.

On the same character against the same type of mob they've gotten one counter attack before I did the exact same flurry.
Title: Re: Engage command (vs kill)
Post by: Inks on September 11, 2015, 02:17:55 AM
Yeah, I have it both ways as well, kinda random for sure.
Title: Re: Engage command (vs kill)
Post by: musashi on September 11, 2015, 04:52:47 AM
I think the agility stat might play a big part in that as well as random chance.
Title: Re: Engage command (vs kill)
Post by: manonfire on September 11, 2015, 07:02:39 AM
Oh look, another idea for the combat code that'll never get implemented.
Title: Re: Engage command (vs kill)
Post by: Synthesis on September 11, 2015, 09:34:59 AM
Yeah, there -seems- to be a first-round attack bonus.

I think you're wrong about the "being off-balance" part, though...never experienced that.

If you're sparring, it's probably because you're sparring someone with parry, because being parried most definitely puts you off-balance, as per 'help parry.'

Also, agility.  Possibly hidden offense skill.  Possibly combination of all offense rolls.

If it's really messing with your head, any PC can use 'kick,' 'bash,' or 'disarm' to initiate combat, and it accomplishes the same thing as your 'engage' command would.
Title: Re: Engage command (vs kill)
Post by: Eyeball on September 11, 2015, 11:46:31 AM
I've usually do use kick but recently witnessed the same thing.
Title: Re: Engage command (vs kill)
Post by: musashi on September 11, 2015, 04:58:37 PM
Starting with a failed bash or countered disarm is an awesome way to begin combat.
Title: Re: Engage command (vs kill)
Post by: MeTekillot on September 11, 2015, 05:58:11 PM
Start every fight with subdue, especially if a mul or half-giant.
Title: Re: Engage command (vs kill)
Post by: Dresan on September 12, 2015, 01:33:28 AM
Its could be a case of you going up against someone who has very high agility. But more than likely they probably boosted/trained dual wield/two-handed skills to a much higher level then you.


If you keep practicing, it will balance out.