Armageddon General Discussion Board

General => Code Discussion => Topic started by: Incognito on May 21, 2015, 02:25:11 PM

Title: Retreat command - for leaders
Post by: Incognito on May 21, 2015, 02:25:11 PM
I'm sure everyone's had situations where they're leading something :
a) Other PCs
b) Mount(s)
c) Other NPCs

and the leader needed to go somewhere (maybe even just 1 room away - to talk to someone in private, or to check something without putting the rest in danger) without wanting to:
1) Unhitch everyone following you.
2) Asking everyone to unfollow you.
3) Then having everyone re-follow or re-hitch everyone again.
4) Asking/commanding followers to rest and then stand up again when you return.

Suggestion - Retreat command
The retreat command will allow your PC to continue to lead whoever he/she is leading, but move to another direction without breaking this chain of command. When you return back to the same room, all those following you before, will continue to follow you still, without changes.

The only thing that will NOT happen is - those following you - following you into the direction you attempt to retreat towards.

Usage: Retreat (direction)
Note: Usual factors like light, your ability to navigate in certain weathers, your riding skill, your climbing ability etc, will be auto-checked, to determine which direction you actually retreat to.

PS: Yes, flee self is an option - but its really unreliable, and not the best thing to happen realistically.
Title: Re: Retreat command - for leaders
Post by: Marauder Moe on May 21, 2015, 03:59:46 PM
Why isn't flee the best thing?  It seems like exactly what you describe.
Title: Re: Retreat command - for leaders
Post by: RogueGunslinger on May 21, 2015, 04:19:04 PM
Flee-self doesn't re-hitch your followers. You should not have to have a high flee skill to be able to step away from your followers briefly. Flee self goes in random direction.
Title: Re: Retreat command - for leaders
Post by: Desertman on May 21, 2015, 04:58:55 PM
I want a system that supports the ability for assigned commanders in combat/people you are following to make their commands show up a different color on their follower's screens.

Combat spam is already chaos.

The leader of your group that you are following shouts in the great big battle, "Oh damn son! This is going down hill! Everyone run!".

And it is bright red for everyone following that leader.

(Not trying to derail your thread my man. Your thread title just made me have this idea.)
Title: Re: Retreat command - for leaders
Post by: The7DeadlyVenomz on May 21, 2015, 05:15:35 PM
Combat could use some polishing and refinement. These are both decent ideas.
Title: Re: Retreat command - for leaders
Post by: nauta on May 21, 2015, 05:40:39 PM
Quote from: Desertman on May 21, 2015, 04:58:55 PM
I want a system that supports the ability for assigned commanders in combat/people you are following to make their commands show up a different color on their follower's screens.

Combat spam is already chaos.

The leader of your group that you are following shouts in the great big battle, "Oh damn son! This is going down hill! Everyone run!".

And it is bright red for everyone following that leader.

(Not trying to derail your thread my man. Your thread title just made me have this idea.)

I recently IDEA'd the IDEA to have world emotes from staff show up in bold.  They can clarify the spam a great deal, and tend to just get lost.

You could highlight the leader's says in your client, but that'd require some planning.
Title: Re: Retreat command - for leaders
Post by: Agent_137 on May 21, 2015, 05:42:42 PM
Quote from: Desertman on May 21, 2015, 04:58:55 PM
I want a system that supports the ability for assigned commanders in combat/people you are following to make their commands show up a different color on their follower's screens.

Combat spam is already chaos.

The leader of your group that you are following shouts in the great big battle, "Oh damn son! This is going down hill! Everyone run!".

And it is bright red for everyone following that leader.

(Not trying to derail your thread my man. Your thread title just made me have this idea.)

This is a great idea, but we usually don't get features that can be handled easily in a mud client, which this is. If you're in a military unit and you don't already have your leader's says highlighted, fix it! Yes, not all new players know how to highlight or even use mud clients, but that's a different problem (also see sentence #1).

Original post, yeah that sucks.
Title: Re: Retreat command - for leaders
Post by: HavokBlue on May 21, 2015, 06:16:37 PM
I remember reading a thread when I started playing about color support and I thought it was silly how a bunch of older players were all "OVER MY DEAD BODY" opposed to it.
Title: Re: Retreat command - for leaders
Post by: bcw81 on May 21, 2015, 06:35:11 PM
Quote from: HavokBlue on May 21, 2015, 06:16:37 PM
I remember reading a thread when I started playing about color support and I thought it was silly how a bunch of older players were all "OVER MY DEAD BODY" opposed to it.
over my dead fucking body will you get color support goddamnit >:C
Title: Re: Retreat command - for leaders
Post by: RogueGunslinger on May 21, 2015, 06:54:19 PM
Quote from: HavokBlue on May 21, 2015, 06:16:37 PM
I remember reading a thread when I started playing about color support and I thought it was silly how a bunch of older players were all "OVER MY DEAD BODY" opposed to it.

People have a hard time understanding the word optional.
Title: Re: Retreat command - for leaders
Post by: CodeMaster on May 21, 2015, 07:57:19 PM
I might have turned color on if Arm had the option.   But its absence inspired me to make a bunch of color triggers that suit me way better than the angry fruit salad you see on most MUDs.


Getting off topic, so I should write that I like the idea, Incognito.

A quick stand-in for what you're looking for would be to make yourself an alias that does something like this:


unhitch .
unhitch 2..
unhitch 3..
unhitch 4..
...


Untested, but I'm pretty sure it will knock your follows off you -- the ones you can see, at least.
Title: Re: Retreat command - for leaders
Post by: Quell on May 21, 2015, 09:06:19 PM
Quote from: Desertman on May 21, 2015, 04:58:55 PM
I want a system that supports the ability for assigned commanders in combat/people you are following to make their commands show up a different color on their follower's screens.

Combat spam is already chaos.

The leader of your group that you are following shouts in the great big battle, "Oh damn son! This is going down hill! Everyone run!".

And it is bright red for everyone following that leader.

(Not trying to derail your thread my man. Your thread title just made me have this idea.)

I know it's considered rude and unsuave, but honestly no one will mind if you just use all caps :)

I mean, people will mind of course, but no one you need to listen to.
Title: Re: Retreat command - for leaders
Post by: Incognito on May 22, 2015, 07:04:32 AM
Cannot always hitch back unhitched followers.
Title: Re: Retreat command - for leaders
Post by: MeTekillot on May 22, 2015, 07:06:21 AM
The link-dead and afk know what they signed up for. The risks were calculated. They will be left behind.
Title: Re: Retreat command - for leaders
Post by: Incognito on May 22, 2015, 07:26:06 AM
Without going into IC details - I meant others - not the link-dead or AFK.

If you think about it - you'll know who I'm talking about ;)
Title: Re: Retreat command - for leaders
Post by: Giled on May 22, 2015, 10:39:39 AM
Quote from: Desertman on May 21, 2015, 04:58:55 PM
I want a system that supports the ability for assigned commanders in combat/people you are following to make their commands show up a different color on their follower's screens.

Combat spam is already chaos.

The leader of your group that you are following shouts in the great big battle, "Oh damn son! This is going down hill! Everyone run!".

And it is bright red for everyone following that leader.

(Not trying to derail your thread my man. Your thread title just made me have this idea.)

I always thought this could be accomplished with a group channel of sorts. Have it work like talking at a table maybe? Listenable to folks outside of the group, but otherwise it could just address the group as a whole?

The blood-spattered, burly man exclaims to the group, "Back in formation! The first one to break off I'm killing myself!"
Title: Re: Retreat command - for leaders
Post by: Eyeball on May 22, 2015, 01:35:31 PM
Going off on a tangent, how about an "all" option for the unhitch command. 'unhitch all'
Title: Re: Retreat command - for leaders
Post by: Incognito on May 22, 2015, 01:39:49 PM
The problem is not about unhitching - its about re-hitching....
Title: Re: Retreat command - for leaders
Post by: Eyeball on May 22, 2015, 02:54:23 PM
Quote from: Incognito on May 22, 2015, 01:39:49 PM
The problem is not about unhitching - its about re-hitching....

Nevertheless, there have been numerous times, for example, when a Sergeant wants his minions to stay where they are for a moment, and has to laboriously go through 'unhitch dufus1', 'unhitch dufus2' etc. because inevitably two or three don't respond in a timely manner if told to stop following.

'unhitch all' would be convenient to have and simple to implement even if this problem isn't addressed overall.
Title: Re: Retreat command - for leaders
Post by: Armaddict on May 22, 2015, 02:56:24 PM
...commands like these, for all this leadership utility, should totally all be tied to a skill of leadership, which one gains through the Tor Academy.

Trained, professional leaders versus makeshift ones, GO!

Disclaimer:  I only say this because Tor.
Title: Re: Retreat command - for leaders
Post by: valeria on May 22, 2015, 05:02:41 PM
Kind of on topic, but I'd love it if leaders with a high flee skill would take minions with them when they flee combat.  Maybe a different kind of 'retreat' command or save option.
Title: Re: Retreat command - for leaders
Post by: Molten Heart on May 22, 2015, 05:09:43 PM
Quote from: valeria on May 22, 2015, 05:02:41 PM
Kind of on topic, but I'd love it if leaders with a high flee skill would take minions with them when they flee combat.  Maybe a different kind of 'retreat' command or save option.

Brilliant idea!
Title: Re: Retreat command - for leaders
Post by: Delirium on May 22, 2015, 05:42:46 PM
Until your leader flees off a cliff.
Title: Re: Retreat command - for leaders
Post by: valeria on May 22, 2015, 07:13:36 PM
Hence with a save option, for people who don't want to flee off a cliff.  :)  Though I think following your leader headlong off a cliff in a flee-or-die situation makes a lot more sense than just casually walking off a cliff together while going from A to B.
Title: Re: Retreat command - for leaders
Post by: TheWanderer on May 22, 2015, 09:33:08 PM
I didn't even read this thread, but I'm totally against any coded act of cowardice.

I vote no and also vote for the subsequent removal of the flee command. that is all, cowardly worms  >:(
Title: Re: Retreat command - for leaders
Post by: Delirium on May 22, 2015, 10:06:29 PM
Quote from: valeria on May 22, 2015, 07:13:36 PM
Hence with a save option, for people who don't want to flee off a cliff.  :)  Though I think following your leader headlong off a cliff in a flee-or-die situation makes a lot more sense than just casually walking off a cliff together while going from A to B.

Yeah, I should have clarified that I was being tongue in cheek. I agree with you.
Title: Re: Retreat command - for leaders
Post by: Fathi on May 22, 2015, 10:49:22 PM
Quote from: Delirium on May 22, 2015, 05:42:46 PM
Until your leader flees off a cliff.

If you land on top of your leader's corpse maybe you shouldn't take as much damage.