Armageddon General Discussion Board

General => General Discussion => Topic started by: adriannetwork on March 27, 2015, 03:26:44 PM

Title: We need more coded diseases in Arm.
Post by: adriannetwork on March 27, 2015, 03:26:44 PM
Seriously. We have a robust herbal code. Yet you can only get sun stroke and poisoned? Imagine the constant RP opportunities and viability given to healing subguilds if we had more disease.

Post up the diseases you think we should codedly have!

We need Diarrhea, you can have a chance to get it from eating too many unprepared vegetable and fruit plants.
We need Salmonella, you can have a chance to get it from eating unprepared meats.

We need NPCs you can kank for a temporary boost in wisdom for the random chance of getting an STD.
We need a "kank" command to give a random chance of spreading such STD.

We need eye problems from the sun and wind and sand. It starts out as seeing only a two rooms away and over a long period of time if it is not treated it will result in permanent blindness.

We need a random chance of getting fleas if you quit out in a public dorm.

Infectious disease like a mild plague should exist only caught from getting bit by a rat in a fight and can be spread when "talking" to someone infected, or following someone infected.

There should be cosmetic infectious diseases like erdlu pox.

Chance of common cold if you're hungry too much.

Chance to develop a lingering cough if you go out into a standstorm without your hood protection up.

Some nutritional disease like scurvy or lack of vitamins and minerals from eating only travel cakes. (It could work like those foods being the cure to the disease and the first stage of the disease is coded without echos or draw backs, if it moves onto later stages)

Title: Re: We need more coded diseases in Arm.
Post by: Desertman on March 27, 2015, 03:30:06 PM
Some of that already exists.

Some of it does not and I agree with most of what you have proposed.

I've always been a pusher for more diseases and sicknesses in Arm.
Title: Re: We need more coded diseases in Arm.
Post by: Delirium on March 27, 2015, 04:10:51 PM
we need these in Armageddon: http://www.australiangeographic.com.au/topics/science-environment/2009/06/gympie-gympie-once-stung,-never-forgotten/
Title: Re: We need more coded diseases in Arm.
Post by: FantasyWriter on March 27, 2015, 09:27:53 PM
Why a temprary widsom boost? I don't get it.
Title: Re: We need more coded diseases in Arm.
Post by: bcw81 on March 27, 2015, 09:54:26 PM
Quote from: FantasyWriter on March 27, 2015, 09:27:53 PM
Why a temprary widsom boost? I don't get it.
It should be a temp endurance boost.
Title: Re: We need more coded diseases in Arm.
Post by: Patuk on March 27, 2015, 09:59:15 PM
After fifty uses or so, permanently boost some agility as well.
Title: Re: We need more coded diseases in Arm.
Post by: nauta on March 27, 2015, 10:10:02 PM
I agree - even if the disease has no coded effect, just an echo or a feel that is annoying - it would give physicians something to do and generate neat plots.
Title: Re: We need more coded diseases in Arm.
Post by: Riev on March 27, 2015, 10:17:46 PM
Quote from: nauta on March 27, 2015, 10:10:02 PM
I agree - even if the disease has no coded effect, just an echo or a feel that is annoying - it would give physicians something to do and generate neat plots.

Here, eat this root.
Title: Re: We need more coded diseases in Arm.
Post by: Patuk on March 27, 2015, 10:28:58 PM
That root is heathen! Here, say this prayer!
Title: Re: We need more coded diseases in Arm.
Post by: CodeMaster on March 28, 2015, 01:13:35 AM
If basic diseases and their cures were coded, I think it would be best to just keep the messages short, sweet, and infrequent.  Maybe just a reminder, once, when you log in to the character:


Welcome to the world of Zalanthas.
You are currently infested with fleas.
You've been experiencing a chronically irritable stomach.


And the same messages whenever you type stat.

Otherwise, if I wanted to play a character with fleas (or other chronic conditions), I would have to suffer through an unending spam that can only start to get repetitious.
Title: Re: We need more coded diseases in Arm.
Post by: Saellyn on March 28, 2015, 07:35:48 AM
I'm positive you can get sand fleas with some work from staff, and they're very annoying.
Title: Re: We need more coded diseases in Arm.
Post by: FantasyWriter on March 28, 2015, 08:33:31 AM
Yes. Been there with sandfleas before.
Title: Re: We need more coded diseases in Arm.
Post by: Down Under on March 28, 2015, 02:04:00 PM
Can't all of this just be RP'd?
Title: Re: We need more coded diseases in Arm.
Post by: Patuk on March 28, 2015, 02:05:40 PM
Combat can be RP'd. Staying out of sight can be RP'd.  Boozzing can be RP'd.
Title: Re: We need more coded diseases in Arm.
Post by: valeria on March 28, 2015, 02:09:05 PM
While I've seen people RP things like this before (and I don't really support some of the sillier ones), I'd definitely appreciate more diseases.  And more folk remedies for diseases that we already have.
Title: Re: We need more coded diseases in Arm.
Post by: Armaddict on March 28, 2015, 03:31:03 PM
I'm for anything that makes an increased need for 'healers' that are not gemmed.