Armageddon General Discussion Board

General => Code Discussion => Topic started by: James de Monet on November 06, 2014, 02:08:19 PM

Title: Advanced Room Echoes
Post by: James de Monet on November 06, 2014, 02:08:19 PM
d00d!

That is all I have to say about that.  This sounds awesome!
Title: Re: Advanced Room Echoes
Post by: wizturbo on November 06, 2014, 02:09:00 PM
Awesome upgrades! 
Title: Re: Advanced Room Echoes
Post by: Marauder Moe on November 06, 2014, 02:18:06 PM
As my grandfather used to say... cool!
Title: Re: Advanced Room Echoes
Post by: Kol on November 06, 2014, 02:21:41 PM
Rad brah!
Title: Re: Advanced Room Echoes
Post by: Barsook on November 06, 2014, 03:06:26 PM
\o/, thanks staff!
Title: Re: Advanced Room Echoes
Post by: deskoft on November 06, 2014, 03:54:12 PM
That is sick! Great job.
Title: Re: Advanced Room Echoes
Post by: Eukelade on November 06, 2014, 04:01:10 PM
This is a really robust new feature set that is going to add a lot of "artificial intelligence" to the world.  Once the echoes start being written, you might have to think for a bit about whether or not staff is targeting you for an animation, or if the game just magickally knows the moon is full and the wind is high.  I'm really excited to start putting this to use.

I don't have the exact numbers in front of me, but just to give you an idea of the amount of work and detail Nathvaan put into this job, the javascript program we use to make echos happen in various rooms around the game when we aren't there went from around 80 lines of code to over 600.
Title: Re: Advanced Room Echoes
Post by: The7DeadlyVenomz on November 06, 2014, 04:05:55 PM
Absolutely awesome. Thank you.
Title: Re: Advanced Room Echoes
Post by: valeria on November 06, 2014, 05:18:13 PM
I appreciate anything that adds depth to the game world.
Title: Re: Advanced Room Echoes
Post by: Rokal on November 06, 2014, 06:12:34 PM
Quote from: Eukelade on November 06, 2014, 04:01:10 PM
This is a really robust new feature set that is going to add a lot of "artificial intelligence" to the world.  Once the echoes start being written, you might have to think for a bit about whether or not staff is targeting you for an animation, or if the game just magickally knows the moon is full and the wind is high.  I'm really excited to start putting this to use.

I don't have the exact numbers in front of me, but just to give you an idea of the amount of work and detail Nathvaan put into this job, the javascript program we use to make echos happen in various rooms around the game when we aren't there went from around 80 lines of code to over 600.

I'm not much of a coder, but I know thats a huge change!

I'm really looking forward to seeing the new echoes, as Valeria said, more depth is awesome.
Title: Re: Advanced Room Echoes
Post by: CodeMaster on November 06, 2014, 06:44:49 PM
I have... seen things you people wouldn't believe... Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those... moments... will be lost in time, like [small cough] tears... in... rain. Time... to die...
Title: Re: Advanced Room Echoes
Post by: Voular on November 06, 2014, 07:34:48 PM
Bladerunner, nice.

And this is going to introduce so much paranoia and anxiety in the older players. Bringing them back to their early days. Well done, indeed.