Armageddon General Discussion Board

Staff-related => Staff Announcements => Topic started by: Nyr on November 01, 2014, 10:00:39 PM

Title: Player-Created Clan Progression
Post by: Nyr on November 01, 2014, 10:00:39 PM
We are happy to announce that there will soon be a formalized progression for players to create their own clans in-game, and leave a lasting impact if they succeed.  We will be implementing documentation for this player-side and staff-side after we spend a bit more time revising and developing, and launching within the next few weeks.  This announcement is intended to get information out there in advance and assist in answering questions.

First, the progression.




1)  Registered Merchant

A registered merchant is someone that is an independent merchant or trader.  They are not affiliated with an existing organization, and at this point, they are only starting out with this official venture.

Requirements:




2)  Warehouse Lease Holder

This is someone that has persisted in business and now requires a warehouse to expand their opportunities.

Requirements:

You may now lease a warehouse if one is available.  At this time, there are two warehouses available per city-state.  Leases are approximately 5000 per( IC) year, and paid to Nenyuk.  Warehouses may be used for the storage of goods, the crafting of goods, and training, but NOT for housing.  Warehouse lease holders will receive two keys, nothing more than that.




3)  Shopkeeper

This is someone that is licensed to operate a single public location to peddle their goods or services.

Requirements:

You may now work with your clan staff to set up a shopkeeper to sell your goods (if you have any).  You will be able to load up your sales on the NPC and also take away any earnings the NPC has made on your behalf.  If you are selling a service instead, you may work with clan staff to set up a "hawker" that can "advertise" for your business venture, and be utilized for limited communication purposes in-game.  In both cases, you must work with clan staff to find a proper location to set it up, presumably one where it is public. In both cases, you can expect that your bank account will be affected negatively in order to pay for your hired NPC shopkeeper/hawker.  This won't be a massive amount of coin, but you will need to keep this in mind!




4)  Trading Company

This is someone that is licensed to open up more than one location for sales, and can establish a compound for the use of their organization.

Requirements:

A trading company may now operate out of a "clan compound", which will be in an area of the city-state designated for such.  These will utilize something close to the apartment system, with template locations and the basics needed for a clan compound.  A trading company will be allowed to utilize an official coded clan as well as an internal in-game message board (akin to the ones in taverns).  Clan name, ranks, and pay will need to be determined with clan staff.  Autopayment is a possibility for employees, but not necessary.  Some amount of customization of the clan compound will be allowed, but it will cost IC money and potentially IC resources.  NPCs may be "hired" but only in traditional NPC capacities, such as guards, cooks, or paymasters.  Each NPC will also need to be paid out of the clan account.  All PC recruitment MUST be done IC.

At this point, the clan will move from Independents to the appropriate local staffing team--either for the city-state, or GMH.




5)  Minor House

This is a trading company that has persisted for some (IC) years, with an established history of taxation as well.  It has established a good relationship with a sponsoring organization (typically a Great Merchant House or Noble House).  It has also passed approval in the local "legislative body" (Senate/Triumvirate).

Requirements:

Once approved, a minor house may now establish its own separate estate (and vacate their current "clan compound"); this is a customized estate that will be built with staff assistance.  This will require IC funding as well as (possibly) IC resources (whether coded or virtual, but paid with IC money). It will be listed in the helpfiles (with any other minor houses).  It will have a clan forum set up on the GDB, complete with documentation written by the founding player and with the assistance/approval of staff.  All PC recruitment must be done IC.  All purchases and operation of House must be funded with IC money.  It may be possible to secure virtual contracts from groups in-game.

Stipulations of becoming a minor house:




Expectations:





Discussion thread here (http://gdb.armageddon.org/index.php/topic,48318.0.html).
Title: Re: Player-Created Clan Progression
Post by: Nyr on December 14, 2014, 04:38:16 PM
Player documentation is available for this now.  This system is live.

Documentation located here (http://www.armageddon.org/help/view/Player-Created%20Clans).  Discussion, as before, is located here (http://gdb.armageddon.org/index.php/topic,48318.0.html).  Feel free to chime in if you have questions, are seeking clarification, etc.  We'll have templar-specific docs available soon as well.