Armageddon General Discussion Board

General => General Discussion => Topic started by: Nathvaan on September 15, 2014, 08:39:45 AM

Title: Changes to draw/sheath and adding ready/stow
Post by: Nathvaan on September 15, 2014, 08:39:45 AM
In short, this is a change to allow a character with the slight or hand skill to draw or sheathe a small weapon without being noticed. 

Also, emote parsing was added to draw and sheathe.

What it does:

Key aspects of this feature:

As always, let us know if there are any bugs or issues via the request tool!
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Cale_Knight on September 15, 2014, 09:51:18 AM
Man, Sleight of Hand is so cool now.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Saellyn on September 15, 2014, 09:55:51 AM
Quote from: Nathvaan on September 15, 2014, 08:39:45 AM
In short, this is a change to allow a character with the slight or hand skill to draw or sheathe a small weapon without being noticed. 

Also, emote parsing was added to draw and sheathe.

What it does:

  • Ready is a Sleight of Hand (quiet) version of Draw
  • Stow is a Sleight of Hand (quiet) version of Sheathe
  • Added command emote parsing to Draw, Sheathe as part of this feature, since we're extending Draw and Sheathe with Ready and Stow

Key aspects of this feature:

  • Allows a character with sleight of hand to quietly draw/sheathe weapons
  • Limited based on size like palm and steal, so one cannot quietly equip gigantic weaponry
  • Back location allowed because of the size limitation, this allows for actions like a small knife or sap being pulled out from behind one's back, etc
  • Delay is before, identical to steal/palm etc

As always, let us know if there are any bugs or issues via the request tool!

In my experience I thought sleight of hand allowed automatically silently drawing certain weapons anyways. Is this more so that there's a chance to actually catch them, than anything, codedly?
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Gimfalisette on September 15, 2014, 09:56:24 AM
Were sheath objects looked at as part of this change? I don't know for sure, but some of them always seemed like they made it really easy to do a quiet draw. Like, you could do it with almost no sleight of hand skill. Kind of the same thing Saellyn is asking, except I thought it was certain objects that made this possible.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: HavokBlue on September 15, 2014, 10:27:39 AM
As someone who plays way too many assassin/burglar/whatevers, this is super neat
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Saellyn on September 15, 2014, 10:36:34 AM
Quote from: Gimfalisette on September 15, 2014, 09:56:24 AM
Were sheath objects looked at as part of this change? I don't know for sure, but some of them always seemed like they made it really easy to do a quiet draw. Like, you could do it with almost no sleight of hand skill. Kind of the same thing Saellyn is asking, except I thought it was certain objects that made this possible.

This is what I meant. It was sheath objects that allowed a perfect silent draw no matter what.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Barsook on September 15, 2014, 11:10:14 AM
Quote from: Cale_Knight on September 15, 2014, 09:51:18 AM
Man, Sleight of Hand is so cool now.

And more useful for the sneaky types!
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: CodeMaster on September 15, 2014, 02:42:57 PM
(http://i.imgur.com/qUYXJps.gif)

You know?  This is - excuse me - a damn fine change.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Saellyn on September 15, 2014, 02:48:30 PM
No, it makes sleight of hand less of a godlike ability. You guys may not have seen it before, but if you had a sheath-like item and drew from it, if you had sleight of hand you would execute a silent draw where the other player would have NO IDEA that you just drew a weapon unless they looked at you. This seems like it's actually enabling a skill check to draw it secretly or not.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: CodeMaster on September 15, 2014, 03:56:45 PM
Quote from: Saellyn on September 15, 2014, 02:48:30 PM
No, it makes sleight of hand less of a godlike ability. You guys may not have seen it before, but if you had a sheath-like item and drew from it, if you had sleight of hand you would execute a silent draw where the other player would have NO IDEA that you just drew a weapon unless they looked at you. This seems like it's actually enabling a skill check to draw it secretly or not.

Yeah, but AFAIK many of these in-game sheaths aren't appropriate for things like saps and cudgels.  Also, previously you *had* to be wearing one of these sheaths to perform a silent draw - this frees up those wear locations that would be otherwise occupied.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: palomar on September 15, 2014, 04:20:37 PM
Using the draw command with certain sheathes in combination with the sleight of hand skill still yields the old results.

You can't "ready" a weapon in your inventory. In my opinion, it should be possible.

You can't "ready" a weapon from inside a container. I'm good with that, this far. If "readying" a weapon in your inventory becomes possible, you could first use "palm" and then "ready", to have a chance of fetching and wielding a weapon silently from any container.

Edited to add: Awesome change!
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Delirium on September 15, 2014, 04:23:42 PM
and suddenly, nobody was willing to pay through the nose for a dinky leather sheath.

(Great change.)
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Fujikoma on September 15, 2014, 04:46:42 PM
OMFG, I LOVE THIS!!! YES!

... too bad I don't have slight of hand to play with it, STILL, fucking -wicked- cool.

And screw those horrendously expensive magickal sheath items. Not only do the rich need few advantages when it comes to this kind of crap, nor do magick sheaths make sense, nor do they make sense in a place like the rinth, they also make it so mastercrafting an item wit a sheath in it akin to digging a tunnel through a mountain. It never made sense to me at all. THIS IS WHY WE CAN'T HAVE NICE THINGS!!!
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: palomar on September 15, 2014, 04:55:54 PM
Sheathes haven't been changed.

This code change just makes it possible to "ready" and "stow" small/light weapons on your belt or back.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Saellyn on September 15, 2014, 05:41:02 PM
And I hope provides skill checks for those moves so you can't silent-draw and not have a chance of getting caught doing it.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Pale Horse on September 15, 2014, 07:29:14 PM
(http://media.treehugger.com/assets/images/2013/10/seal-of-approval-meme.jpg)
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Kismetic on September 15, 2014, 07:36:22 PM
The recent sneaky changes are sweet.
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Beethoven on September 15, 2014, 07:40:39 PM
I love this idea, but I think 'sto' should default to 'stop' rather than 'stow.'
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Bushranger on September 15, 2014, 07:43:21 PM
(http://38.media.tumblr.com/410829f1c03f667aeb20a616e1276360/tumblr_n7fzpevTLY1qd9rjto1_500.gif)

Awesome! Now Han Solo can shoot first again!
Title: Re: Changes to draw/sheath and adding ready/stow
Post by: Ouroboros on September 15, 2014, 10:43:47 PM
(http://i58.tinypic.com/2wmm7ts.gif)