Armageddon General Discussion Board

General => Code Discussion => Topic started by: The7DeadlyVenomz on July 03, 2014, 12:58:28 AM

Title: Dwarves and Stamina Regen
Post by: The7DeadlyVenomz on July 03, 2014, 12:58:28 AM
Before you lay into me, yes, I know ... they already have it good. And I wouldn't argue that. Here's what I want to suggest, though.

Muls, and dwarves, should be able to regen stamina while standing up. This would reflect their labor-oriented past. They would regain stamina at the same rate they do now, while resting, but regain it at the same rate while standing as they would while sitting. This would be a great coded boon in roleplaying the tireless dwarf.
Title: Re: Dwarves and Stamina Regen
Post by: Is Friday on July 03, 2014, 01:05:21 AM
Let's give people more reasons to play dwarves with the focus "become the best fighter ever with no personality", yeah.
Title: Re: Dwarves and Stamina Regen
Post by: Molten Heart on July 03, 2014, 01:42:49 AM
I'd play more dwarf ranger raiders.
Title: Re: Dwarves and Stamina Regen
Post by: HavokBlue on July 03, 2014, 02:42:10 AM
Quote from: Molten Heart on July 03, 2014, 01:42:49 AM
more raiders

fund it
Title: Re: Dwarves and Stamina Regen
Post by: The Warshaper on July 03, 2014, 03:04:09 AM
Quote from: HavokBlue on July 03, 2014, 02:42:10 AM
Quote from: Molten Heart on July 03, 2014, 01:42:49 AM
more raiders

fund it

CROWD FUND IT
Title: Re: Dwarves and Stamina Regen
Post by: BleakOne on July 03, 2014, 03:11:07 AM
It could be a neat idea if they regen slowly while standing up, but don't gain much more benefit from sitting or resting. They're always on the go, so sitting down isn't very 'restful' for them.

Still though, overall I'd say nah. Stumps are good already.
Title: Re: Dwarves and Stamina Regen
Post by: Harmless on July 03, 2014, 03:40:30 AM
dwarves should be unable to sit at all, due to their stocky frames. they can only ever stand up or collapse over like a log.
Title: Re: Dwarves and Stamina Regen
Post by: Patuk on July 03, 2014, 04:49:59 AM
.. No. Unnecessary.
Title: Re: Dwarves and Stamina Regen
Post by: Dakota on July 03, 2014, 05:07:04 AM
Quote from: The Warshaper on July 03, 2014, 03:04:09 AM
Quote from: HavokBlue on July 03, 2014, 02:42:10 AM
Quote from: Molten Heart on July 03, 2014, 01:42:49 AM
more raiders

fund it

CROWD FUND IT

Where do I donate my n00b boots to this cause?
Title: Re: Dwarves and Stamina Regen
Post by: Cutthroat on July 03, 2014, 07:05:49 AM
I would say that everyone should gain stamina standing around, just more slowly compared to sitting, provided they haven't moved or been in combat in a while. It's possible to catch your breath or whatever without sitting down. I don't think dwarves should be special in this way.
Title: Re: Dwarves and Stamina Regen
Post by: roughneck on July 03, 2014, 07:27:36 AM
I think dwarves should expend more stamina to move the same distance as other races because they are small and take little steps.

Also, I think it's good that everyone has to rest or sit to regen stamina. If you can stand and regen, you can hide and regen. Hide is already a crazy powerful skill whithout giving it extra advantages.

And really - standing regen? How about a standing stamina drain. Standing takes effort. Standing in the sun takes even more effort. It should cost you stamina to stand.
Title: Re: Dwarves and Stamina Regen
Post by: The7DeadlyVenomz on July 03, 2014, 08:05:13 AM
Quote from: BleakOne on July 03, 2014, 03:11:07 AM
It could be a neat idea if they regen slowly while standing up, but don't gain much more benefit from sitting or resting. They're always on the go, so sitting down isn't very 'restful' for them.

Still though, overall I'd say nah. Stumps are good already.
That's clever.

And of course. Heh. This isn't much a serious idea - it's more along the lines of a random though, after reading something reminding me about how dwarves are supposed to seem tireless.
Title: Re: Dwarves and Stamina Regen
Post by: senseofeven on July 03, 2014, 08:09:30 AM
Quote from: roughneck on July 03, 2014, 07:27:36 AM
I think dwarves should expend more stamina to move the same distance as other races because they are small and take little steps.

Also, I think it's good that everyone has to rest or sit to regen stamina. If you can stand and regen, you can hide and regen. Hide is already a crazy powerful skill whithout giving it extra advantages.

And really - standing regen? How about a standing stamina drain. Standing takes effort. Standing in the sun takes even more effort. It should cost you stamina to stand.

This sounds challenging. As long as your butt is not resting on something, you're drained. I would like to have a LEAN <object/person> command. It'll be so awesome.

> lean table (sensually)

The doey-eyed, big topped female is here, leaning against the table, sensually.
Title: Re: Dwarves and Stamina Regen
Post by: Kryos on July 03, 2014, 09:53:26 AM
Rather, I'd like to see that if you are in mode 'walk' (this could vary for some races, FOIG), and have proper nutrition and hydration, that you never go below 1/2 of your mv from doing the walking.  

Reasonable in shape human beings can certainly walk from dawn till dusk, or even longer, and not simply stop due to absolute fatigue and fall over unable to crawl even an inch more.  Very in shape or trained for it human beings can do this for days in a row, and while they will be quite tired and stop a few times a day to inhale food/water, again don't stop and find themselves paralyzed with exhuastion(except perhaps to puke and rally).  The longer you go without rest, obvious, the more compounded your fatigue gets.  Encumbrance also factors into this a great deal, but even geared up people can and do the day long marches.

This part of armageddon's code has always irked me, especially since it adds a great deal of 'boring time' to adventures and trips in the wastes.  If you're fed and watered, you can keep going, simple as that.

As for stumps:  give them a higher threshold cap.  Other activities that expend move points, which I won't elaborate on what they are, should pull from that 'walking cap' and be capable of exhausting you, not refreshing until you've attained proper rest.

Title: Re: Dwarves and Stamina Regen
Post by: Desertman on July 03, 2014, 10:30:45 AM
I already feel dwarves should be a karma required race, low karma, but karma required.

I don't mind this addition, but it would only make me want to see them as karma required even more.

Dwarf warrior is only warrior.
Title: Re: Dwarves and Stamina Regen
Post by: LauraMars on July 03, 2014, 02:40:55 PM
Quote from: Cutthroat on July 03, 2014, 07:05:49 AM
I would say that everyone should gain stamina standing around, just more slowly compared to sitting, provided they haven't moved or been in combat in a while. It's possible to catch your breath or whatever without sitting down. I don't think dwarves should be special in this way.

Completely agree.
Title: Re: Dwarves and Stamina Regen
Post by: Harmless on July 03, 2014, 02:51:33 PM
Quote from: LauraMars on July 03, 2014, 02:40:55 PM
Quote from: Cutthroat on July 03, 2014, 07:05:49 AM
I would say that everyone should gain stamina standing around, just more slowly compared to sitting, provided they haven't moved or been in combat in a while. It's possible to catch your breath or whatever without sitting down. I don't think dwarves should be special in this way.

Completely agree.

+1

but not while hiding.

hiding isn't always staying in one place. Comfortably. If you're in a crowd, you're avoiding detection by pretending you're doing something there. Perfectly still cloaked silhouettes tend to be unsettling. Humdrum every day movements and actions are undetectable. (but not restful.)

In fact... there's a log that describes an assassin hiding in an uncomfortable position, her muscles aching etc. that was a really well done log... hm, which one was it.
Title: Re: Dwarves and Stamina Regen
Post by: Desertman on July 03, 2014, 02:56:42 PM
I don't think you need to consider "resting" as "sitting down". It just means you are much more relaxed/not standing at attention ready to respond immediately.

(The coded message says you sit down and rest your tired bones. But to be fair, we have coded messages that are just "stock Diku responses" that say you are hitting yourself in the face and a lot of retarded crap. It is a roleplay game. Roleplay rules.)

Many times I have done this and it works just fine.....

rest (leaning back against the wall quietly)

change ldesc leans against a wall here quietly



rest (taking a knee)

change ldesc is here resting on a knee in the sand.



Then when you stand....


stand (pushing off of the wall, taking his hands out of his pockets)


stand (easing up, brushing some dust from the knee of his leggings with a hand)



Our current system already has exactly what you want.
Title: Re: Dwarves and Stamina Regen
Post by: Harmless on July 03, 2014, 03:30:27 PM
hm.

Quote
help rest:

This command will cause your character to recline on the ground (or the
floor, if you are indoors) and relax for a while.

I've used rest and change ldesc'd to various sit-recline combos, but never thought to use it like you have.

..but yeah that's probably fine.
Title: Re: Dwarves and Stamina Regen
Post by: The7DeadlyVenomz on July 03, 2014, 04:26:58 PM
I've been playing for a while. I know how to use rest. The idea was about dwarves seeming tireless, not giving them a really unfair advantage.
Title: Re: Dwarves and Stamina Regen
Post by: Desertman on July 03, 2014, 04:31:17 PM
Quote from: The7DeadlyVenomz on July 03, 2014, 04:26:58 PM
I've been playing for a while. I know how to use rest. The idea was about dwarves seeming tireless, not giving them a really unfair advantage.

Wasn't really replying to your OP there, just the folks who wanted to regen stamina while just standing around in one place. (I was just noting you already can without roleplaying you are physically sitting in the sand. I didn't intend for my post to even be dwarf specific.)

I'm fine with the idea of dwarves getting a sort of constant "stamina regen" going on regardless of their actions, I just think dwarves are already OP for being a non-karma race, and this sort of change would only make me want to see the karma required even more.

If it did go in I am assuming muls would get some sort of benefit from the change as well, but they are already so high up the karma chain normal players can't breathe there.

Dwarves and muls can already three-hit humans. Muls might be able to do it better, but when you are being killed in three hits, I don't see the difference in ending up at -13hp and ending up at -58hp on the third hit.
Title: Re: Dwarves and Stamina Regen
Post by: Patuk on July 03, 2014, 04:37:35 PM
The only dwarf I ever played was a vivaduan. Go big or go home.

Incidentally, he also has more positive account notes than amy of my other characters. I must be onto something here.
Title: Re: Dwarves and Stamina Regen
Post by: Desertman on July 03, 2014, 04:44:50 PM
Quote from: Patuk on July 03, 2014, 04:37:35 PM
The only dwarf I ever played was a vivaduan. Go big or go home.

Incidentally, he also has more positive account notes than amy of my other characters. I must be onto something here.

I'm not anti-dwarf or anything. I used to be. But I've seen some great dwarves over the last few years that makes me really enjoy having a well played dwarf around.

I'm just saying, them suckers are tough and hit extremely hard to be a non- karma race, not to mention the high level of roleplay required to correctly roleplay their focus.

Edited to Add: Not to derail further, but I feel the only reason dwarves aren't karma required is because they complete the tri-force of the typical "fantasy races". Human, elf, and dwarf, and people like to play them as such. Making them karma required might lose us potential new players.

Title: Re: Dwarves and Stamina Regen
Post by: Patuk on July 03, 2014, 05:53:49 PM
Quote from: Desertman on July 03, 2014, 04:44:50 PM
Quote from: Patuk on July 03, 2014, 04:37:35 PM
The only dwarf I ever played was a vivaduan. Go big or go home.

Incidentally, he also has more positive account notes than amy of my other characters. I must be onto something here.

I'm not anti-dwarf or anything. I used to be. But I've seen some great dwarves over the last few years that makes me really enjoy having a well played dwarf around.

I'm just saying, them suckers are tough and hit extremely hard to be a non- karma race, not to mention the high level of roleplay required to correctly roleplay their focus.

Edited to Add: Not to derail further, but I feel the only reason dwarves aren't karma required is because they complete the tri-force of the typical "fantasy races". Human, elf, and dwarf, and people like to play them as such. Making them karma required might lose us potential new players.



Oh, I don't disagree at all. The sheer amount of dwarves in the game is enough for anyone to reveal that yes, dat sweet stat boost is alluring.
Title: Re: Dwarves and Stamina Regen
Post by: MeTekillot on July 03, 2014, 07:09:09 PM
idea: make a subset of dwarves, perhaps wild dwarves, that are 1-karma.

take non-karma dwarves and remove all their clan choices. lower their strength and endurance to signify that they are living the easy life in cities to be but a pittance higher than humans. desertwild dwarves get normal dwarf strength and endurance. wild dwarves get to regen stamina standing up to signify living hard and their dwarfy physique. make citytame dwarves have their focuses be converted to virtual focuses that can never feasibly be achieved. make a rule stating that they cannot pursue attainable focuses in-game. only wild dwarves are allowed to have focuses. also, wild dwarves have to stay in the red desert, except for the ones that have a focus to trade
Title: Re: Dwarves and Stamina Regen
Post by: BleakOne on July 03, 2014, 07:16:39 PM
I c u wut u did dere
Title: Re: Dwarves and Stamina Regen
Post by: senseofeven on July 04, 2014, 05:37:22 AM
A congregation of sand dwarves. Interesting. Wait, mountain dwarves.  :D

Though my only peeve is that a young dwarf warrior is able to kill a highly skilled human warrior or even almost anything - in a couple of hits (if they hit, dwarves can tank good) just because.. dwarf strength (at the higher tier), akin to almost HG capabilities. Not poking at anything, this is just from personal experience.

I feel gimped, cause lol racial stat differences.
Title: Re: Dwarves and Stamina Regen
Post by: HavokBlue on July 04, 2014, 05:47:26 AM
Quote from: MeTekillot on July 03, 2014, 07:09:09 PM
idea: make a subset of dwarves, perhaps wild dwarves, that are 1-karma.

take non-karma dwarves and remove all their clan choices. lower their strength and endurance to signify that they are living the easy life in cities to be but a pittance higher than humans. desertwild dwarves get normal dwarf strength and endurance. wild dwarves get to regen stamina standing up to signify living hard and their dwarfy physique. make citytame dwarves have their focuses be converted to virtual focuses that can never feasibly be achieved. make a rule stating that they cannot pursue attainable focuses in-game. only wild dwarves are allowed to have focuses. also, wild dwarves have to stay in the red desert, except for the ones that have a focus to trade

This is why you are like my second favorite GDB poster
Title: Re: Dwarves and Stamina Regen
Post by: X-D on July 04, 2014, 06:26:42 AM
Quotedwarf strength (at the higher tier), akin to almost HG capabilities. Not poking at anything, this is just from personal experience.

Um...Alright, not poking, I understand, but I still have to say, Dwarf str is SO far below HG they might as well be celves...Akin to mul would be a better way to put it.
Title: Re: Dwarves and Stamina Regen
Post by: Dalmeth on July 12, 2014, 05:42:57 PM
It might be better to make rest a state where you can walk but not run, scan, listen, or hide.  Your fighting ability would be penalized, too.  In this way, it could mimic the way people perform rote tasks without paying attention to reduce mental effort and thus fatigue.