What keeps you in the game?
All of the interaction my PC gets with the other characters they play with.
Situations.
Sometimes really cool situations happen in the game that are entirely based around people playing their characters. They're too wildly variant for a hard-line description as it can be anything from a conversation at a bar, to an RPT where all my PC's friends are dying around him. It can happen without other players sometimes, when I'm really feeling into my character and just interacting with the world, but most of the time it's other players, and the situations that arise around interaction.
The situations make you feel like you're a part of a good story. You get to be both the writer and an reader.
It replaced my hobby of theater once I stopped being able to do that.
It's a new game every time you log in.
For the challenge. For the setting. For the social player interactions and coordinated group play.
How anything goes can happen in the game.
For everything, code, combat, crafting, magick. But mostly for the story I get to weave in a world I find appealing.
For everything that was said above minus the hobby of theater. For me, it's the hobby for reading fiction. My fiction novel is the never-ending Book of the Known World of Arm MUD.
Ultraviolence.
What 7DeadlyVenomz said about the story creation and continuation and sometimes sudden, abrupt death that adds more weight to riskier plots or parts of plots. This is the best game in the world for the best stories you can come up with and I'm lucky enough for it to have all the things I like in a good story, post-apocalyptic level resources, barren wastelands, mysterious unknown lands, strict social and cultural environment, and no one ruining the atmosphere with "Let's go tok-killing so I can level this character up before Saturday." Yet people who love combat have an enormous welcoming niche all set up and ready for them, and most large staff-run plots have seats provided for them. Also, all criminal guilds are 0 karma. Welcome to keep your packs closed city, keeping it real like the docs say. I'm getting hyper about this.
Quote from: Is Friday on June 28, 2014, 10:49:58 PM
It replaced my hobby of theater once I stopped being able to do that.
Also: Exploration/achievement.
i quote the odd school....
"to chop motherfuckers up with bone swords."
The world is fiendishly well written and interesting.
I've met lots of awesome players and characters.
There is so much to explore, in terms of content and character interaction.
As well in a world where most games seek to give the player instant gratification, Armageddon really makes you work for it, and it makes every tiny success, every tiny discovery mean so much more.
There are a shit ton of reasons why I play this game. But on a daily basis, the reason I log in is to search for that plotline that will get my adrenaline, interest, or emotions brought up, and hopefully others' as well. Even if I barely interacted with the playerbase, as long as people knew the characters I played existed, I feel like I am adding to a group effort that tells the whole story of how this world functions.
I love to see the playerbase grow, and I love to see people rolling up PCs that are clearly new to them. Seeing other people experience the depth and want to learn more. Seeing how much energy some people still have for this game also keep me going.
I like that this game pits players against each other in more than just a "good vs bad" kind of way. Everybody's a good guy and a bad guy at the same time. I've been in a lot of MUSHes and some other RPIs where that never felt well done. You never feel like you're playing a "bit character" here, you're playing a real person.
I'm an explorer/knowledge archetype who happens to enjoy telling a good story.
I play for those magical moments when great characters collide.
If I did not play Armageddon, who would tell my characters' stories?
Quote from: James de Monet on June 29, 2014, 01:32:16 PM
If I did not play Armageddon, who would tell my characters' stories?
Some shitty web blog.
Quote from: Is Friday on June 29, 2014, 01:35:45 PM
Quote from: James de Monet on June 29, 2014, 01:32:16 PM
If I did not play Armageddon, who would tell my characters' stories?
Some shitty web blog.
http://brideofson.wordpress.com/
Too soon?
The anguish.
The frustration.
The hatred.
The love.
The incapacitating fear.
The unknown.
The story.
Quote from: WarriorPoet on February 27, 2009, 09:50:06 AM
....I play this game to pretend to chop muthafuckaz up with bone swords. Not to have virtual sex with some other smelly dude who is pretending to be the petite, delicately-snatched lass.
Welcome back WP
;D
To mask my impotence (of a man; abnormally unable to achieve a sexual erection) behind the squeals and screams of a virtual partner whom I've rocked for the second time in a month.
God, I'm a stallion.
To sum up: THE SEXUAL THRILL!
Where else can you chip off a piece of rock into 8 shards and use the shards to buy a shot of whiskey?
Sometimes its very difficult to play because things get very stressful on you. I think I enjoy the game. I like the story. I like playing or doing something I could never possibly do in real life.
I'm primarily a "killer" type, although a bit reluctant... I'm not here to grief, I'm having too much fun with the other facets of the game...
To have fun...usually. :)
Blame the time I spent running with the Amazon Basin crew in Diablo 2... they showed me some things about cooperative playying that blew my mind... also, the prisoner's dilemma.
"We all do what we can not to think about life."
It is my focus.
It's a challenging game on so many levels. And fortunately, it's full of great folks capable of wild collaborations filled with deranged but often brilliant sparks of imagination/storytelling.
After 14 years, I am still awestruck at some of the events/situations produced by Armageddon, and as recently as this calendar year, I can safely say I was involved in a thing that pretty much trumped the majority of my previous "situations." To play a game for over a decade and still be floored like that? Shit man, that's a good sign.
It's not a perfect game, and perfect people/staff don't play it... But I have yet to find anything else quite like it.
Quote from: Kronibas on June 30, 2014, 05:55:07 AM
After 14 years, I am still awestruck at some of the events/situations produced by Armageddon, and as recently as this calendar year, I can safely say I was involved in a thing that pretty much trumped the majority of my previous "situations." To play a game for over a decade and still be floored like that? Shit man, that's a good sign.
It's not a perfect game, and perfect people/staff don't play it... But I have yet to find anything else quite like it.
I am in complete agreement there -- I haven't played this game as long, but I've also found that this game will surprise me day after day. As Norcal said, it's a new game every time you log in.
I feel like pretty much every player on here deserves a kudos, because this is the best playerbase I've ever encountered in terms of the quality of RP.
One last note is that I love how Armageddon doesn't enforce any gender role BS, and has always been a friendly place for chicks who like to kick complete and total ass without being subjected to chauvinist bullshit. By the same token you can play a completely helpless/dependent commoner, and that fits into the setting as well. Wonderful freedom and variety!Eh, I am done crying over the shit that happens in this game, so I'm done playing.
I enjoy creating personalities and allowing the logical conclusion to happen as a consequence of their personalities.
Murder, corruption, betrayal.
Oh, did I mention seeing 9 hours in Zmud time played realizing you hv been playing for that long almost without any dead moments? Fuck yea, I love you guys ;D
Writers are completely out of touch with reality. Writers are a crazy person. We create conflict - for a living. We do this all the time, sometimes on a weekly basis; we create horrible, incredible circumstances and then figure a way out of them. That's what we do.
Joss Whedon
To escape the monotony of my RL--wake up, go to work, work, go home, go to sleep, day in, day out-- and engage in MUD monotony of hunting, foraging, selling, day in, day out. Seriously. I find immense pleasure in the isolated monotony in the game. Don't care for the money. Don't care for interaction. Just want my monotony set in a harsh, barren, fantasy world.
Quote from: Maker on July 18, 2014, 11:59:12 AM
To escape the monotony of my RL--wake up, go to work, work, go home, go to sleep, day in, day out-- and engage in MUD monotony of hunting, foraging, selling, day in, day out. Seriously. I find immense pleasure in the isolated monotony in the game. Don't care for the money. Don't care for interaction. Just want my monotony set in a harsh, barren, fantasy world.
..... I like this.
Hey all, I am a complete noob to this game but not from mudding as a whole (came from IRE MUDs) and have found that this game's community to be one of the most welcoming I have ever found, after 5 years of mudding I have found that this game offers the most opportunities the most quickly, the depth of the RP I have already been involved in is astounding and I would like to make a huge shout out to all of you players, and the admin for creating such an amazing game.
Welcome, fellow IRE convert!