Armageddon General Discussion Board

New Player Forum => New Player Questions => Topic started by: Ginger Thunder on March 18, 2014, 10:23:44 PM

Title: Hello from another n00b
Post by: Ginger Thunder on March 18, 2014, 10:23:44 PM
So I've been playing for about a day now.  It was very overwhelming at first, wasn't sure what I was supposed to be doing or where anything was or whatever.  But I'm starting to figure out the emoting thing (still a bit slow though, and sometimes doesn't work out well.)  I did make my first character not human and not warrior/ranger.  i know, I'm going to have a bit of a tougher learning curve, but I'm ok with it.  And I really got a great taste of RP today and it was great, even if it was at the...uhm...stern hands...of a Templar.

Questions:

1. I've seen in another posts that shoe stealing is a common problem.  But my shoes have NOT been stolen...should I be offended?  I kid.

Ok, real questions:

2. I've looked all over, but how do you note the people you've met, especially once you've learned their names.  What I mean is, if I meet someone and their descriptor is The Brawny Old Man, and I find out his name is Bob, can I set something up so that when I meet him in the future, it comes up, Bob, instead of the sdesc?  Or do i just have to write these peoples sdecs and names down or something?  

3. Not that I'm trying to do so right now, but how do you become noble/templar?  Is this a karma thing?

RP stuff

4. I saw in a "slang" thread that in Tuluk you are supposed to address a noble as Faithful Lord. Is this for Templars or nobles or both?

I'm using MUSHclient by the way, but willing to change to something else if someone suggests something better.
Title: Re: Hello from another n00b
Post by: Riev on March 18, 2014, 11:02:20 PM
1. Boots are hard to steal, you have to kill your mark first.

2. No, there is no "remember" context in game, you are required to just "remember" on your own. Some use notepad, others forget OOCly and just roll with it ICly as a "You weren't important enough" etc.

3. Noble/Templar is a "Sponsored" role. Meaning staff will put out that they are looking, and players apply. Karma has some to do with it, but not all.

4. Faithful is Tuluk only. In Allanak, they are simply "Lord/Lady Templar".
Title: Re: Hello from another n00b
Post by: solera on March 19, 2014, 12:23:27 AM
Noble (not Templar) titles are Chosen Lady/Lord (Dasari) in Tuluk; Lady/Lord (Fale) in Allanak. (shortened version)
Title: Re: Hello from another n00b
Post by: Lizzie on March 19, 2014, 07:22:42 AM
Faithful Lord/Lady is what they call the templars only. The nobles are referred to as Chosen Lord/Lady.

As for remembering names, the code doesn't remember them. I just write it down on a page in a notebook on my desk (not Notepad - I mean a real actual paper spiral-bound notebook).

I cross out names when I learn people have died, and when the page is full, I turn the page and start the next one. I start a new page with each new character I play.
Title: Re: Hello from another n00b
Post by: Ginger Thunder on March 20, 2014, 07:55:39 PM
Ok...

From the Merchant guild help file:

http://www.armageddon.org/help/view/Merchants (http://www.armageddon.org/help/view/Merchants)

QuoteMerchant is one of the three guilds that are _highly recommended_ for new players to choose.

From FAQ 3:

http://www.armageddon.org/help/view/FAQ%203 (http://www.armageddon.org/help/view/FAQ%203)

QuoteMerchants are quite possibly the hardest guild to play, even more so than defilers. The life of a merchant is extremely hard unless he/she knows the land very well, and he/she must have a good working knowledge of the trading possibilities in the world early on or he/she will starve.

So...what's the deal?
Title: Re: Hello from another n00b
Post by: RogueGunslinger on March 20, 2014, 08:07:54 PM
One refrences the OOC Guild, the other seems to be referencing the IC job of being a merchant.

Just because something is hard ICly doesn't mean it's bad for a new player to play.

This is just my assumption.
Title: Re: Hello from another n00b
Post by: QuillDipper on March 20, 2014, 08:10:51 PM
Merchants are good for new players because you can -scrape by- without leaving the walls, giving you a longer lifespan than, say, the beastly, scar-riddled huntmaster.

However, being a -successful- merchant? That requires a lot of work
Title: Re: Hello from another n00b
Post by: slvrmoontiger on March 20, 2014, 08:28:40 PM
*nods* Its also boring.
Title: Re: Hello from another n00b
Post by: Harmless on March 21, 2014, 01:06:06 AM
boring is a very subjective assessment. It depends on your playing style. It does take the guesswork out of being long lived, though, if you get a little training. So it's a good way to learn the culture and make friends, as time creates bonds.
Title: Re: Hello from another n00b
Post by: X-D on March 21, 2014, 02:52:28 AM
Here is a different. answer.
The merchant help files are older then the faq. the merchant class used to be VERY different from what it uis now.
Title: Re: Hello from another n00b
Post by: The7DeadlyVenomz on March 21, 2014, 10:51:06 AM
The merchant class is for social players, honestly, in most cases. Generally your lifespan as a merchant who rides around in the sand on a giant insect by yourself is pretty short. If you enjoy sitting in taverns and talking to people and possibly being creative and able to add new objects to the game, then the merchant class could make you pretty happy.
Title: Re: Hello from another n00b
Post by: Harmless on March 21, 2014, 11:11:28 AM
And dying to wilderness monsters isn't so bad. You can reroll. The staff understands it happens, especially when learning the game. Don't be afraid to die, but give yourself a fighting chance at survival by rolling up warriors, rangers, and maybe assassins.
Title: Re: Hello from another n00b
Post by: Narf on March 21, 2014, 03:08:39 PM
Quote from: Harmless on March 21, 2014, 11:11:28 AM
And dying to wilderness monsters isn't so bad. You can reroll. The staff understands it happens, especially when learning the game. Don't be afraid to die, but give yourself a fighting chance at survival by rolling up warriors, rangers, and maybe assassins.

More importantly than class choice, practice typing "flee self" at first sign of trouble.

(Flee alone isn't enough, cause some things you don't want to give even one round of attacks to)
Title: Re: Hello from another n00b
Post by: Fujikoma on March 21, 2014, 05:02:43 PM
Quote from: Narf on March 21, 2014, 03:08:39 PM
Quote from: Harmless on March 21, 2014, 11:11:28 AM
And dying to wilderness monsters isn't so bad. You can reroll. The staff understands it happens, especially when learning the game. Don't be afraid to die, but give yourself a fighting chance at survival by rolling up warriors, rangers, and maybe assassins.

More importantly than class choice, practice typing "flee self" at first sign of trouble.

(Flee alone isn't enough, cause some things you don't want to give even one round of attacks to)

Huh, I've never done this, I'd think it easier to type run, then the direction. Flee self, I think I'd find myself disoriented. Is there some advantage to this?
Title: Re: Hello from another n00b
Post by: slvrmoontiger on March 21, 2014, 07:24:11 PM
Quote from: Fujikoma on March 21, 2014, 05:02:43 PM
Quote from: Narf on March 21, 2014, 03:08:39 PM
Quote from: Harmless on March 21, 2014, 11:11:28 AM
And dying to wilderness monsters isn't so bad. You can reroll. The staff understands it happens, especially when learning the game. Don't be afraid to die, but give yourself a fighting chance at survival by rolling up warriors, rangers, and maybe assassins.

More importantly than class choice, practice typing "flee self" at first sign of trouble.

(Flee alone isn't enough, cause some things you don't want to give even one round of attacks to)

Huh, I've never done this, I'd think it easier to type run, then the direction. Flee self, I think I'd find myself disoriented. Is there some advantage to this?

Flee self according to the helpfile automatically gets you to flee regardless of if you are under attack or not. It also supposedly breaks follow and/or shadow more importantly.
Title: Re: Hello from another n00b
Post by: solera on March 21, 2014, 11:19:09 PM
Macro flee self on F1, stand on F2.
It doesn't stop me dying.