This is a code peev for me. Relative height in combat would mean needing long weapons to fight from the back of larger beasts. Otherwise, a relative size check for mounting large animals might be a simpler fix.
>mount inix
You begin climbing the rope ladder.
> mount inix (after climbing the long rope ladder)
Much like...
> sit at table (drawing out a seat and easing into it)
Or...
> sip ale [swallowing afterwards]
Some things can be assumed to have taken place via code, but we can always emphasize it via emotes. I hear ya though, the sheer size of these beasts does have a bit of a disconnect from how riding them's often rp'ed. Probably stemming from the fact many players forget just how big they are.
Actually, I always assumed that inix were twenty feet long, not tall. Code doesn't take length vs height into account when relaying the overall size of a creature.
Yup, pretty sure the height of all animals that walk on four or more legs refers to their length.
although the helpfile doesn't explicitly describe their length, inix were originally long as is described, with long tails and necks.
the real thing that needs to happen for inix to have appropriate drawbacks is for their food requirement to be coded.
see help inix, and compare to dark sun lore paste below for example:
Quote
An inix is a large lizard that falls between kanks and mekillots for sheer size. It weighs about two tons and grows to lengths of 16 feet. The inix's back is protected by a thick shell, while flexible scales cover its underside.
Inixes make spirited mounts. They move at a steady pace for as much as a full day and night without needing rest (movement rate 15), and can reach speeds equivalent to a kank (movement rate 18) for short distances (one mile). They can carry as much as 750 pounds of passengers and cargo. lnix riders often travel in howdahs, small boxlike carriages strapped to the lizard's back. The major drawback to the inix is that it needs large amounts of vegetation and must forage every few hours to maintain its strength. If an inix doesn't get enough to eat, it becomes nearly impossible to control. For this reason, these lizards aren't used on trips where forage land is scarce.
An inix can attack with its tail, slapping for 1d6 points of damage, and deliver a powerful bite (1d8 points of damage) in a single round. On a natural roll of 20 when making a biting attack, the inix grasps any human-sized or smaller target. This target receives an additional 1d20 points of crushing damage.
lnix shells make very good armor (AC 5), while the flexible scales of an inix's underside can be woven into a fine leather mesh (AC 7).
Crossing the darksun docs with the arm docs and rl parallel. animal...crocs. The inix cannot be more then 6-8 feet tall. well within the range of normal mounting for pretty much anybody.
1d20 means a single twenty sided dice right?
how many different dice do you even need for dnd
You need d4 d6 d8 d10 d12 and d20
Yeah... it's really easy to sit back and poke holes in the actions of characters and players. It's a lot harder to make a character who, RL years later, people vividly remember, regardless of what imperfections they may have had.
Quote from: X-D on February 14, 2014, 04:11:29 AM
You need d4 d6 d8 d10 d12 and d20
Also a 1d2 (also known as a coin) and a 1d3 (also known as a 1d6 where 1 and 2 count as 1, 3 and 4 count as 2, and 5 and 6 count as 3).
Also d100, which is two d10s, one for 'tens' and one for 'ones'.
Sorry, I had to nerd out there.
Well...somebody had to i suppose...i did leave the others out because they are nit actual die or are civered by the others....always preferred. rolemaster myself cause you only need 2d10.
Quote from: X-D on February 14, 2014, 04:11:29 AM
You need d4 d6 d8 d10 d12 and d20
Don't you need that those twin d10s, too, that make up 100 if you're the DM?
Edit:NM - bleak said it first.
Ah yes, the GDB: where a discussion about mount height can turn into a discussion about dice.
Moving along, yes, the "height" of non-bipedal animals refers to their length. The actual problem with mounted combat IMO is in the reverse direction. Not so much focused on the half-giant mounted on an inix fighting with a regular sized weapon, but the gortoks that can somehow jump up and bite him on the head. That is something that would be nice to see fixed.
I always think of inix as being like Cold Ones from Warhammer Fantasy Battles. Long, reptile like mounts, as opposed to taller ones.
I have always thought of inix as being bulky but long. I'm not sure how someone could feasibly ride a creature that was twenty feel tall. You'd need a ladder just to get on, and if you got dismounted, that kinda fall could be lethal. Even falling off a horse can kill you, and that's only about a 5-6 foot drop.
Quote from: Cutthroat on February 14, 2014, 06:15:57 AM
Ah yes, the GDB: where a discussion about mount height can turn into a discussion about dice.
Moving along, yes, the "height" of non-bipedal animals refers to their length. The actual problem with mounted combat IMO is in the reverse direction. Not so much focused on the half-giant mounted on an inix fighting with a regular sized weapon, but the gortoks that can somehow jump up and bite him on the head. That is something that would be nice to see fixed.
Yes, certainly. Fix that. A dwarf kicking a giant in the head is ... odd. A giant shouldn't have to fear little people hitting his head with a sword. A spear, on the other hand, makes sense - ah, but this would all require a recode of the combat code.
And I think that would be lovely. Keep it simple, on the face, as it is now, but code it with better checks.
But man - what a project that would be.
Yeah, it would be an extensive change. It would require making height matter a lot more, but also the length of weapons, and specifying how high attackable body parts are on any particular person/creature.
Quote from: Kronibas on February 14, 2014, 04:47:36 AM
Yeah... it's really easy to sit back and poke holes in the actions of characters and players. It's a lot harder to make a character who, RL years later, people vividly remember, regardless of what imperfections they may have had.
"Pay no attention to what critics say. No statue has ever been put up to a critic." - Jean Sibelius
(though apparently Roger Ebert's hometown is raising moeny to erect a statue of him, so..)
This is always how I imagine inix looking. I can't help it.
(http://www.rareresource.com/photos/dinosaur-gallery/Ank.jpg)
That's a Bahamet.
Quote from: RogueGunslinger on February 14, 2014, 12:54:17 PM
That's a Bahamet.
Pretty sure it's a girl in a skirt.
Man you guys are mean.
(http://static.squarespace.com/static/4f209325d09a4f024c85b060/t/511ffe73e4b04a9f6b5aa45b/1361051252072/thispieceispreStarWars,,,looksfamiliar.jpg)
Nice Desertman.
Quote from: RogueGunslinger on February 14, 2014, 12:54:17 PM
That's a Bahamet.
Pretty sure that's an ankylosaurus, but I can't help but picture anakore that way.
http://gdb.armageddon.org/index.php/topic,27928.msg294458.html#msg294458
(http://www.pathguy.com/athasian_carriers.jpg)
Quote from: BleakOne on February 14, 2014, 05:23:09 AM
Quote from: X-D on February 14, 2014, 04:11:29 AM
You need d4 d6 d8 d10 d12 and d20
Also a 1d2 (also known as a coin) and a 1d3 (also known as a 1d6 where 1 and 2 count as 1, 3 and 4 count as 2, and 5 and 6 count as 3).
Also d100, which is two d10s, one for 'tens' and one for 'ones'.
Sorry, I had to nerd out there.
I have a coin with a 1 and a 2, and a die 3, its a four sided die with the numbers on the face and one side is rounded... I really had to nerd out (and of course I have a hundred sided die, come on)
I think we all have the d100...just because a golfball sized die is funny...silly thing rolls like one to.