Armageddon General Discussion Board

General => Code Discussion => Topic started by: The7DeadlyVenomz on February 13, 2014, 05:14:29 AM

Poll
Question: Do you like this idea?
Option 1: Yes. votes: 16
Option 2: No. votes: 2
Option 3: Other. votes: 2
Title: Change to Vision based on Weather
Post by: The7DeadlyVenomz on February 13, 2014, 05:14:29 AM
Normal Weather:

Crescent Dunes [N, E, S, W]
   Tall crescent dunes arch to the northeast, each more than ten cords in
height, with one slope leading upward very slightly while the other plunges
down sharply. The dunes consist of light, almost slippery sand, liable to
cause the most sure-footed to slip and slide down the crest. The sun hangs
soundlessly in the sky above, sending its light and heat onto the sands.
A large black tent sits at the center of a tiny campsite.
A large yellow bag leans against the tent.
A lit campfire sits before the tent's flap.
The massive dwarf is standing here, looking a bit winded.
The tall and thin figure in a dusty white-shouldered, black longcloak is standing here.
The hunched, white-maned half-giant is standing here.
A hulking red beetle is reclining here, looking a bit winded.
A sleek spike-crested beetle is reclining here, looking a bit winded.
A grey-horned, tan-furred ox is reclining here, looking tired.
An inix is reclining here, looking a bit winded.



Conditions where currently you get the "sand whips about you" message, which is not the same as the "you stumble around and lose your bearings" message:

Crescent Dunes [N, E, S, W]
   It is too dark to notice much about this area.
Something sits at the center of a tiny campsite.
Something leans against the tent.
A lit campfire sits before the tent's flap.
The short, thick figure is standing here, looking a bit winded.
The tall and thin figure in a dusty white-shouldered, black longcloak is standing here.
The gigantic and obese figure is standing here.
A gigantic and obese figure is reclining here, looking a bit winded.
An obese figure is reclining here, looking a bit winded.
A very tall and obese figure is reclining here, looking tired.
An gigantic and obese figure is reclining here, looking a bit winded.


Then, for those times when it is too dark to target stuff to emote, leave it the way it is.



Please?
Title: Re: Change to Vision based on Weather
Post by: RogueGunslinger on February 13, 2014, 05:36:05 AM
Yes please.
Title: Re: Change to Vision based on Weather
Post by: Barsook on February 13, 2014, 05:49:42 AM
I dig this for realism.
Title: Re: Change to Vision based on Weather
Post by: Cutthroat on February 13, 2014, 05:51:32 AM
You could also make the direction sense skill give you a chance to make out your surroundings in the harshest conditions at higher levels.

Good idea though.
Title: Re: Change to Vision based on Weather
Post by: Lizzie on February 13, 2014, 07:32:13 AM
I like it, and Cutthroat's addition. Only one caveat: players need to use names/nicknames more, keywords less. This is already a problem when a group of people who know each other are in the same spot and there's no wind at all. Obviously if you don't know someone you'll use a keyword from their sdesc and hope for the best.
Title: Re: Change to Vision based on Weather
Post by: slvrmoontiger on February 13, 2014, 10:06:33 AM
Weather should also hinder your ability to see hidden PC/NPC's.
Title: Re: Change to Vision based on Weather
Post by: Desertman on February 13, 2014, 11:13:36 AM
Quote from: slvrmoontiger on February 13, 2014, 10:06:33 AM
Weather should also hinder your ability to see hidden PC/NPC's.

This may already be the case, I don't know.

If it isn't the case, it should be.

I've always thought this myself.
Title: Re: Change to Vision based on Weather
Post by: Barsook on February 13, 2014, 12:26:30 PM
I dig those additions also!  For the same reason!
Title: Re: Change to Vision based on Weather
Post by: Kryos on February 13, 2014, 02:45:33 PM
Quote from: slvrmoontiger on February 13, 2014, 10:06:33 AM
Weather should also hinder your ability to see hidden PC/NPC's.

I too believe it already does, which is a pity, as hide/sneak are already insanely powerful skills.
Title: Re: Change to Vision based on Weather
Post by: catchall on February 16, 2014, 02:04:06 PM
I love this idea.  It uses the sized figure code that we're already familiar with and applies it to an existing situation where it would be appropriate.  Pretty much the definition of elegance.
Title: Re: Change to Vision based on Weather
Post by: Sephiroto on February 16, 2014, 05:06:57 PM
+1

And:

Quote from: Kryos on February 13, 2014, 02:45:33 PM
Quote from: slvrmoontiger on February 13, 2014, 10:06:33 AM
Weather should also hinder your ability to see hidden PC/NPC's.

I too believe it already does, which is a pity, as hide/sneak are already insanely powerful skills.

Honestly, I think having the right equipment should be the biggest contributor to wilderness hiding and bad weather should make it even harder to see people if it doesn't already. 

Derail: In the real world, it's actually hard to spot people in full camo even when they're not moving, unless you're looking hard.  Moving stealthily, on the other hand, is something that should take high skill and, in some cases, be impossible.  I'm all for making sneaking a harder and hiding a bit easier, because I think that would be more realistic. :/Derail
Title: Re: Change to Vision based on Weather
Post by: Dalmeth on February 16, 2014, 07:42:25 PM
I'm absolutely certain that bad weather makes it harder to spot hidden PCs.  Unhidden PCs, too.

No extra code required.
Title: Re: Change to Vision based on Weather
Post by: thatkid on February 16, 2014, 08:40:06 PM
This would amp up my enjoyment of the game by like 100%