Armageddon General Discussion Board

General => Code Discussion => Topic started by: Bast on November 18, 2013, 11:47:58 AM

Title: Idea: Carry command
Post by: Bast on November 18, 2013, 11:47:58 AM
Every time my PC is too drunk to walk down the street and a friend has to subdue them to get them home I wish we had carry command. Especially when we pass other PCS who assume my PC is being kidnapped and run up to make sure thats not the case  :P
Title: Re: Idea: Carry command
Post by: RogueGunslinger on November 18, 2013, 11:52:50 AM
I like this idea.


That said, we could. Destroy the drunk falling down code like the crappy idea it is. And keep this idea for people who get knocked out or pass out completely drunk.

Title: Re: Idea: Carry command
Post by: Barzalene on November 18, 2013, 11:59:51 AM
I like that there is a coded impairment. I don't feel particularly attached to THIS coded impairment but there should be something that happens that creates a handicap.
Title: Re: Idea: Carry command
Post by: Barzalene on November 18, 2013, 12:03:18 PM
The carry idea I like, by the way.
Title: Re: Idea: Carry command
Post by: ShaLeah on November 18, 2013, 12:09:01 PM
I like it.

Carry would hinder your movement like your overloaded?
Title: Re: Idea: Carry command
Post by: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!
Title: Re: Idea: Carry command
Post by: Harmless on November 18, 2013, 12:15:33 PM
well, we could either change subdue so that when it's an unconscious person being dragged, it is described as "being carried by" as opposed to the current text (which makes no sense anyway if the subduee is KOed), or we could add a new command...

but either way I +1 the idea for sure.
Title: Re: Idea: Carry command
Post by: Barzalene on November 18, 2013, 12:17:21 PM
The practical thing is the same. Connotation is different
Title: Re: Idea: Carry command
Post by: ShaLeah on November 18, 2013, 12:19:41 PM
Quote from: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!

Subduing isn't carrying. It's holding. So and so is here being held by so and so. You're being dragged but are standing, think chips cuffing someone and walking them by grabbing their arms.

Carrying? Think putting someone over your shoulder and beating all their weight, or the cradling method.

The so and so man is here, he is carrying a large bag and the buxom, dwarven prostitute.
Title: Re: Idea: Carry command
Post by: solera on November 18, 2013, 12:23:05 PM
Still rely on nosave subdue?
Title: Re: Idea: Carry command
Post by: Barzalene on November 18, 2013, 12:29:23 PM
Quote from: ShaLeah on November 18, 2013, 12:19:41 PM
Quote from: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!

Subduing isn't carrying. It's holding. So and so is here being held by so and so. You're being dragged but are standing, think chips cuffing someone and walking them by grabbing their arms.

Carrying? Think putting someone over your shoulder and beating all their weight, or the cradling method.

The so and so man is here, he is carrying a large bag and the buxom, dwarven prostitute.

Dearest Shal,

Please be advised you explample is flawled.

Clearly if you have a large bag and a buxom dwarf to carry you would just put the dorf in the bag and the desc is the so and so man is carrying a large bag.
Title: Re: Idea: Carry command
Post by: solera on November 18, 2013, 12:35:13 PM
Quote from: Barzalene on November 18, 2013, 12:29:23 PM
Quote from: ShaLeah on November 18, 2013, 12:19:41 PM
Quote from: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!

Subduing isn't carrying. It's holding. So and so is here being held by so and so. You're being dragged but are standing, think chips cuffing someone and walking them by grabbing their arms.

Carrying? Think putting someone over your shoulder and beating all their weight, or the cradling method.

The so and so man is here, he is carrying a large bag and the buxom, dwarven prostitute.

Dearest Shal,

Please be advised you explample is flawled.

Clearly if you have a large bag and a buxom dwarf to carry you would just put the dorf in the bag and the desc is the so and so man is carrying a large bag.


No, silly.  You'd give bag dwarf , then carry the dorf.
Title: Re: Idea: Carry command
Post by: evilcabbage on November 18, 2013, 12:41:32 PM
nosave subdue
Title: Re: Idea: Carry command
Post by: slvrmoontiger on November 18, 2013, 12:57:13 PM
I like this... It would also be a neat way of say for instance carrying your lover or mate to bed or something. Should have a new nosave of nosave carry at least I think that would be a good idea.

Agreed this should have been posted in the Code Discussion Forum not the World Discussion.
Title: Re: Idea: Carry command
Post by: MeTekillot on November 18, 2013, 01:32:37 PM
Quote from: Barzalene on November 18, 2013, 11:59:51 AM
I like that there is a coded impairment. I don't feel particularly attached to THIS coded impairment but there should be something that happens that creates a handicap.
Fighting drunk has you get your ass completely handed to you.
Title: Re: Idea: Carry command
Post by: ShaLeah on November 18, 2013, 02:15:11 PM
Quote from: Bast on November 18, 2013, 11:47:58 AM
Every time my PC is too drunk to walk down the street and a friend has to subdue them to get them home I wish we had carry command. Especially when we pass other PCS who assume my PC is being kidnapped and run up to make sure thats not the case  :P
Quote from: evilcabbage on November 18, 2013, 12:41:32 PM
nosave subdue

Thank you Cap'n! We're talking in addition to subdue. Subduing implies force, grabbing, not willing and how are they supposed to know you're being carried home cause you're too Damned Dunn? Why with the carry command! And if you're passed out and someone carries you out and they ARE plotting evil deeds? Hah!
Title: Re: Idea: Carry command
Post by: James de Monet on November 18, 2013, 02:22:23 PM
Quote from: Harmless on November 18, 2013, 12:15:33 PM
well, we could either change subdue so that when it's an unconscious person being dragged, it is described as "being carried by" as opposed to the current text (which makes no sense anyway if the subduee is KOed), or we could add a new command...

but either way I +1 the idea for sure.

If I'm a slums bouncer, and some jerk gets drunk and passes out, you think I'm going to carry him out the door all tenderly? Uh-uh. Grab ankle. Walk east.

Also, as someone who has had to basically carry someone because they were too drunk to watch where they were walking, I don't really have a problem with that code.

I like this idea for two reasons: first, as I've stated before, subdue is too prone to deadly accidents (seen it happen). Having a non-crim, non-aggressive version would be really nice, both for connotation and for safety. I think any flee attempt from carry should auto succeed, with the echo "you shake off the so-and-so man's hands" or something. And I think any attempt should auto-fail if the person doesn't have nosave subdue on (but not if they're unconscious). Second, it would be nice for RP sake: your buddy gets manhandled by a rabid gurth? I'd rather see him carried in from the sands than walking, if he's down to not looking well.
Title: Re: Idea: Carry command
Post by: Barzalene on November 18, 2013, 02:22:46 PM
Quote from: solera on November 18, 2013, 12:35:13 PM
Quote from: Barzalene on November 18, 2013, 12:29:23 PM
Quote from: ShaLeah on November 18, 2013, 12:19:41 PM
Quote from: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!

Subduing isn't carrying. It's holding. So and so is here being held by so and so. You're being dragged but are standing, think chips cuffing someone and walking them by grabbing their arms.

Carrying? Think putting someone over your shoulder and beating all their weight, or the cradling method.

The so and so man is here, he is carrying a large bag and the buxom, dwarven prostitute.

Dearest Shal,

Please be advised you explample is flawled.

Clearly if you have a large bag and a buxom dwarf to carry you would just put the dorf in the bag and the desc is the so and so man is carrying a large bag.


No, silly.  You'd give bag dwarf , then carry the dorf.

But then people would See!
Title: Re: Idea: Carry command
Post by: ShaLeah on November 18, 2013, 03:06:43 PM
Quote from: Barzalene on November 18, 2013, 02:22:46 PM
Quote from: solera on November 18, 2013, 12:35:13 PM
Quote from: Barzalene on November 18, 2013, 12:29:23 PM
Quote from: ShaLeah on November 18, 2013, 12:19:41 PM
Quote from: HavokBlue on November 18, 2013, 12:13:27 PM
While I'm not opposed to this, I don't see how it's any different from subdue.

Also, wrong subforum!

Subduing isn't carrying. It's holding. So and so is here being held by so and so. You're being dragged but are standing, think chips cuffing someone and walking them by grabbing their arms.

Carrying? Think putting someone over your shoulder and beating all their weight, or the cradling method.

The so and so man is here, he is carrying a large bag and the buxom, dwarven prostitute.

Dearest Shal,

Please be advised you explample is flawled.

Clearly if you have a large bag and a buxom dwarf to carry you would just put the dorf in the bag and the desc is the so and so man is carrying a large bag.


No, silly.  You'd give bag dwarf , then carry the dorf.

But then people would See!

Slight derail to kudos Barz's brilliance. I've always thought a large bag should carry a body. Should definitively carry a dorf. Barzalene is right.
Title: Re: Idea: Carry command
Post by: MeTekillot on November 18, 2013, 03:09:43 PM
new codebase new feature
Title: Re: Idea: Carry command
Post by: Potaje on November 18, 2013, 04:05:35 PM
How about a bag being made big enough to fit a living body in (and made codedly possible), so long as they are passed out, unconscious in some manner. And could be carried?

Perhaps with a chance, slight, that it would not tear the moment they came to.
Title: Re: Idea: Carry command
Post by: James de Monet on November 18, 2013, 05:59:59 PM
Quote from: Potaje on November 18, 2013, 04:05:35 PM
How about a bag being made big enough to fit a living body in (and made codedly possible), so long as they are passed out, unconscious in some manner. And could be carried?

Perhaps with a chance, slight, that it would not tear the moment they came to.

Your eyelids flutter open to reveal...
A Very Small, Dark Place [leave]
This place is very dark and scratchy. And it smells like burlap. Also, you're fairly certain that it once held dung.
A blocky piece of dark stone is here, between your knees.
Title: Re: Idea: Carry command
Post by: Tyas on November 18, 2013, 07:16:44 PM
(http://www.freeimagehosting.net/t/lrqcb.jpg) (http://www.freewebproxy.com/) (http://www.freeimagehosting.net/t/m1u1h.jpg) (http://www.freewebproxy.com/)

In theory then, you could also put yourself into the bag and walk about? That reminded of the flying circus gang of keep left signs, only they would be inside bags.

This could be a possibility...but only deals with impaired vision.
> steal helmet person | open head slot
> use bag person | puts bag on head slot

Would be funny though...
> peek witch's bag
... the small boy is here sucking on a lollipop and waving his hand.
Title: Re: Idea: Carry command
Post by: tiptoe on November 19, 2013, 01:50:19 AM
I think most PCs actually wouldn't be strong enough to carry someone's full weight.

Ever tried to pick up an entire PC body, gear and all? Most often, if you can at all, you end up dragging them and half-carrying them.
Title: Re: Idea: Carry command
Post by: Ouroboros on November 19, 2013, 02:40:31 AM
I'm all for the implementation of "carry" as a command separate from subdue, for all the lovely reasons already stated by everyone.

Not so keen on body-bags, for entirely coded reasons. As someone mentioned, bodies are incredibly heavy. They're meant to be, for a number of reasons including potential abuse of their disposal. A bag designed to carry the average body would need an incredibly high stone capacity. The potential abuse of such bags for purposes outside of carrying a body make me cringe enough to not be eager to see them added. If they are, as a legendary packrat, I'll be the first to admit you can expect me to abuse them. So. Please save me from myself, have mercy.
Title: Re: Idea: Carry command
Post by: Tyas on November 19, 2013, 04:12:31 AM
In another sense, instead of the bag. I imagine it'd be lovely to have wheelbarrows and wheelchairs, other such things in-game that can carry and push things about. Per say, the character in question need not be held, but carried by another object which could be hitched to your character.
Title: Re: Idea: Carry command
Post by: Chettaman on November 20, 2013, 08:52:11 PM
Quote from: Harmless on November 18, 2013, 12:15:33 PM
well, we could either change subdue so that when it's an unconscious person being dragged, it is described as "being carried by" as opposed to the current text (which makes no sense anyway if the subduee is KOed), or we could add a new command...

but either way I +1 the idea for sure.
So... this guy had a great idea.

If someone is unconscious and you subdue them:
"you carry the unconscious dood."

If someone is awake and you subdue them without consent:
"You subdue the dood!"

If someone is awake and you subdue them while they are nosave subdued:
"You carry/support the dood."

(Arrest is without consent no matter what)
Title: Re: Idea: Carry command
Post by: Dalmeth on December 15, 2013, 10:51:25 PM
I am very much in support of a subdue-like state that can be broken by the, "stand," or any movement command.

Since we already have a nosave for resisting arrest, how about we retask nosave subdue so that instead of not resisting subdue, it doesn't resist escape attempts from the person we've subdued?

That way, we can eliminate the primary flaw of the current subdue, where the cooperation of the subdued is required.

It's always been kind of silly because we only use subdue when another character is unable to cooperate.
Title: Re: Idea: Carry command
Post by: Fujikoma on December 17, 2013, 02:24:42 AM
wear large bag
sit

A large bag is sitting here.
Title: Re: Idea: Carry command
Post by: evilcabbage on December 28, 2013, 12:52:53 PM
arrest falls under the nosave arrest category and it applies to pcs with the coded military authority to subdue in citystates.

ergo, if you are PRivate Joeblow in Arm of the Escru, you can subdue somebody if they have nosave arrest active and it will subdue them without a codecheck.