Let's give each other ideas!
I have placed below in white the moral speech endings for Bioshock 2 which I think are pretty inspiring, if you want to try a new form of morality:
"And then father, the Rapture dream was over. You taught me that 'evil' is just a word. Under the skin, it's simple pain. For you, mercy was victory. You sacrificed, you endured, and when given the chance, you forgave. Always. Mother believed this world was irredeemable, but she was wrong, Father. We are Utopia, you and I, and in forgiving, we left the door open for her."
"And then father, the Rapture dream was over. You taught me that right and wrong were tidal forces, ever shifting. To survive in Rapture, Father, you took what you needed from the innocent. But... when the guilty posed no further threat, you simply walked away. I wanted Mother dead, but broken as she was, how could she hurt me? Now, she will grow old and die, knowing that I rejected her."
"You taught me that Justice is a contract. Once broken, it can never be mended. You sacrificed so much to preserve the innocent, but to the guilty, you offered no mercy. I loved my mother, and I never wanted to hurt her. But with what she did to us, she gave up the right to exist. My hands were shaking when I did it, but you were there to steady them."
"And then father, the Rapture dream was over. You taught me that innocence is chrysalis, a phase designed to end. Only when we are free from it, do we know ourselves. You showed me that my survival, my joy, are all that matter. I Indulge, nothing else exists."
If you're used to hard mode in terms of survival, why not go easy mode on that, and hard mode socially?
There is probably nothing that interests me less in the game than climbing the social ladder. But that's because I don't understand how fun it could be, you know? When was the last time a person already in the game became a templar? Go for it! There's definitely stuff you get from that you can't get from a sponsored role, like the ability to eventually defect if you choose, and long-lived friends you can actually rp with.
Obsession tends to work well for me. Obsessed with freedom (from a situation or person or place), obsessed with a job (especially one that would be difficult for you to attain or rise in, but not impossible; an elf wanting to be a Kadian will probably just be widely viewed as a newbie), obsessed with love, obsessed with possessions, obsessed with money. One time, my human was obsessed with the creation, sale and use of eating utensils. Not even a shadow of a reason for it in her background, so it chalked down to something foundationally unhealthy. It was fun.
Those are good ideas, discovery of the world is another fun one. I like how you used "probably" in your opening statement of the main paragraph, leaving a little wiggle room perhaps to eventualy want those things with some later characters? Mmmhmmm...
Also I'm kinda torn in believing that you're a new PC or one of Nyrs' alt accounts.. just based on the content of what you posted and a conversation I had with him as of late... plus the whole Bunny thing... (smirks)
Total Makeover.
Simply walk away from what you had before. There's several IC reasons you could pick to do so. Change your name, change your gear, change your location, change your objectives, and start a brand new life with new people. Have a back story, if you need one, but just walk away and see if you can do it again - but with the same character. Absolute cure for complacency and boredom. "Running from a tragic past" doesn't have to just be a chargen background flavor paragraph you use until your ride and contact skills become usable.
Maybe you've had too many friends die, got on the wrong side of the new sheriff, dislike your new Lady Stepmom, got hit in the head sparring with a half-giant, or woke up after yet another black-out drinking binge in some seedy Kuraci dive. Whatever the case, decide it is time for a change and go at it full-on.
Quote from: perfecto on October 27, 2013, 02:42:29 AM
Also I'm kinda torn in believing that you're a new PC or one of Nyrs' alt accounts
Well that's good, at least SOMEONE DOESN'T RECOGNIZE ME FOR ONCE.
*cough* Anyway, how about those Shadow Artists, mmm?
When that came out, I was like, there's going to be a serious imbalance of predators to prey in Tuluk.
Right now might be a pretty good time to play someone who's asking for it.
I don't know whether or not they'd just get a Templar to come in for you for any of these instead, but here:
1. that rare, but always interesting asshole that sits at the bar, gets a little too drunk, and starts failing to be grateful to the Sun King. then they do it again. and again. it becomes obvious after a few RL days that they aren't going to stop.
2. a rogue 'gicker who solo rps in their apartment and thinks about killing (random highly-ranked merchant house person). They make eyes at the person whenever they see them, and they take too much time to try anything, this is where the shadow artist would come in. They keep putting it off.
3. a high-ranking (merchant house) member whose love your mom or whoever spurned had them disappeared. Ever since you've been friggin' crazy. Every time you see members of that house, you subtly insult them, their mothers, their heritage, and their hair.
4. a spice addict who continuously slips into the kuraci store and steals spice and spice-related goods. (will being licensed protect you from repercussions? my guess is no, they're kuraci.) I think this is a good role for an elf.
5. a tribal who is forced for reasons of tradition or necessity to spend time in the city--- and hates every moment of it. they hate it, possibly they hate themselves, they hate the bartender, the stool they're sitting on, the person sitting next to them. they end up subtly insulting almost everyone who comes within five feet of them.
I'm sure there's better ideas, but that's all I can think of now.
I can think of ordinary people ideas for days. But. I'm not sure how fun they would be to play.
- A soft spoken soldier of either army ~ who, may be efficient, brilliant but ... is timid and prefers mostly to keep to himself. Ultimately never reaching greater ranks because of this introvertness.
- A /completely/ silent mercenary in the byn. ~ Be it warrior, ranger, assassin or any other guild. He would be social in an average way, but he would never say anything.
- A half-giant best friend. ~ Not completely idiotic. But dumb and happy to help his best friend.
- The White Witch. ~ Any magicked character dedicated to the conservation of life.
- The Wicked Witch. ~ Any character who just loves to ruin others lives (not direct harm), through magick or by mundane means. Such as making Talia hate Amos after they've been mated for years. Or letting someone's pet hawk get eaten by a bahamet. On purpose. Just... someone diabolical.
- Exiled. ~ Born to a tribe who has shunned her for one reason or another. She must do something to earn back their love.
- Robin Hood. ~ Steal from the rich and give to the poor. A band of merry men to raid those on the road that seem better off than others and then just pass it out in the slums of a city.
- The Lone Ranger. ~ A ''palladin''.
- The quirky expert. ~ An assassin, a warrior, The best. But you've got turrets or something.
- The Nudest. ~ Who will clothe you!? No man or woman!
- The raging Barbarian. ~ You do what you want. No one tells you to do anything unless it benifits you. If someone angers you. It's a fight. Just be a mean butt-face unless it pleases you.
That f**king weirdo who breaks into his friends' apartments, just to chill and eat some of their food.
That f**king weirdo who breaks into apartments, just to chill and eat some food and touch things.
A Tuluki dwarf with a focus to kiss a noble.
If you like playing merchants, maybe get into the game and sell your ability to mastercraft items. There's got to be a shortage somewhere.
I played a streaker once. Granted, it seemed like I ought to have apped it in the city instead.
Half-giant Rukkian/Protector
The 2nd closest you can get to a golem bodyguard.
Quote from: Kronibas on November 04, 2013, 06:55:51 PM
Half-giant Rukkian/Protector
The 2nd closest you can get to a golem bodyguard.
Dear god. A Half-giant warrior with Combat_Magick subguild would be indestructible.
Southern bard in Tuluk who honest to goodness just wants to be a bard, but was run out of Allanak for one reason or another.
Ungemmed vivaduan in Luir's or Red Storm, desperately trying to hide her curse and just blend in.
Merchant in either city with the goal of starting a new Merchant House focused on selling poop-fuel and poop-fuel accessories.
Spice-addicted Arm of the Dragon soldier.
Servant of a northern noble house with a desperate crush on a Chosen.
Peg-legged desert elf.
Tap-dancing half-giant.
I think merchant one can be done now. ;)
Quote from: RogueGunslinger on November 04, 2013, 07:45:11 PM
Quote from: Kronibas on November 04, 2013, 06:55:51 PM
Half-giant Rukkian/Protector
The 2nd closest you can get to a golem bodyguard.
Dear god. A Half-giant warrior with Combat_Magick subguild would be indestructible.
A half-giant nilazi would be neat too, just since their minds are so suspectible to influence that there's no telling how the void would intrude on their behavior. Just imagine Chucky... But with massive bone cleavers.
merchant/tribal, you greb for a living, and eventually mastercraft a variety of liquors from your tribe, and become filthy rich.
A tribal that thinks their people will one day save the world.
A tribal whose tribe is all dead--- because of them.
Quote from: i love toilets on November 10, 2013, 02:21:12 AM
A tribal that thinks their people will one day save the world.
I should elaborate. As in you don't even know what this could do to a person's mind. The egotism allowable in this is monumental.
>The always puffed up, sparkly-eyed soldier says, in northern-accented sirihish, "There is no doubt we will win the war."
>You say, "Yes. Just.... yes."
Repeat that twenty times with different words and a variety of people, you know, in a slightly better way than I just did and someone will train a brand-new shadow artist on you.
Quote from: i love toilets on November 10, 2013, 02:21:12 AM
A tribal whose tribe is all dead--- because of them.
This one I haven't done yet! Appealing, very appealing..
My suggestion is a diehard Rukkian dwarf who's focus is the feed the masses, spending every waking moment producing food and giving it away to every single PC and NPC they cross paths with.
With this I would expect the IMM's to have to fatten up the NPC populace
I seriously have a tough time taking anything you say seriously, Toilets. Your name forces me to remind myself that you are not a spambot. And ... I just have a hard time.
On the other hand, this is a pretty cool topic, with some good ideas.
I'm not gonna give away my ideas to y'all
They are mine, I tell you. MINE
Quote from: The7DeadlyVenomz on November 10, 2013, 04:12:32 AM
I seriously have a tough time taking anything you say seriously, Toilets.
I have the same problem.
A dwarf with a focus to destroy the world, OR OR OR
a dwarf with the focus to destroy all life.
Like the Lich from Adventure Time.
A dwarf with a focus to cure elementalism.
A former pickpocket who just
never quite lost the itch to steal. Eventually, this becomes a problem for their social climbing/steady jobness/being alive as it bottles up inside them until, one day, they can't take it anymore, and steal from the worst person possible. I'm thinking a Templar's aide for some reason. How awesome would that be! I wonder if it'd get covered up in Allanak.
Is this a viable mindset for a human, though, in a world where the love of stealing is primarily elven?
Perhaps a breed who doesn't know that he's a breed? Like, he looks enough like one of the two races that those who saw him growing up just let it slide, but if you look closely its obvious.
And he would, of course, be radically racist toward himself.
Quote from: QuillDipper on November 11, 2013, 12:12:02 AM
Perhaps a breed who doesn't know that he's a breed? Like, he looks enough like one of the two races that those who saw him growing up just let it slide, but if you look closely its obvious.
And he would, of course, be radically racist toward himself.
Never having seen a mirror! Yes. This is a great idea.
http://youtu.be/rQtysS7fB4k
You could always try something new! I bet something out there is new. And actually, like four out of my five favorite things to play were things I wasn't interested in before apping the pc.
L33T wilderness rogue gickers all boring and lame? Maybe you'd enjoy a city-bound gemmed more.
Rinthi human thing all played out? Maybe try a rinthi elf.
Or just go full random, stopping apping warrior/mercenaries and try out a pickpocket/house servant for the Byn instead. Aaaah.... ineptitude! A lessened ability to benefit from combat training! Screw your soldier nine days a week full-on HRPT combat training. MINE ISN'T GOING TO LEARN TO KICK NO MATTER HOW MUCH KICKING YOU MAKE ME DO. FLAAAAAAY VOOOOORR
Also good for learning about the other guilds while being a fighter-type in your storyline anyway. They can't all be front-line types.
A thief who takes All the Risks. Sneaks into freakin' merchant houses to get food. I would think the Byn is easier to get into though.
A hermit who usually lives in the wilderness because their mom was a rogue or whatever, and occasionally comes into the city to replace gear and stuff, but otherwise is an explorer.
The pickpocket idea is great. I did it with my last pickpocket, and omg. The things she got into.
Toilet is full of ideas. Maybe that is what really goes into the toilet along with your ...
ahem.
The Straight Man: Find a quirky character who is crazy and weird and be the boring, normal foil to their zaniness. They'll love it, so will you, so will everyone around you.
A soldier who has a BLISTERING hatred of half elves and accidentally gets romantically involved with a secret half elf. When you find out, BEAT THEM TO DEATH WITH YOUR HELMET.
A drunk, washed up Bard in Tuluk. Used to be Somebody, now he's Nobody. BITTER. OLD. ANGRY.
A righteous northern paladin type who desires nothing more than to Fight Evil. Join the Byn. Actually I did this one. I MISS YOU, RIGHTEOUS PALADIN (also I miss having absolutely incredible strength)
A LIIIAAARR. Make shit up and sell it for money. Sell some true stuff too so people don't catch on too quickly. But mostly lie. About everything.
A drunk, angry, lazy bribe taking templar - in Tuluk.
I am keeping my favorite ideas for myself and not posting them here.
Kadian GMH with a destiny of redesigning allanaki templar robes. (think of the profits!)
Magicker dwarf with a focus to cure themselves of their affliction.
Half elf tribal with an unyielding pinnochio complex to become a real elf. (I tried this one, like 8 years ago.)
A real proper Allanaki aide. This means, don't go for the job right out of chargen. Somehow with guard listen sneak/hide maybe moderate combat skills. Go join the byn, make yourself real contacts for a couple game years. THEN go get a job as a templar's aide, having actual marketable skills.
A mindbender breed who has made up his decision to somehow transfer his consciousness into a human or elf host.
An actual martial artist. (There were monks in athas)
Someone that throws their lot in with an incorruptable sense of loyalty. (A rarity in Zalanthas)
Quote from: BuNutzCola on November 13, 2013, 01:16:20 AM
An actual martial artist. (There were monks in athas)
The only problem with this, is that a lot of people will dismiss your idea of adept unarmed fighting against someone with coded weapon skills. I'd be all for it, but I'm guessing from what I vaguely remember from a GDB thread that unarmed combat just must not get that good.
Quote from: i love toilets on November 13, 2013, 02:17:42 AM
Quote from: BuNutzCola on November 13, 2013, 01:16:20 AM
An actual martial artist. (There were monks in athas)
The only problem with this, is that a lot of people will dismiss your idea of adept unarmed fighting against someone with coded weapon skills. I'd be all for it, but I'm guessing from what I vaguely remember from a GDB thread that unarmed combat just must not get that good.
I feel like monks could use fist-type weapons, like brass knuckles or a cestus-like thing. I'm sure SOMETHING like that exists in the Annals of Salarr... you're just not a monk wielding a sword, you're a monk with really powerful KNUCKS.
Start a bar fight. In Tuluk.
A spice dealer/smuggler, probably only fun in Nak. Seriously kids, selling drugs is fun. Just do it. You may get arrested, killed by competition, and let's face it, most PCs won't buy it, anyway, but just do it -- it will lead to uhhh interesting interactions. There used to be code to facilitate this -- say, the ability to codedly sell spice in city states -- but it was nerfed completely, while maybe just limiting the starting coins of spice buyer would have been enough.
Sawbones: the Bynner merchant with either protector/aggressor subguild. Eventually, losing every. single. fight. will pay off. Like when all the other runners are still lol chalton boots and you already have that sweet apartment with hookers and spice and silt horror armor. Plus, you get to master craft clan centric gear for your clannies. the crowd goes wild. You will also start trouncing all the secret magickers with extended subguilds, too.
The war monger/criminal exploiter of war. Look, the city states are at war. Provoke it. Somehow. Kill people in the other city state, kill people in the other city state's pet gortoks, their children, every single PC they're friends with. Do it to important people. The gloves are off between the city states -- gone are the days when Lord Whoddywho in Nak can contact a Tuluki templar and have him execute X dude who fled. So, enjoy it while it lasts because it's been a long time since the game has been like this.
Allanaki "vigilantes" who raid Tulukis. Oh yeah, they think they're safe, with all those soft furry things to kill and skin. They think they're A-OK with those unit PCs walking around. Show them otherwise. Fill the grasslands with grey boots, grey boots everywhere. Vice versa, too.
Make a tribal in one of the coded tribes, gain leadership, then try to pick a side in the war.
Any spy character concept.
Play a never-enters-the-city-states raider. Who isn't a desert elf. Or a magicker. or mul. or any combination thereof. Pick a side in the war and maybe even gather support from its opponent as a privateer of sorts.
Start a northern mercenary company or some equivalent thereof.
Rinther merchant/extended sneaky subguild. Mastercraft the sickest possible things you can think of for the dregs of society - yet not so expensive as to attract attention. People who can kill people really fucking easily are your new friends, congrats. BONUS: lots of mortally wounded NPCs everywhere, all the time, to practice bandage on. and who gives a shit if you're having a hard time branching armor crafting because leather's better there, anyway.
Build an argosy. Or repair an argosy. Use parts from a broken one to make your own. There are only like two dozen at the base of the Shield Wall.
Play a Naki spice user who isn't a rinther. Hilarity ensues after snorting a whole knot of Melem Tuek before sparring, but your character just couldnt resist.
Wood smuggler/obsidian smuggler. Drug smuggling might be so passe to some, so realize there are other commodities which are now... harder to acquire. Go and chop down all those northern trees and see if anyone will try to stop you. Part of the problem with this is that merchant houses can still pretty much go between the states with ease, so it's not like there is a full trade shutdown. yet.
Quote from: BuNutzCola on November 13, 2013, 01:16:20 AM
A mindbender breed who has made up his decision to somehow transfer his consciousness into a human or elf host.
Only problem here is that it would be an impossibility.
http://www.armageddon.org/help/view/Psionicists (http://www.armageddon.org/help/view/Psionicists)
Be the first to tame a silt flyer, max your scan and sky hunt whirans and roks.
Learn to counter fit the all mighty sid and disrupt Nenyuks hold on the known.
Create a clan of wilderness half giants, with a shaman and crafters, but evn at master crafter level only makes crude, functioning items for the clan.
Be some low-to-do with aspirations and grudges, but don't let the grudge you carry be so you only hire thugs from some local gangs to kill, but instead hire them to hit your enemies apartments, or rough them up some night you see them leaving the bar alone after they have been drinking hard, ect.
Martial artists do not just use their bare hands and feet as their only weapons.
Came to me just recent, a crazy hobo, or maybe even an Arm member, who had some dehydration issues and started having visions. He thinks he's a religious prophet, and tries to gain a cult.
Quote from: Kronibas on November 13, 2013, 02:34:46 AM
The war monger/criminal exploiter of war. Look, the city states are at war. Provoke it. Somehow. Kill people in the other city state, kill people in the other city state's pet gortoks, their children, every single PC they're friends with. Do it to important people. The gloves are off between the city states -- gone are the days when Lord Whoddywho in Nak can contact a Tuluki templar and have him execute X dude who fled. So, enjoy it while it lasts because it's been a long time since the game has been like this.
Allanaki "vigilantes" who raid Tulukis. Oh yeah, they think they're safe, with all those soft furry things to kill and skin. They think they're A-OK with those unit PCs walking around. Show them otherwise. Fill the grasslands with grey boots, grey boots everywhere. Vice versa, too.
Awesome, let's see some pirates! They don't show up wearing red and white armor but.... they ask before they let you pass, and then they tell you you didn't see them if they answered correctly.
I'm wondering about the benefits, detriments and life expectancy of a rogue gicker trying to eke out a living in Tuluk. For some reason, I feel like they'd live longer than they would if they were 'nakki, but I'm most likely wrong. I think that idea comes from the same general idea about muls being spotted and people being usually slower about catching them than other folks.
A shadow artist who is sick and tired of the creepy-ass 1984 thing he or she's gotta do to eat. They decide, one day, to just, disappear. They walk to Luir's, and then hire the Byn to take them to Allanak or Storm, keep their head down, and eke out a simple grebber's life. At some point they join the Byn because they're frightened of being assassinated themselves. Then, one day, somebody needs to be deaded, the troopers and sarges are saying in the storage room. Despite the stupidity of such an act, the former shadow artist meekly raises their hand.
Or any cut-off of the above. Stopping at the Byn, or a simple grebber's life, or just end up somehow in that important conversation as a ranger or merchant or whatever and volunteer for the assassination--- most likely to botch it up bad--- and fan some fires with the event of your messy death.
Quote from: i love toilets on November 14, 2013, 03:03:10 PM
I'm wondering about the benefits, detriments and life expectancy of a rogue gicker trying to eke out a living in Tuluk. For some reason, I feel like they'd live longer than they would if they were 'nakki, but I'm most likely wrong. I think that idea comes from the same general idea about muls being spotted and people being usually slower about catching them than other folks.
-IN- Tuluk? Probably not very long. -Around- Tuluk, is another story.
Oh, you probably just saved my ass of the future. Uh, yeah.
A tribal who worships an evil imaginary god--- or a defiler, born of the tribe, that now lives outside the known, is known to the tribe as a god and demands tribute in the form of living people. Or just a tribal with a tribey way of life most city-dwellers would call evil.
A tribal who gets lost in the rinth after killing a member of their tribe, being blindfolded, and then placed in a random spot by tribe members who don't know they've basically just sent that person to their death almost. Or just a tribal who gets lost in the rinth after taking a wrong turn. And he keeps asking everyone he sees for obsidian longswords, because he thinks he's in the bazaar.
I used to hate solo rp
Then I loved it
Because I actually TRIED it
Don't knock anything 'til you've tried it!
Also serial killers.
An awesome idea which needs no explanation. I remember a couple of the names of these guys.
A defiler serial killer,
who prefers taking lifeforce from living people, maybe certain types of people.
Its not just their magick that's horrible, they as a person are arguably almost as bad as the fact that they're going to make the equivalent of three good farms permanently unusable if not stopped within their lifetime.
And possibly,
they improve as a person over time.
Some vnpc they hang out with in the wilderness,
Someone who's good to them, slowly changes them into something that acts and thinks more like a human.
That could be applied to any evil jerk if desired. Requires a significant time investment though.
A long time ago, I was part of a randomly-assembled hunting party where we were all gickers and used magick to kill stuff we found.
You know that sneaking suspicion that a staff is watching you?
Who wouldn't watch that, really? Says a pretty boring member of the player population who neither is nor seeks excitement on an IC-sensitive level.
Anyway it was fun and awesome and about as short as mundane hunting generally is when you're half-assing your effort. I have never heard of nor seen this happen before or since.
I've apped characters, in a rather blind attempt to ignore my long history of impatient playing, with the goal of seeing what they branched. You might be pleasantly surprised. I don't know, I've never been patient enough.
You know what I really like playing, is unmanifested gickers. I think it is because of the challenge of having absolutely nothing in your guild, which you can codedly depend on. You have your subguild, your actions, your connections and your knowledge and that's it. If you like survival-based playing this might be a nice option.
Thought of a few magic concepts lately.
A morbidly obese Nilazi who eats constantly to "fill the void."
A sun-worshiping gemmed Drovian who lays on the roof of her temple in her underwear to work on her tan. She hates being a mage and is trying to rebel against her nature!
A super hero - like, literally a super hero. Getting into costume, wearing a mask, having a thematic superhero name, a mild mannered alter ego...all of it. Pick your element. For a zalanthan twist, only rescue people who don't need rescuing and scare the pants off of them.
An Elkran/Rukkian sibling duo with mastercrafting extended subguilds (or maybe brew?) They tinker and invent relentlessly together, trying to bring clay and stone creations to life with electricity and arcane power. They'll wear the zalanthan equivalent of labcoats and cackle maniacally when necessary.
We need more family roles in this game! They are so few and far between. Not many opportunities to go kidnap someone's mom, for example.
Twins--- one becomes a seriously crazy good assassin and ends up doing a lot of bad things, the other is trying to live a normal, blood splatter free life like in Kadius or something, but words of their crazy twin gets out and Kadius 'has to, unfortunately, drop you; its nothing against you, but we simply cannot guarantee your safety. He's your damn twin for crying out loud, and he's broken in here and stolen Aide Crafter Superior Talia's cookies twice.'
Some inspiration from watching Arrow lately...
But some some character with an extremely rich/poor background that actively tries to save the 'rinth whether it be through simple acts of superhero-esque justice or actively trying to make a real sociopolitical change.
I think someone tried the Batman role ingame a couple years back, unless someone was spreading gossip around the rumor boards. Pretty awesome, although I never got to see any of it.
A dwarf who is obsessed with creating a mage-killer---- something that can be made at less than impossible expense so that many can be made, which can almost reliably kill a witch with less than five tries/doses. One who lives in Allanak, too. Give the mages there a real enemy, someone who is actively and unpersuadably out for their hide. And maybe the dwarf was unlucky enough to be born a brash, brutally honest person.
Survival challenge: guild/subguild incompatible with what you are trying to do. Like if you're grebbing, be the pickpocket/house servant or something.
Explore fighting styles: become a fighting type with something besides the warrior, assassin and ranger guilds. Mage and merchant for the win. Of course, with all the Every single new recruit must be a brand-spanking new player thing that seems to be going on for the past six months, you'll need to be pretty patient with other players.
The loving mother or father, of what ends up being an abomination. In Tuluk maybe? The child is executed, and they live the rest of their lives in increasing fear, paranoia and heartbreak. The far-off dreams they had before, perhaps of becoming a Legion soldier or a traveling merchant or a Kadian hunter, become vague, disinteresting memories as the reality of their situation overwhelms them and becomes their life.
A man who for whatever reason is convinced that he is an erdlu and attempts to create a flock of erdlu around him so as to bring about the release of erdlu from the bondage of being everybodies least favorite mount.
On a mental illness theme...
A schizophrenic who hears voices telling him/her to do things.
A human sneaky with multiple personality disorder. The other personalities include a stump with a focus to be the known's best dung collector. A breed prostitute...of the opposite sex. A half-giant hunter who likes to take down beetles. A drovian. Oh! A gith!
OCD with dozens of twitches and an obsession with the number three. Has to stand up/sit down 3 times. Lock the door 3 times. Bow/nod to nobles/templars 3 times. Sneezes every time he sees an inix. And so on.
A candy-maker, in like, Tuluk. But be really underhanded, like I had just come out of the Rinth. No one's allowed to sell my suckers but me. Hire enforcers to make sure your candy is only sold by those allowed to sell it. Be really mafia-esque.
All over some gumdrops.
Play an exiled noble - or someone who says they're an exiled noble (or don't say it, depending who you are and where you are).
Think someone early got my romantic nilhazi idea.
A noble who, despite all their luxuries and powers, couldn't be more unhappy. They've read all the literature about ancient societies (well there'd have to be some literature, maybe there is. Also, they'd have to be more equitable than modern society for this plot) and while they understand they can't live in that time, they want to escape their city-state. A number of other things are propelling their dissatisfaction to logical levels--- unwilling arranged marriage, serious squabbles with immediate family, their two best friends are dead. There's simply nothing left that they desire at home.
Seriously, though--- Batman! That story will never get old for me. I'd never buy the true good Samaritan version from a logical masked man, but you can have a noble get the urge to clean the city very slowly and inconspicuously of lesser !races! and criminals, while still genuinely meaning only good. ! for emphasis. The humans at the Gaj are pretty happy about it as the Cutpurse or whatever they're called approaches a dangerous level of notoriety, while the elves, breeds and dwarves are perpetually nervous, and wondering why they haven't been caught yet (nobleness! bribing of templars! excellent knowledge of crimcode and sneakiness!)
Quote from: Zoan on December 26, 2013, 01:41:59 AM
Play an exiled noble - or someone who says they're an exiled noble (or don't say it, depending who you are and where you are).
(http://assets0.ordienetworks.com/misc/Rob%20Ford%20Looks%20at%20Food.gif)
One of three identical triplets who's parents decided to name them all the same thing rather than trying to tell them apart. Getting each others way messages, sleeping with each other's mates, getting attacked by each other's enemies....sounds like fun. I'll volunteer for the first one if synthesis and 7DV take the other two. ;D
Quote from: Heade on December 28, 2013, 09:58:12 AM
One of three identical triplets who's parents decided to name them all the same thing rather than trying to tell them apart. Getting each others way messages, sleeping with each other's mates, getting attacked by each other's enemies....sounds like fun. I'll volunteer for the first one if synthesis and 7DV take the other two. ;D
What, too afraid to be a triplet of the same name with me?
Quote from: evilcabbage on December 28, 2013, 11:09:39 AM
Quote from: Heade on December 28, 2013, 09:58:12 AM
One of three identical triplets who's parents decided to name them all the same thing rather than trying to tell them apart. Getting each others way messages, sleeping with each other's mates, getting attacked by each other's enemies....sounds like fun. I'll volunteer for the first one if synthesis and 7DV take the other two. ;D
What, too afraid to be a triplet of the same name with me?
lol, that -would- be interesting, surely. I think I'd actually do this idea. If anyone ever decides to post a roll call for this, I request a PM!!!
Post it yourself?
I may do so on my next character.
Quote from: i love toilets on November 04, 2013, 03:24:14 PM
That f**king weirdo who breaks into his friends' apartments, just to chill and eat some of their food.
lol
'OOC consent for graphic violence i want to power emote mutilating you with these three empty mugs and maybe other objects in a one-sided tavern brawl gone horribly wrong, do you want to do that?
Quote from: i love toilets on January 01, 2014, 07:58:17 AM
'OOC consent for graphic violence i want to power emote mutilating you with these three empty mugs and maybe other objects in a one-sided tavern brawl gone horribly wrong, do you want to do that?
(http://www.reactiongifs.com/wp-content/uploads/2013/09/impressive.gif)
A southside Allanaki with a couple of fruit loops where their brain used to be, who regularly frequents rinthi taverns, and on both sides of the rinth as well. Are they dangerous on of themselves? So that's like, two or three ideas right there.
For the sane approach: Are they looking for something or someone? Are they hiding from somebody? When was the last time you saw or played a southerner or mul hiding in the rinth from that damned militia? Join the Byn, hand them three small you stole off of somebody, pack four sacks full of rations (over the course of a few weeks, of course, to keep the cook from getting animated and calling in suspicions) and make for the narrows. Good, good times.
Even better: do the same thing, but sneak into the Byn rather than joining up. Bonus points if you manage to snag an aba and patch from somewhere. This is not so hard if you are both knowledgeable and lucky. Well okay it is hard. But you can do it, I believe in you.
A dwarf with the focus of starting a package delivery service. Chooses the unfortunate personal motto "They'll Get What They Deserve" and has always been fond of wearing imposing clothes, yet is terribly confused when they are inevitably believed to be someone who does merc work.
-A wagon builder that wants to build a giant salt-collector.
-See above that wants to build a giant sid/spice collector.
-A sadistic templar/noble that experiments on their minions.
-A grabber, lunatic, who believes they are some form of wildlife (Kryl, Mantis, Gurth)
-A guy who says he's a mage and just wants to get a gem, and have a community, but he's just a regular joe.
-A character with a handicap (one leg, blind, mute, deaf)
-Or just give them a quirk. You know, maybe your character just likes to smell everyone, like nostril to fabric inhales. Or maybe you just, pet people. Who knows? Get abnormal.
But not so abnormal and/or uncontrolled that people wonder how your PC survived childhood.
A character who exhibits the signs of schizophrenia approximately 1 IC day after character creation, suddenly. ;P
An elf whose whole life is a tragic tale of especially gruesome consequences of racial oppression. Basically, they can easily blame their whole unlucky life on racism.
They get a hankering for revenge on the whole human race. They might feel comraderie with dwarves and giants for their shared suffering, or hate them for their part in crushing the elven underclass. Maybe as they attain Byn training/rise up in the ranks of the Akai, this part of their perception changes. Maybe, in their eternal struggle, they become racist themselves---- start seeing dwarves as crazy, simple-minded idiots, and begin to include dwarves in their racial revenge. Maybe they get the idea that the world they envision does not have breeds in it. Slowly turning into what they hate, as they begin to think of this new elven clan/independent merc or trading group they've come up with, even a revolutionary group. As they form plans it becomes obvious that all they're really doing is envisioning a world in which elves and humans switch sides, maybe one that's even more racist.
You could do this as a quick-and-ugly character, someone who speaks up in the tavern, in the manner according with what city they're in, and gets dragged off after two to four RL days. Maybe you actually tried before letting your rage get the better of you, maybe you have a byn patch on or something, which might lead to some nice rp after you're dead. Maybe you plan and wait but act rashly before its time, isolating the Byn or Akai since you've spent time with them and rose a rank or two, but not enough.
Or maybe you really did do it all, controlled your emotions and allowed time to make you more powerful. You've made friends with influence who will help you, or look the other way. Hit the jackpot, a couple of them really believe in what you're doing, and one of them tells you they're willing to die for it. That'd be a nice player-driven rpt, yeah? I'm not sure, though, that an elf could get to this particular point in Allanak, what with the Byn being the Byn and no elf clan open.
Three people get together on the following idea:
One creates a character named "Preesht"
One creates a character named "Nhun"
One creates a character named "Ruhbai"
Then, of course, they all walk into a bar. Test the RP focus of the other characters.
Now I'm going here: http://www.youtube.com/watch?v=91DSNL1BEeY
A character named Vienne Peecee, who is the most common and average person ever. Despite her best efforts, she can never get noticed by anyone important and is often totally ignored at the bar. On the plus side, nobody seems to notice her when they are doing shady things or having sexy times in public places.
The fatal flaw with your concept is the word "she", alesix.
Poor Vienne Peecee would have her name shortened to Peecee in no time flat -- unless you made her a him.
An honest to goodness town crier / gossip. Your job is to spread ALL THE NEWS. Amos is looking for a sparring partner? You'll tell the whole Gaj, three times an IC day.* Lady Jokesy Fale is throwing a party? Nobody will fail to know. Rumor has it Lord Templar Sleazo has a half-elven lover? Well, that's what rumor has, then! Hey, you're just the messenger - true or false, flattering or not, the people must know the news.** Sooner or later folk will start paying you to spread news for them - the more sid, the longer you remember, the louder you shout, and the more taverns you visit! Put the bulletin boards to shame - who needs em? This is all you, baby.
*For best results, requires high playtimes.
**Be prepared for a quick and bloody execution if the local templars don't appreciate your devotion to keeping the masses well informed.
Quote from: ale six on January 15, 2014, 04:32:34 PM
An honest to goodness town crier / gossip. Your job is to spread ALL THE NEWS. Amos is looking for a sparring partner? You'll tell the whole Gaj, three times an IC day.* Lady Jokesy Fale is throwing a party? Nobody will fail to know. Rumor has it Lord Templar Sleazo has a half-elven lover? Well, that's what rumor has, then! Hey, you're just the messenger - true or false, flattering or not, the people must know the news.** Sooner or later folk will start paying you to spread news for them - the more sid, the longer you remember, the louder you shout, and the more taverns you visit! Put the bulletin boards to shame - who needs em? This is all you, baby.
*For best results, requires high playtimes.
**Be prepared for a quick and bloody execution if the local templars don't appreciate your devotion to keeping the masses well informed.
I've wanted someone to play this sort of thing for so very long.
Do it.
Having held metal in your initial background.
Having killed somebody in your initial background, and never having regretted it. Feeling strange about that, maybe, since you're pretty much normal in every other way, but, what's done is done. Consequences down the road? Confusion about yourself?
Being part of a tribe that's lived outside the known for a couple of centuries and been whittled down by the elements into a desperate few, or maybe you're all that's left. You'd have to know, obviously, a few things about where you came from. Maybe you've got a couple of brats with you, and you plan to get the tribe back on its feet one day, maybe even back into where you came from. Maybe as you continue scraping by you slowly forget this goal and become more and more concerned on a daily basis with things like picking enough cotton to get everyone a bun for dinner.
A tribal who takes skellebaine in order to experience prophetic visions. One day, they get a vision of someone who is probably completely fucking harmless going on a murderous rampage, or something equally self-damning.
Someone who grew up deep underground in a Vault that was built during the glory years of the Empire of Man and protected their ancestors from The Dragon. Now the vault's last water elementalist has died and the Vault Overseer has tasked this Vault Dweller with seeking out one or more water elementalists that can be trusted to provide for the underground community. They emerge to find that the Known World has transformed greatly since the Empire of Man.
Ofcourse the background will have to be narrated by Ron Perlman and begin "War, war never changes..."
Quote from: Bushranger on January 16, 2014, 03:09:18 AM
Someone who grew up deep underground in a Vault that was built during the glory years of the Empire of Man and protected their ancestors from The Dragon. Now the vault's last water elementalist has died and the Vault Overseer has tasked this Vault Dweller with seeking out one or more water elementalists that can be trusted to provide for the underground community. They emerge to find that the Known World has transformed greatly since the Empire of Man.
Ofcourse the background will have to be narrated by Ron Perlman and begin "War, war never changes..."
Is this from Fallout or the Last Airbender, or a conjunction of the two?
Quote from: Narf on January 16, 2014, 03:37:58 AM
Is this from Fallout or the Last Airbender, or a conjunction of the two?
What is the Last Airbender?
If you replace elementalist with chip and The Dragon with Thermonuclear War you have the exact plot of Fallout.
A sorcerer who seeks The True Dragon, to defeat him in magickal combat.
You seek the dragon to make a wish so you can bring back that friend of yours that keeps dying.
I know I put up a survival mode pc idea before but that was for a common laborer citizen whose highlight of the day is usually tavern hours...
Hardcore fighter type: never going to manifest gicker, or merchant, or burglar, or whatever, something you personally feel sucks. Roll strength lowest. Join the militia or Byn. Become badass, or die trying. I would say roll wisdom low and get a noncombatant subguild but I don't know if I'd be able to do that, personally. Little too hardcore.
A half-giant that longs to be a bard reciting dramatic monologues, but can't help winding up a stand-up comedian.
Someone who badly, badly, badly, badly, more than anything in the world, wants to destroy the world, or to make everything that is alive dead with the add-on that there are no more living things, ever, after they themselves die.
Dwarf foci, a tribal belief, a comic book supervillian mentality where they're just so evil and power-mongering that they don't give a fuck and they want this power, and they want to erase all possible threat to them, but mostly they just freakin' love power. Or they love murder.
Someone who mastercrafts their own liquor and has that as their sole or main source of income--- specialty moonshine. They reach for the stars, too. They end up getting a deal to sell four tuns every half-month to Kadius for the next year for example, becoming almost rich in the process. Maybe they end up creating a second recipe, a Crown Royale Black to their Crown Royale. And you know what happens to those with moderate success and no protection, if you wanted to take that road. Personally I can't think of more than a couple of better ways to get killed in a petty manner.
A tribal convinced that there is a prophecy foretelling the coming of a third God King...and that they can make this come about by kidnapping nobles and forcing them to mate to produce said God King.
This probably isn't so much "rape" as it is sticking a pack of noble men and one noble woman in a room with a keg of hooch.
Lord Templar Fale
I am honored that you would invite me to your party, on your (sons/daughters wedding day), and I hope that their first child be a flamboyant child.
I'm gonna leave you now, because I know you are a busy man.
Elven telemarketers. They could take pride in conning the more slow-witted races into restrictive telephone contracts, even as they sit crammed in like sardines, sweating in their tiny little cubicles.
...Yes, I had to stop lurking just because this idea amused me so greatly.
Holy shit. Lurking doesn't do you justice. Over three years?
Gawd damn, man.
I've only actually been lurking for maybe the last year or so, in truth- I made the account way back then when I first tried to get into Arm(having never played an RPI before), wandered around in some desert outpost wondering why none of these strange players were responding to me, then stumbled out into a sandstorm and died.
A couple of false-starts later and I'm intending to actually stick around this time. :-\
To keep on-topic: how about a dwarf with the Focus of replacing all their limbs with functional weapons? Bonus points if said weapons are flails.
Quote from: yoink on January 28, 2014, 02:44:56 AM
Elven telemarketers. They could take pride in conning the more slow-witted races into restrictive telephone contracts, even as they sit crammed in like sardines, sweating in their tiny little cubicles.
...Yes, I had to stop lurking just because this idea amused me so greatly.
So this got me thinking...
A "mindbender hunter". You advertise. You pick a target. Pick an annoying would be bender. Start waying the target. Jump in and out. Throw accusations around in private, offer to kill the bender for money.
I figure you can get at least three maybe four in prior to being accused of bending yourself and dying a glorious arena death.
Tuluki whose immediate relative (no second cousins, no slacking!) was found guilty of being a 'gicker and now you no longer have an (immediate relative). Live in absolute, soul-crushing fear, for what is probably very little time left. I don't know. I don't know if they'd just leave you alone.
An actual f'cking 'Rinther that only leaves the alleys to mug/steal from Allanak and openly dislikes and challenges southsiders in the alleys.
Bonus points if you don't dress rich after maxxing stealth skills and wildly distrust other 'Rinthers that don't have the same mindset.
x100 points multiplier if you don't buff up in the Byn first.
Quote from: Qzzrbl on January 29, 2014, 08:16:20 PM
An actual f'cking 'Rinther that only leaves the alleys to mug/steal from Allanak and openly dislikes and challenges southsiders in the alleys.
Bonus points if you don't dress rich after maxxing stealth skills and wildly distrust other 'Rinthers that don't have the same mindset.
x100 points multiplier if you don't buff up in the Byn first.
I've done this at least twice. Gimme mai points.
Quote from: Zoltan on January 29, 2014, 08:23:37 PM
Quote from: Qzzrbl on January 29, 2014, 08:16:20 PM
An actual f'cking 'Rinther that only leaves the alleys to mug/steal from Allanak and openly dislikes and challenges southsiders in the alleys.
Bonus points if you don't dress rich after maxxing stealth skills and wildly distrust other 'Rinthers that don't have the same mindset.
x100 points multiplier if you don't buff up in the Byn first.
I've done this at least twice. Gimme mai points.
Without getting ganked in the first few weeks?
Quote from: Qzzrbl on January 29, 2014, 08:59:23 PM
Quote from: Zoltan on January 29, 2014, 08:23:37 PM
Quote from: Qzzrbl on January 29, 2014, 08:16:20 PM
An actual f'cking 'Rinther that only leaves the alleys to mug/steal from Allanak and openly dislikes and challenges southsiders in the alleys.
Bonus points if you don't dress rich after maxxing stealth skills and wildly distrust other 'Rinthers that don't have the same mindset.
x100 points multiplier if you don't buff up in the Byn first.
I've done this at least twice. Gimme mai points.
Without getting ganked in the first few weeks?
First guy lived for a few months before being ganked. The second guy lived it up for a few weeks and was so 'Rinth he picked a fight with a sorcerer. The sorcerer won. :-X
Quote from: Zoltan on January 29, 2014, 09:03:43 PM
Quote from: Qzzrbl on January 29, 2014, 08:59:23 PM
Quote from: Zoltan on January 29, 2014, 08:23:37 PM
Quote from: Qzzrbl on January 29, 2014, 08:16:20 PM
An actual f'cking 'Rinther that only leaves the alleys to mug/steal from Allanak and openly dislikes and challenges southsiders in the alleys.
Bonus points if you don't dress rich after maxxing stealth skills and wildly distrust other 'Rinthers that don't have the same mindset.
x100 points multiplier if you don't buff up in the Byn first.
I've done this at least twice. Gimme mai points.
Without getting ganked in the first few weeks?
First guy lived for a few months before being ganked. The second guy lived it up for a few weeks and was so 'Rinth he picked a fight with a sorcerer. The sorcerer won. :-X
Next time, on "When Keeping It Real Goes Wrong..."
Quote from: Zoltan on January 29, 2014, 09:03:43 PM
The second guy lived it up for a few weeks and was so 'Rinth he picked a fight with a sorcerer. The sorcerer won. :-X
Was the sorcerer speaking with a southern accent, at least ?
A new gang in the 'rinth. You don't take shit from no one. You claim all the turf now, and anyone who wants to prove you wrong can try. Also, all of the people in your gang dress as ''feminine'' as possible as a requirement. Except you. You wear the latest kadian fashions.
Quote from: Chettaman on January 30, 2014, 05:48:05 PM
A new gang in the 'rinth. You don't take shit from no one. You claim all the turf now, and anyone who wants to prove you wrong can try. Also, all of the people in your gang dress as ''feminine'' as possible as a requirement. Except you. You wear the latest kadian fashions.
... How does wearing the latest kadian fashion -not- constitute as feminine, exactly, depending on which fashion?
The klutz.
I'm sure most of us have done a emoted a clumsy fail, but this guy/gal...everything. Can't sit at a bar without knocking the stool over. Can't pick up a bottle without slopping half of it in his lap. Can't walk up a flight of stairs without tripping and smashing his elbow. Can't get up on a mount without falling (head first) into a huge pile of shit.
Now pick something they want to accomplish in their life. Acrobat? Dancer? Oh!!! Waitress! Barber!
Quote from: Culinary Critic on February 04, 2014, 05:35:44 PM
The klutz.
I had the pleasure of playing this metatype. I rolled below average agility, and decided to make him clumsy. He often covered it by doing things lazily, but he was always bumping into things, tripping, knocking shot glasses over, all while wearing silt plate armor. He didn't have to aspire to be anything, though.
Miley cyrus--- a bard or otherwise a performer that comes to have big status and uh, acts like miley cyrus X) Don't say you don't think that'd be fun. Take that normally, too. I have that name because I believe in a person being themselves. Creeping a few people out is an unintended bonus.
A soldier who is deeply, deeply, eventually disturbingly obsessed with their faith. Even other soldiers get a little edgy when they enter the room. You could pay an idiot pc to say something vaguely disloyal around them and watch the show.
A bard who is unbelievingly good, but deep down wishes desperately that they were doing something else. But their survival is too well ensured for them to consider leaving. Unbelievably good, or high-ranking and well paid, since we aren't all blessed with writing skills.
Sociopaths are not too hard when you play them a certain way--- they're people, just kind of without souls. It'd be really hard for them to go through life without realizing they're different in a fundamental way from the people around them. Apart from just building them as a person, how do they deal with being a sociopath? Do they give a fuck what other people think of them, and how much of a fuck do they give? Do they consider themselves superior, inferior, to normal people? If they are a combatant, how do they view mercy and killing? If they are ambitious, how well do they take to leadership and working with others?
And the beautiful dice roll, the 7/10 chance of finding something awesome when you try something you've never done before. Given that I'm a very niche individual in some ways, I think the chances are better for most people.
Start out in the game with the name of someone alive who is wanted, or is in deep shit somewhere. Kind of more of a detail than an idea.
*Your love is like a fiiiiiiiiiiiiiiiiireball!*
Amos get off that thing and put some krathdamn clothes on. :D
Sewer Cult.
(http://impoguemahone.files.wordpress.com/2013/10/baldfunny.jpg%3Fw%3D545)
Dwarf Female
Focus: Sleep with every Dwarf Male.
For efficiency and in order not to waste time by sleeping with the same dwarf male twice she kills every dwarf male after she has slept with him.
(http://static.comicvine.com/uploads/original/10/103176/2848792-wishmaster210.jpg)
Defiler spec app, maybe?
You plummet to the ground below.....
Halfway Down a Huge Cliff [U, D]
>u
You scramble for purchase and stop your fall!
>skill stealth
Climb <novice>
>think (desperate) Ohhhhh fuck.....
Feeling desperate, you think,
"Ohhhhh fuck....."
Someone says to you in unnatural-accented Sirihish,
"I will give you anything you wish for, but beware... I will give you everything that you wish for."
The tracker. He finds people. Anywhere. That is all. No killing.
Nobody expects the Tuluki Inquisition
Templar of Steinal. You're a wild-man who lives out on the Salt Flats, maybe a defiler or psion, who presents himself as being an agent of Steinal Reborn.
Quixotic Mindbender. Your supposed mental powers are at their height when your character is drunk.
Quixotic dwarven elementalist, with a focus of getting gemmed and accepted in a temple. You have no magical powers, whatsoever.
Shyster elven prophet. Arrange for your predictions to come true.
A krathi leading other krathi bent on world domination beginning with the air nomads.
A whiran bent on learning to make things fly, no matter the size.
Silt-skimmers/argosies, anyone?
Someone who kills all the magick.
Quote from: Chettaman on February 07, 2014, 10:39:20 AM
A krathi leading other krathi bent on world domination beginning with the air nomads.
Been done. Original ideas, ple ...
... oh, on Armageddon. Uh, nevermind.
THE TWILIGHT'S HAMMER WILL CONSUME ALL.
QuoteOpening of Gladiator and Gaj Apartments
A merchant who NEVER leaves the Gaj. They conduct business at the bar, their office is the backroom and they live in one of the new apartments. They eat grilled steaks and drink sky draught. Everything they sell to players is something they bought at the bar from other players. I'm really curious now to see how long someone could live like this.
DEADLIEST CATCHHistorian/Bard from Tuluk who reports on the adventures of Silt Skimmer crews as they fish the Silt Sea for those delicious silt horror steaks! These reports are sent back to Tuluk where they are serialized into dramatic plays at the play house for the nobles and upper crust to enjoy on a monthly basis.
(http://www.coolest-homemade-costumes.com/images/coolest-boat-from-the-deadliest-catch-costume-21297083.jpg)
What I think the smallest of those silt skimmers is like from the description in game!
Quote from: Bushranger on February 09, 2014, 07:36:09 PM
(http://www.coolest-homemade-costumes.com/images/coolest-boat-from-the-deadliest-catch-costume-21297083.jpg)
What I think the smallest of those silt skimmers is like from the description in game!
A plank with a pole sticking out of it is here with a burlap sack tied on for a sail.
>stand plank
>pilot plank east
The tall, long-eared elf stands on the dock snickering as he counts out the coins you just paid him for your "skimmer."
A Fale Noble who looks like that fat Ron guy with the moustache.
A man who is convinced he can find treasure across the silt sea, after a blue, ghostly man in a lamp he found gave him a carpet to sit on.
A Bear Grylls (is that how you spell it?) guy who spec apps to start with high agility/endurance but starts somewhere really dangerous with only a shirt, pants, and a skinning knife.
A half-elf who thinks he can become 'a real human' by killing humans and eating their hearts.
A scholar who seeks to learn the language of the gith.
A really fat man who nobody ever sees ever eat.
A crazed hunter and grebber called "The Scrab King", who only eats scrab meat, dresses only in scrab shell armor, and lives in the wild where scrabs are.
A dwarf with the focus of turning foreigners to the worship of their god-king.
A dwarf who wants to collect 100 human teeth--- if in Allanak, from living people. They'll stare at people, too. Stare, and stare, thinking about their teeth, and content to do so for hours if need be.
A dwarf whose focus is similar to or that of their parent, dead or alive, or the person or people their goal is focused on is dead, and they're finding ways around that.
Family roles in Tuluk--- bards! performing together, maybe disagreeing about what to do, or during a performance, and then the performance becomes a verbal/musical fight.
A Tuluki with an undertuluki ancestor, or who used to be in the byn.
Quote from: Harmless on February 10, 2014, 08:29:31 AM
Quote from: MeTekillot on February 09, 2014, 11:58:33 PM
I only care about my characters if they fall in love with other people.
Aww. I hope you care about your character soon. <3
A dwarf with a focus of making people fall in love, who accomplishes said goal by means of a shortbow and arrows tipped with a potent aphrodisiac.
Basically a Zalanthan cupid. Bonus points if they wear nothing but a toga.
Become famous for someone elses exploits after killing them.
Quote from: long live miley cyrus on February 10, 2014, 04:34:26 AM
A dwarf who wants to collect 100 human teeth--- if in Allanak, from living people. They'll stare at people, too. Stare, and stare, thinking about their teeth, and content to do so for hours if need be.
I so want to do this.
Someone who shadows somebody into their compound and steals something valuable, preferably a mastercraft, and master points if its a mask that they then begin wearing.
Southern Dwarf
Focus: To meet Tektolnes. You embark on a plan to do this via gaining fame and becoming renown throughout the world. You gain notoriety and fame for fighting and defeating the bastards in the North.
Dwarf
Focus: To create a business of your own that specializes in protected good storage and delivery. You make use of the new code to setup warehouse <buried caches> locations throughout the known to assist folks in storing their most precious valuables. You would ensure all of your potential clients that their goods would be protected by the finest guards in the known. Bonus points if your headquarters is located in some remote area of the world.
Unfortunately the current role call is northern so I can not use this concept. Instead I open it up for public consumption:
Name: Axel Fale
Race: Human
Sdesc: The afro-haired, thin mustachioed blue robed templar.
Guild: Southern Templar
Subguild: Conman
Background:
Axel Fale is a reckless, young Yarroch village Templar. His unauthorized spice smuggling sting operation goes sour (http://www.youtube.com/watch?v=rL1d7QmGDo8) when two uniformed soldiers intervene, resulting in a high-speed wagon chase through the village which causes massive damage and earns him the anger of his boss, Lord Templar Todd Rennik.
Mikey, Axel's childhood slave-friend, visits Yarroch and tells Axel he is working as an apartment guard in Allanak,having been sold to a mutual friend, Jenny Nenyuk. After going out to a bar, they return to Axel's apartment, where Axel is knocked unconscious and Mikey is confronted by two men who question him about some counterfeit obsidian coins, then kill him.
After being refused the investigation because of his close ties to Mikey, Axel uses the guise of taking vacation time to head to Allanak city to solve the crime.
This is where play would begin for Lord Templar Axel Fale.
What do you think?
Bumping this. I know its ancient, but people can use the ideas here.
Let's give each other ideas... on how to murderize in more interesting ways!
As someone that lovers murder, I've been a little disappointed that all my p-kills (both done to me and others) have been of the come-into-my-bedroom/cell-lock-kill variety.
I've really tried hard to murder and be murdered in more creative ways.
One of my favorite pkills:
- Turn an enemy into an informant.
- Bide my time. Get information.
- Eventually slip them some poisoned booze during a meeting.
- Whisper to them that it's just business, but in truth, it was business because I asked for the pleasure of the job.
- Backstab.
- ???
- Profit.
Leave the striped keg in their apartment.
Quote from: IAmJacksOpinion on February 10, 2015, 03:59:54 PM
Leave the striped keg in their apartment.
Replace their purple wine with purple cleaning fluid.
I've always wondered if that actually worked. Certainly never saw that elf again...
Quote from: Delirium on February 10, 2015, 12:44:30 PM
One of my favorite pkills:
- Turn an enemy into an informant.
- Bide my time. Get information.
- Eventually slip them some poisoned booze during a meeting.
- Whisper to them that it's just business, but in truth, it was business because I asked for the pleasure of the job.
- Backstab.
- ???
- Profit.
This seems oddly familiar...
Quote from: BadSkeelz on February 10, 2015, 04:01:19 PM
Quote from: IAmJacksOpinion on February 10, 2015, 03:59:54 PM
Leave the striped keg in their apartment.
Replace their purple wine with purple cleaning fluid.
I've always wondered if that actually worked. Certainly never saw that elf again...
I try to avoid resorting to measures that would be a bit silly when considered from a total realism standpoint.
Total realism - they would smell the cleaning fluid and know that it isn't wine long before they took a swig. They would also spit it out instead of swallowing the foul stuff.
Same goes for ye olde shit-mug, the most infamous of cheap ways to kill newbie PCs.
I wish we could use poisonous critters or insects as traps. How awesome would it be to hide a poisonous snake in someone's dresser, or a scorpion in their boots.
Granted, poison generally isn't super fast acting and cures can be sought out...but it would still be cool even if it wasn't lethal.
Quote from: Delirium on February 10, 2015, 05:36:24 PM
Same goes for ye olde shit-mug, the most infamous of cheap ways to kill newbie PCs.
Don't talk shit about shit mug! He's a Zalanthan tradition. Like eggnog and x-mas.
1. a dwarf with the focus to make the perfect fork
2. an elf assassin guild trying to kill an npc templar for revenge
3. a southsider spice smuggler who sells in the gaj and pays soldiers off
4. a whiran with a fear of heights
5. a drovian rogue living in a particularly sunbaked portion of the unknown
Quote from: i love toilets on February 11, 2015, 04:48:45 AM
5. a drovian rogue living in a particularly sunbaked portion of the unknown
This sounds fun. I did a krathi who lived in the sewers once. Made for very interesting RP.
Quote from: FantasyWriter on February 11, 2015, 06:31:49 AM
Quote from: i love toilets on February 11, 2015, 04:48:45 AM
5. a drovian rogue living in a particularly sunbaked portion of the unknown
This sounds fun. I did a krathi who lived in the sewers once. Made for very interesting RP.
I played a pot-bellied elf in Undertuluk once. If there is any place less conducive to running than Undertuluk I haven't found it!
A dwarf with the focus of learning how to read, with the lowest possible wisdom and starting with the lack of ability in speaking Common.
Bonus points if you only enter cities once per month.
Living in the sewers is pretty fun and a good idea if anyone wants to try it. I lived as a sewer hermit once and found some pretty cool shit, but I ended up dying of thirst because I couldn't find a place to greb up water.
1. a dwarf assassin with the focus to steal a GMH family ring
2. a half-giant pickpocket/thief registered in Tuluk
3. a winemaker in Tuluk with a whole disappeared family who's convinced they're next
4. a one-man/woman skimming crew (skills pilot and direction sense)
5. an extremely paranoid Templar who thinks everyone is out to get them
6. a literate commoner hiding in Storm and writing fanciful stories and memoirs on spice booklets
7. a c-elf in allanak who goes around trying to piss everyone off
8. an outspoken disloyal who gets drunk in taverns and mouths off
9. a merchant guild food chef who mastercrafts secret recipes and sells the results
10. a normal citizen who survived a magickal assassination attempt
Elkrosian/nomad who rules the plains from atop his lightning inix (https://www.youtube.com/watch?v=QuphOxBX8YI)
Quote from: BadSkeelz on February 12, 2015, 12:35:33 AM
Elkrosian/nomad who rules the plains from atop his lightning inix (https://www.youtube.com/watch?v=QuphOxBX8YI)
Or, generally, any heavy metal inspired character.
1. A dwarven bard in Tuluk who want's to start a circle for free-style, denigrating poetry contests. (Rap Battles)
2. A vivaduan war mage.
3. A dwarf (sans scruples) whose focus is simply "to accrue 100,000 sid". Roll a random guild/sub/starting loc.
4. A half-giant philosopher.
Quote from: IAmJacksOpinion on February 12, 2015, 10:02:56 AM
1. A dwarven bard in Tuluk who want's to start a circle for free-style, denigrating poetry contests. (Rap Battles)
Definitely had a Tuluki Bynner once that would come up with stuff like that. "You got less rhymes than a stump's got hair" and "You're just some indie merchant peddling shittier wares"
Back in my newble days, me and a friend who I'd started playing Arm with had an idea to make east and west side rinthers, and get together to do just that. I can't remember if we created those characters or not. I think I may've added something about it in my background and gotten shot down by the imms.
Dwarves!
1. focus of collecting 100 pounds of blonde hair
2. focus of making lieutenant in the byn
3. focus of beheading a witch
4. focus of climbing to the top of tek's tower
Dwarves with quirks!
a. is a fearless son of a bitch (do with 3!)
b. will tell focus to anyone who will listen (do with 4!)
c. ate magick food and lived
d. has had six completed foci (good for pairing with an impossible one)
Concept: Of Mice and Men aka "Lenny, tell me about the goudra again."
Execution: A frustrated Mul whose only remote inkling of purpose is whether he should or should not care for a Half-Giant who follows him around with unquestioning loyalty and yet whose child-like curiosities and innocence towards others serve as danger to them both.
Basic Rundown of Characters:
Mul - Distrusting to the point where he's dangerous to the lone straggler. Has been whipped, hunted and sold-out more times than he wishes to remember. Avoids cities and encampment for fears he'll be brought in and the chains he broke will be rebound... His only friend is more of a practical hanger on than anything else, a childish, young Half-Giant that he made the mistake of saving and he hasn't been able to get rid of him since... And over time has grown to rely on him but quietly hates himself as he doesn't want to lose something he risks caring for let alone be faced with the task of taking the practical choice the next time the Giant gets them into trouble...
Half-Giant - Loves two things. Goudra's and the Mul he follows that cares for him. Despite the Mul's warnings to keep away from cities, the Giant loves to meet people. He loves stories (especially about goudra). Gets frustrated now and then when he's asked to learn and learn and learn tasks again and again by the Mul (i.e., Go into Luirs and sell the Silt Horror Shells for five thousand coins, each)... Tasks which despite the amount of preparation, he manages to foul up somehow. Inadvertently gets the duo into trouble and brings on more exposure than the Mul would wish, resulting furthering the Mul's confliction about their relationship.
Something like that. Very layered roles with a lot of depth. This duo is really resting on the back of the quality of the Half-Giant roleplay, which from my experience is harder to pull off than that of a Mul.
Muls do have this weird tendency to play a lot like d-elves with a particularly nasty murder everything temper.
A mundane individual with witch parents. Knows enough about magick to raise an eyebrow, lets that slip a few times, is constantly wondering when he or she is going to manifest or spit rubies from their mouth.
A Family role call for a group who goes around to taverns and stuff doing zalanthanized versions of
Monty Python skits.
Claim to have discovered metal or claim to possess it (especially as a dwarf, say with a focus to kill assassins.)
seventhsanctum.com (http://seventhsanctum.com)
Click on generator types and get ideas for anything!
Someone who was living the good life as a soldier or great merchant house employee or noble employee.. for a day.
Someone who was kidnapped by a defiler and had some of their age sucked out of them. They look/are now thirty-something, but have only been alive for their early twenties.