Poll
Question:
Are you happy with the game world, do you need to fix it?
Option 1: Yes! I need to fix it, it's so broken
votes: 1
Option 2: Its pretty good, but I have better Ideas
votes: 15
Option 3: Its magnificent in every single aspect
votes: 2
Option 4: the IMMs know what they're doing, lets back them up
votes: 17
Option 5: Those IMMs, Pshhaw.. who needs em.
votes: 0
I've played this game for... Krath.. I can't even remember when I started playing.
All the while I've loved it for what it is, never asking for any changes. (mostly not wanting any)
Maybe I'm a one of a kinder, or maybe I'm just pleased with what's given to me.. but in all seriousness..
What more can you ask for?
I constantly find things I think can use improvement, and be better made to reflect realism. However knowing HOW to get the game to that state of improvement is usually completely beyond me. I think that's where staff comes in. They decide what and where need improvement most and how to apply it, because they've got perspective.
I'm sure even the staff have many ideas of ways to improve the game but simply just don't have the time and/or resources to make the changes. They come slowly, and certainly not as quickly as we would like them. We tend to want things right now!
The other day an idea hit me, likely not in the slightest a unique idea... A mud based on the same code and perma-death concept as Armageddon, except all the fantasy yanked out, mapped over bits of the western US, set during the time of expansion. Trains, six-shooters, saloons, wagons, natives, pistol dueling, bank robbing, bandit hunting... Plenty of bits of inspiration to draw from, westerns/samurai movies, Louis L'amour novels, the Donner party, Oregon Trail (dysentery, AGGGHHHH! FECK, and I was doing SO good!), and likely all kinds of other things I can't seem to think of.
But likely a silly notion for reasons I have yet to understand. Plus it would be bad to just toss a game out there that might be competition one day.
Quote from: Fujikoma on June 08, 2013, 09:55:22 AM
The other day an idea hit me, likely not in the slightest a unique idea... A mud based on the same code and perma-death concept as Armageddon, except all the fantasy yanked out, mapped over bits of the western US, set during the time of expansion. Trains, six-shooters, saloons, wagons, natives, pistol dueling, bank robbing, bandit hunting... Plenty of bits of inspiration to draw from, westerns/samurai movies, Louis L'amour novels, the Donner party, Oregon Trail (dysentery, AGGGHHHH! FECK, and I was doing SO good!), and likely all kinds of other things I can't seem to think of.
But likely a silly notion for reasons I have yet to understand. Plus it would be bad to just toss a game out there that might be competition one day.
Um....
This actually sounds awesome.
You should go read The Sisters Brothers.
Quote from: Fujikoma on June 08, 2013, 09:55:22 AM
The other day an idea hit me, likely not in the slightest a unique idea... A mud based on the same code and perma-death concept as Armageddon, except all the fantasy yanked out, mapped over bits of the western US, set during the time of expansion. Trains, six-shooters, saloons, wagons, natives, pistol dueling, bank robbing, bandit hunting... Plenty of bits of inspiration to draw from, westerns/samurai movies, Louis L'amour novels, the Donner party, Oregon Trail (dysentery, AGGGHHHH! FECK, and I was doing SO good!), and likely all kinds of other things I can't seem to think of.
But likely a silly notion for reasons I have yet to understand. Plus it would be bad to just toss a game out there that might be competition one day.
I've got a friend who's been working on something like this for years.