For the shorter sdesc items that players can wear, I thought a bit more creativity might add a welcome change. The idea is to allow a (message) modifier to the <wear> command, provided that the combination of item sdesc and message don't total greater than the maximum sdesc size, including the phrase 'is worn'.
For example:
wear stillsuit (desert fashion)
<on torso> a black stillsuit is worn desert fashion
<around ankle> a black sandcloth bandana is worn tucked into his boots
You know, I think that is one of the best ideas I have heard in a while.
And new...or at least I cannot find other threads on it.
I like the idea. The code marker would need to be different (parentheses are used for emotes), but that's pretty minor.
wear shirt {open down the front}
I like the idea as well. I don't think there would be any need for new brackets could just handle it like a drop arrange. I also don't think 'is worn' is necessary either.
wear hat (setting it with a lean to his left) ~ is worn with a rakish tilt
Setting it with a lean to his left, the greying, grey-eyed geezer wears a furry red hat on his head.
<on head> a furry red hat is worn with a rakish tilt
wear bandanna ankle [tying it off quickly] looped loosely is ~
The dirty, scrubby gangster wears a pink and orange bandanna around his ankle, tying it off quickly.
<around ankle> looped loosely is a pink and orange bandanna
wear strip hair (holding her braided hair over her shoulder) [and ties it securely] holding her braid ~ is tied tight
Holding her braided hair over her shoulder, the tressy, tressed woman wears a leather strip in her hair, and ties it securely.
<in hair> holding her braid a leather strip is tied tight
holy yes please
I want to drop arrange my clothes!!!!!!!!!!!!!!!!!!!!!!!
PLEASE PLEASE PLEASE
(http://gifs.gifbin.com/082011/reverse-1313397867_cat_begging.gif)
This meets with my approval. :)
If they can do it on IRE, why not here? The code seems infinitely more complex here.
It would be cool, but you may see a lot of <on head> The straw hat is worn upside down, with a lizard in it.
Would this be silly? Yes. But silly things happen in RL too, and some characters could find an IC reason for doing such things, is all I am worried about. :P
Nah, we have responsible players, you don't see a lot of "The black-haired, tall guy is here, with the wind in his hair, looking fabulous."
I'm sure we could control ourselves with a system that allowed us to express the way our clothes are worn without going balls out silly.
:P
For what it's worth, this is kind of how clothing was designed in the JavaMUG code base. Each type of garment can have a variety of defined wear styles that produce different default drop-descs, but you can arrange items you are wearing, as well as in your inventory.
Thought on current game....most items with really super sdescs should be modified to be more descriptive. They're usually lacking importantish details.
On JavaM...the code and flexibility sounded awesome, but was there a way to put any flair or details into the work? For example could craft an item that was 'elaborately carved' or 'delicate' or 'brightly painted'? Because it seemed like you could only utilise adjectives from the components e.g. wooden, black, cotton, stone etc.
Quote from: greasygemo on May 14, 2013, 09:05:19 AM
Nah, we have responsible players, you don't see a lot of "The black-haired, tall guy is here, with the wind in his hair, looking fabulous."
I'm sure we could control ourselves with a system that allowed us to express the way our clothes are worn without going balls out silly.
:P
Plus we have tdesc, which is like a paragraph's worth of dynamic, potentially abuseable text - but I haven't seen a single questionable tdesc description since the code was implemented several years ago.
Yeah, I like this idea.
My one concern is items with super long sdescs - I don't really want to see this:
<about throat> a glittering strand of scintillating emeralds, wrapped three times about his slender,
swanlike neck
or
<sheathed on back> an obsidian, serpent-carved blade with a ruby-encrusted hilt, slung diagonally
across her back at a rakish angle
I dig this, but yeah what to do with those cases.
I'm guessing if this is considered (which I looooooooove) it would be severely limited in character.
LM has a point, some of the descriptions in game are huge, adding more would be a bit of overkill.
Maybe limit it to a certain amount of slots being describable?
Quote from: ShaLeah on May 14, 2013, 12:05:09 PM
Maybe limit it to a certain amount of slots being describable?
+1
Possibly there could be a max character length for item sdesc + custom description. Say 60 characters as an example.
So, for instance, if you did have
an obsidian, serpent-carved blade with a ruby-encrusted hilt
You couldn't add anything else to the end because that sdesc already takes up 60 characters worth of space.
But
a small bag
would have 49 characters left to utilize.
Maybe that could work but...I just don't know.
Care to elaborate as to why?
this appeals to my OCD that grinds on me whenever I want wear that -one- item which has teeeeeny sdesc.. in the middle of my wearloc list.. glaring at me like a stain.. and then I have to take it off or change everything else to look tidy because I JUST CAN'T TAKE IT >_>
Quote from: greasygemo on May 14, 2013, 03:31:26 PM
this appeals to my OCD that grinds on me whenever I want wear that -one- item which has teeeeeny sdesc.. in the middle of my wearloc list.. glaring at me like a stain.. and then I have to take it off or change everything else to look tidy because I JUST CAN'T TAKE IT >_>
Haha, I feel the exact same way - I hate it when every other item I'm wearing has roughly the same length of sdesc, except for that one overly short or overly long item! DRIVES ME NUTS!!!!
Definitely an interesting idea
Quote from: LauraMars on May 14, 2013, 03:38:24 PM
Quote from: greasygemo on May 14, 2013, 03:31:26 PM
this appeals to my OCD that grinds on me whenever I want wear that -one- item which has teeeeeny sdesc.. in the middle of my wearloc list.. glaring at me like a stain.. and then I have to take it off or change everything else to look tidy because I JUST CAN'T TAKE IT >_>
Haha, I feel the exact same way - I hate it when every other item I'm wearing has roughly the same length of sdesc, except for that one overly short or overly long item! DRIVES ME NUTS!!!!
I am glad that I am not the only one with this same OCD habit.
Quote from: LauraMars on May 14, 2013, 11:56:27 AM
My one concern is items with super long sdescs - I don't really want to see this:
Yes, this is needed, just like the <change> <ldesc> size limit. It requires adding up a few strings but should be feasible. Mostly just for clothing and jewelry, decorative items.
When I have characters that wear more than stinky tembo, I can spam pages of l me, trying to get my wear list to look nice on my screen. Fortunately, that's not often.
Booooo!!! Never! I hate change!!!
... this would be cool.