Armageddon General Discussion Board

General => General Discussion => Topic started by: Rogerthat on March 31, 2013, 09:49:13 AM

Title: Drinking/Spice
Post by: Rogerthat on March 31, 2013, 09:49:13 AM
As time goes on and you continue to drink and smoke spice does your body become used to it - meaning, you will be able to drink/smoke more spice without dieing and getting as intoxicated or as high without drinking more or smoking more?
Title: Re: Drinking/Spice
Post by: musashi on March 31, 2013, 09:50:22 AM
There is some code behind extended alcohol and spice use ... but to get a better feel for the specifics of it you should play a drunk IG. It's fun!
Title: Re: Drinking/Spice
Post by: Rogerthat on March 31, 2013, 09:54:59 AM
Cool deal, ill try it eventually then.
Title: Re: Drinking/Spice
Post by: Kismetic on March 31, 2013, 12:11:04 PM
Bear in mind that there are coded drawbacks to these lifestyles in their extremes.  That said, enjoy!
Title: Re: Drinking/Spice
Post by: Norcal on April 01, 2013, 12:13:56 PM
Did you guys not see the new rules? No drugs in a PG game environment. Spice is done. Booze will be next I imagine. The the Sun Runners can make root beer or something. Kurac can deal in...nutmeg or something. No wait..that can be used as a drug as well.
Title: Re: Drinking/Spice
Post by: razorback on April 01, 2013, 01:12:35 PM
House Kurac will still be dealing in spice...just the kind you need for your meatloaf.
Title: Re: Drinking/Spice
Post by: Skyra on April 01, 2013, 01:16:43 PM
We'll have a broad selection of artisan teas to choose from in the taverns.
Title: Re: Drinking/Spice
Post by: Delirium on April 01, 2013, 01:22:06 PM
Tuluk's ahead of the curve.
Title: Re: Drinking/Spice
Post by: X-D on April 01, 2013, 01:41:41 PM
Red storm will become "Carny town" The place where misfits go to become circus performers. And you will no longer sift for spice...you will sift for lost watches and rings...which you will then give back to the owners.
Title: Re: Drinking/Spice
Post by: Quell on April 01, 2013, 04:01:17 PM
Quote from: Norcal on April 01, 2013, 12:13:56 PM
Did you guys not see the new rules? No drugs in a PG game environment. Spice is done. Booze will be next I imagine. The the Sun Runners can make root beer or something. Kurac can deal in...nutmeg or something. No wait..that can be used as a drug as well.

I hope someone sets up a speakeasy.
Title: Re: Drinking/Spice
Post by: Sephiroto on April 01, 2013, 04:03:21 PM
Quote from: Norcal on April 01, 2013, 12:13:56 PM
Did you guys not see the new rules? No drugs in a PG game environment. Spice is done. Booze will be next I imagine.

Then that should also mean all tablets need to be removed from the game too, right?  Time to stock up on bloodburn.
Title: Re: Drinking/Spice
Post by: Bushranger on April 19, 2013, 08:11:05 AM
(http://i.chzbgr.com/completestore/2010/9/23/d12ada7d-4993-47f8-a41b-61e4f618b64d.jpg)

House Kurac has invaded I can has cheezburger?
Title: Re: Drinking/Spice
Post by: LauraMars on April 19, 2013, 01:37:49 PM
It would be kinda cool if there was a physical change that happened as a result of spice addiction.  Like the blue eyes in Dune, or the super white teeth of denner resin addicts from the Kingkiller books.

BUT YOU KNOW THAT WOULD BE KIND OF HARD TO CODE
Title: Re: Drinking/Spice
Post by: Kismetic on April 19, 2013, 03:35:35 PM
The spice, melange
Title: Re: Drinking/Spice
Post by: Bushranger on April 19, 2013, 06:44:43 PM
Quote from: LauraMars on April 19, 2013, 01:37:49 PM
It would be kinda cool if there was a physical change that happened as a result of spice addiction.  Like the blue eyes in Dune, or the super white teeth of denner resin addicts from the Kingkiller books.

BUT YOU KNOW THAT WOULD BE KIND OF HARD TO CODE

I agree. There are ways you can tell if someone has been spicing though (not sure if you know or not)
Title: Re: Drinking/Spice
Post by: RogueGunslinger on April 19, 2013, 07:05:46 PM
Just give them a permanent smell tag.  :P
Title: Re: Drinking/Spice
Post by: LauraMars on April 19, 2013, 07:06:50 PM
Quote from: Bushranger on April 19, 2013, 06:44:43 PM
Quote from: LauraMars on April 19, 2013, 01:37:49 PM
It would be kinda cool if there was a physical change that happened as a result of spice addiction.  Like the blue eyes in Dune, or the super white teeth of denner resin addicts from the Kingkiller books.

BUT YOU KNOW THAT WOULD BE KIND OF HARD TO CODE

I agree. There are ways you can tell if someone has been spicing though (not sure if you know or not)

It isn't the same as CREEPY BLUE EYES or CREEPY SUPER WHITE TEETH or CREEPY <other visible and unnatural physical attribute>
Title: Re: Drinking/Spice
Post by: MeTekillot on April 20, 2013, 12:50:56 PM
But everyone already has baby blue eyes and super white teeth?
Title: Re: Drinking/Spice
Post by: Iiyola on April 21, 2013, 03:34:48 AM
Make them tremble or twitch every so often.
Title: Re: Drinking/Spice
Post by: Gunnerblaster on April 21, 2013, 04:43:47 AM
If someone wants to roleplay a heavily addicted spice addict with side-affects, we have the ability to add tdesc and, as far as the tremble/twitchy behavior - We have the ability to emote/hemote.

=)
Title: Re: Drinking/Spice
Post by: Morrolan on April 21, 2013, 09:18:38 PM
Roll to see if I'm getting drunk! (http://www.youtube.com/watch?v=BlaOUUASC8M)