Armageddon General Discussion Board

General => General Discussion => Topic started by: Nyr on January 26, 2013, 08:50:06 PM

Title: Player/Staff Chat -- Discussion thread
Post by: Nyr on January 26, 2013, 08:50:06 PM
If you can't make it into the chat (or you can, but are having issues) this is the place to be.

Please see this post (http://www.zalanthas.org/gdb/index.php/topic,44916.msg732717.html#msg732717) for details on how to connect.

We'll be starting up in about 45 minutes.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Lizzie on January 26, 2013, 08:52:47 PM
EDITED: I no longer need help installing mumble - there's no work around other than spending time researching older versions of it that work off older drivers, which may or may not be compatable with the current system requirements. Have fun at the meeting though everyone!


Need techinical help installing (not downloading) mumble. I'm getting a popup saying that in order to install it, I have to update my RealTek audio, and my TrueVector monitor. This seems like a whole lot of computer changes I have to make, for a program that I might never use again. Is there some work-around?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: AmandaGreathouse on January 26, 2013, 08:54:15 PM
Yeah, when I go to open it to install after downloading, it says it's something about not a valid install and windows. I suppose I'll wind up sitting this one out in favor of reading the rest of my book unless someone has figured that particular issue out yet?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Zoan on January 26, 2013, 09:24:42 PM
I try to connect but it's not up. Have you guys disabled it for now until the session begins?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jenred on January 26, 2013, 09:29:10 PM
Doesnt work for me either
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on January 26, 2013, 09:30:28 PM
You try to connect but it's not up?  Is connect grayed out?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jenred on January 26, 2013, 09:31:49 PM
It connects to a room that only has a "Root" channel in it, then the remote host closes the connection after a little while, then it reconnects into the same situation,
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Case on January 26, 2013, 09:34:59 PM
Quote from: Lizzie on January 26, 2013, 08:52:47 PM
EDITED: I no longer need help installing mumble - there's no work around other than spending time researching older versions of it that work off older drivers, which may or may not be compatable with the current system requirements. Have fun at the meeting though everyone!


Need techinical help installing (not downloading) mumble. I'm getting a popup saying that in order to install it, I have to update my RealTek audio, and my TrueVector monitor. This seems like a whole lot of computer changes I have to make, for a program that I might never use again. Is there some work-around?

You wouldn't need to update your monitor, but updating Realtek audio (sound drivers) is entirely reasonable. It's better to be up to date than not in the majority of cases too.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on January 26, 2013, 09:35:42 PM
If you have a firewall it could be screwing up things.

If you're typing the password @wesome$auce in as your username, well, that could keep you from connecting, too.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Derain on January 26, 2013, 09:36:55 PM
After you set the connection it will pop up asking for the password when it trys to connect.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jenred on January 26, 2013, 09:37:31 PM
yeah, I think its a problem with my mumble, since I can't connect to any of my other channels, so disregard
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Lizzie on January 26, 2013, 09:41:16 PM
Quote from: Case on January 26, 2013, 09:34:59 PM
Quote from: Lizzie on January 26, 2013, 08:52:47 PM
EDITED: I no longer need help installing mumble - there's no work around other than spending time researching older versions of it that work off older drivers, which may or may not be compatable with the current system requirements. Have fun at the meeting though everyone!


Need techinical help installing (not downloading) mumble. I'm getting a popup saying that in order to install it, I have to update my RealTek audio, and my TrueVector monitor. This seems like a whole lot of computer changes I have to make, for a program that I might never use again. Is there some work-around?

You wouldn't need to update your monitor, but updating Realtek audio (sound drivers) is entirely reasonable. It's better to be up to date than not in the majority of cases too.

Yeah it's requiring both. It won't go further without searching for drivers and updating. I'm not interested in updating my drivers. They do what I need them to do just fine, as is.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: tiptoe on January 26, 2013, 09:43:31 PM
Quote from: Jenred on January 26, 2013, 09:37:31 PM
yeah, I think its a problem with my mumble, since I can't connect to any of my other channels, so disregard

If you figure out what's wrong with it, let me know. I'm having the exact same problem you are.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jestor on January 26, 2013, 09:47:35 PM
I had a similar problem.  It turned out I was launching the mumble 1.1 (backwards compatibility mode).  When launching 1.2.3 it worked fine.  Good luck!
Title: Re: Player/Staff Chat -- Discussion thread
Post by: morrigan on January 26, 2013, 10:17:10 PM
I can only hear for a second or so then it cuts off. :(
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Case on January 26, 2013, 10:25:15 PM
Quote from: Lizzie on January 26, 2013, 09:41:16 PM
Quote from: Case on January 26, 2013, 09:34:59 PM
Quote from: Lizzie on January 26, 2013, 08:52:47 PM
EDITED: I no longer need help installing mumble - there's no work around other than spending time researching older versions of it that work off older drivers, which may or may not be compatable with the current system requirements. Have fun at the meeting though everyone!


Need techinical help installing (not downloading) mumble. I'm getting a popup saying that in order to install it, I have to update my RealTek audio, and my TrueVector monitor. This seems like a whole lot of computer changes I have to make, for a program that I might never use again. Is there some work-around?

You wouldn't need to update your monitor, but updating Realtek audio (sound drivers) is entirely reasonable. It's better to be up to date than not in the majority of cases too.

Yeah it's requiring both. It won't go further without searching for drivers and updating. I'm not interested in updating my drivers. They do what I need them to do just fine, as is.

Then I guess it won't run for you.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: boog on January 26, 2013, 10:39:59 PM
Oh, poop. It just keeps trying to connect and says the remote host is closing the connection. Poop.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Pale Horse on January 26, 2013, 10:47:31 PM
Tried connecting.

Got one strange error after another.

Beat them down until I kept getting a generic "cannot connect" message over and over.

Gave up.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on January 26, 2013, 11:05:48 PM
Thanks everyone for making it to the event.  We had a fun time and it went pretty smoothly. 

And this is a small portion of what you guys missed if you weren't able to make it in:  a little screenshot of the work-in-progress website.

(http://i.imgur.com/zqt3MLn.png)

There are some folks working on a transcription of the chat and also (I assume?) the audio file itself.  We'll post more when that's available.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: BleakOne on January 26, 2013, 11:08:06 PM
Holy awesomeness that looks neat.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: boog on January 26, 2013, 11:09:15 PM
Beautiful!
Title: Re: Player/Staff Chat -- Discussion thread
Post by: RogueGunslinger on January 26, 2013, 11:10:49 PM
Thats like... A bazillion times better.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Pale Horse on January 26, 2013, 11:28:07 PM
So..pretty...
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Harmless on January 27, 2013, 12:22:59 AM
I couldn't make it. What else was discussed besides the new website design? Looks awesome, btw.

Would some generous person like to fill me in a little?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Evilone on January 27, 2013, 01:50:31 AM
Wow I do love that screenshot.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: WWYD on January 27, 2013, 02:47:03 AM
I have a transcript and the entire meeting recorded. I'll get the former up some time next week, and can probably upload the latter somewhere if there's interest.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Lizzie on January 27, 2013, 07:55:44 AM
Can we at least get a summary of the meeting? Like, were there any particular topics that inspired more discussion than others? And if so, what was the outcome?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on January 27, 2013, 09:32:30 AM
Quote from: Lizzie on January 27, 2013, 07:55:44 AM
Can we at least get a summary of the meeting? Like, were there any particular topics that inspired more discussion than others? And if so, what was the outcome?


Players had questions and it was nice to have questions and responses in almost real-time (there was one question in particular that just took some thinking for me since writing is second-nature to me, and public speaking is not).  There weren't any topics, we just had an open forum of people being given the staff of pontification, then they asked questions, and then we responded and sometimes just talked right back and forth with individual players over their questions.  About halfway through I thought we might want to impose a limit on how many questions a person asked in one sitting.  It's not that we don't want to hear you or talk about this stuff--we do--but there were a bunch of other folks there, too.

People asked about stuff like player-led plots, the new engine, stuff making it over to this game that was originally proposed for Arm 2, ways for players to help out with the inevitable transitions of staff rotations, better utilization of social media and the Web, animation questions, etc.  I got to show off Nyring a question in real-time ("Hold on, let me find that link for you where we discussed that in-depth at the time!").  We answered the questions as best we could.  It was an hour-long meeting; we have peoples working on transcription but that'll take a while.  Sorry we can't be more specific--it's not that we don't want to share it, but that it is a lot of material to remember and cover.

Overall, I think the meeting went pretty well.  All of the players there were cordial and nice, and even the more difficult questions were asked really professionally!  It made me proud to be volunteering to support such great folks.  A great big thank you needs to go out to Sephiroto for not only volunteering his server and his expertise, but for also helping folks troubleshoot their connections!

We're going to discuss using Mumble on Horta (the second server that we have) for future such meetings; we'll see how that pans out.  It's a better option for us since it is far more cost effective than TeamSpeak.  We also tossed up the idea of using this meeting itself as a podcast format.  Transcription is necessary for the hearing-impaired (and also for those that don't want to spend the time required to listen to a podcast), so we'll make that a priority in the future and see what we can do to improve the process.  Right now we're crowdsourcing the transcription between several people.  We're also going to figure out how often we can do things like this.

For those of you that had trouble connecting:  see what you can do to work out those kinks.  I don't know if it's the Mumble software or what, but even I had some issues with hearing people initially and had to tap the Push-to-talk button once at the beginning of the meeting in order to hear everyone.  No, that's not what "push-to-talk" means, but it seemed to work.  At the bare minimum, if you don't have a mic, you can join into the meeting and send your question in a private message to the staffer keeping track of those questions.

For those of you that would've been there but couldn't be there:  This was just a test event.  We will definitely provide more notice next time.  We'll have a transcription ready as well as (hopefully) the ability for you to download the audio.

For those of you that did show up and asked questions:  Thank you again for being courteous and professional.

For those of you that did show up but did not ask questions:  That's cool.  Next time feel free to jump in there, though.  We'll answer anything even if it's already been answered (with the usual caveat that there's some stuff we can't elaborate on too terribly much).  We won't bite. 

For those of you that couldn't be arsed to update your drivers and said as much here:  it's time to join this decade.  Even I had to eventually put a new OS on my POS Macbook in order to continue to run Chrome or Firefox without being vulnerable to security flaws!  Updating your drivers and software (in cases where this is applicable) isn't a bad thing.  Wait until there's a stable update for whatever you're using, research the driver itself, then update it.  It is exceptionally rare that a driver update will reduce your functionality; in the majority of cases, driver updates enhance functionality.  In the rare cases where a driver update doesn't make sense or causes issues, you will usually see evidence of it on the great big web before you put it on your machine, and you'll know what to expect!  Anyway, at this point, it does seem like we're going to use Mumble again, so if you plan to attend any of these events, you may well need to update things.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Case on January 27, 2013, 02:54:48 PM
If we shift to Horta, I recommend using TeamSpeak if only because it works out of the box for users with no futzing around. I think it's a real black mark against Mumble that its bugs/usability options interrupting the meeting from start to finish and made it a horrible experience for some people.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Adhira on January 27, 2013, 03:01:34 PM
We will definitely compare the two and figure out which will work best.  I am unsure why there were so many issues last night, it seems that it was likely to do with rushing/bypassing the set up wizard.  However, we do want to make sure we have the easiest/best solution available.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Adhira on January 27, 2013, 04:01:11 PM
We are looking at the nonprofit license for Teamspeak, also.  We will let you all know once we decide on a solution.  We haven't yet had a chance to look over transcripts or figure out if this is something we want to do regularly but at first glance it seems like it was a worthwhile event.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jenred on January 31, 2013, 07:46:11 AM
Any updates on a transcript or recording?
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on February 05, 2013, 08:26:40 AM
Quote from: Jenred on January 31, 2013, 07:46:11 AM
Any updates on a transcript or recording?

The transcript shared with us is only the stuff that WWYD didn't work on, which only includes about 15 minutes.  I do not know what WWYD worked on or how much has been done.  In the future, we'll have a better process for doing transcripts.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on February 09, 2013, 01:34:18 PM
We have our own TeamSpeak server now, hosted on our second VPS.  Whenever we have player events, we'll shell out the info needed to connect!  TeamSpeak should be a lot easier to use than Mumble.  I'd recommend making sure you can make TeamSpeak work at all.  For that, maybe connect to the existing player TS server and chat with the other players there.

Still waiting on a transcript, unfortunately.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Lizzie on February 09, 2013, 02:48:52 PM
Yay! This'll be great, thanks for switching it to teamspeak!

Title: Re: Player/Staff Chat -- Discussion thread
Post by: Sephiroto on February 09, 2013, 05:57:27 PM
I have a .wav file of the meeting on my file server.  If any staff members wants/needs that document to host on Arm's servers, I can make sure you get the URL to download the file.  I won't be hosting the file publicly due to my server being on a residential ISP.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Jingo on February 09, 2013, 06:46:44 PM
I just had an awesome question for staff. Wish I thought of it earlier.
Title: Re: Player/Staff Chat -- Discussion thread
Post by: Nyr on February 20, 2013, 12:24:39 PM
The transcript is provided here (http://www.zalanthas.org/gdb/index.php/topic,45046.0.html) in staff announcements.  We're going to come up with a better place for it, but at least you guys can see it now!

Thanks again to WWYD, Sephiroto, and Wug.   Feel free to comment here.