Armageddon General Discussion Board

General => Code Discussion => Topic started by: Suhuy on December 19, 2012, 03:48:30 AM

Title: Knowing You've Hemoted
Post by: Suhuy on December 19, 2012, 03:48:30 AM
Sorry if this has already been brought up, but...

Thoughts on the following.

Right now when you hemote or phemote, etc, you are prompted with your emote in original form. There's nothing to tell you that you've hemoted. Sometimes I think to myself 'Oh damn, wait, did I just type that as an emote or an hemote?' And if you want to save your logs it can be difficult to differentiate emotes from hemotes in the text.

The people who manage to see your hemote know that it's an hemote - but as it is right now the code doesn't tell you that you've hemoted. It doesn't matter what the prompt says specifically, just something indicating that you have indeed hemoted rather than emoted. Something along the lines of:

>hemote sticks ^me tongue out at ~bepimpled while ^bepimpled back is turned
Quietly: You stick your tongue out at the bepimpled Starbucks barista when his back is turned.
Title: Re: Knowing You've Hemoted
Post by: Riya OniSenshi on December 19, 2012, 04:33:19 AM
Your logs should include your commands.

If they don't, there's probably a client option you've overlooked.

Your commands should echo to the client's window, too...
Title: Re: Knowing You've Hemoted
Post by: Akaramu on December 19, 2012, 06:30:04 AM
My logs do include my command, but I also would prefer a suggestion like this (perhaps subtly instead of quietly?) because when logs are cleaned up for submitting to the Website, the command line is deleted from them, and what remains looks just like a normal emote.

I've started adding (hemote) manually to those emotes if I clean the log up, but it's a bit annoying to do so.
Title: Re: Knowing You've Hemoted
Post by: AmandaGreathouse on December 19, 2012, 07:39:58 AM
It'd be awesome if it just echo'd the same to you as it does to the viewer on the other side:

You notice: The short, full-figured brunette appears to like this idea.
Title: Re: Knowing You've Hemoted
Post by: Suhuy on December 19, 2012, 07:46:07 AM
With respect, I obviously know how to be able to see what I've just typed or what I previously typed in a log, hemotes included. I'm talking about having hemote indicated in the command for the sake of convenience and clarity, not because I don't know how to figure out if I've just done it or not :)
Title: Re: Knowing You've Hemoted
Post by: AmandaGreathouse on December 19, 2012, 07:51:41 AM
I understood what you meant. :) I like the idea, I think it should be implemented in the way I suggested above, if it's implemented. Hope it goes in though. That'd be an interesting change and maybe I'd even start logging if they did it. :)
Title: Re: Knowing You've Hemoted
Post by: Suhuy on December 19, 2012, 08:02:42 AM
Sorry, shoulda quoted. I actually had meant that for Riya OniSenshi. But anyway, yeah, would help visually with the text and all :)

Would also be nice if we got prompted what we typed in movement commands, but I know that one's been suggested in the past.
Title: Re: Knowing You've Hemoted
Post by: Taven on December 19, 2012, 06:44:37 PM
Quote from: Suhuy on December 19, 2012, 03:48:30 AM
>hemote sticks ^me tongue out at ~bepimpled while ^bepimpled back is turned
Quietly: You stick your tongue out at the bepimpled Starbucks barista when his back is turned.


I think the problem with quietly for a hemote is that there's also semote, which is a silent emote.

Quote from: AmandaGreathouse on December 19, 2012, 07:39:58 AM
It'd be awesome if it just echo'd the same to you as it does to the viewer on the other side:

You notice: The short, full-figured brunette appears to like this idea.

I think that would work okay, but noticing myself is a bit weird. Maybe something like "Subtly"?

Subtly: You glance suspiciously at the tall, lithe, sharp-eared elf.

It would still show as "You notice" for everyone else, but then you wouldn't be noticing yourself.

I'd personally find this a nice addition, because although you can set your client to reflect commands in most cases, it would also be nice to just have it be there in the log, without logging your commands.
Title: Re: Knowing You've Hemoted
Post by: Drayab on December 19, 2012, 07:22:27 PM
I'm certain I could accomplish this client-side with an alias and a little script. Do you use Mushclient, Suhuy?
Title: Re: Knowing You've Hemoted
Post by: Morrolan on December 19, 2012, 09:31:16 PM
I would like to see this implemented in some form. Did someone idea it?
Title: Re: Knowing You've Hemoted
Post by: Wolfsong on December 19, 2012, 09:44:03 PM
I don't really like this idea, as I think it'd jar with some hemotes thrown out there.

Subtly: You clear your throat quietly.
Subtly: You sigh softly, covering a subtle smile.
Quietly: You clear your throat quietly.
Quietly: You look at the ragged elf in alarm.
Subtly: You laugh privately to yourself.

vs.

Quietly: You laugh at the ragged elf.
You notice: The tall man laughs at you.
(wouldn't work unless you forcibly added 'quietly' to the end of every hemote that displayed to other people, thus...)
You notice: The tall man laughs at you, quietly.
Title: Re: Knowing You've Hemoted
Post by: Suhuy on December 20, 2012, 01:51:14 AM
Quote from: Morrolan on December 19, 2012, 09:31:16 PM
I would like to see this implemented in some form. Did someone idea it?

I sure did.
Title: Re: Knowing You've Hemoted
Post by: Taven on December 20, 2012, 03:08:57 AM
Quote from: Wolfsong on December 19, 2012, 09:44:03 PM
I don't really like this idea, as I think it'd jar with some hemotes thrown out there.

Subtly: You clear your throat quietly.
Subtly: You sigh softly, covering a subtle smile.
Quietly: You clear your throat quietly.
Quietly: You look at the ragged elf in alarm.
Subtly: You laugh privately to yourself.

vs.

Quietly: You laugh at the ragged elf.
You notice: The tall man laughs at you.
(wouldn't work unless you forcibly added 'quietly' to the end of every hemote that displayed to other people, thus...)
You notice: The tall man laughs at you, quietly.

What about... "In a small motion:"?

In a small motion: You clear your throat quietly.
In a small motion: You sigh softly, covering a subtle smile.
In a small motion: You clear your throat quietly.
In a small motion: You look at the ragged elf in alarm.
In a small motion: You laugh privately to yourself.

The only drawback with that is that with things like the "you laugh privately to yourself" it's a small motion. Arguably, in any case, even without a hemote tag (IE with the current way it is now), you'd want to add some sort of qualifier. For example, why is that a laugh that everyone can't hear? It could be a snicker, or quiet, but a normal laugh would be heard by most people.
Title: Re: Knowing You've Hemoted
Post by: Morgenes on December 20, 2012, 08:09:09 AM
how about completely OOC tags, like this:

[hemote]
[semote]
Title: Re: Knowing You've Hemoted
Post by: Akaramu on December 20, 2012, 08:17:14 AM
Quote from: Morgenes on December 20, 2012, 08:09:09 AM
how about completely OOC tags, like this:

[hemote]
[semote]

That's exactly what I add manually when removing the command line from logs to pretty them up. Sounds kewl.
Title: Re: Knowing You've Hemoted
Post by: AmandaGreathouse on December 20, 2012, 10:28:00 AM
Quote from: Morgenes on December 20, 2012, 08:09:09 AM
how about completely OOC tags, like this:

[hemote]
[semote]

That would work well, I think.
Title: Re: Knowing You've Hemoted
Post by: Lizzie on December 20, 2012, 11:04:54 AM
Along the line of Morgenes' idea - and keeping in the "theme" of OOC hints in-game...

(A faint reddish hue tints your cheeks for a moment.)

Which would be similar to, but have a distinctive difference from:

*A small shadow is here.*

So - hemotes and semotes would both be surrounded by parenthasis, in the same way that "normally not seeable without some kind of effort" are surrounded by asterisks.
Title: Re: Knowing You've Hemoted
Post by: ShaLeah on December 20, 2012, 11:08:39 AM
Quote from: Morgenes on December 20, 2012, 08:09:09 AM
how about completely OOC tags, like this:

[hemote]
[semote]

I like that for the sender. I still like You notice: for the viewer.
Title: Re: Knowing You've Hemoted
Post by: Suhuy on December 20, 2012, 11:14:47 AM
Quote from: Lizzie on December 20, 2012, 11:04:54 AM
Along the line of Morgenes' idea - and keeping in the "theme" of OOC hints in-game...

(A faint reddish hue tints your cheeks for a moment.)

Which would be similar to, but have a distinctive difference from:

*A small shadow is here.*

So - hemotes and semotes would both be surrounded by parenthasis, in the same way that "normally not seeable without some kind of effort" are surrounded by asterisks.


Very nice.
Title: Re: Knowing You've Hemoted
Post by: Morgenes on December 20, 2012, 12:58:24 PM
Hrmmmm...the parenthesis are subtle.  Should we do ** for semote and () for hemote?  Is that going to be too confusing?
Title: Re: Knowing You've Hemoted
Post by: ShaLeah on December 20, 2012, 01:00:40 PM
Quote from: Morgenes on December 20, 2012, 12:58:24 PM
Hrmmmm...the parenthesis are subtle.  Should we do ** for semote and () for hemote?  Is that going to be too confusing?
^Like
We'll get used to it.
Title: Re: Knowing You've Hemoted
Post by: Maso on December 20, 2012, 04:58:38 PM
I wouldn't want to see '(' or '*' for the viewer...because it would actually draw -more- attention to something that was intended to be subtle or quiet!

Interesting idea for the player executing the act though...Not that I've ever been bothered by not 'knowing' looking back if something was a hemote or an semote...because I can generally tell from reading the emote...if it was something that would have been mostly hidden from others...it's a he mote, if it's silent and not super obvious it's an semote.
Title: Re: Knowing You've Hemoted
Post by: Taven on December 20, 2012, 05:49:23 PM
Quote from: ShaLeah on December 20, 2012, 01:00:40 PM
Quote from: Morgenes on December 20, 2012, 12:58:24 PM
Hrmmmm...the parenthesis are subtle.  Should we do ** for semote and () for hemote?  Is that going to be too confusing?
^Like
We'll get used to it.


I think that would work well.


Quote from: Maso on December 20, 2012, 04:58:38 PM
I wouldn't want to see '(' or '*' for the viewer...because it would actually draw -more- attention to something that was intended to be subtle or quiet!

Interesting idea for the player executing the act though...Not that I've ever been bothered by not 'knowing' looking back if something was a hemote or an semote...because I can generally tell from reading the emote...if it was something that would have been mostly hidden from others...it's a he mote, if it's silent and not super obvious it's an semote.

As I understand it, it wouldn't change anything for the viewer. So it would be:

Quote from: ViewerYou notice: The tall, muscular man's lips twist into a slight smirk.

The tall, muscular man gives you a quick wink.

We're assuming that crossing his eyes is a semote, and that you can see him to see the semote.

Quote from: You
(Your lips twist into a slight smirk)

*You give the short, skinny man a quick wink.*

We could also have just ONE star be for the semote, IE:

Quote from: you*You give the short, skinny man a quick wink.

Title: Re: Knowing You've Hemoted
Post by: AmandaGreathouse on December 20, 2012, 09:33:11 PM
I like the parentheses for the hemoter and the viewer still receiving the 'You notice:'
And for semotes, hmm. I like the proposal Taven made of a * at the beginning but not at the end.

Leaving the star at the beginning would make it show up uniquely, but bracketing it in stars would make me think of the using them in psis.

Either way, the possibility of the change sounds like it would be teh cool.
Title: Re: Knowing You've Hemoted
Post by: Morrolan on December 21, 2012, 04:38:25 AM
Quote from: AmandaGreathouse on December 20, 2012, 09:33:11 PM
I like the parentheses for the hemoter and the viewer still receiving the 'You notice:'

I like this. As for semote, I probably do not use it as often as I should.
Title: Re: Knowing You've Hemoted
Post by: hyzhenhok on December 21, 2012, 06:49:56 AM
Quote from: Morrolan on December 21, 2012, 04:38:25 AM
Quote from: AmandaGreathouse on December 20, 2012, 09:33:11 PM
I like the parentheses for the hemoter and the viewer still receiving the 'You notice:'

I like this. As for semote, I probably do not use it as often as I should.

Always assume there is an unconscious but invisible magicker in the room.
Title: Re: Knowing You've Hemoted
Post by: Morgenes on January 04, 2013, 02:24:08 PM
This is in.  If you hemote it will be surrounded in ().  If you silent emote it'll be prepended with *.  If you hate it, type 'brief emote' and ignore this.
Title: Re: Knowing You've Hemoted
Post by: RogueGunslinger on January 04, 2013, 03:18:51 PM
Quote from: Morgenes on January 04, 2013, 02:24:08 PM
This is in.  If you hemote it will be surrounded in ().  If you silent emote it'll be prepended with *.  If you hate it, type 'brief emote' and ignore this.

<3
Title: Re: Knowing You've Hemoted
Post by: Lizzie on January 04, 2013, 03:31:24 PM
This is great, thanks!
Title: Re: Knowing You've Hemoted
Post by: Barsook on January 04, 2013, 04:37:04 PM
Thanks!
Title: Re: Knowing You've Hemoted
Post by: Bluefae on January 04, 2013, 04:55:20 PM
Quote from: Morgenes on January 04, 2013, 02:24:08 PM
This is in.  If you hemote it will be surrounded in ().  If you silent emote it'll be prepended with *.  If you hate it, type 'brief emote' and ignore this.

     Oh my gosh.  Every time I think I might be getting too old to call myself a Morg. fan-girl, he goes and does something like this.  <3  Frickin' awesome-sauce.
Title: Re: Knowing You've Hemoted
Post by: Bluefae on January 04, 2013, 04:56:10 PM
Quote from: Suhuy on December 19, 2012, 03:48:30 AM
Sorry if this has already been brought up, but...

     And great idea from the OP!  Way to go. =)
Title: Re: Knowing You've Hemoted
Post by: Delirium on January 05, 2013, 11:45:40 AM
I love it already. Great addition.
Title: Re: Knowing You've Hemoted
Post by: greasygemo on January 05, 2013, 05:18:48 PM
I thought I broke something until I came here and saw this! xD
Soooo cool!
Title: Re: Knowing You've Hemoted
Post by: Lizzie on January 05, 2013, 05:37:22 PM
I don't know if this is a bug, or if it's intended - so I'm not bugging it in game. Also, when I ask via "wish" if something is a bug or not, I usually get told not to do that. When I ask about things like this via the request tool, I'm told to bug it in game. Can't win for losing, so I figured I'll give it a shot here on the GDB instead:

Is the use of soap intended to be treated as an semote, with the * in front of the result? Or is it an unintentional result of the new change? Or is it something entirely else? Here's the edited log (edited so's ya don't know who I'm playing, doh)

You get your piece of [commonly sold/craftable] soap from your [container].
It is very light.

> * The Lizzie-Character scrubs at [an item of clothing she's wearing], cleaning it.

Note the asterisk. It wasn't there last week when I did the same thing with the same soap on the same article of clothing.
Title: Re: Knowing You've Hemoted
Post by: Delirium on January 05, 2013, 06:54:32 PM
Makes sense to be a semote. If you're blind you don't know if someone's scrubbing their clothes. And similar situations...
Title: Re: Knowing You've Hemoted
Post by: Nyr on January 05, 2013, 07:39:21 PM
Quote from: Lizzie on January 05, 2013, 05:37:22 PM
I don't know if this is a bug, or if it's intended - so I'm not bugging it in game. Also, when I ask via "wish" if something is a bug or not, I usually get told not to do that. When I ask about things like this via the request tool, I'm told to bug it in game.

Helpful tips for Lizzie:

Quote from: help wishDo not wish things  such as, 'Is anyone around?' or 'Is Kelvik on?' or 'Is my clan staff around?'
or 'I have a bug.' If you have a bug, then use the bug command to say what it
is, don't just wish that you have found a bug.

Quote from: help bugBug                                                                (Gameplay)

   This command allows mortals to inform the implementors of a glitch in
the programming code. If you stumble across something that simply does not
seem right, and it is apparently the result of a flawed special program or
is a general part of the world itself, bug it.
  If the bug is regarding
something that is critical (e.g., you believe it is critically affecting
the game, your PC, or is causing a crash) please put in a Critical Game
Bug request in the Request tool to ensure that it is reviewed as soon as
possible.

So just skip your first step and let us be the ones to figure out if something is a bug or not. 

For what it's worth, you can test it yourself to determine whether it is a bug.

Type brief emote.
Do it again.
Did the same thing happen?  No?  Then it is an semote.  Cool, huh?
If the same thing happened again, there may be a bug.  Bug it.
Title: Re: Knowing You've Hemoted
Post by: Eurynomos on January 05, 2013, 08:20:29 PM
Just to add, we have a nifty tool that lets us search through and resolve ideas/bugs/typos on the fly, so don't think your bugs and ideas are going nowhere. I check through it about once a week to see if I can get a chunk done that are at my level of kung fu to handle.
Title: Re: Knowing You've Hemoted
Post by: Lizzie on January 05, 2013, 08:28:07 PM
It never would've occurred to me to use "brief" since I don't use it for anything else you can use it for either.

Thanks for the suggestion.
Title: Re: Knowing You've Hemoted
Post by: Lizzie on January 05, 2013, 08:29:04 PM
Quote from: Eurynomos on January 05, 2013, 08:20:29 PM
Just to add, we have a nifty tool that lets us search through and resolve ideas/bugs/typos on the fly, so don't think your bugs and ideas are going nowhere. I check through it about once a week to see if I can get a chunk done that are at my level of kung fu to handle.

This is excellent news, thanks Eurynomos! I use the idea/bug/typo tool a LOT, always wondered about that.
Title: Re: Knowing You've Hemoted
Post by: benegesseritwitch on January 06, 2013, 02:27:01 AM
Quote from: Delirium on January 05, 2013, 06:54:32 PM
Makes sense to be a semote. If you're blind you don't know if someone's scrubbing their clothes. And similar situations...

I would think scrubbing clothes would be audible, but that's off topic.

Back on topic: This is totes awesomesauce!  :D
Title: Re: Knowing You've Hemoted
Post by: musashi on January 06, 2013, 03:16:13 AM
I agree. Great addition.
Title: Re: Knowing You've Hemoted
Post by: LauraMars on January 06, 2013, 04:21:57 AM
Still a morgenes fangirl. Rock on.
Title: Re: Knowing You've Hemoted
Post by: perfecto on January 06, 2013, 06:29:00 AM
Quote from: Morgenes on January 04, 2013, 02:24:08 PM
This is in.  If you hemote it will be surrounded in ().  If you silent emote it'll be prepended with *.  If you hate it, type 'brief emote' and ignore this.

(mutters incoherently)

I don't like it....

Half of this game is -not knowing what the hell is going on-
the other half is -deffinitly not knowing what the hell it going on-

Change it back! don't give in to the masses, since when did we ever know what we were talking about anyway?
Title: Re: Knowing You've Hemoted
Post by: Nyr on January 06, 2013, 09:52:25 AM
Quote from: perfecto on January 06, 2013, 06:29:00 AM
Quote from: Morgenes on January 04, 2013, 02:24:08 PM
This is in.  If you hemote it will be surrounded in ().  If you silent emote it'll be prepended with *.  If you hate it, type 'brief emote' and ignore this.

(mutters incoherently)

I don't like it....

Half of this game is -not knowing what the hell is going on-
the other half is -deffinitly not knowing what the hell it going on-

Change it back! don't give in to the masses, since when did we ever know what we were talking about anyway?

Sounds like you hate it.

Quote from: Morgenes on January 04, 2013, 02:24:08 PM
If you hate it, type 'brief emote' and ignore this.
Title: Re: Knowing You've Hemoted
Post by: Nyr on January 06, 2013, 10:01:10 AM
Quote from: Lizzie on January 05, 2013, 08:29:04 PM
Quote from: Eurynomos on January 05, 2013, 08:20:29 PM
Just to add, we have a nifty tool that lets us search through and resolve ideas/bugs/typos on the fly, so don't think your bugs and ideas are going nowhere. I check through it about once a week to see if I can get a chunk done that are at my level of kung fu to handle.

This is excellent news, thanks Eurynomos! I use the idea/bug/typo tool a LOT, always wondered about that.

You can see in each Weekly Update exactly how many ideas, bugs, and typos we review each week.  This doesn't count the ones we need to delete for whatever reason (for instance, I typically delete bug reports that aren't bugs and will e-mail the player to let them know appropriate syntax).
Title: Re: Knowing You've Hemoted
Post by: i can haz mantis on January 06, 2013, 01:34:14 PM
I approve this update!
Title: Re: Knowing You've Hemoted
Post by: spicemustflow on January 06, 2013, 02:58:12 PM
Quote from: perfecto on January 06, 2013, 06:29:00 AM
Half of this game is -not knowing what the hell is going on-
the other half is -deffinitly not knowing what the hell it going on-

I think you still won't know if you've hemoted successfully, the brackets are there for later when you're sorting out your logs and shit.
Title: Re: Knowing You've Hemoted
Post by: Is Friday on January 06, 2013, 03:04:35 PM
This is a great update, thank you TS and Morgenes. :)
Title: Re: Knowing You've Hemoted
Post by: Morgenes on January 06, 2013, 03:08:34 PM
Quote from: spicemustflow on January 06, 2013, 02:58:12 PM
Quote from: perfecto on January 06, 2013, 06:29:00 AM
Half of this game is -not knowing what the hell is going on-
the other half is -deffinitly not knowing what the hell it going on-

I think you still won't know if you've hemoted successfully, the brackets are there for later when you're sorting out your logs and shit.

You can't 'fail' as hemoting.  Others can fail at seeing it, that is all.
Title: Re: Knowing You've Hemoted
Post by: spicemustflow on January 06, 2013, 03:22:14 PM
Quote from: Morgenes on January 06, 2013, 03:08:34 PM
Quote from: spicemustflow on January 06, 2013, 02:58:12 PM
Quote from: perfecto on January 06, 2013, 06:29:00 AM
Half of this game is -not knowing what the hell is going on-
the other half is -deffinitly not knowing what the hell it going on-

I think you still won't know if you've hemoted successfully, the brackets are there for later when you're sorting out your logs and shit.

You can't 'fail' as hemoting.  Others can fail at seeing it, that is all.

Aha, I didn't know that. Thanks for the info.
Title: Re: Knowing You've Hemoted
Post by: Chettaman on January 10, 2016, 10:57:03 PM
Code for hemote targets:

To include only the target
hemote< target
Exactly how whisper works except with hemote


to include all except the target
hemote> target
Kind of how whisper works except with hemote and change the variables in order to exclude one person.

regular hemote
hemote

I got lazy. But I mean... bam. That's it.