Armageddon General Discussion Board

General => Code Discussion => Topic started by: shadeoux on July 04, 2012, 06:38:17 PM

Title: A new hemote
Post by: shadeoux on July 04, 2012, 06:38:17 PM
I'm not entirely sure if this has been brought up, but I am going to Idea this thought, and I wanted to get some feedback.

A new type of emote that allows the "target" see it like an emote, but others may have a chance to see it if it's not directed at them.

Like squeezing someones leg under a table. The persons it is directly affecting will see/feel it, but the others may not.

Thoughts?
Title: Re: A new hemote
Post by: Lizzie on July 04, 2012, 06:54:41 PM
So basically, a targetted hemote with a guarantee of successful notice by the target.

Love it.
Title: Re: A new hemote
Post by: Yam on July 04, 2012, 06:56:02 PM
I've wanted this for a while. It's been brought up, but not in its own thread.

snytax:

themote nyr kicks %nyr foot under the table.

you see: You kick Nyr's foot under the table.

target sees: Yam kicks your foot under the table.

others have chance to see: You notice: Yam kicks Nyr's foot under the table.
Title: Re: A new hemote
Post by: shadeoux on July 04, 2012, 07:07:14 PM
exactly
Title: Re: A new hemote
Post by: Barsook on July 04, 2012, 07:12:32 PM
I dig it!
Title: Re: A new hemote
Post by: RogueGunslinger on July 04, 2012, 07:18:06 PM
;D

Been an advocate for this one for a long time now. Yes please.
Title: Re: A new hemote
Post by: Kalai on July 04, 2012, 07:20:27 PM
Yeah would be cool.
Title: Re: A new hemote
Post by: A Large Bag on July 04, 2012, 07:22:54 PM
Good idea.
Title: Re: A new hemote
Post by: MeTekillot on July 04, 2012, 07:38:12 PM
Maybe they could just add a function to where, if you add a + before the emote tags already (%, &, *, !, etc) then it's a targeted hemote.

Example: hemote makes a neck-slicing motion toward +~amos, ticking his head toward ~half.elf.

Amos sees the emote without a problem, perhaps with an appending thing that says it's supposed to be subtle.

Other observers, including the half-elf, have to pass whatever check it is you pass to see a hemote.

Title: Re: A new hemote
Post by: Barsook on July 04, 2012, 07:39:42 PM
That works better than the plain version.  You have my stamp of approval.
Title: Re: A new hemote
Post by: Yasbusta on July 04, 2012, 08:30:43 PM
Pretty funny, I was away during the implementation of hemote, came back and started using it thinking if I used another pc in it that they would see it if I was visible to them. Sucked when I found out much later that this was not true. All the wasted hemotes maybe, :(

Love it!
Title: Re: A new hemote
Post by: RogueGunslinger on July 04, 2012, 09:03:50 PM
Quote from: Yasbusta on July 04, 2012, 08:30:43 PM
Pretty funny, I was away during the implementation of hemote, came back and started using it thinking if I used another pc in it that they would see it if I was visible to them. Sucked when I found out much later that this was not true. All the wasted hemotes maybe, :(

Love it!

I actually like this idea the best.
Title: Re: A new hemote
Post by: Feco on July 04, 2012, 09:19:26 PM
Quote from: RogueGunslinger on July 04, 2012, 09:03:50 PM
Quote from: Yasbusta on July 04, 2012, 08:30:43 PM
Pretty funny, I was away during the implementation of hemote, came back and started using it thinking if I used another pc in it that they would see it if I was visible to them. Sucked when I found out much later that this was not true. All the wasted hemotes maybe, :(

Love it!

I actually like this idea the best.

I don't, as you can't be staring/peeking at someone/someone's something without them seeing it every single time.
Title: Re: A new hemote
Post by: Maso on July 04, 2012, 09:22:09 PM
Quote from: Yam on July 04, 2012, 06:56:02 PM
I've wanted this for a while.

+1
Title: Re: A new hemote
Post by: RogueGunslinger on July 04, 2012, 09:22:32 PM
Good point.
Title: Re: A new hemote
Post by: Feco on July 04, 2012, 09:24:01 PM
I forgot to voice my approval for this, however.

As long as there is still a chance for someone else to see it.  Maybe a very small chance the person you targeted won't see it, being a hidden thing and all.
Title: Re: A new hemote
Post by: Barsook on July 04, 2012, 09:25:52 PM
Quote from: Maso on July 04, 2012, 09:22:09 PM
Quote from: Yam on July 04, 2012, 06:56:02 PM
I've wanted this for a while.

+1
Title: Re: A new hemote
Post by: Maso on July 04, 2012, 09:44:37 PM
I always figured that semotes were more likely to be seen by someone targeted in them. But I'm not sure why I always thought this...and I could be entirely wrong.

Just thought there had to be a coded difference between hemote and semote...and that would the chance of them being noticed and who by.
Title: Re: A new hemote
Post by: Nyr on July 04, 2012, 09:52:31 PM
Quote from: Maso on July 04, 2012, 09:44:37 PM
I always figured that semotes were more likely to be seen by someone targeted in them. But I'm not sure why I always thought this...and I could be entirely wrong.

Just thought there had to be a coded difference between hemote and semote...and that would the chance of them being noticed and who by.

Yep, there definitely is a coded difference between hemote and semote.  It is not quite that, though.  See the helpfiles for more details.
Title: Re: A new hemote
Post by: MeTekillot on July 04, 2012, 09:52:40 PM
Semotes can't be seen by sleeping people or in the dark. Also, if you're hidden and use them, anyone who can't see you can't see them.
Title: Re: A new hemote
Post by: Maso on July 04, 2012, 09:54:34 PM
Quote from: Nyr on July 04, 2012, 09:52:31 PM
Quote from: Maso on July 04, 2012, 09:44:37 PM
I always figured that semotes were more likely to be seen by someone targeted in them. But I'm not sure why I always thought this...and I could be entirely wrong.

Just thought there had to be a coded difference between hemote and semote...and that would the chance of them being noticed and who by.

Yep, there definitely is a coded difference between hemote and semote.  It is not quite that, though.  See the helpfiles for more details.

Yeah...I mean...I did just make that up to satisfy my need for consistent reasoning to remind myself differentiate between them when using them.
Title: Re: A new hemote
Post by: Akaramu on July 05, 2012, 04:48:39 AM
Maybe this could be done with hemotes as they are, but by targeting another PC / keyword as the first word:

hemote Amos Sliding her hand underneath the table, @ briefly squeezes %Amos leg.

As opposed to:

hemote sighs, looking extremely bored.
Title: Re: A new hemote
Post by: Chettaman on July 05, 2012, 06:00:26 AM
I love this guy's idea. It makes sense. So much sense.

http://www.zalanthas.org/gdb/index.php/topic,37359.0.html
Title: Re: A new hemote
Post by: Barsook on July 05, 2012, 09:39:52 AM
That works better than the + idea.
Title: Re: A new hemote
Post by: Bast on July 05, 2012, 12:18:59 PM
Agreed this is a great idea.
Title: Re: A new hemote
Post by: musashi on July 05, 2012, 05:00:18 PM
+1
Title: Re: A new hemote
Post by: Yam on July 05, 2012, 11:46:56 PM
Quote from: Akaramu on July 05, 2012, 04:48:39 AM
Maybe this could be done with hemotes as they are, but by targeting another PC / keyword as the first word:

hemote Amos Sliding her hand underneath the table, @ briefly squeezes %Amos leg.

As opposed to:

hemote sighs, looking extremely bored.

It would need a new command. Otherwise it would break hemote with mistargets and what not.

Title: Re: A new hemote
Post by: Chettaman on July 07, 2012, 01:44:14 AM
> hemote () - exclude one
> hemote [] - include one
Title: Re: A new hemote
Post by: Barsook on July 07, 2012, 08:59:38 AM
+1