Armageddon General Discussion Board

General => Code Discussion => Topic started by: Incognito on June 11, 2012, 05:18:04 AM

Title: Speech personalization - Tones
Post by: Incognito on June 11, 2012, 05:18:04 AM
I have been contemplating something along the lines of a PC's mood being reflected in their tone - to add to the flavor of speech on Zalanthas.

A "change tone" command, which will allow us to set a temporary tone to our speech.

Example:
change tone bored
say hello

What others see:
The figure in a dark hooded cloak says in rinthi-accented Sirihish in a bored tone, "Hello".

Of course, we do have the option to emote this manually, but this command / option will allow players to set and retain a specific tone, for a longer period of time, to better reflect a PC's speech/state of mind/mood.

Also, it will allow additional flexibility to set permanent speech types (if you so wish to have your character portray them).

Examples of permanent tones:
nasal
hushed
gruff
smooth

Examples of temporary tones:
secretive
sarcastic
irritated
infatuated

Whats the general take on this? Yes? No? Suggestions?

Title: Re: Speech personalization - Tones
Post by: musashi on June 11, 2012, 05:37:43 AM
They had this on Harshlands when I played there years ago. I'm indifferent. We have the alias command in game already though so in the short term if you want to do this now ... just alias "say" to "say (in a bored tone)" and there you go.
Title: Re: Speech personalization - Tones
Post by: Incognito on June 11, 2012, 05:45:37 AM
Good call, should've thought of that in the first place Musashi!
Title: Re: Speech personalization - Tones
Post by: Sav on June 11, 2012, 06:01:43 AM
I've been on games with coded tones, and in my experience everyone just sets one and leaves it on forever. The creepiest were the people who used "sweetly." It made them sound like very sarcastic serial killers.
Title: Re: Speech personalization - Tones
Post by: RogueGunslinger on June 11, 2012, 09:23:48 AM
Quote from: Sav on June 11, 2012, 06:01:43 AM
I've been on games with coded tones, and in my experience everyone just sets one and leaves it on forever. The creepiest were the people who used "sweetly." It made them sound like very sarcastic serial killers.

Yeah, this is how people did it on another RPI I played and I hated it.
Title: Re: Speech personalization - Tones
Post by: Maso on June 11, 2012, 09:31:30 AM
Yeah, really not down with this idea. I think the emote functionality is great, and reminds people to keep on top of how their character is feeling. They might sound sad, but one comment from someone might perk them up briefly...peoples tone can be quite fickle!
Title: Re: Speech personalization - Tones
Post by: Feco on June 11, 2012, 11:09:44 AM
Quote from: RogueGunslinger on June 11, 2012, 09:23:48 AM
Quote from: Sav on June 11, 2012, 06:01:43 AM
I've been on games with coded tones, and in my experience everyone just sets one and leaves it on forever. The creepiest were the people who used "sweetly." It made them sound like very sarcastic serial killers.

Yeah, this is how people did it on another RPI I played and I hated it.

I agree with everyone that our emote system works wonderfully.
Title: Re: Speech personalization - Tones
Post by: hyzhenhok on June 16, 2012, 02:55:15 PM
Challenge: Every time you use Say, Tell, Yell or Sing, make sure you command emote your tone, pitch or stress pattern.
Title: Re: Speech personalization - Tones
Post by: MeTekillot on June 17, 2012, 05:39:45 PM
I think maybe having something like this for the shout system would be nice. Instead of me not being able to tell if that female voice on the other side of the door is She-stump my warrior guard or Lady Templar Wantsyoudead.

Not for that specific functionality. Could we just be able to set it so the way our voice sounds is portrayed in shout?