Hell Yes Hell Yes Hell Yes
I love any tool that can be used as a mechanism to grow potential game economy (and all the excellent plot lines/diverse play and
junk that comes with it), especially when it uses a local resource.
THAAAANKEE.
Yeah, I'm really pleased to see this addition.
Thank you staff!
This is another reason why the staff of this game pwnz.
Definitely a good addition, I only regret that I'm not currently playing a character that can take advantage of it.
Quote from: morrigan on February 14, 2012, 09:31:32 PM
Definitely a good addition, I only regret that I'm not currently playing a character that can take advantage of it.
1) As long as it beats out salting!
2) As long as the masses foraging spice means Kurac can sell -more- spice [at the same price of course]
Quote from: Jeshin on February 15, 2012, 09:42:37 AM
1) As long as it beats out salting!
We'll watch it for possible modification; the script automatically logs to the runlog and to staff whenever anyone uses it. This particular job straddles two areas (indies and GMH) so Nechomacus and I look it over.
Quote
2) As long as the masses foraging spice means Kurac can sell -more- spice [at the same price of course]
Virtually, this should have been assumed to be happening already, just like poop scooping; people didn't just suddenly start scooping up poop for profit a couple of RL years ago. The addition or modification of something coded for PCs doesn't mean it never existed (and to address your
specific point about Kurac, that may not necessarily be true either).
Nyr, I sent in a request concerning this since I wasn't sure if what I was experiencing was acting as intended. Just a heads up if you don't see it there first.
He is also "standing in the way" of the other merchant there, which might make it less newbie friendly. Shows him as having nothing to sell instead of defaulting to the merchant you normally deal with in this building. Maybe set him outside beside various barrels or something so you can access both merchants without having to know how to 'list merchant keyword' 'buy #4 merchant' etc.
Fixed both issues Dan mentioned. Or rather, fixed the second issue outright (thanks Necho), fixed the bug causing the first issue too.
This addition is so tasty.
A great addition.
In the words of a certain space marine...
'Bout damn time.
Quote from: Aaron Goulet on February 16, 2012, 01:07:04 AM
In the words of a certain space marine...
'Bout damn time.
'nough said.
I still can't get this guy to work.
He keeps telling me I have more than just spice, when I am certain I only have grains that have been sifted. I also have more than his required minimum for turn in. I have tried three separate containers while trying to turn it in. Not sure what is up.
Quote from: Dan on February 16, 2012, 08:08:34 AM
I still can't get this guy to work.
He keeps telling me I have more than just spice, when I am certain I only have grains that have been sifted. I also have more than his required minimum for turn in. I have tried three separate containers while trying to turn it in. Not sure what is up.
Got that fixed too. Thanks for letting us know!
I really approve of this addition. Makes one of the key concepts of Red Storm so much smoother. I will seriously consider rolling up another PC there in the future because of this. I suppose it removes some of the incentive for Kurac PCs to be based there, but I guess they're needed more in other parts of the world.
Nyr, another error. All this spice this agent of mine is buying isn't being forwarded to that undisclosed location we set up.