Flee is being changed so that when you flee everyone attacking you may have a chance to get in a parting swing at you as you run away. The better you are at fleeing, you can avoid these attacks.
Please note that this is a pretty substantial change to the way flee works, so please start considering at what point discretion is the better part of valor.
Here is a thread for you guys to discuss this:
http://www.zalanthas.org/gdb/index.php/topic,42568.0.html
Updated mercy to now take new arguments and segmented it's behavior. Much like nosave, you can specify how you want to be merciful, the options are:
QuoteSyntax: mercy [status|off|all|kill|flee]
>mercy
You must provide one of the following toggles:
status : Show status of mercy options (this message)
off : Show no mercy!
all : Merciful on all counts.
kill : Will automatically take the killing blow.
flee : Will attack fleeing victims.