Armageddon General Discussion Board

Staff-related => Staff Announcements => Topic started by: Morgenes on January 02, 2012, 11:47:10 AM

Title: Pending changes to flee
Post by: Morgenes on January 02, 2012, 11:47:10 AM
Flee is being changed so that when you flee everyone attacking you may have a chance to get in a parting swing at you as you run away.  The better you are at fleeing, you can avoid these attacks.  

Please note that this is a pretty substantial change to the way flee works, so please start considering at what point discretion is the better part of valor.

Here is a thread for you guys to discuss this:

http://www.zalanthas.org/gdb/index.php/topic,42568.0.html
Title: Re: Pending changes to flee
Post by: Morgenes on January 17, 2012, 10:30:27 PM
Updated mercy to now take new arguments and segmented it's behavior.  Much like nosave, you can specify how you want to be merciful, the options are:

QuoteSyntax: mercy [status|off|all|kill|flee]

>mercy
You must provide one of the following toggles:
  status : Show status of mercy options (this message)
     off : Show no mercy!
     all : Merciful on all counts.
    kill : Will automatically take the killing blow.
    flee : Will attack fleeing victims.