Armageddon General Discussion Board

General => Code Discussion => Topic started by: Kaiden on November 15, 2011, 01:25:50 PM

Title: Adding a gem at character generation
Post by: Kaiden on November 15, 2011, 01:25:50 PM
Not to derail too much, but would it be possible to have some sort of 'vendor' type in the Hall of Kings for those who play a magicker that has been gemmed before character creation?
Title: Re: Adding a gem at character generation
Post by: Bacon on November 15, 2011, 01:27:16 PM
Quote from: Kaiden on November 15, 2011, 01:25:50 PM
Not to derail too much, but would it be possible to have some sort of 'vendor' type in the Hall of Kings for those who play a magicker that has been gemmed before character creation?

This is a damned good idea.
Title: Re: Adding a gem at character generation
Post by: ShaLeah on November 15, 2011, 01:34:07 PM
Quote from: Bacon on November 15, 2011, 01:27:16 PM
Quote from: Kaiden on November 15, 2011, 01:25:50 PM
Not to derail too much, but would it be possible to have some sort of 'vendor' type in the Hall of Kings for those who play a magicker that has been gemmed before character creation?

This is a damned good idea.


That would totally screw up the fun of having to find a Templar to gem you (and keep track of you) - Boo Hisss that idea!
Title: Re: Adding a gem at character generation
Post by: Bacon on November 15, 2011, 01:38:40 PM
Quote from: ShaLeah on November 15, 2011, 01:34:07 PM
Quote from: Bacon on November 15, 2011, 01:27:16 PM
Quote from: Kaiden on November 15, 2011, 01:25:50 PM
Not to derail too much, but would it be possible to have some sort of 'vendor' type in the Hall of Kings for those who play a magicker that has been gemmed before character creation?

This is a damned good idea.


That would totally screw up the fun of having to find a Templar to gem you (and keep track of you) - Boo Hisss that idea!

There's no fun involved really. I just wish up and stand around waiting. What you're talking about would still exist for those who enter the game having not already been gemmed ic.
Title: Re: Adding a gem at character generation
Post by: Kaiden on November 15, 2011, 01:43:06 PM
Quote from: ShaLeah on November 15, 2011, 01:34:07 PM
Quote from: Bacon on November 15, 2011, 01:27:16 PM
Quote from: Kaiden on November 15, 2011, 01:25:50 PM
Not to derail too much, but would it be possible to have some sort of 'vendor' type in the Hall of Kings for those who play a magicker that has been gemmed before character creation?

This is a damned good idea.


That would totally screw up the fun of having to find a Templar to gem you (and keep track of you) - Boo Hisss that idea!

When I create characters who have already been gemmed, I always have to wish up for a gem. Sometime I'm lucky and I get one right away, but other times, there's no one around and I have to wait for hours, unable to do much of anything because you can't really go around without a gem, and then, the next day you meet someone, you have to explain to them that you always had that gem, just not on the day you met them?

Don't worry, when a Templar meets you and they don't know who you are and you are gemmed, they will make certain to know who you are and what you're capable of.
Title: Re: Adding a gem at character generation
Post by: Nyr on November 15, 2011, 01:46:09 PM
This was a derail so I moved it into its own thread in the proper forum.
Title: Re: Adding a gem at character generation
Post by: X-D on November 15, 2011, 02:04:12 PM
I think the current system is fine, I have never had a problem if my mage was supposed to already be gemmed.

Go stand next to npc templar in gemmed quarter, change objective, Supposed to already be gemmed.

Wish all Hey, my PC is supposed to already be gemmed, little help please?

Long as I was not in game at an odd time, I have never had to wish more then 2 times in 30 minutes...Gem in 30 minutes or less or your money back!

Other then that, I actually enjoy the PC interaction with a PC templar to get a gem on my other mages, it is good to get that introduction to your local blue robe.
Title: Re: Adding a gem at character generation
Post by: Kaiden on November 15, 2011, 02:11:49 PM
Oh, I agree that it's not that big of a deal, but if it's something as easy to do than to add a simple vendor that gives you a black gem if you need it, where's the harm in it?

Just like the tuluki tattooes, really.
Title: Re: Adding a gem at character generation
Post by: titansfan on November 15, 2011, 02:13:50 PM
Still makes it awkward if in your background it states you've been gemmed for so and so years now.... what do you say..."oh my gem is at the cleaner" ;) I second this idea and I have thought it should have been implemented in some form for years now..
Title: Re: Adding a gem at character generation
Post by: X-D on November 15, 2011, 02:25:01 PM
Meh, I do not see it as awkward.

But then again, I am perfectly willing to tell somebody, if they hassle my PC.

OOC Hey, I am waiting for staff setup...move along, nothing to see here.
Title: Re: Adding a gem at character generation
Post by: Cutthroat on November 15, 2011, 02:27:35 PM
This might be a good thing to add to the Allanaki starting shop, once it's implemented.
Title: Re: Adding a gem at character generation
Post by: EldritchOrigins on November 15, 2011, 02:46:35 PM
I don't think it's a problem.

If my elementalist has been gemmed since before entering the game, I wish up.  I haven't had a problem with this, but it's been a few years since I've played a gemmer.  If staff don't do this for some reason, I think it's a shame.

The interaction from getting gemmed is good.  I think if elementalist characters had the option to start with a gem, they'd take it more often than seeking out PC templars, and that would be bad.

Title: Re: Adding a gem at character generation
Post by: Old Kank on November 15, 2011, 03:17:33 PM
Quote from: Cutthroat on November 15, 2011, 02:27:35 PM
This might be a good thing to add to the Allanaki starting shop, once it's implemented.

Yup. 

It's not a big problem, but it's also not a complicated solution.  I can't think of many compelling reasons NOT to do it.  If elementalists want to start the game gemmed, I say let 'em.
Title: Re: Adding a gem at character generation
Post by: musashi on November 15, 2011, 04:21:21 PM
I wouldn't mind seeing something like this in game.
Title: Re: Adding a gem at character generation
Post by: Ouroboros on November 16, 2011, 10:04:06 AM
Quote from: Cutthroat on November 15, 2011, 02:27:35 PM
This might be a good thing to add to the Allanaki starting shop, once it's implemented.

Agreed. And one less thing to have to hassle staff with, for those that start our gemmed in their backgrounds. It'd just need a clear indicator, like the tattoo area of Tuluk, as opposed to listing it in a shop among other things. Hate to see some newbie think it's a nice accent for their mundane's starting outfit...
Title: Re: Adding a gem at character generation
Post by: ShaLeah on November 16, 2011, 11:34:30 AM
If there's an option to get a gem at creation what's to stop a newb-newb from getting one and entering the game with a nice dull black gem?

(clearly I don't know anything about coding and whether or not it's possible to restrict the 'sale' of a gem to a non magicker)
Title: Re: Adding a gem at character generation
Post by: Bacon on November 16, 2011, 11:38:36 AM
Well it could have a message attached at the pre-game vendor explaining the gem briefly. Not a big deal.
Title: Re: Adding a gem at character generation
Post by: Kaiden on November 16, 2011, 11:40:29 AM
Quote from: ShaLeah on November 16, 2011, 11:34:30 AM
If there's an option to get a gem at creation what's to stop a newb-newb from getting one and entering the game with a nice dull black gem?

(clearly I don't know anything about coding and whether or not it's possible to restrict the 'sale' of a gem to a non magicker)

Yes, a simple sign in the room.

What prevents a newb newb from buying hisr Tuluki caste tattooes and placing them on his left foot and right shoulder?
Title: Re: Adding a gem at character generation
Post by: ShaLeah on November 16, 2011, 11:41:59 AM
Quote from: Kaiden on November 16, 2011, 11:40:29 AM
Quote from: ShaLeah on November 16, 2011, 11:34:30 AM
If there's an option to get a gem at creation what's to stop a newb-newb from getting one and entering the game with a nice dull black gem?

(clearly I don't know anything about coding and whether or not it's possible to restrict the 'sale' of a gem to a non magicker)

Yes, a simple sign in the room.

What prevents a newb newb from buying hisr Tuluki caste tattooes and placing them on his left foot and right shoulder?

I'm a southern gal. :) Although maybe I want me some for my next southerner!
Title: Re: Adding a gem at character generation
Post by: musashi on November 16, 2011, 12:13:44 PM
Quote from: Kaiden on November 16, 2011, 11:40:29 AM
Quote from: ShaLeah on November 16, 2011, 11:34:30 AM
If there's an option to get a gem at creation what's to stop a newb-newb from getting one and entering the game with a nice dull black gem?

(clearly I don't know anything about coding and whether or not it's possible to restrict the 'sale' of a gem to a non magicker)

Yes, a simple sign in the room.

What prevents a newb newb from buying hisr Tuluki caste tattooes and placing them on his left foot and right shoulder?

Heh, I've see this kind of thing happen once before. You just go OOC immediately and tell the player that they should wish up to get that fixed. I imagine we could do the exact same thing if we saw an obviously new PC with a gem who wasn't a 'gicker.
Title: Re: Adding a gem at character generation
Post by: Talia on November 16, 2011, 12:18:50 PM
Quote from: musashi on November 16, 2011, 12:13:44 PM
Heh, I've see this kind of thing happen once before. You just go OOC immediately and tell the player that they should wish up to get that fixed. I imagine we could do the exact same thing if we saw an obviously new PC with a gem who wasn't a 'gicker.

The problem here is that it requires an Admin+ to fix problems on a PC. So it's not as simple as just wishing up; there's likely to be no one on at the time who can help.

I'm not in favor of putting the gem on an NPC in a starting gear area. It will cause more problems than it fixes. Any staffer can hand off a gem to a PC who's in need of one per background and wishes up; or, the player can file a reimbursement request and get the issue solved that way. We don't even get wishes for this that often. The "problem" is being blown out of proportion to reality.
Title: Re: Adding a gem at character generation
Post by: musashi on November 16, 2011, 12:31:59 PM
To play the devil's advocate a little, it seems like ... with the option for caste tattoos available to everyone who points tuluk, people who put them in the wrong location are pretty minimal, right?

That's with every single Tuluki PC who apps in making use of that vendor.

Not every single Allanaki PC who apps in would make use of a gem dispensing vendor, not even every Allanaki 'gicker would. So it seems to reason that such problems would creep up even less than they do with the folks who have star tattoos on their back.
Title: Re: Adding a gem at character generation
Post by: lordcooper on November 16, 2011, 12:35:13 PM
Couldn't it be presented as an option in char gen?

Guild: Rukkian
Subguild: Thug
Gemmed?: Yes
Title: Re: Adding a gem at character generation
Post by: Nyr on November 16, 2011, 12:45:05 PM
We can currently make PCs of certain tribes automatically get "basic outfitting" and get sent to the proper place with no staff intervention.  I am not sure of the code required, but suspect it is possible to extend this to account for a guild as well as the point location (reference to the Tuluki caste tattoo derail in this case). I can discuss with Tiernan or Morgenes.

I agree that I don't think there's a big problem with this getting overlooked by staff--at worst, if you get no one when you wish up, you can put in a request.

Quote from: Talia on November 16, 2011, 12:18:50 PM
Quote from: musashi on November 16, 2011, 12:13:44 PM
Heh, I've see this kind of thing happen once before. You just go OOC immediately and tell the player that they should wish up to get that fixed. I imagine we could do the exact same thing if we saw an obviously new PC with a gem who wasn't a 'gicker.

The problem here is that it requires an Admin+ to fix problems on a PC. So it's not as simple as just wishing up; there's likely to be no one on at the time who can help.

I've found ways around this for STs; I'll let you know what I have done in the past on this.
Title: Re: Adding a gem at character generation
Post by: Talia on November 16, 2011, 01:09:25 PM
Quote from: Nyr on November 16, 2011, 12:45:05 PM
I've found ways around this for STs; I'll let you know what I have done in the past on this.

Tricksy. Thanks for that.
Title: Re: Adding a gem at character generation
Post by: hyzhenhok on November 19, 2011, 02:21:51 AM
Presumably once the Allanak newbie store is implemented, you'll be able to sit there while you wish up for your gem, and the problem of having people trying to interact with you before hand will be gone.
Title: Re: Adding a gem at character generation
Post by: Akaramu on December 22, 2011, 10:15:58 AM
I like the idea, because once upon a time I was not for the life of me able to get a gem by wishing up until the character was already several hours old... might have been bad luck or my odd playing times. I rolled with a virtual gem, which was kind of awkward, then in the middle of an ongoing interaction an invisible staffer finally handed me a coded gem. The people I was roleplaying were like uhhhh... should we ignore what just happened?  ;D
Title: Re: Adding a gem at character generation
Post by: Barsook on December 22, 2011, 04:39:37 PM
Quote from: lordcooper on November 16, 2011, 12:35:13 PM
Couldn't it be presented as an option in char gen?

Guild: Rukkian
Subguild: Thug
Gemmed?: Yes

That would the better idea.
Title: Re: Adding a gem at character generation
Post by: Desertman on December 22, 2011, 05:27:56 PM
I hate it when you play an older character who is a gicker and have to get gemmed.

I hate this question...

The so and so templar says, "So, mr Old Guy magicker, you have been a magicker your whole life, and never bothered to get gemmed. Why?"

....

OOC: Srsly man, I'm a new pc, kiss it.
Title: Re: Adding a gem at character generation
Post by: Kaiden on December 22, 2011, 06:37:24 PM
Quote from: Desertman on December 22, 2011, 05:27:56 PM
The so and so templar says, "So, mr Old Guy magicker, you have been a magicker your whole life, and never bothered to get gemmed. Why?"

....

OOC: Srsly man, I'm a new pc, kiss it.

If a Templar did that to my character BEFORE I had the chance to wish up for a gem AND I had quickly explained to the Templar OOCly that I'm a new character but that I've been gemmed for a long time, I'd write in a complain.

I think the virtual black gem is a little silly myself, I'd play along, but yeah.. It'd be weird :) I guess nowadays you could just set up a tdesc or something..

tdesc There's a big black gem hanging from her neck. Chick got tha dizzle to wiggle your bazzle.

That's the reason why I wanted to be able to be gemmed before getting in game, anyway, even when players say to just wish up, so that these situations never happen.
Title: Re: Adding a gem at character generation
Post by: FantasyWriter on December 23, 2011, 12:47:02 AM
Adding this option would fall right in line of the staff move toward automating things (the karma/subguild thing that will reduce the need for special apps) and streamlining chargen (the noobshop).

Does anyone actually see a problem with this? (other than I just don't like the idea)

Personally, I prefer Lordcooper's idea of just making it a step during chargen.
Title: Re: Adding a gem at character generation
Post by: Kinther on December 23, 2011, 04:39:27 AM
Why not just wish up after your character is created? I've never waited more than 5 mins for such a wish in the past, the staff are always quick to resolve requests like that in game.

I understand it may conflict with IC stuff, such as being an old fart who has virtually had a gem the whole time.  if that is an issue, wish up asking an NPC to gem you rather than a PC"
Title: Re: Adding a gem at character generation
Post by: FantasyWriter on December 23, 2011, 07:01:03 AM
Quote from: Kinther on December 23, 2011, 04:39:27 AM
Why not just wish up after your character is created?

Because, once implemented, it makes the process trouble free for all involved.
Beacuse only an admin or Producer can just hand someone a Gem.
  (the way that I understand it, a Storyteller could only animate a Templar to give some one a Gem. (this won't work since it would be OOC for the Templar to give someone a Gem that already has a Gem).

Quote from: Kinther on December 23, 2011, 04:39:27 AM
Why not just wish up after your character is created? I've never waited more than 5 mins for such a wish in the past, the staff are always quick to resolve requests like that in game.


As you may or may not have read above, more than a few people have.
Not all of us play during peak times with plenty of active staffs.


Quote from: Kinther on December 23, 2011, 04:39:27 AM
if that is an issue, wish up asking an NPC to gem you rather than a PC"
Staff won't/can't animate an NPC to do something that is OOC for that NPC to do.


Again, why would anyone want to not have this system in place?
Because you can work around a problem is not a good reason not to try to fix a problem.
Title: Re: Adding a gem at character generation
Post by: Kinther on December 23, 2011, 11:14:50 AM
I don't play peak hours either, fwiw.  Also, there are NPC templars in the gemmed quarter that can/will give you a gem (if you wish up for it), so it wouldn't be an OOC issue.  If a templar is stationed in that particular area they probably deal with gemmed affairs quite frequently.

I'm not against this idea, I just have not had any trouble getting gemmed before.
Title: Re: Adding a gem at character generation
Post by: FantasyWriter on December 23, 2011, 11:51:26 AM
Quote from: Kinther on December 23, 2011, 11:14:50 AM
I don't play peak hours either, fwiw.  Also, there are NPC templars in the gemmed quarter that can/will give you a gem (if you wish up for it), so it wouldn't be an OOC issue.  If a templar is stationed in that particular area they probably deal with gemmed affairs quite frequently.

If your character is Gemmed already (per background). It would be VERY un-IC for a Templar to hand you another.
I, for one, have never seen anyone wondering around wearing two.

A storyteller, under most circumstances can not interact directly with a character in Armageddon.
They can only animate the world around the PC, including NPCs, to interact with the character.

I hope that I explained it more clearly this time.
Title: Re: Adding a gem at character generation
Post by: Nyr on December 23, 2011, 11:54:30 AM
Quote from: FantasyWriter on December 23, 2011, 07:01:03 AM
Quote from: Kinther on December 23, 2011, 04:39:27 AM
Why not just wish up after your character is created?

Because, once implemented, it makes the process trouble free for all involved.
Beacuse only an admin or Producer can just hand someone a Gem.
 (the way that I understand it, a Storyteller could only animate a Templar to give some one a Gem. (this won't work since it would be OOC for the Templar to give someone a Gem that already has a Gem).

Incorrect.

Quote
Quote from: Kinther on December 23, 2011, 04:39:27 AM
Why not just wish up after your character is created? I've never waited more than 5 mins for such a wish in the past, the staff are always quick to resolve requests like that in game.


As you may or may not have read above, more than a few people have.
Not all of us play during peak times with plenty of active staffs.


And a few play during off-peak times.

Quote
Quote from: Kinther on December 23, 2011, 04:39:27 AM
if that is an issue, wish up asking an NPC to gem you rather than a PC"
Staff won't/can't animate an NPC to do something that is OOC for that NPC to do.

?  When have we ever said we won't put a gem on someone?   Yes, sure, this would be easier for players if it was automated, I don't think anyone denies that, but harping on this as if it is the bane of all mage-playing players everywhere is silly!
Title: Re: Adding a gem at character generation
Post by: Bacon on December 23, 2011, 11:58:57 AM
It's not a huge deal. Most of the time I've been able to enter the game and shortly after get a gemmed from a staffer. Once or twice I had to wait around and even leave and log back in and wait around some more before getting a gem. So, while it is not a huge problem, it would be an improvement for character creation of such pcs and there is no good reason not to make this addition. Logically, it makes sense when you consider some of the other changes being done in regards to the character creation process.
Title: Re: Adding a gem at character generation
Post by: FantasyWriter on December 23, 2011, 01:39:03 PM
Quote from: Nyr on December 23, 2011, 11:54:30 AM
Quote from: FantasyWriter on December 23, 2011, 07:01:03 AM


Because, once implemented, it makes the process trouble free for all involved.
Beacuse only an admin or Producer can just hand someone a Gem.
 (the way that I understand it, a Storyteller could only animate a Templar to give some one a Gem. (this won't work since it would be OOC for the Templar to give someone a Gem that already has a Gem).

Incorrect.

Quote

As you may or may not have read above, more than a few people have.
Not all of us play during peak times with plenty of active staffs.


And a few play during off-peak times.

Quote]
Staff won't/can't animate an NPC to do something that is OOC for that NPC to do.

?  When have we ever said we won't put a gem on someone?   Yes, sure, this would be easier for players if it was automated, I don't think anyone denies that, but harping on this as if it is the bane of all mage-playing players everywhere is silly!

1. Awesome, glad that I was wrong.
2. I did not mean to imply that there weren't -any- around, just that there were fewer.
3. Never, that I am aware of. I was just pointing out that it would be OOC for a Templar (PC or NPC) to hand a Gem to someone who already had one. :D

3b. I was no so much harping on the topic specifically, more trying to express my annoyance for times when people shoot down ideas based on the fact that there are already"work-around" that address an issues. 

Aside:  Mostly because of my chosen trade, I tend to look at problems and think: It would be best to dissect the problem now and do everything we can to keep it from causing more issues later, rather than hitting problems here and there when "you can get around to it."  However, I completely understand that most of the time this is not going to be a workable way to handle things in an ever evolving game with a slew of volunteers staffer, even a set as awesome as ours.  --Just to let you know where I am coming from.--
Title: Re: Adding a gem at character generation
Post by: Zoan on January 02, 2012, 04:27:14 PM
I have never had a problem with staffies giving me gems, pretty promptly too. But maybe they just lub me (I'm looking at you, Nyr-kun). ^_^