Armageddon General Discussion Board

General => General Discussion => Topic started by: Iiyola on November 12, 2011, 01:26:33 AM

Title: combat
Post by: Iiyola on November 12, 2011, 01:26:33 AM
Hey guys,

Is it just me and my newbiness (yes, that's a new word from now on) or is combat REALLY (too) fast?

The moment a combat is initiated it's so difficult for me to see who is attacked, what's happening and what to do since three attacks could have been done within 2 seconds. I hardly am able to read and catch up about what the hell is happening.

Yeah, I'm aware I'm new, and I have had tips I could adjust my MUSH client so it leaves out the unnecessary details, but still... it's really hard.

Title: Re: combat
Post by: MeTekillot on November 12, 2011, 01:27:42 AM
Sometimes five rounds of combat will happen in two seconds, sometimes you'll stand there like an idiot and not hit back while the enemy lays into you, and sometimes both of you will just stand there and do nothing. Combat is weird.
Title: Re: combat
Post by: lussien on November 12, 2011, 01:30:27 AM
Brief Combat has helped me filter out the misses.

Also toggling on ANSI/VT100(?) option helps me spot if I'm hitting or the enemy is hitting me. :D

I also try to highlight important things like, I'm getting disarmed, charged down, subdued, etc etc.
Title: Re: combat
Post by: EldritchOrigins on November 12, 2011, 01:38:52 AM
Toggling on ANSI colors helps keep track of those that are taking damage, if you or someone is taking damage their sdesc is highlighted (if you are taking damage the word "you" is highlighted).  It won't slow things down, but you can focus on important things easier, and faster.
Title: Re: combat
Post by: evilcabbage on November 12, 2011, 01:57:23 AM
Quote from: Iiyola on November 12, 2011, 01:26:33 AM
Hey guys,

Is it just me and my newbiness (yes, that's a new word from now on) or is combat REALLY (too) fast?

The moment a combat is initiated it's so difficult for me to see who is attacked, what's happening and what to do since three attacks could have been done within 2 seconds. I hardly am able to read and catch up about what the hell is happening.

Yeah, I'm aware I'm new, and I have had tips I could adjust my MUSH client so it leaves out the unnecessary details, but still... it's really hard.



It takes time. Believe me, I thought it was fast too, but I got used to reading the screen scroll after a while. You just need to get used to the speed. Try explaining to your friend/sergeant/whatever that you're having a hard time adjusting, and need some help. Or go to Helper chat and ask them what you can do to make it easier.

EDIT: And by hard time adjusting, Imean explain somehow that you need a slower opponent. I'm sure one can befound for you. It'll take time.
Title: Re: combat
Post by: Erythil on November 12, 2011, 02:12:48 AM
This is why I don't play combatants.
Title: Re: combat
Post by: Riya OniSenshi on November 12, 2011, 02:17:03 AM
Reading is a skill.
Twink it on the side with books.

Being able to read faster helps a lot - especially if you get your highlighting triggers set correctly.

The more you're exposed to it, the easier it'll get as well, but nothing'll help you figure out what the hell is going on during combat rpts with double-digit attacking pcs, heh...
Title: Re: combat
Post by: Iiyola on November 12, 2011, 03:03:26 AM
Quote from: evilcabbage on November 12, 2011, 01:57:23 AM
Quote from: Iiyola on November 12, 2011, 01:26:33 AM
Hey guys,

Is it just me and my newbiness (yes, that's a new word from now on) or is combat REALLY (too) fast?

The moment a combat is initiated it's so difficult for me to see who is attacked, what's happening and what to do since three attacks could have been done within 2 seconds. I hardly am able to read and catch up about what the hell is happening.

Yeah, I'm aware I'm new, and I have had tips I could adjust my MUSH client so it leaves out the unnecessary details, but still... it's really hard.



It takes time. Believe me, I thought it was fast too, but I got used to reading the screen scroll after a while. You just need to get used to the speed. Try explaining to your friend/sergeant/whatever that you're having a hard time adjusting, and need some help. Or go to Helper chat and ask them what you can do to make it easier.

EDIT: And by hard time adjusting, Imean explain somehow that you need a slower opponent. I'm sure one can befound for you. It'll take time.
Ehhhh sometimes it's NPC's, and there's no time to stop that >.>
Title: Re: combat
Post by: Wolfsong on November 12, 2011, 03:10:05 AM
If you don't have a really good prompt, I recommend you set one up, too - sometimes it's more worthwhile staring at your HP while stuff scrolls than trying to watch what's actually going on.
Title: Re: combat
Post by: evilcabbage on November 12, 2011, 03:16:53 AM
My personal prompt:

prompt %h/%Hhp %v/%Vmv %t/%Tst %a %o %e %A>\n
Title: Re: combat
Post by: Iiyola on November 12, 2011, 04:24:29 AM
Quote from: evilcabbage on November 12, 2011, 03:16:53 AM
My personal prompt:

prompt %h/%Hhp %v/%Vmv %t/%Tst %a %o %e %A>\n
Gonna try that one. Thanks!
Title: Re: combat
Post by: evilcabbage on November 12, 2011, 04:26:14 AM
Quote from: Iiyola on November 12, 2011, 04:24:29 AM
Quote from: evilcabbage on November 12, 2011, 03:16:53 AM
My personal prompt:

prompt %h/%Hhp %v/%Vmv %t/%Tst %a %o %e %A>\n
Gonna try that one. Thanks!

HP, movement points, stun, accent, language, time, armed status. Always works for me.
Title: Re: combat
Post by: Nana on November 12, 2011, 06:16:29 AM
Definitely going to recommend ansi color, brief combat (but only when combat is expected to have four or more participants), and just practice.

As the others have said, over time, you just learn to read the important stuff. I think prompt tips are very useful too.
Title: Re: combat
Post by: ShaLeah on November 12, 2011, 09:51:59 AM
I don't know if code-wise this is true but as a participant in combat and an observer of MANY a combat I always felt like it depended on the combatants skill.
It seemed that when it was evenly matched opponents it went much slower but put a super fast, super skilled longneck with a slow half giant and you'll witness
the elf going kerrrazy and the giant not going anywhere near him. I've never played outdoor girls but I remember once I played a Kuraci male who was ok at combat
and ended up d-e-d by one Mantis and it was over so fast I never knew wtf happened. Maybe I'm wrong that the code disctates how fast it happens but that's how it
always felt to me.

I personally read only what happens to my character if shit goes by too fast so I don't get too confused to FLEE!
Title: Re: combat
Post by: Thunkkin on November 12, 2011, 09:57:45 AM
I also recommend putting "position" in your prompt. It helps you to realize if you've been bashed. Generally, though, it just takes practice. Eventually, your eyes learn what is important and what to look for and to filter out the rest.
Title: Re: combat
Post by: evilcabbage on November 12, 2011, 10:01:27 AM
Mantis are naturally fast, so they swamp you.

I've never seen a Mantis before.

Help stats.
Title: Re: combat
Post by: Talia on November 12, 2011, 10:58:53 AM
Join the Byn or another military clan. You'll soon learn to deal. And you'll learn many tricks to help you deal.
Title: Re: combat
Post by: evilcabbage on November 12, 2011, 11:08:03 AM
Quote from: Talia on November 12, 2011, 10:58:53 AM
Join the Byn or another military clan. You'll soon learn to deal. And you'll learn many tricks to help you deal.
^ This is good advice

Joining ANY military clan, people will be there to teach you, and help you grow, and you'll be in combat enough where screen scroll will just turn into "red head, blonde head, brown head..."

Or, in combats case, "solid, very hard, frightening..."

And "you deal" or "hit" or something. If it's the OTHER guy hitting you, you'll also learn to pick right up on it.
Title: Re: combat
Post by: Down Under on November 12, 2011, 12:11:45 PM
I have my client highlight you and your, so I can keep track easily of when I am getting hit. I also have ANSI on; my color scheme is red on black, and the ansi is BRIGHT GREEN, so it's easy for me to read who is being hit.

Combat scroll is rough, but i've been in leadership positions a few times where you have to deal with MASSIVE combat scroll (and you have to pay attention to when, say, one of your party gets disarmed and loses that message in the scroll). As Riya said earlier, reading is a skill. Reading Combat scroll in Armageddon is DEFINITELY something that takes practice. I'd say it took me five-six years before I became totally and completely comfortable playing combat characters (Not meant to intimidate, this is probably more of a comment on me being a pussy for a long time.)
Title: Re: combat
Post by: Iiyola on November 12, 2011, 02:06:11 PM
Quote from: Thunkkin on November 12, 2011, 09:57:45 AM
I also recommend putting "position" in your prompt. It helps you to realize if you've been bashed. Generally, though, it just takes practice. Eventually, your eyes learn what is important and what to look for and to filter out the rest.
how do I do that?
Title: Re: combat
Post by: Kismetic on November 12, 2011, 02:22:18 PM
Help prompt.
Title: Re: combat
Post by: Morrolan on November 12, 2011, 03:29:44 PM
Here is my prompt:

prompt %h/%H %t/%T %v/%V  |  %A | %k | %L\n%S  |  %w  |  %O  |  %e  |  %E  |\n

I then use my client to give different colors to lines starting in:

fighting     red bold
standing    none
sitting        yellow bold
resting       light blue
sleeping     light green

The reasons for this are:
a) Your prompt will turn red when someone takes a swing at you.  This is extremely useful.
b) Your prompt will turn yellow when someone knocks you down. When you're knocked down, you can't flee.
c) In mass combat, you will notice when the target you are fighting goes down - your prompt will turn back to your normal client color. You can then "assist" or "kill".  In mass combat, I recommend the first when possible. It prevents lethal mistargets in most cases.
Title: Re: combat
Post by: Kismetic on November 12, 2011, 03:53:39 PM
I just got done making the non-HP stuff on my prompt capture to a very small window on the bottom of my client, showing the following:


/ [walking and standing]
/ [encumbrance: manageable][weapons: unarmed][time: dusk]


The "standing" part is verbose, so when I sit at a table, it lists it, same as with riding a mount or fighting.  Diggin' it.  Thanks for the inspiration, heheh.
Title: Re: combat
Post by: Iiyola on November 12, 2011, 06:46:11 PM
Quote from: Morrolan on November 12, 2011, 03:29:44 PM
Here is my prompt:

prompt %h/%H %t/%T %v/%V  |  %A | %k | %L\n%S  |  %w  |  %O  |  %e  |  %E  |\n

I then use my client to give different colors to lines starting in:

fighting     red bold
standing    none
sitting        yellow bold
resting       light blue
sleeping     light green

The reasons for this are:
a) Your prompt will turn red when someone takes a swing at you.  This is extremely useful.
b) Your prompt will turn yellow when someone knocks you down. When you're knocked down, you can't flee.
c) In mass combat, you will notice when the target you are fighting goes down - your prompt will turn back to your normal client color. You can then "assist" or "kill".  In mass combat, I recommend the first when possible. It prevents lethal mistargets in most cases.

using that prompt now. What client do you use? I have the MUSH client and I've been looking around where to change color of the lines you're talking about, but without much success.
Title: Re: combat
Post by: Morrolan on November 12, 2011, 09:30:35 PM
I'm using KildClient on Ubuntu.  So, um, probably not all that helpful an option.

Does anyone else out there have any suggestions for a client that could do something like that?
Title: Re: combat
Post by: Iiyola on November 13, 2011, 01:44:39 AM
Quote from: Morrolan on November 12, 2011, 03:29:44 PM
Here is my prompt:

prompt %h/%H %t/%T %v/%V  |  %A | %k | %L\n%S  |  %w  |  %O  |  %e  |  %E  |\n

I then use my client to give different colors to lines starting in:

fighting     red bold
standing    none
sitting        yellow bold
resting       light blue
sleeping     light green

The reasons for this are:
a) Your prompt will turn red when someone takes a swing at you.  This is extremely useful.
b) Your prompt will turn yellow when someone knocks you down. When you're knocked down, you can't flee.
c) In mass combat, you will notice when the target you are fighting goes down - your prompt will turn back to your normal client color. You can then "assist" or "kill".  In mass combat, I recommend the first when possible. It prevents lethal mistargets in most cases.
Is there a way not to have the prompt pop up every 5 seconds or so? It's a little confusing when I'm RPing.
Title: Re: combat
Post by: evilcabbage on November 13, 2011, 04:43:03 AM
It should only pop up when you input a command.
Title: Re: combat
Post by: Iiyola on November 13, 2011, 05:01:41 AM
Yeah, that's rather annoying. It's popping up every time I type in a command, but also when I rp (ie type 'say', etc)
Title: Re: combat
Post by: evilcabbage on November 13, 2011, 05:12:46 AM
Say is a command, therefore it pops up after a command. Not sure how to turn that off.
Title: Re: combat
Post by: Iiyola on November 13, 2011, 05:14:47 AM
Darnit....

Title: Re: combat
Post by: evilcabbage on November 13, 2011, 05:16:27 AM
You -could- turn the prompt off, but why would you do that?
Title: Re: combat
Post by: vissa on November 13, 2011, 05:18:31 AM
If you're using MushClient, try installing this:

http://www.zalanthas.org/gdb/index.php/topic,34979.0.html
Title: Re: combat
Post by: Iiyola on November 13, 2011, 05:31:59 AM
it works in a way, I like it so far, but I miss my stats:

(http://i.imgur.com/Lu8UT.png)

edit: NEEEEEVER MIND!!

(I should go to bed -_-)
Title: Re: combat
Post by: My 2 sids on November 13, 2011, 05:38:02 AM
Okay, so when I write up my next combat PC all I have to do is send you guys my laptop and you'll figure out how to do all this and send it back to me?   :-\
Title: Re: combat
Post by: Iiyola on November 13, 2011, 05:47:54 AM
Dude, if I can do this..... everyone can XD
Title: Re: combat
Post by: Medivh on November 16, 2011, 02:51:17 PM
Quote from: EldritchOrigins on November 12, 2011, 01:38:52 AM
Toggling on ANSI colors helps keep track of those that are taking damage, if you or someone is taking damage their sdesc is highlighted (if you are taking damage the word "you" is highlighted).  It won't slow things down, but you can focus on important things easier, and faster.

This all the way.
Helps veterans and newbies.
It's even more important when your watching others.

I don't like brief combat, but it amounts to the same thing.

You could also turn them both on; if your really having trouble keeping up.
Title: Re: combat
Post by: Kastion on December 17, 2011, 05:42:16 AM
I dont know if you still need tips. But use triggers in mushclient to change the colors of certain words. Like when the word sprawling or reeled comes up its in orange, so I automatically know I just got reeled or bashed. same thing for disarm and such. It helps so much.
Title: Re: combat
Post by: Zoan on December 17, 2011, 04:40:27 PM
If you're using Ubuntu, download mudlet (it has excellent Ubuntu support).