Armageddon General Discussion Board

General => Code Discussion => Topic started by: lordcooper on May 22, 2011, 11:13:35 AM

Title: wdesc
Post by: lordcooper on May 22, 2011, 11:13:35 AM
wdesc (walk description) would allow players to set up an automatic emote attached to their entry/exit message. 

Instead of having tow (strolling along idly) you would be able to change wdesc strolling along idly and have that echo in every room until you alter it.
Title: Re: wdesc
Post by: Is Friday on May 22, 2011, 11:19:29 AM
I like the idea. I think it should be reset by the same things that ldesc is, like STAND.
Title: Re: wdesc
Post by: Barsook on May 22, 2011, 11:24:25 AM
I dig this.
Title: Re: wdesc
Post by: Majikal on May 22, 2011, 11:35:37 AM
I've played a few other games that had it, really digged it.
Title: Re: wdesc
Post by: Lizzie on May 22, 2011, 12:22:40 PM
I can just see it now:

New player sees people using these awesome walk commands, but is new, and doesn't really quite get the point or the potential nuances yet, and sets things that really don't make sense to happen on a regular basis, and forgets they're turned on and that they need to be turned back off again.

New player rolls up a scarred, wild-haired breed

The scarred, wild-haired breed has arrived from the north, sashaying seductively.
The scarred, wild-haired breed is harrassed at the bar by a bunch of elves and humans.
In a seductive tone of voice, the scarred, wild-haired breed says, in sirihish, "Oh you are all so mean to me. Le sigh."
The scarred, wild-haired breed sighs and shakes her head, depicting her pathetic, sad, lonely, and really unhappy fate.
Sashaying seductively, the scarred, wild-haired breed walks north.

Really, please. No. I'd never use it, because I'd probably forget it was turned on and needed to be changed or toggled back off again. I imagine the vast majority of players would either never use it, or at some point, use it inappropriately simply because they forgot it was set, and "something happened" to cause their movements to need to be different. It's just one more thing people would have to remember, or one more thing to add to their prompt to remind them.

Title: Re: wdesc
Post by: lordcooper on May 22, 2011, 12:30:07 PM
Quote from: Lizzie on May 22, 2011, 12:22:40 PM
stuff

Couldn't you pretty much say the same about ldesc though?
Title: Re: wdesc
Post by: Cutthroat on May 22, 2011, 01:07:01 PM
This would be a really handy feature. It is in Shadows of Isildur and I used to use it to describe a limp, for carrying a carcass or corpse, for using a walking implement, etc. I think directional emoting is an underutilized feature and something like this would make it more widely used.

Quote from: Lizzie on May 22, 2011, 12:22:40 PM
I can just see it now:

New player sees people using these awesome walk commands, but is new, and doesn't really quite get the point or the potential nuances yet, and sets things that really don't make sense to happen on a regular basis, and forgets they're turned on and that they need to be turned back off again.

The same argument can be made against tdesc.

Quote
New player rolls up a scarred, wild-haired breed

The scarred, wild-haired breed has arrived from the north, sashaying seductively.
The scarred, wild-haired breed is harrassed at the bar by a bunch of elves and humans.
In a seductive tone of voice, the scarred, wild-haired breed says, in sirihish, "Oh you are all so mean to me. Le sigh."
The scarred, wild-haired breed sighs and shakes her head, depicting her pathetic, sad, lonely, and really unhappy fate.
Sashaying seductively, the scarred, wild-haired breed walks north.

I don't get how that example is a problem with the idea proposed, though it does appear to be a typical problem related to a lack of understanding of the documentation and setting.

Quote
Really, please. No. I'd never use it, because I'd probably forget it was turned on and needed to be changed or toggled back off again. I imagine the vast majority of players would either never use it, or at some point, use it inappropriately simply because they forgot it was set, and "something happened" to cause their movements to need to be different. It's just one more thing people would have to remember, or one more thing to add to their prompt to remind them.

Again, the same argument could be used against tdesc, and since that works rather well, I highly doubt this idea would cause much of a problem.
Title: Re: wdesc
Post by: Seeker on May 22, 2011, 01:19:41 PM
One difference between ldesc, tdesc and this proposed wdesc is that it is easy to check up on the current status of the others.  Just "l room" or "l me", and you're good to go.

I agree with Lizzie's concerned about the (current) non-echoing, non-checkable nature of setting up moving emotes.  If in addition to making wdesc, there was also a way to check its status easily I wouldn't be as opposed.

Either way, I don't need it.  Client-side or even simple copy/paste has always worked out pretty effortlessly for me.
Title: Re: wdesc
Post by: Synthesis on May 22, 2011, 01:25:11 PM
> change wdesc struttin' like a pimp

Your walk description is now: The man in a feathered, wide-brimmed hat arrives from the <direction>, struttin' like a pimp.

> s

You walk south, struttin' like a pimp
The Gladiator and the Gaj Tavern [NES]
<Room Desc etc.>


That is, with a non-default wdesc,  your wdesc echoes to you every time you move, preventing you from unwittingly struttin' like a pimp when you don't want to, unless you are paying absolutely no attention whatsoever.

Also, any time you change movement speed, it should reset the wdesc to default.
Title: Re: wdesc
Post by: Cutthroat on May 22, 2011, 01:26:11 PM
I think if it goes in it would be really easy to add to 'score', much like how one's long description shows up. I doubt it would be implemented well without some kind of alert.
Title: Re: wdesc
Post by: Kalai on May 22, 2011, 01:37:31 PM
I want my movement emotes to be able to echo to me regardless actually. Currently, I'm unsure if when I try to do a movement emote, if it actually works or not.
Title: Re: wdesc
Post by: a strange shadow on May 22, 2011, 01:37:54 PM
Quote from: Kalai on May 22, 2011, 01:37:31 PM
I want my movement emotes to be able to echo to me regardless actually. Currently, I'm unsure if when I try to do a movement emote, if it actually works or not.

This
Title: Re: wdesc
Post by: Gunnerblaster on May 22, 2011, 01:41:27 PM
Quote from: Kalai on May 22, 2011, 01:37:31 PM
I want my movement emotes to be able to echo to me regardless actually. Currently, I'm unsure if when I try to do a movement emote, if it actually works or not.
Yeah - Just like we have 'brief exits' and 'brief combat' - I'd like there to be a 'brief movement' toggle - that shows us the echo for our character.

No Echo
>Brief movement on
e


With Echo
>Brief movement off
e
You walk/run/sneak east.

e (moving through the crowd)
Moving through the crowd, you walk/run/sneak east.

e [stumbling]
You walk/run/sneak east, stumbling.
Title: Re: wdesc
Post by: Barsook on May 22, 2011, 01:43:35 PM
I dig that.
Title: Re: wdesc
Post by: lordcooper on May 22, 2011, 01:50:27 PM
Liking pretty much everything suggested so far.
Title: Re: wdesc
Post by: musashi on May 22, 2011, 02:18:14 PM
I like the idea myself.
Title: Re: wdesc
Post by: Taven on May 22, 2011, 02:56:28 PM
I like the idea of a wdesc, a brief walk command, echoing movements commands otherwise, and the wdesc to reset everytime you change your moment. I also like the idea of it showing up under "stat".

+1
Title: Re: wdesc
Post by: Seeker on May 22, 2011, 03:05:55 PM
Quote from: Taven on May 22, 2011, 02:56:28 PM
I like the idea of a wdesc, a brief walk command, echoing movements commands otherwise, and the wdesc to reset everytime you change your moment. I also like the idea of it showing up under "stat".

+1
Now I'm onboard.
Title: Re: wdesc
Post by: Synthesis on May 22, 2011, 04:56:49 PM
Damn, I totally was going to add the brief option to my earlier post, but I really had to pee.
Title: Re: wdesc
Post by: Jdr on June 11, 2011, 09:08:38 AM
I made one client-side.

My alias 'marg':

zs.var.marg = zs.params( )
if zs.params( ) ~= "" then
  zs.echo( "Your movement argument is " .. zs.var.marg )
else
  zs.echo( "You have no movement argument" )
end


One of my keypad macros (for down)

-- Down
if zs.var.marg ~= "" then
  send( "d (" .. zs.var.marg .. ")" )
else
  send( "d" )
end
Title: Re: wdesc
Post by: IAmJacksOpinion on June 11, 2011, 12:26:02 PM
Quote from: Taven on May 22, 2011, 02:56:28 PM
I like the idea of a wdesc, a brief walk command, echoing movements commands otherwise, and the wdesc to reset everytime you change your moment. I also like the idea of it showing up under "stat".

+1

Title: Re: wdesc
Post by: jhunter on June 12, 2011, 12:55:14 AM
A similar idea was mentioned in times past, I like it then and I still like it now.
Title: Re: wdesc
Post by: Nao on June 12, 2011, 12:59:23 AM
Quote from: Jdr on June 11, 2011, 09:08:38 AM
I made one client-side.

My alias 'marg':

zs.var.marg = zs.params( )
if zs.params( ) ~= "" then
  zs.echo( "Your movement argument is " .. zs.var.marg )
else
  zs.echo( "You have no movement argument" )
end


One of my keypad macros (for down)

-- Down
if zs.var.marg ~= "" then
  send( "d (" .. zs.var.marg .. ")" )
else
  send( "d" )
end

Can we now dismiss this as a client-side problem, like every time someone asks for more ANSI color?
Title: Re: wdesc
Post by: Jdr on June 12, 2011, 06:18:02 AM
Don't get me wrong; I approve of game-side features. I am just stating that I had made a client-side one until it's decided that one should be implemented.
Title: Re: wdesc
Post by: mattrious on June 12, 2011, 06:06:27 PM
I'd love an echo. Just so I know what it looks like when I'm doing the walking emotes, etc.
Title: Re: wdesc
Post by: jstorrie on June 12, 2011, 07:32:42 PM
Bleh. I would not want to see the 'always-on' walk-modes that people would constantly leave up. Would be lame. Downvote.
Title: Re: wdesc
Post by: Reiloth on June 12, 2011, 07:39:10 PM
Quote from: jstorrie on June 12, 2011, 07:32:42 PM
Bleh. I would not want to see the 'always-on' walk-modes that people would constantly leave up. Would be lame. Downvote.

Agreed.
Title: Re: wdesc
Post by: Delirium on June 12, 2011, 07:44:10 PM
You mean you DON'T want to see

The curvy, pale-skinned woman runs south, with a sultry sway of her hips.

??!
Title: Re: wdesc
Post by: jstorrie on June 12, 2011, 11:44:06 PM
I'm okay with seeing it once.

I'm not okay with seeing it every time that lame f-me waltzes into my bar. THAT'S WHERE I IDLE, DAMN IT.
Title: Re: wdesc
Post by: Synthesis on June 13, 2011, 01:02:53 AM
and what the fuck is with people always having the same sdesc seriously

get a new sdesc people nobody is the tall muscular man all the time
Title: Re: wdesc
Post by: Synthesis on June 13, 2011, 12:38:44 PM
*ahem*

But, to address the previous posts seriously, since apparently I was a little grumpy last night:

The "always on, inappropriately" objection has already been addressed, if you'd bothered to read the thread.  It would be handled by one or two ways:

1) The wdesc resets to default (i.e. none) when you type sit, rest, sleep, stand, run, walk, sneak, mount, or dismount.  That is, any time your position or movement speed changes, it resets to default.

2) The wdesc echoes to you every time you move, so the player will know when it is active, and can respond accordingly to reset it, if it's inappropriate.

If you still don't like the idea, given those two constraints, I submit to you that you just don't like the way people emote, period, and that's why you're being cranky about it.
Title: Re: wdesc
Post by: X-D on June 13, 2011, 02:57:19 PM
I am all for it and have asked for it in the past.

Or at least for it to echo.

The two reasons I almost never use it, first, I get no echo, and having seen the many flubs from others, I can only assume I flub as often.

Having to do it every single time I move...BLAH, it is a long walk from the gates to whatever compound or what have you...and right now my choice is to either spend 5-10 minutes setting up macros for all the directions, which I will use only for those 14 rooms then have to get rid of or to type in new for each room or hit the up arrow, change the direction each time.....and after all that work, still have no idea if it is a flubbed attempt or not.

Sure, on other muds that have it, some people do set the travel string and leave it forever, sometimes it even gets annoying...but other people have posted fixes for that already.
Title: Re: wdesc
Post by: Barzalene on June 13, 2011, 03:53:54 PM
Imagine crossing the desert with Cheetah the spotted elf!
Title: Re: wdesc
Post by: Sokotra on June 13, 2011, 04:02:41 PM
Quote from: X-D on June 13, 2011, 02:57:19 PM
I am all for it and have asked for it in the past.

Or at least for it to echo.

The two reasons I almost never use it, first, I get no echo, and having seen the many flubs from others, I can only assume I flub as often.

Having to do it every single time I move...BLAH, it is a long walk from the gates to whatever compound or what have you...and right now my choice is to either spend 5-10 minutes setting up macros for all the directions, which I will use only for those 14 rooms then have to get rid of or to type in new for each room or hit the up arrow, change the direction each time.....and after all that work, still have no idea if it is a flubbed attempt or not.

Sure, on other muds that have it, some people do set the travel string and leave it forever, sometimes it even gets annoying...but other people have posted fixes for that already.

I agree.  Having it echo also should be a good reminder.. and I'd like to see what I've done, too.  And yeah... some people might type 90 wpm and be able to come up with beautiful emotes off the top of their head, so they don't have any problem as it is.  For those of us, probably a majority, that only type like 40-50 wpm (and that's when we know what we want to type) then it would probably be very helpful to us and the game as well.
Title: Re: wdesc
Post by: Spoon on June 14, 2011, 09:53:08 AM
I also don't use movement emotes purely because it doesn't echo and I'm worried I'll fuck it up. Yep, I'm a coward.

Also, it's no so easy to find in the help files. I'm all for this wdesc idea.
Title: Re: wdesc
Post by: Nana on July 31, 2011, 11:44:52 AM
My worthless vote is cast in favor of wdesc as long as it echoes and get reset by all the things Synthesis mentioned.
Title: Re: wdesc
Post by: Yoman on August 01, 2011, 11:04:13 AM
Quote from: Nana on July 31, 2011, 11:44:52 AM
My worthless vote is cast in favor of wdesc as long as it echoes and get reset by all the things Synthesis mentioned.
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 11:11:13 AM
I hate canned emotes
I hate the busty women languidly swaying away from the oncoming bahamet and the naked man stalking through his apartment armor creaking.
Title: Re: wdesc
Post by: RogueGunslinger on August 01, 2011, 11:18:51 AM
Quote from: Barzalene on August 01, 2011, 11:11:13 AM
I hate canned emotes
I hate the busty women languidly swaying away from the oncoming bahamet and the naked man stalking through his apartment armor creaking.

Do you get irritated every time someone nods at you? Shall we remove the ability to "emote nods"? Toughen up, I say. I hate listening to some peoples shitty excuses for emoting, but I'm not going to let that stifle everyone else's ability to to be creative with the command by removing it.
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 11:26:52 AM
No, nodding is fine. I'm tough enough thanks. Do you really want to trade insults? Fine. Stop being lazy and cultivate some creativity.
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 11:29:00 AM
Further, it can't be removed; it's not in game.
Title: Re: wdesc
Post by: RogueGunslinger on August 01, 2011, 11:37:26 AM
Wasn't aware I was being insulting, thanks for pointing that out to me.

Your "trade" doesn't really make any sense though. Creativity doesn't mean emoting a new fashion of movement for every room you move, just like you aren't un-creative when you don't emote your movement at all. Creativity has little to do with the tediousness or repetitiveness of an action.


I don't understand your point about it not being able to be removed either. My point was that if someone "emote nods" that is the definition of a "canned emote" which you claim to hate... But it's not what you really hate. What you're saying you hate is "maidens with sashaying hips" Something I've never, ever seen in the game. You seem to think that this code will make way for tons of this type of thing, when nothing really suggests that such would be so. You're insulting the player-base by way of virtue.

IF you don't want to see the same person walking in the same way over a length of time... then just say that.
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 12:50:24 PM
What are you talking about? There is a huge difference between having a pc nod because you envision your pc nodding as they sk, and setting up a script to have your pc nod. There is a difference between having your maiden swish because she is swaying her hips and just having her swish constantly because that is how the walking string is set up.

Don't put words in my mouth.
Title: Re: wdesc
Post by: RogueGunslinger on August 01, 2011, 03:50:56 PM
Oh. I'd still like to point out that I've not be aggressive or in any way try to insult you or put words in your mouth... Thought you were just generally opposing the idea because of the canned emotes thing you said.

Title: Re: wdesc
Post by: X-D on August 01, 2011, 03:52:09 PM
Barz, You stated you hate canned emotes.

Nod is a social, IE canned emote.

So RGS asked if you hated being nodded at.

It was all pretty clear to me.

And anyway, Suggestions have been made to limit the problem of somebody keeping the same movement emote through everything they do.

Myself, I would have it reset on mounting, movement speed, logging out, sleeping and resting. (not sitting) Combat and maybe even a few other things that maybe should not be mentioned on the GDB.

I've played the other muds that have it, and though, it can be mildly annoying, mostly because those muds do not have things that reset it other then changing movement speed. I think it adds far more then it takes away and MOST the players on those muds use the hell out of it, many are quite artistic in the use combined with emotes and what is going on around them.

I think the ability to set movement emotes makes RPTS and such FAR more impressive and even cuts down a bit on emote spam.
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 07:24:50 PM
Quote from: RogueGunslinger on August 01, 2011, 11:18:51 AM



Do you get irritated every time someone nods at you? Shall we remove the ability to "emote nods"? Toughen up, I say. I hate listening to some peoples shitty excuses for emoting, but I'm not going to let that stifle everyone else's ability to to be creative with the command by removing it.

I was going to apologize for inferring a hostility that doesn't exist, but I came home, re-read it and it still looks hostile.
Title: Re: wdesc
Post by: RogueGunslinger on August 01, 2011, 09:00:13 PM
Sorry. ¯\_(ツ)_/¯
Title: Re: wdesc
Post by: Barzalene on August 01, 2011, 09:36:01 PM
Ok, then I'm sorry too.