Armageddon General Discussion Board

General => Code Discussion => Topic started by: Cowboy on January 12, 2011, 12:09:20 PM

Title: The new Sanc
Post by: Cowboy on January 12, 2011, 12:09:20 PM
Brand new Sanc and still only six folks can set at the bar.  I know this has been discussed before but why can't the seating be increased?
Title: Re: The new Sanc
Post by: Nyr on January 12, 2011, 12:16:22 PM
I'm not sure where to start on this one.  Your premise is wrong, though.
Title: Re: The new Sanc
Post by: Cutthroat on January 12, 2011, 12:25:50 PM
If you look at the bar and it says

There is one space here.
There are a couple of spaces here.
There are a few spaces here.
etc...


That means there is space for a chair. For some furniture (like a bar), it means you can stand at the piece of furniture or add a seat. For others it just means there's space for a chair to add.

So if there's space for a chair, presumably you could add a chair to it. First find a chair, barstool, etc in the room, perhaps using the keyword command, then type "put <seat> <furniture>", e.g.:

put barstool bar
Title: Re: The new Sanc
Post by: Nyr on January 12, 2011, 12:27:01 PM
I checked on some more values just to be sure before I elaborated:

The new sanctuary bar is no different in coded number of occupants that may sit or stand at it.  It is the same as the old bar.  This number is actually 8.  This is equivalent to the Gaj bar.
Title: Re: The new Sanc
Post by: Malifaxis on January 12, 2011, 10:21:02 PM
Quote from: Nyr on January 12, 2011, 12:27:01 PM
I checked on some more values just to be sure before I elaborated:

The new sanctuary bar is no different in coded number of occupants that may sit or stand at it.  It is the same as the old bar.  This number is actually 8.  This is equivalent to the Gaj bar.

Yeah, but the gaj bar sucks ass dude.  Seriously, they have a shitty bar.  The Sanc bar is totally hip.  If it had a vajayjay, it'd be vajazzled, and it'd have a boombox and leather bucket seats installed.

I'm not trying to say you should bump that up to 10 or anything, but, y'know, that'd be pretty rad.

PS:  FUCK ALLANAK!

Peace!  *throws the mic, walks off the stage*
Title: Re: The new Sanc
Post by: brytta.leofa on January 12, 2011, 11:16:47 PM
Quote from: Cutthroat on January 12, 2011, 12:25:50 PM
put barstool bar

Watching an invisible Cavaticus struggle to get this syntax right is still one of my OOC high points. ;)
Title: Re: The new Sanc
Post by: Ampere on January 13, 2011, 04:57:34 AM
Quote from: Malifaxis on January 12, 2011, 10:21:02 PM
Quote from: Nyr on January 12, 2011, 12:27:01 PM
I checked on some more values just to be sure before I elaborated:

The new sanctuary bar is no different in coded number of occupants that may sit or stand at it.  It is the same as the old bar.  This number is actually 8.  This is equivalent to the Gaj bar.

Yeah, but the gaj bar sucks ass dude.  Seriously, they have a shitty bar.  The Sanc bar is totally hip.  If it had a vajayjay, it'd be vajazzled, and it'd have a boombox and leather bucket seats installed.

I'm not trying to say you should bump that up to 10 or anything, but, y'know, that'd be pretty rad.

PS:  FUCK ALLANAK!

Peace!  *throws the mic, walks off the stage*

...thanks mal. (http://www.youtube.com/watch?v=8yvEYKRF5IA)
Title: Re: The new Sanc
Post by: FantasyWriter on January 14, 2011, 05:43:34 PM
I was kinda disappointed that the new sanct and new NPcs look just like the old sanct and the old NPCs even thought it was flooded/ruined/torn down. :(
Title: Re: The new Sanc
Post by: jstorrie on January 14, 2011, 05:45:29 PM
They're actually highly trained actors from Poets' Circle doing a perfect re-enactment.
Title: Re: The new Sanc
Post by: Anaiah on January 14, 2011, 06:06:54 PM
I don't see it. I wrote up the new NPCs myself. Not to mention the two rooms to either side of the (similar but not the same) room which you're thinking of, which are completely different. In fact, other than performers, about 2/3 of the npcs have been totally rewritten.  :-\
Title: Re: The new Sanc
Post by: Irulan on January 14, 2011, 10:10:22 PM
Quote from: FantasyWriter on January 14, 2011, 05:43:34 PM
I was kinda disappointed that the new sanct and new NPcs look just like the old sanct and the old NPCs even thought it was flooded/ruined/torn down. :(

I can also attest that much of the room descriptions are very different from the old Sanctuary as well, if one takes a moment to read through them.
Title: Re: The new Sanc
Post by: Barsook on January 14, 2011, 10:13:22 PM
I have noted some differences already.
Title: Re: The new Sanc
Post by: decades on January 15, 2011, 05:33:27 AM
The tavern was damaged in the HRPT and later torn down. I imagine that the NPCs who used to hang out in the old tavern and now returned in the new incarnation simply survived the immediate dangers of the HRPT.

I like the new place but I haven't come to terms with the black floor yet.  :)

As for the original question of the topic: Don't forget that there's also a whole lot of seating options in the other parts of the tavern.
Title: Re: The new Sanc
Post by: Irulan on January 15, 2011, 09:37:12 AM
Well, I guess if you were expecting something *completely* different, then yes, you are going to be disappointed. BUT...this is Tuluk, so there are *subtle* differences.  :P
Title: Re: The new Sanc
Post by: zaraj on January 15, 2011, 10:01:32 AM
I found the color scheme to be steeped in symbolic meaning and generative of pious reflections on a variety of historical topics.

Also, kudos to the people who worked on the redesign.
Title: Re: The new Sanc
Post by: Cutthroat on January 15, 2011, 10:19:41 AM
There's at least 25 seats in the main room alone, and 8 of them are at the bar, so I don't think seating is an actual problem like it can be at other taverns in the game. I would suggest looking for different edescs in the rooms, which are pretty interesting.
Title: Re: The new Sanc
Post by: Cindy42 on January 15, 2011, 12:13:30 PM
this makes me wanna go see the new bar.

i remember getting kicked out by a PC for being an undesirable; nice touch. due to the nature of the bar they should probly do that more often.
Title: Re: The new Sanc
Post by: Sephiroto on January 17, 2011, 08:57:01 PM
Also, be aware that piling empty mugs and other associated junk on the bar only makes it worse.  Apparently bars have weight limits and cluttering the bartop with junk can be enough to occupy 'seats'.  I submitted a bug report on this a while back.  In the mean time, junk your stuff rather than putting it on the bar.
Title: Re: The new Sanc
Post by: HammerofJericho on February 22, 2011, 05:28:41 PM
*Like Sephiroto's comment*

We should get a like button similar to Facebook.... ;)
Title: Re: The new Sanc
Post by: Malifaxis on February 23, 2011, 03:40:01 PM
Quote from: Ampere on January 13, 2011, 04:57:34 AM
Quote from: Malifaxis on January 12, 2011, 10:21:02 PM
Quote from: Nyr on January 12, 2011, 12:27:01 PM
I checked on some more values just to be sure before I elaborated:

The new sanctuary bar is no different in coded number of occupants that may sit or stand at it.  It is the same as the old bar.  This number is actually 8.  This is equivalent to the Gaj bar.

Yeah, but the gaj bar sucks ass dude.  Seriously, they have a shitty bar.  The Sanc bar is totally hip.  If it had a vajayjay, it'd be vajazzled, and it'd have a boombox and leather bucket seats installed.

I'm not trying to say you should bump that up to 10 or anything, but, y'know, that'd be pretty rad.

PS:  FUCK ALLANAK!

Peace!  *throws the mic, walks off the stage*

...thanks mal. (http://www.youtube.com/watch?v=8yvEYKRF5IA)

Oh... holy... shit....

I'd never seen that before.

Thanks, Ampere, you've given me something to torture my friends with for weeks.
Title: Re: The new Sanc
Post by: boog on February 23, 2011, 09:41:11 PM
Egads, guys. I'm pretty sure players wrote the rooms and Adhira attested to writing the NPCs. Be gentle. Yeesh.

I personally LOVE it. Maybe 'cos I never saw the old one, but I think the place is phenomenal.
Title: Re: The new Sanc
Post by: Irulan on February 23, 2011, 11:38:39 PM
Quote from: boog on February 23, 2011, 09:41:11 PM
Egads, guys. I'm pretty sure players wrote the rooms and Adhira attested to writing the NPCs. Be gentle. Yeesh.

I personally LOVE it. Maybe 'cos I never saw the old one, but I think the place is phenomenal.

I can personally attest to the fact that players put a lot of time and energy into writing room descriptions for the new Sanc.
Title: Re: The new Sanc
Post by: Yam on February 24, 2011, 07:46:33 AM
Y'all a pack of dicks sometimes.

You know what to do when you're in Tuluk and the bar is full...

(http://i236.photobucket.com/albums/ff291/MajorIsoor/Misc/backstab.jpg)
Title: Re: The new Sanc
Post by: DustMight on February 24, 2011, 10:06:18 AM
I preferred Flint's.
Title: Re: The new Sanc
Post by: mattrious on February 24, 2011, 05:35:03 PM
Quote from: Yam on February 24, 2011, 07:46:33 AM
Y'all a pack of dicks sometimes.

You know what to do when you're in Tuluk and the bar is full...

(http://i236.photobucket.com/albums/ff291/MajorIsoor/Misc/backstab.jpg)

We should synthesis?
Title: Re: The new Sanc
Post by: Bushranger on February 24, 2011, 06:09:10 PM
Quote from: mattrious on February 24, 2011, 05:35:03 PM
Quote from: Yam on February 24, 2011, 07:46:33 AM
Y'all a pack of dicks sometimes.

You know what to do when you're in Tuluk and the bar is full...

(http://i236.photobucket.com/albums/ff291/MajorIsoor/Misc/backstab.jpg)

We should synthesis?

We should ask Synthesis to explain why the bar is full in Tuluk scientifically!
Title: Re: The new Sanc
Post by: Malifaxis on February 24, 2011, 06:52:35 PM
Easy.

Tuluk has a higher medechlorian count.
Title: Re: The new Sanc
Post by: Synthesis on February 24, 2011, 07:08:53 PM
I don't always drink in Tuluk, but when I do, I prefer Dos Effes.