Armageddon General Discussion Board

General => Code Discussion => Topic started by: DustMight on December 27, 2010, 01:24:03 PM

Title: For the love of god...
Post by: DustMight on December 27, 2010, 01:24:03 PM
Please put in code so that when we look west into a storm that we will inevitiably get lost and die in we see:

It is dawn.  The sky is clear.

l south
[Near] HOLY GOD IT IS A MASSIVE SANDSTORM OF DEATH OVER HERE!!
[Far] IT'S EVEN WORSE OUT HERE!!!
[Very Far]  You THOUGHT THAT WAS BAD??!!

also:

l south
[Near] THIS IS THE BUNG-HOLE OF DEATH HERE, CAN YOU CLIMB??
[Far] YOU WILL NEVER MAKE IT THIS FAR UNLESS YOU CAN TIGHT-ROPE WALK!!
[Very Far] YEAH, THIS HOLE IS REALLY DAMN BIG, ISN'T IT?
Title: Re: For the love of god...
Post by: Lythaniel on December 27, 2010, 01:28:26 PM
Weather (direction) is pretty helpful >.>
Title: Re: For the love of god...
Post by: DustMight on December 27, 2010, 01:33:37 PM
Oh, no, new command I did not know!  Would have been useful.
But also, incorporating it into a look would be cool (guess I could alias it).

Thanks!
Title: Re: For the love of god...
Post by: Barsook on December 27, 2010, 01:40:48 PM
Deleted.
Title: Re: For the love of god...
Post by: FantasyWriter on December 27, 2010, 03:24:52 PM
Reading through all (yes, ALL) the help files about two or three times a year helps a ton.  I do it quite often and STILL  find things that I never knew or forgot about.
Title: Re: For the love of god...
Post by: Fredd on December 27, 2010, 03:43:30 PM
As for the giant hole of doom.... Without giving away to much....

You can see them a room away if you know what to look for in the room desc.

I don't think that's to much info... i think that's just enough.
Title: Re: For the love of god...
Post by: DustMight on December 27, 2010, 04:03:44 PM
Quote from: FantasyWriter on December 27, 2010, 03:24:52 PM
Reading through all (yes, ALL) the help files about two or three times a year helps a ton.  I do it quite often and STILL  find things that I never knew or forgot about.


Yeah, I've been playing quite sporadically these past few years - hard to keep up with the many and continual changes.  I do need to sit down and read 'em.
Title: Re: For the love of god...
Post by: Zharal on December 28, 2010, 01:14:14 AM
My friend, we all take the curious peek to our doom.. it sux, its arm... I love it..

crackadon
Title: Re: For the love of god...
Post by: Malifaxis on December 29, 2010, 12:46:08 PM
Don't worry, I love you.
Title: Re: For the love of god...
Post by: Reiloth on December 29, 2010, 04:24:56 PM
If you think Arm is hard, play ADOM.
Title: Re: For the love of god...
Post by: Lythaniel on December 29, 2010, 05:40:26 PM
Quote from: Reiloth on December 29, 2010, 04:24:56 PM
If you think Arm is hard, play ADOM.

Amen.  Stupid Bandit lords and their bow and arrows.
Title: Re: For the love of god...
Post by: perfecto on December 30, 2010, 04:53:54 AM
Quote from: FantasyWriter on December 27, 2010, 03:24:52 PM
Reading through all (yes, ALL) the help files about two or three times a year helps a ton.  I do it quite often and STILL  find things that I never knew or forgot about.



I love when this happens!  I've been playing -this- game longer than any other game I've ever played.. that goes for boardgames, computer games, and even sports games. (I bet you have too)

I love finding out a new piece of the game, something new to put in my arsenal for future bitchin' roleplaying.

I just recently found out that you can -feel-
I for one, feel fucking great about that...
Title: Re: For the love of god...
Post by: Malifaxis on December 30, 2010, 03:10:45 PM
Quote from: perfecto on December 30, 2010, 04:53:54 AM
Quote from: FantasyWriter on December 27, 2010, 03:24:52 PM
Reading through all (yes, ALL) the help files about two or three times a year helps a ton.  I do it quite often and STILL  find things that I never knew or forgot about.



I love when this happens!  I've been playing -this- game longer than any other game I've ever played.. that goes for boardgames, computer games, and even sports games. (I bet you have too)

I love finding out a new piece of the game, something new to put in my arsenal for future bitchin' roleplaying.

I just recently found out that you can -feel-
I for one, feel fucking great about that...


feel fucking great about more players reading the help files.

think There's some gorram wicked shit in there.
Title: Re: For the love of god...
Post by: FantasyWriter on December 30, 2010, 04:47:16 PM
I had forgotten all about "mood" until today!
Title: Re: For the love of god...
Post by: Morrolan on December 30, 2010, 06:58:51 PM
Mood is my favorite friend.

>help change mood

I use triggers in my client to have certain things set my characters off.

Like a half-elf who always gets depressed when the word "breed" is used.

The tall, square-jawed man says, in an accenty-accent,
  "The gith must be breeding like flies."

Your mood is now depressed.
Title: Re: For the love of god...
Post by: Marauder Moe on December 30, 2010, 08:00:03 PM
ROFL!  That's funny.

And interesting.

I might try it someday.
Title: Re: For the love of god...
Post by: RogueGunslinger on December 30, 2010, 09:20:52 PM
Quote from: FantasyWriter on December 30, 2010, 04:47:16 PM
I had forgotten all about "mood" until today!


He's a cool guy, you shouldn't forget him.
Title: Re: For the love of god...
Post by: Morrolan on December 30, 2010, 09:30:17 PM
P.S.  The key to mood is putting it in your prompt.
Title: Re: For the love of god...
Post by: Synthesis on January 02, 2011, 05:50:11 AM
Going back to the storm thing:  it really needs some kind of overhaul.

Specifically:  if you can't see OUT of the storm if you're in the storm room, there's no reason you should be able to see INTO the storm if you're outside the storm room.  It's pretty stupid that someone in the storm-free zone can look three rooms south, but the guy one south of him can't even see shit in his own room, much less another 2 rooms farther south.

(Yes, I'm still holding a grudge against the half-giant who "saw" me casting a spell while he was sitting on the road to Red Storm while I was 1 room south in the middle of a TREMENDOUS sandstorm.)
Title: Re: For the love of god...
Post by: lordcooper on January 15, 2011, 01:42:26 AM
Quote from: Morrolan on December 30, 2010, 06:58:51 PM
Mood is my favorite friend.

>help change mood

I use triggers in my client to have certain things set my characters off.

Like a half-elf who always gets depressed when the word "breed" is used.

The tall, square-jawed man says, in an accenty-accent,
  "The gith must be breeding like flies."

Your mood is now depressed.

Wouldn't that make your PC depressed when 'the silky ear-haired halfbreed' walks into the room?
Title: Re: For the love of god...
Post by: jstorrie on January 15, 2011, 01:43:46 AM
Yeah, she's just another reminder!
Title: Re: For the love of god...
Post by: Saellyn on March 15, 2011, 11:54:44 AM
Quote from: Synthesis on January 02, 2011, 05:50:11 AM
Going back to the storm thing:  it really needs some kind of overhaul.

Specifically:  if you can't see OUT of the storm if you're in the storm room, there's no reason you should be able to see INTO the storm if you're outside the storm room.  It's pretty stupid that someone in the storm-free zone can look three rooms south, but the guy one south of him can't even see shit in his own room, much less another 2 rooms farther south.

(Yes, I'm still holding a grudge against the half-giant who "saw" me casting a spell while he was sitting on the road to Red Storm while I was 1 room south in the middle of a TREMENDOUS sandstorm.)

He should have done Weather S first to see if Storm was having its stereotypical megastorm.
Title: Re: For the love of god...
Post by: Cindy42 on March 15, 2011, 07:34:37 PM
i've been confused about the weather command too. weather n, e, w, s, those commands, are fine, usually, i can sometimes see gaping holes.
Title: Re: For the love of god...
Post by: Saellyn on March 15, 2011, 07:53:59 PM
Tremendous sandstorms you can see. That blinding, biting sand that suddenly whips up sometimes can't be seen.
Title: Re: For the love of god...
Post by: hyzhenhok on March 15, 2011, 08:57:17 PM
These days I just always make sure to pick a subguild with direction_sense.

Yes, I'm weak.
Title: Re: For the love of god...
Post by: Salt Merchant on March 17, 2011, 03:17:23 PM
Quote from: Saellyn on March 15, 2011, 11:54:44 AM
Quote from: Synthesis on January 02, 2011, 05:50:11 AM
Going back to the storm thing:  it really needs some kind of overhaul.

Specifically:  if you can't see OUT of the storm if you're in the storm room, there's no reason you should be able to see INTO the storm if you're outside the storm room.  It's pretty stupid that someone in the storm-free zone can look three rooms south, but the guy one south of him can't even see shit in his own room, much less another 2 rooms farther south.

(Yes, I'm still holding a grudge against the half-giant who "saw" me casting a spell while he was sitting on the road to Red Storm while I was 1 room south in the middle of a TREMENDOUS sandstorm.)

He should have done Weather S first to see if Storm was having its stereotypical megastorm.

What should be done is to change the code to reflect the actual degree of visibility, as Synthesis says.
Title: Re: For the love of god...
Post by: Malifaxis on March 18, 2011, 01:33:49 AM
I in no way agree with Salt Merchant.

I think Synthesis has a terrific idea.
Title: Re: For the love of god...
Post by: BleakOne on March 18, 2011, 07:29:23 AM
I disagree with Salt Merchant and Synthesis.

Malifaxis is utterly correct.
Title: Re: For the love of god...
Post by: Qzzrbl on April 02, 2011, 03:35:19 PM
Methinks BleakOne is on to something.
Title: Re: For the love of god...
Post by: Cindy42 on April 12, 2011, 06:14:38 AM
I heartily agree with Obama.

edit: not really, i have no opinion on anything political.

i can't count how many times i've died because of feckin' storms.
Title: Re: For the love of god...
Post by: lordcooper on April 12, 2011, 07:46:26 AM
Cindy makes a valid point.
Title: Re: For the love of god...
Post by: Nyr on April 12, 2011, 08:50:32 AM
Second post answered the OP, going to go ahead and lock this.