Armageddon General Discussion Board

General => Code Discussion => Topic started by: Durant on September 12, 2010, 07:16:25 PM

Title: Hum... where are you?
Post by: Durant on September 12, 2010, 07:16:25 PM
Perhaps those who are wearing enough "humming" equipment and are "hidden" should be more noticable?

I struggle to think of a reason that they should remain perfectly hidden if they are emitting a noticable hum.


Thoughts?

Title: Re: Hum... where are you?
Post by: Rhyden on September 12, 2010, 07:17:50 PM
Quote from: Recent News08/26/2010: Enough humming items in equip and inventory will be quite noticeable by others -- Tiernan
Title: Re: Hum... where are you?
Post by: Durant on September 12, 2010, 07:22:10 PM
Thanks for the quote, but that is not what I am talking about.

If the person is hidden, and that person wears humming equipment... they should not be as hidden any longer.
Title: Re: Hum... where are you?
Post by: mansa on September 12, 2010, 08:13:34 PM
Quote from: Durant on September 12, 2010, 07:22:10 PM
Thanks for the quote, but that is not what I am talking about.

If the person is hidden, and that person wears humming equipment... they should not be as hidden any longer.

Consider a cricket.
Title: Re: Hum... where are you?
Post by: Drayab on September 12, 2010, 08:44:21 PM
I'm just guessing but...

Based on the helpfile, I would expect somebody with humming things in their inventory would get penalties to stealth, especially versus somebody with the listen skill. It makes intuitive sense: if you have keen hearing, you can do a better job of pinpointing the humming abomination. Maybe it's just one factor among many in the stealth versus anti-stealth skills contest?

Skill Listen      (Perception)

While appearing to do little at all, effective use of this skill in fact begins a time period during which conversations in other rooms may be heard. Conversations at tables can be overheard, and if the skill level is great enough, doors can be listened through.

Syntax:
    listen [on|off|status]

    Note:
    Listen has some effect on the detection of stealthy activities that can
    make noise.

    Listening takes concentration, and so while in use your maximum stun is
    decreased based on how good you are at listening.

    Delay: after
Title: Re: Hum... where are you?
Post by: Synthesis on September 12, 2010, 08:55:55 PM
I think the humming thing is stupid, anyway, and I really have to wonder whose panties were in such a wad about it that they decided to go and code that.
Title: Re: Hum... where are you?
Post by: FantasyWriter on September 12, 2010, 09:29:11 PM
Humming does not affect the -eyes'- ability not to be able to see someone.

If you have the -scan- skill (related to sight) then you might be able to see said hummer.
Title: Re: Hum... where are you?
Post by: Durant on September 12, 2010, 09:30:46 PM
Certainly it would make someone easier to locate if it is noticable.

"You notice a loud hum in the area."
Title: Re: Hum... where are you?
Post by: Aaron Goulet on September 12, 2010, 09:40:46 PM
Quote from: mansa on September 12, 2010, 08:13:34 PM
Quote from: Durant on September 12, 2010, 07:22:10 PM
Thanks for the quote, but that is not what I am talking about.

If the person is hidden, and that person wears humming equipment... they should not be as hidden any longer.

Consider a cricket.

It's a lot easier to locate a cricket if you can follow their chirps.  I used to catch crickets for fun back when I lived in North Carolina (there wasn't anything better to do).

When we are talking about a larger entity (such as a humanoid), this would be an even easier task.  I don't think that it should necessarily break hide, but it should inflict a severe penalty to hide, making it easier to scan and locate somebody.  The same should apply to other concealing effects, such as invisibility, but to a much lesser degree.

At least that's my opinion on the matter.  Forcing individuals to choose between stealth and magickal enhancements based on the situation doesn't feel terribly unfair or game-breaking to me.

Edit: Also, a penalty to sneak seems fair as well, since sneak relies on being able to move silently.
Title: Re: Hum... where are you?
Post by: Salt Merchant on September 13, 2010, 12:47:07 AM
EDIT: I give up. Talk about anything in a relevant way, get accused of spilling IC information.

I'll just go sing "la lala la" now.
Title: Re: Hum... where are you?
Post by: Salt Merchant on September 13, 2010, 12:51:09 AM
La lala la.. la lala la.. la la lala la la la la la la. La lala la..
Title: Re: Hum... where are you?
Post by: Kiara on September 13, 2010, 02:08:18 AM
Oh lord, more griefing.
Title: Re: Hum... where are you?
Post by: Gunnerblaster on September 13, 2010, 01:47:47 PM
Quote from: Recent News08/26/2010: Enough humming items in equip and inventory will be quite noticeable by others -- Tiernan

The moment that came out, I thought to myself, "What the fuck are humming items?"
Title: Re: Hum... where are you?
Post by: brytta.leofa on September 13, 2010, 02:00:14 PM
<worn on head>           a cheap, blackened horn
<worn on face>           a cheap, blackened horn
<worn in left ear>       a cheap, blackened horn
<worn around neck>       a cheap, blackened horn
<worn about throat>      a cheap, blackened horn
<slung across back>      a cheap, blackened horn
<worn across back>       a cheap, blackened horn
<worn on left shoulder>  a cheap, blackened horn
<worn on arms>           a cheap, blackened horn
<worn around wrist>      a cheap, blackened horn
<worn around wrist>      a cheap, blackened horn
<worn on hands>          a cheap, blackened horn
<worn on forearms>       a cheap, blackened horn
<worn around body>       a red, hooded templar's robe
<worn on legs>           a cheap, blackened horn
<worn on right ankle>    a cheap, blackened horn
<worn on feet>           a cheap, blackened horn
Title: Re: Hum... where are you?
Post by: Booya on September 13, 2010, 02:16:38 PM
Quote from: Gunnerblaster on September 13, 2010, 01:47:47 PM
Quote from: Recent News08/26/2010: Enough humming items in equip and inventory will be quite noticeable by others -- Tiernan

The moment that came out, I thought to myself, "What the fuck are humming items?"

Me too. I even checked a little creature that my character had  :-[
Title: Re: Hum... where are you?
Post by: 3kanks on September 13, 2010, 02:20:44 PM
Has anyone made the obligatory oral sex joke yet?
Title: Re: Hum... where are you?
Post by: Semper on September 13, 2010, 02:40:21 PM
Stuff like this... I think it's better you email staff regarding it. If I had no idea what a humming thing was, now I do.
Title: Re: Hum... where are you?
Post by: Jengal on September 13, 2010, 04:25:54 PM
Quote from: 3kanks on September 13, 2010, 02:20:44 PM
Has anyone made the obligatory oral sex joke yet?

What the!?

I wasn't even thinking about that...

I don't even get it!

What!? ???
Title: Re: Hum... where are you?
Post by: Synthesis on September 13, 2010, 06:24:37 PM
Quote from: Jengal on September 13, 2010, 04:25:54 PM
Quote from: 3kanks on September 13, 2010, 02:20:44 PM
Has anyone made the obligatory oral sex joke yet?

What the!?

I wasn't even thinking about that...

I don't even get it!

What!? ???

http://www.urbandictionary.com/define.php?term=hummer

NSFW

P.S. You just ejected yourself from everyone's short-list of female Armageddon players they'd like to date.
Title: Re: Hum... where are you?
Post by: Reiloth on September 13, 2010, 06:31:20 PM
Quote from: Synthesis on September 13, 2010, 06:24:37 PM
Quote from: Jengal on September 13, 2010, 04:25:54 PM
Quote from: 3kanks on September 13, 2010, 02:20:44 PM
Has anyone made the obligatory oral sex joke yet?

What the!?

I wasn't even thinking about that...

I don't even get it!

What!? ???

http://www.urbandictionary.com/define.php?term=hummer

NSFW

P.S. You just ejected yourself from everyone's short-list of female Armageddon players they'd like to date.

haha
Title: Re: Hum... where are you?
Post by: Kryos on September 14, 2010, 04:26:50 AM
Quote from: Synthesis on September 12, 2010, 08:55:55 PM
I think the humming thing is stupid, anyway, and I really have to wonder whose panties were in such a wad about it that they decided to go and code that.

Likely because some players have their characters always seek out whatever this is regardless of who they say they are trying to portray.  Its a kick in the nuts to meta gaming.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1!
Title: Re: Hum... where are you?
Post by: Jengal on September 14, 2010, 01:07:19 PM
I hope I was never on that female list   >:(

Since I am not one.
Title: Re: Hum... where are you?
Post by: Synthesis on September 14, 2010, 05:58:13 PM
Quote from: Jengal on September 14, 2010, 01:07:19 PM
I hope I was never on that female list   >:(

Since I am not one.

Oh. I always assume liberal use of emoticons = female.

In that case, you're definitely off the gay crush list, man.
Title: Re: Hum... where are you?
Post by: Twilight on September 14, 2010, 07:08:27 PM
I could forgive a female for not knowing what a hummer is more than a male not knowing what it is.

How could this not be on your "sex acts I'd like to have done to me/participate in/watch in person" list?

On topic, I think this is a good way to balance the power of said hummers.
Title: Re: Hum... where are you?
Post by: LauraMars on September 14, 2010, 07:43:46 PM
Armageddon started off as a hack and slash game in the early 90s, and has retained elements of its Diku code to this day.  In the case of humming sTufF, it is now treated as an IC phenomena, while other diku holdovers like lagless npc attacks have been relegated to the basement of h&s code relics.  Funny how things evolve like that.

Of course, I wasn't here in the early 90s, so I can't say that humming and glowing ~*~*~things~*~*~ were originally part of the code.  But they do remind me of vintage diku.
Title: Re: Hum... where are you?
Post by: Lizzie on September 14, 2010, 09:17:49 PM
Having never played a diku in which humming "things" existed before, I just assumed this was a feature of Armageddon. Pretty disappointing to learn that it's a "relic." It fit in with the whole thing of the things in general actually, and the change to make them noticeable even makes sense, given the thing of the things.
Title: Re: Hum... where are you?
Post by: Rhyden on September 14, 2010, 09:22:15 PM
Seems like the thread veered off the topic freeway for a while there. Oh well...

Quote from: Durant on September 12, 2010, 07:16:25 PM
Perhaps those who are wearing enough "humming" equipment and are "hidden" should be more noticable?

I struggle to think of a reason that they should remain perfectly hidden if they are emitting a noticable hum.


Thoughts?

Quote08/26/2010: Enough humming items in equip and inventory will be quite noticeable by others -- Tiernan

I thought this quote directly solved your concern, unless I'm reading it wrong?

Also, who is Tiernan? What is aTimelord? ???
Title: Re: Hum... where are you?
Post by: brytta.leofa on September 14, 2010, 09:38:19 PM
Quote from: Rhyden on September 14, 2010, 09:22:15 PM
Also, who is Tiernan? What is aTimelord? ???

Tiernan is the Ascended Master of the Weather Code, if I ain't mistook.
Title: Re: Hum... where are you?
Post by: Aaron Goulet on September 14, 2010, 10:30:44 PM
Quote from: brytta.leofa on September 14, 2010, 09:38:19 PM
Quote from: Rhyden on September 14, 2010, 09:22:15 PM
Also, who is Tiernan? What is aTimelord? ???

Tiernan is the Ascended Master of the Weather Code, if I ain't mistook.

Let's just say that Tiernan has been around a long, long, LONG, LONG time.

And while humming (and glowing) objects are technically a "relic" feature of stock Diku, they appear quite different in Armageddon MUD than they do in stock Diku, which hints that perhaps it's one of the few elements that the staff thought worth keeping?
Title: Re: Hum... where are you?
Post by: The7DeadlyVenomz on September 14, 2010, 10:37:17 PM
Also, a Timelord is a character from the Doctor Who series.

http://en.wikipedia.org/wiki/Time_Lord

I'd suspect that this is the basis for Tiernan's by-line.

Regarding his name:

http://www.surnamedb.com/Surname/Tiernan

Just some neat FYI.

Title: Re: Hum... where are you?
Post by: Bogre on September 15, 2010, 02:07:00 AM
Ho hum.
Title: Re: Hum... where are you?
Post by: Jengal on September 15, 2010, 10:29:46 AM
Quote from: Synthesis on September 14, 2010, 05:58:13 PM
Quote from: Jengal on September 14, 2010, 01:07:19 PM
I hope I was never on that female list   >:(

Since I am not one.

Oh. I always assume liberal use of emoticons = female.

In that case, you're definitely off the gay crush list, man.

:(
Title: Re: Hum... where are you?
Post by: Gunnerblaster on September 15, 2010, 05:43:01 PM
I originally thought this was a role call for the Hlum...

>.>
Title: Re: Hum... where are you?
Post by: Bogre on September 15, 2010, 10:26:06 PM
Ho hlum.