Armageddon General Discussion Board

General => General Discussion => Topic started by: ianmartin on April 14, 2010, 04:49:40 PM

Title: Warehouses
Post by: ianmartin on April 14, 2010, 04:49:40 PM
When?
Title: Re: Warehouses
Post by: Ghost on April 14, 2010, 04:52:34 PM
what?
Title: Re: Warehouses
Post by: Schrodingers Cat on April 14, 2010, 04:54:19 PM
Warehouses exist.
Title: Re: Warehouses
Post by: Booya on April 14, 2010, 04:59:58 PM
Where?
Title: Re: Warehouses
Post by: Vanth on April 14, 2010, 05:06:24 PM
Join a merchant house.
Title: Re: Warehouses
Post by: Booya on April 14, 2010, 05:07:21 PM
Oh.
Title: Re: Warehouses
Post by: Nyr on April 14, 2010, 05:09:44 PM
Quote from: ianmartin on April 14, 2010, 04:49:40 PM
When?

Your apartment's fine anyway.
Title: Re: Warehouses
Post by: X-D on April 14, 2010, 05:32:42 PM
Heh, every tribal camp I've ever been in should qualify as a warehouse.
Title: Re: Warehouses
Post by: tortall on April 14, 2010, 05:39:14 PM
Quote from: X-D on April 14, 2010, 05:32:42 PM
Heh, every tribal camp I've ever been in should qualify as a warehouse.

Humm.... How do I say this? Find out IC?
Title: Re: Warehouses
Post by: morrigan on April 14, 2010, 05:44:23 PM
...we -should- be able to keep tons of crap in our apartments. That's what floors and spaces under beds are for.
Title: Re: Warehouses
Post by: Salt Merchant on April 14, 2010, 06:04:14 PM
When will we be allowed to rent warehouses?

Allanak is full of abandoned buildings along Merchant's Road, for instance. It shouldn't be any problem to arrange to rent a warehouse there, in principle.

I don't think "Join a Merchant House" is a sufficient answer, ICly speaking.
Title: Re: Warehouses
Post by: deviant storm on April 14, 2010, 06:23:01 PM
Anyone who thinks apartments are not warehouses has never lived in a small apartment with two boys and all their toys/junk.

Their room includes a pair of bunk beds, two dressers, a bookcase, seven 6.5 in. deep by 10.5 wide tubs full of assorted leggos, two larger tubs full of toys, the apartment-sized washer/dryer. And this is not a large bedroom. I'd take a picture but the leggos have escaped containment and are all over the floor currently.

Frankly I don't see why people can't keep things in their apartments in game. I think that perhaps it's a bid to make more people join merchant houses instead of crafting from their homes.
Title: Re: Warehouses
Post by: Myrdryn on April 14, 2010, 06:30:14 PM
Quote from: Salt Merchant on April 14, 2010, 06:04:14 PM
When will we be allowed to rent warehouses?

Allanak is full of abandoned buildings along Merchant's Road, for instance. It shouldn't be any problem to arrange to rent a warehouse there, in principle.

I don't think "Join a Merchant House" is a sufficient answer, ICly speaking.

People are allowed to do this kind of thing now.  It just isn't commonplace and/or easy.  The problem is finding someone with access to a warehouse willing to rent it.  OOCly this requires selling your idea to a PC with power and/or a staff member that's willing to support your idea.  If there aren't PCs that have the ability to help provide something like this, there's always emailing the staff to try to set something up.

It's happened in the past where a person or small group has approached a noble or templar and reached some sort of arrangement where they were given access to some piece of real estate.  But this kind of thing always falls under the purview of a staff member or two.

However if you're talking about some automated system like renting apartments, where anyone with the coins on hand can rent one, it won't happen.

<edited for grammer/to make sense>
Title: Re: Warehouses
Post by: TheSandman on April 14, 2010, 06:31:48 PM
Quote from: deviant storm on April 14, 2010, 06:23:01 PM
Frankly I don't see why people can't keep things in their apartments in game. I think that perhaps it's a bid to make more people join merchant houses instead of crafting from their homes.

That's not the issue. The issue is people having a ridiculous amount of things in their apartments to the point that their place is worse than this:

(http://www.ukhouseclearance.com/compulsive-hoarding/compulsive_hoarding4.jpg)
Title: Re: Warehouses
Post by: Xeran Van Houten on April 14, 2010, 06:33:59 PM
I think they're more concerned with rooms like this:

(http://asterling.typepad.com/.a/6a00d8341ed39853ef011278d9c78a28a4-800wi)
Title: Re: Warehouses
Post by: Salt Merchant on April 14, 2010, 07:14:56 PM
Quote from: Myrdryn on April 14, 2010, 06:30:14 PM
However if you're talking about some automated system like renting apartments, where anyone with the coins on hand can rent one, it won't happen.

Why not? What are the drawbacks to doing it?

Computers are so fast and have so much space these days, it would be surprising if the save rooms are taxing Ginka.
Title: Re: Warehouses
Post by: Myrdryn on April 14, 2010, 07:31:17 PM
Quote from: Salt Merchant on April 14, 2010, 07:14:56 PM
Quote from: Myrdryn on April 14, 2010, 06:30:14 PM
However if you're talking about some automated system like renting apartments, where anyone with the coins on hand can rent one, it won't happen.

Why not? What are the drawbacks to doing it?

Computers are so fast and have so much space these days, it would be surprising if the save rooms are taxing Ginka.

It's an IC problem.  In a corrupt society like Zalanthas, I imagine people wouldn't do things on such a large scale as renting out a warehouse lightly.  An NPC can't ask what they're going to use it for, they can't get references, they can't ask for a cut of whatever business is going to be happening there.  If something bad happens, the landlord would ultimately be responsible, they'd want to know who they were dealing with and know where they live in case they need to come collect damages.

Apartments are fine, because they offer a private place meet and to store personal possessions.  But a warehouse implies that there is something more going on than someone just living there which would draw more attention by the powers that be (making things much more complicated than just paying an npc every so often).
Title: Re: Warehouses
Post by: RogueGunslinger on April 14, 2010, 09:01:46 PM
Quote from: Xeran Van Houten on April 14, 2010, 06:33:59 PM
I think they're more concerned with rooms like this:

(http://asterling.typepad.com/.a/6a00d8341ed39853ef011278d9c78a28a4-800wi)


It's the fact that there ARE rooms like this in real life that makes me wonder why I can't do it in game.
Title: Re: Warehouses
Post by: hyzhenhok on April 14, 2010, 09:14:54 PM
We should allow proven players with enough karma to rent out warehouses.
Title: Re: Warehouses
Post by: ianmartin on April 14, 2010, 09:51:07 PM
Oh boy there we go with the Karma thing again.  Spoken by a person with Karma obviously.
Title: Re: Warehouses
Post by: Sinna on April 14, 2010, 09:52:57 PM
Quote from: ianmartin on April 14, 2010, 09:51:07 PM
Oh boy there we go with the Karma thing again.  Spoken by a person with Karma obviously.

Ian, what do you mean by that?
Title: Re: Warehouses
Post by: Durant on April 14, 2010, 09:54:39 PM
Quote from: RogueGunslinger on April 14, 2010, 09:01:46 PM

It's the fact that there ARE rooms like this in real life that makes me wonder why I can't do it in game.

So long as you're willing to have it coded that you have to remove every item from the room to get the that chest burried beneath everything?
Title: Re: Warehouses
Post by: jhunter on April 14, 2010, 10:18:57 PM
Quote from: ianmartin on April 14, 2010, 09:51:07 PM
Oh boy there we go with the Karma thing again.  Spoken by a person with Karma obviously.

He's just being a smartass again.
Title: Re: Warehouses
Post by: Ashes on April 15, 2010, 02:09:20 AM
We should sequester all the karma players to their own quarter in the city, and each karma guild can have its own warehouse.

... Wait.
Title: Re: Warehouses
Post by: Reiloth on April 15, 2010, 06:01:55 AM
Quote from: Ashes on April 15, 2010, 02:09:20 AM
We should sequester all the karma players to their own quarter in the city, and each karma guild can have its own warehouse.

... Wait.

wait a minute I like where you're going with this...
Title: Re: Warehouses
Post by: brytta.leofa on April 15, 2010, 10:33:02 AM
Quote from: Reiloth on April 15, 2010, 06:01:55 AM
Quote from: Ashes on April 15, 2010, 02:09:20 AM
We should sequester all the karma players to their own quarter in the city, and each karma guild can have its own warehouse.

... Wait.

wait a minute I like where you're going with this...

Okay but they'll get too powerful.  The only way this can work is if we make all their characters be socially ostracized.
Title: Re: Warehouses
Post by: Reiloth on April 16, 2010, 01:39:48 AM
Quote from: brytta.leofa on April 15, 2010, 10:33:02 AM
Quote from: Reiloth on April 15, 2010, 06:01:55 AM
Quote from: Ashes on April 15, 2010, 02:09:20 AM
We should sequester all the karma players to their own quarter in the city, and each karma guild can have its own warehouse.

... Wait.

wait a minute I like where you're going with this...

Okay but they'll get too powerful.  The only way this can work is if we make all their characters be socially ostracized.

Right, if you are playing a mindbender or nilazi or sorcerer one of the perks is you can rent warehouses.