Armageddon General Discussion Board

General => Code Discussion => Topic started by: brytta.leofa on February 25, 2010, 12:55:23 PM

Title: necksnap redux
Post by: brytta.leofa on February 25, 2010, 12:55:23 PM
Because we need to reargue this every year.  I'd like to see a little more color and strategery in subdue-based encounters.

> choke victim
Not a branched skill, but totally ineffective at low subdue levels.
Subtract the victim's subdue skill + strength bonus + whatever from your own.
Delay: after.

Critical failure: you lose the hold and the victim gets a free attack unless his nosave arrest / nosave subdue is turned on.  (Yes, this is one more way that militia/legion/Fist soldiers might accidentally kill people.)
Failure: victim escapes your hold.
Success: victim loses 5-30 stun.
Epic success: victim loses 30 stun and drops a weapon.

See also:
Quote from: Synthesis on February 07, 2009, 02:32:15 AM
Yeah, if you're really strong (and have good base offense), subdue;kill is money.

That's pretty much the criteria such a skill would be based on, and it works basically the same.

I suppose an actual command would be interesting, but I'd want it to be a branched warrior skill.  It could branch from subdue and allow somewhat weaker (ordinary humans, I mean), skilled warriors to choke people to the point of unconsciousness.

Title: Re: necksnap redux
Post by: Synthesis on February 25, 2010, 01:05:21 PM
Subdue really doesn't need to be more powerful.

If you want to fuck somebody up with subdue, get a buddy.
Title: Re: necksnap redux
Post by: X-D on February 25, 2010, 01:54:40 PM
QuoteSubdue really doesn't need to be more powerful.

If you want to fuck somebody up with subdue, get a buddy.

Yup.
Title: Re: necksnap redux
Post by: Ghost on February 25, 2010, 02:10:49 PM
does subdue dude;hit dude still work?
Title: Re: necksnap redux
Post by: RogueGunslinger on February 25, 2010, 02:28:19 PM
I'm for the OP.


I'd also like for the ability to 'steal item <subduee>' and not get crim-flagged like on a sleeping person.
Title: Re: necksnap redux
Post by: Synthesis on February 25, 2010, 03:12:22 PM
Quote from: RogueGunslinger on February 25, 2010, 02:28:19 PM
I'm for the OP.


I'd also like for the ability to 'steal item <subduee>' and not get crim-flagged like on a sleeping person.

When did they change that? (Getting crim-flagged for stealing from someone unconscious/sleeping, that is.)
Title: Re: necksnap redux
Post by: RogueGunslinger on February 25, 2010, 03:18:39 PM
Oh, bad phrasing.

QuoteI'd also like for the ability to 'steal item <subduee>' and not get crim-flagged. Like how you don't get crimflagged stealing from a sleeping person.

Fixed that.
Title: Re: necksnap redux
Post by: Synthesis on February 25, 2010, 03:20:50 PM
Quote from: RogueGunslinger on February 25, 2010, 03:18:39 PM
Oh, bag phrasing.

QuoteI'd also like for the ability to 'steal item <subduee>' and not get crim-flagged. Like how you don't get crimflagged stealing from a sleeping person.

Fixed that.

Oh, ha.

Well, if you think about it...if you're in a place where crim-flags are handed out...maybe you ought not to be subduing and snatching things from people, since it's not exactly a subtle plot.
Title: Re: necksnap redux
Post by: RogueGunslinger on February 25, 2010, 03:21:55 PM
Very good point.