Armageddon General Discussion Board

General => Code Discussion => Topic started by: MarshallDFX on February 10, 2010, 12:41:43 PM

Title: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 12:41:43 PM
02/08/2010: Mounts will go on without you if you fall off (1/25/09) -- Morgenes

I don't quite understand what this means.
Title: Re: Mounts will go on without you if you fall off
Post by: janeshephard on February 10, 2010, 12:45:28 PM
If you fall off the mount keeps moving in the direction you were moving.

MY BUTT HURTS.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 10, 2010, 12:48:22 PM
But you don't follow it.
And you get unhitched...

I don't look forward to learning to ride from the ground up, so to speak, in the future...
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 12:49:34 PM
I'm a bit vague as to what happens when you're following another PC.  But then, I haven't played anything with crappy riding in a long while.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 10, 2010, 12:51:04 PM
The mount keeps going, you stay were you fell, and then if the people you're following keep going, the mount stays where it is.

It's fun!... err... sorta...
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 12:55:13 PM
Well right now the followers will show up behind you on foot, hitched to their mount if they somehow fell during the move?  I think?

I don't think that's changing, is it?

Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 10, 2010, 12:57:05 PM
Not yesterday they didn't... or else ARM doesn't like me specifically.
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 12:57:36 PM
It's just that one of the big benefits to the new riding code is that your group doesn't spend a bunch of time waiting for the new riders who are failing 100 times on the difficult terrain.

If this change is not retroactive to said group riding benefit, then I'm not worried.

So let's say I'm leading or whatever.

As it is now:
Dismounted rider and mount have entered.  He must have fallen during the follow.

I truly hope that has not be changed to:
Just a mount entered.  The rider is in the previous room, sitting.

Also:

Quote from: Xeran Van Houten on February 10, 2010, 12:57:05 PM
Not yesterday they didn't... or else ARM doesn't like me specifically.

They didn't what?
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 10, 2010, 01:05:10 PM
Quote from: MarshallDFX on February 10, 2010, 12:57:36 PM

I truly hope that has not be changed to:
Just a mount entered.  The rider is in the previous room, sitting.

They don't keep following.

The quote there is what was happening to me except I was standing after falling off... Anyone else?
Title: Re: Mounts will go on without you if you fall off
Post by: Twilight on February 10, 2010, 01:22:44 PM
QuoteJust a mount entered.  The rider is in the previous room, sitting.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 10, 2010, 02:09:44 PM
That noise you just heard was the snickers of a thousand desert-elves as they suddenly start shadowing n00b riders.
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 02:11:46 PM
Sometimes people wouldn't notice they'd fallen, yes.  I really don't think this is the best solution though.
Title: Re: Mounts will go on without you if you fall off
Post by: Salt Merchant on February 10, 2010, 05:24:45 PM
I think I'll only play Whirans after this.

EDIT: and sexy aides that never leave the city.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 10, 2010, 05:35:16 PM
change objective Write the mudsexx Kama Sutra.

8)
Title: Re: Mounts will go on without you if you fall off
Post by: X-D on February 10, 2010, 05:52:10 PM
QuoteThat noise you just heard was the snickers of a thousand desert-elves as they suddenly start shadowing n00b riders mounts

Fixed.
Title: Re: Mounts will go on without you if you fall off
Post by: Gunnerblaster on February 10, 2010, 09:37:30 PM
Yeah. This is retarded. Sorry, staff, but this was just a bad addition.

It was perfect as you had it - They fall off, get hurt a little, and continue riding.

Now, if you are in big groups, you leave people behind if you do not notice the moment one of the mounts are without rider.
Title: Re: Mounts will go on without you if you fall off
Post by: Riev on February 10, 2010, 09:53:39 PM
I would just like to add in that I have actually already experienced this code change with people that were not good at riding, for one reason or another. It is about as inconvenient for the leader as it was waiting for mounts to move "in the good old days". For the one that falls, its not that difficult if you pay attention.

As has been said before... after a couple days played of somewhat rigorous training, ride out without weapons or a shield out and you'll be more than fine.
Title: Re: Mounts will go on without you if you fall off
Post by: Sephiroto on February 10, 2010, 10:03:56 PM
If you suck at riding you probably shouldn't be in a great big herd of mounted soldiers anyway.

Lag behind and potentially get eaten, or keep up.  Zalanthan Darwanism.  I like how this reinforces the need to be good at what you do (riding) before you go out on a great big mission.  I also like that this adds a difficulty bump.  If you spend a couple/few RL days working this it should be a non-issue.

Leaders: tired of that turd falling off his mount?  Idea: leave the fucker in the city!  If you're not a good enough leader to take care of some schmoe who can't even ride, why the hell did you bother to bring him out with you in the first place!?

Also, try to think of the fun aspects, folks.  Bynner Bob sucks at riding.  This is your chance to laugh at him as he plods through the sand behind his mount, trying desperately to jump on its back.  Eventually he'll get better and he can go on that big contract, but for now it's free range to make fun of his poor riding every time you take him out in a small group.
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 10:33:15 PM
I don't think leaving all your newb-riding minions in the city while you go out is good advice for any leader.  We want to have fun too, please?
Title: Re: Mounts will go on without you if you fall off
Post by: Booshay on February 10, 2010, 10:46:52 PM
I, too, believe having to grind ride before you can go out to do the Fun Shit will make Armagedon more enjoyable.
Title: Re: Mounts will go on without you if you fall off
Post by: Pheonix on February 10, 2010, 11:14:21 PM
I'm not disagreeing, but how does practicing more make the game more enjoyable?
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 10, 2010, 11:16:06 PM
Quote from: Pheonix on February 10, 2010, 11:14:21 PM
I'm not disagreeing, but how does practicing more make the game more enjoyable?

help sarcasm
Title: Re: Mounts will go on without you if you fall off
Post by: a strange shadow on February 10, 2010, 11:16:54 PM
before change: wah wah wah falling off and losing HP makes it so unplayable!

after change: wah wah falling off and being left behind makes it so unplayable!

::)
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 10, 2010, 11:29:49 PM
Quote from: a strange shadow on February 10, 2010, 11:16:54 PM
before change: wah wah wah falling off and losing HP makes it so unplayable!

after change: wah wah falling off and being left behind makes it so unplayable!

::)

I started the thread to clarify that it meant what I thought it meant.

My only point was that the fix I enjoyed (being that people got left behind far less), is now negated somewhat.  It is hardly unplayable.  I was just thinking that easing "leader" issues was part of the point of the new riding code (that and realism).
Title: Re: Mounts will go on without you if you fall off
Post by: Sephiroto on February 10, 2010, 11:51:16 PM
Quote from: MarshallDFX on February 10, 2010, 10:33:15 PM
I don't think leaving all your newb-riding minions in the city while you go out is good advice for any leader.  We want to have fun too, please?

That's not what I suggested.  I suggested discretion.
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 10, 2010, 11:51:25 PM
I still have not received a single email with a log showing multiple falls in a short period.
Title: Re: Mounts will go on without you if you fall off
Post by: Riev on February 10, 2010, 11:57:04 PM
I saw this happen during my incident, and could provide logs, but its a waste of time. I'm 100% positive the rider was NOT using both hands and doing any number of things not paramount to being able to ride properly.

People. Buy riding gloves.
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 11, 2010, 12:37:09 AM
To me it appears this would be an opportunity for leaders, to expand beyond sparring and tavern sitting and have other things your group can do together as 'lessons', as well as mandating that people do everything else they can to stay on when it is very important.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 11, 2010, 12:38:54 AM
HALF-BREED RANGER/MERCENARIES OF THE WORLD, UNITE
Title: Re: Mounts will go on without you if you fall off
Post by: RogueGunslinger on February 11, 2010, 01:06:43 AM
lulz lets go tame some meks guyz
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 11, 2010, 11:45:23 AM
Bah, meks are for newbs.

EXPLORE THE SILT SEA IN STYLE ON THE NEW RX-41 MARK IV RANGER-TAMED SILT HORROR
- Kurac-crafted golden-stitched "hardass pterodactyl" leather saddle
- Standard 4x4x4x4x4x4 all-tentacle drive
- n00b-Seeker® auto-navigation system
- Insta-Death® theft prevention system
- Available in glossy, gore-encrusted, or blood-spattered black!
- "My other mount is a Tuluki templar" license plate frame
- "Make smoke not war" bumper sticker

Yours for the low, low price of the dying screams of a thousand dead rangers! Financing available for well-qualified PKers!
Title: Re: Mounts will go on without you if you fall off
Post by: Chettaman on February 11, 2010, 12:15:11 PM
Man
Do I enjoy seeing people fall off their mounts and not me
Gets me everytime
Title: Re: Mounts will go on without you if you fall off
Post by: Spider on February 11, 2010, 12:37:29 PM
Quote from: Chettaman on February 11, 2010, 12:15:11 PM
Man
Do I enjoy seeing people fall off their mounts and not me
Gets me everytime

Especially Templars and nobles.

think Hahaha!

Edited to add something useful:

The only times I've seen multiple fall offs(and leave behinds) is when the rider is not taking the proper precautions. The skill grind is not that bad at all, and rather quick in comparison to the past code(at least it feels that way). I also have noticed an increase in ride training rules IG. So, basically just added another thing to RP with, instead of spamming a direction after: a war beetle refuses to move.
Title: Re: Mounts will go on without you if you fall off
Post by: Chettaman on February 11, 2010, 12:54:46 PM
Dang
havnt had the pleasure
psst
too much punctuation
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 11, 2010, 12:57:34 PM
Please either contribute to the conversation or take it to the Out of Character forums.  It's hard to keep up with these as it is, if you would like staff to contribute, please consider that when posting trivial posts.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 02:06:32 AM
I think the change by itself would not be a problem if max ride for non-rangers was increased.

I don't so much have a problem falling off while I'm still learning - but I have a pretty seasoned character now with about 20 days played, much of which was spent riding. I obviously can't tell for certain, but I'm confident I've maxed out ride at some point - but I still fall. (I'm a warrior with a non-ride subclass).

I think if you bumped this a bit, so that it was feasible to learn to get past it so it happened very infrequently that would be better. Though - it happens fairly infrequently now...so I could live without it.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 02:57:58 AM
Quote from: Riev on February 10, 2010, 11:57:04 PM
People. Buy riding gloves.

As far as I can tell - these do nothing.
Title: Re: Mounts will go on without you if you fall off
Post by: jstorrie on February 12, 2010, 03:07:07 AM
Well, they're just gloves. How much better at riding could gloves actually make you?
Title: Re: Mounts will go on without you if you fall off
Post by: Riev on February 12, 2010, 03:12:06 AM
Riding Gloves, Riding Harnesses, Riding Crops, Riding Claws, Riding Hats, Riding Belts, Riding Key Chain Pendants, Riding Necklaces...

If its used in riding, it will help you ride better somehow. Wearing a pair of gloves won't make you a breed ranger with a psi ability to talk to animals but it was a push to say "If you can't ride as well as you would like, seek IC ways to improve"
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 03:21:45 AM
Quote from: Riev on February 12, 2010, 03:12:06 AM
seek IC ways to improve"

Or you could just raise the cap a bit.
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 12, 2010, 03:40:18 AM
Quote from: jmordetsky on February 12, 2010, 02:57:58 AM
Quote from: Riev on February 10, 2010, 11:57:04 PM
People. Buy riding gloves.

As far as I can tell - these do nothing.

This is incorrect.
Title: Re: Mounts will go on without you if you fall off
Post by: RogueGunslinger on February 12, 2010, 06:13:01 AM
How the hell can you ascertain what he can tell?

That's bloody amazing!  ;)
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 11:16:42 AM
Quote from: MarshallDFX on February 12, 2010, 03:40:18 AM
Quote from: jmordetsky on February 12, 2010, 02:57:58 AM
Quote from: Riev on February 10, 2010, 11:57:04 PM
People. Buy riding gloves.

As far as I can tell - these do nothing.

This is incorrect.

That may well be :). But two things on that though -

One - only the Imms know. If Morg says, "Riding gloves give you a coded boost to riding." I will believe it. My observation at present is that they do not and if they do - it is not enough to give a warrior shelter from falling a bit.  (By a bit, I mean about once per morning - afternoon patrol - which is a long ride, but still, I'm thinking falling should occur once a month for a good rider.)

Two - It still shouldn't matter. After riding for years and years and years, I should feasibly be able to get better at it then I am right now. Maybe that's a balance thing, and maybe right now the only way around that is by special request (I'm okay with that), but we can't say - magickally sparkly riding gloves will make it all better.

Quote from: jstorrie on February 12, 2010, 03:07:07 AM
Well, they're just gloves. How much better at riding could gloves actually make you?

Yea, exactly. Not as good as 2 years of patrolling the desert.

Title: Re: Mounts will go on without you if you fall off
Post by: janeshephard on February 12, 2010, 11:51:39 AM
Quote from: Morgenes on February 10, 2010, 11:51:25 PM
I still have not received a single email with a log showing multiple falls in a short period.

I have a log but won't send it. I fell twice in a row. The reason I won't send it is because my character is fairly new. I can send it to you if this is not working as intended. Thanks.
Title: Re: Mounts will go on without you if you fall off
Post by: Twilight on February 12, 2010, 12:04:42 PM
This is just my observation and opinion.  First, I think a non-ranger, non-ride race, non-ride subguild should be able to get damn, damn good at riding.

If you are basing a riding check on a 100 roll to determine success, you aren't making them as good as I think they should be.  Unless you combine multiple rolls, a 100 roll is going to mean at minimum, you are going to fail ride (albeit with different outcomes), if you can fail ride, at a minimum of 1%.  This is, on average, once every 100 rooms.  Which for someone who rides a lot, is way too much.

The roll should be at least 1000, to have better granularity.  Or a combination of different rolls (which can get you to less than 1% fail rate).  To me, 1/1000 to 3/1000 chance would be about right.  In fairly difficult terrain (although not the hardest, I would agree 1% would be about right for the hardest 2-3 rsectors).
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 12, 2010, 12:07:12 PM
Well, don't forget that mount type and mount's condition do affect this stuff.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 12:13:29 PM
Quote from: Twilight on February 12, 2010, 12:04:42 PM
This is just my observation and opinion.  First, I think a non-ranger, non-ride race, non-ride subguild should be able to get damn, damn good at riding.

If you are basing a riding check on a 100 roll to determine success, you aren't making them as good as I think they should be.  Unless you combine multiple rolls, a 100 roll is going to mean at minimum, you are going to fail ride (albeit with different outcomes), if you can fail ride, at a minimum of 1%.  This is, on average, once every 100 rooms.  Which for someone who rides a lot, is way too much.

The roll should be at least 1000, to have better granularity.  Or a combination of different rolls (which can get you to less than 1% fail rate).  To me, 1/1000 to 3/1000 chance would be about right.  In fairly difficult terrain (although not the hardest, I would agree 1% would be about right for the hardest 2-3 rsectors).

Yea, agree. That is pretty much where I'm at. I don't so much have a problem with the penalty. I don't even have a problem with the penalty being applied lavishly on new riders, but at some point, some time, regardless of your class - you should be able to work into being a seasoned rider where this penalty occurs very infrequently. When I say infrequently, I mean like 1 time in a few months under harsh conditions. I don't so much know how it would work, but it seems like raising the cap would handle it, but then you have balance issues I guess.

Like, would raising it enough to avoid falls over time also allow non-rangers to ride with no hands? That might not be good, but - if you think about the storm + hitch code mechanics, ranger ride is already at a fair advantage even if other guilds go this benefit.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 12:28:37 PM
Quote from: Morgenes on February 10, 2010, 11:51:25 PM
I still have not received a single email with a log showing multiple falls in a short period.

I think it will depend on what you define as short, and how the players perceive that. I'll give you a recent example here, you can probably look my character up at some point look over his skills, lifetime etc and determine this is acceptable/expected. I would imagine my current character is about as good as he's going to get on a mount, based on past lives and the length of time he has been riding.

He is a warrior with a crafter sub. His job is to "patrol" a certain area, which I would consider mid-difficulty terrain (read: sand) with high-difficulty weather (read: very stormy). He does so on a near regular basis and the entire patrol normally takes him from morning to late afternoon over the course of about 100 outdoor rooms. During these patrols, depending on the weather (usually if it is stormy) I will fall 1 time. The last time I was out, it was in blinding winds and I am not a ranger and I fell twice (over a 100 room trail). Though I had lots of other failures like mount won't move, going the wrong way (due to storms) etc.

Edit to add: I also ride with 1 hand (shielded) at a walking pace.

Edit again after reading Xeran's post: This is on a war beetle, that at the time of the fall was probably pushing tired-v.tired.

(That's really not that bad. So - consider that I am optimizing a bit when I post this feed back, not complaining.)

I guess the question is - if you play a non-ranger with a non-ride sub and this is as good as your going to get, is that frequency of falling (daily) what we're aiming for? At the end of the day (regardless of the hubbaloo folks make) is that really so bad? Probably not, would it be cool if over long, long periods of time we could get past it where falling happened once a month? Yar, for sure.

Now - going totally out of left field. It would be cool if all skills had 2 caps :). 1 cap which was your max for the skill the way it is now, but rather then a hard cap it was a soft cap that reduced your ability to gain by some significant amount. Post the first cap, with the reduced learning capacity for the skill you could still reach the second cap (a hard cap). With that in place, a warrior could learn to ride very well, but only after a significant amount of time invested.

That and if stormwalk was a *learnable* skill I'd get a boner.
Title: Re: Mounts will go on without you if you fall off
Post by: Jenred on February 12, 2010, 01:44:28 PM
I think that "teach" is by far one of the least used commands in the game.

Riding problems in groups could easily be solved by a little "teach"ing here and there.

Senior Sergeant says "Ok, before we head out men I'm going to go over some basics."
Senior Sergeant says "Remember to grip your reins, use your heels, yadda yadda yadda whatever else".
Senior Sergeant says "Allow me to demosntrate"
Senior Sergeant rides around.
Senior Sergeant leaves east.
Senior Sergeant has arrived from the east.
Senior Sergeant rides around a little more.
Senior Sergeant says "Any questions?"
You say "No, I think I understand".
Senior Sergeant instructs you in "Ride".
You and Senior Sergeant head out.

--about 45 minutes later while out on mission--
You attempt to follow Senior Sergeant north but fall off your kank.
Senior Sergeant has arrived from the north.
Senior Sergeant says "What seems to be the problem?"
You say "Something with my balance, and all the bumps."
Senior Sergeant says "Here, just adjust your seating like this and tighten up your hammys for a better grip on the kank."
Senior Sergeant demonstrates.
Senior Sergeant instructs you in "Ride".



A couple, or a few, instances like this and you will not be having riding difficulties.
Especially in an organization I would imagine if you couldn't ride you shouldn't be going out on a mission.
For individuals that would be riding alone outside... practice a little in the city. It doesn't take that long.

Not saying its a good change, but usually things are only added due to popular demand, so its less likely to be revoked.
Title: Re: Mounts will go on without you if you fall off
Post by: Ghost on February 12, 2010, 02:10:14 PM
I believe, having the skill "ride" on your skill list has enough of "you know the basics about this skill".

Which meant, you can use the command "teach" to teach someone to ride codewise.

This is what I observed about a few years ago.  I don't know if it changed since.  If it did not, teach does not work for ride.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 12, 2010, 02:23:32 PM
It works fine if you have enough skill for it to be relavent - just like any other skill you can teach.
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 12, 2010, 03:07:40 PM
Jmordetsky, I have inspected your character, and with his stats it's a wonder you stay on as much as you do.  Really, if you are knowingly clumsy, do you really think that not using both your hands to hold on is smart?  Drop the shield and pick a better off-road mount and you'll find that you won't even pause.
Title: Re: Mounts will go on without you if you fall off
Post by: mansa on February 12, 2010, 03:26:09 PM
Quote from: Morgenes on February 12, 2010, 03:07:40 PM
Jmordetsky, I have inspected your character, and with his stats it's a wonder you stay on as much as you do.  Really, if you are knowingly clumsy, do you really think that not using both your hands to hold on is smart?  Drop the shield and pick a better off-road mount and you'll find that you won't even pause.


Hahaha.   Joe's a noob.
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 12, 2010, 03:26:27 PM
Quote from: jstorrie on February 12, 2010, 03:07:07 AM
Well, they're just gloves. How much better at riding could gloves actually make you?

Not a lot, but I can say it does make a difference.
Title: Re: Mounts will go on without you if you fall off
Post by: Little_Cacophony on February 12, 2010, 03:40:22 PM
I thought I should contribute.

I noticed the fall part, but it is relatively infrequent for me (as non ranger) that it does not matter too much. One hand wielded, warbeetle.

Riding gloves - I notice a very big different.

Before ride code overhaul, when I am non ranger, I can wear the riding gloves or riding whatever gear and ride dual wielded on a warbeetle with no problem whatsoever. (maxed ride)

Now, I cannot even attempt to ride while dual wielding. Same guild, a difference in agility stat. Is this effect intentonal?
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 12, 2010, 04:14:10 PM
ha we all know jmordetsky is playing a half-giant now
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 05:08:37 PM
Quote from: Morgenes on February 12, 2010, 03:07:40 PM
Jmordetsky, I have inspected your character, and with his stats it's a wonder you stay on as much as you do.  Really, if you are knowingly clumsy, do you really think that not using both your hands to hold on is smart?  Drop the shield and pick a better off-road mount and you'll find that you won't even pause.

Actually - that makes sense. Cool. I didn't take my AMAZINGLY crappy stats into account.

So from that point of view if you're not a total spas (like my char) a fall per day is excessive?
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 05:09:05 PM
Quote from: Synthesis on February 12, 2010, 04:14:10 PM
ha we all know jmordetsky is playing a half-giant now

Trust me, I wish I was an HG.... :(
Title: Re: Mounts will go on without you if you fall off
Post by: Reiloth on February 12, 2010, 05:45:39 PM
Quote from: Morgenes on February 12, 2010, 03:07:40 PM
Jmordetsky, I have inspected your character, and with his stats it's a wonder you stay on as much as you do.  Really, if you are knowingly clumsy, do you really think that not using both your hands to hold on is smart?  Drop the shield and pick a better off-road mount and you'll find that you won't even pause.

Hah. That definitely delivered.

Oh! Play elves. Then you won't need to worry about ride, sillies.
Title: Re: Mounts will go on without you if you fall off
Post by: Tzurahro on February 12, 2010, 06:07:11 PM
Quote from: jmordetsky on February 12, 2010, 05:08:37 PM

So from that point of view if you're not a total spas (like my char) a fall per day is excessive?

If you are not on a mount that is not well-suited to off-road travel, if you are not trying to maneuver in hostile weather conditions, if you are not in treacherous terrain (like shifting dune sand, broken landscape, an area crowded with obstacles, etc.), if you are not trying to steer with just your knees and curse words, and if you are not a spas (like Jmodetsky's PC) a fall a day for a skilled rider is probably a unlikely.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 06:13:26 PM
Quote from: Tzurahro on February 12, 2010, 06:07:11 PM
Quote from: jmordetsky on February 12, 2010, 05:08:37 PM

So from that point of view if you're not a total spas (like my char) a fall per day is excessive?

If you are not on a mount that is not well-suited to off-road travel, if you are not trying to maneuver in hostile weather conditions, if you are not in treacherous terrain (like shifting dune sand, broken landscape, an area crowded with obstacles, etc.), if you are not trying to steer with just your knees and curse words, and if you are not a spas (like Jmodetsky's PC) a fall a day for a skilled rider is probably a unlikely.

Bad ass. Gracias.
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 12, 2010, 06:18:22 PM
Quote from: Little_Cacophony on February 12, 2010, 03:40:22 PM
Before ride code overhaul, when I am non ranger, I can wear the riding gloves or riding whatever gear and ride dual wielded on a warbeetle with no problem whatsoever. (maxed ride)

Now, I cannot even attempt to ride while dual wielding. Same guild, a difference in agility stat. Is this effect intentonal?
yes, this is intentional, attributes play a role in skills
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 06:21:35 PM
Quote from: Tzurahro on February 12, 2010, 06:07:11 PM
Quote from: jmordetsky on February 12, 2010, 05:08:37 PM

So from that point of view if you're not a total spas (like my char) a fall per day is excessive?

If you are not on a mount that is not well-suited to off-road travel, if you are not trying to maneuver in hostile weather conditions, if you are not in treacherous terrain (like shifting dune sand, broken landscape, an area crowded with obstacles, etc.), if you are not trying to steer with just your knees and curse words, and if you are not a spas (like Jmodetsky's PC) a fall a day for a skilled rider is probably a unlikely.

Also - how does one know if a mount is suited for off road travel? That is actually new variable/concept for me, I always considered mounts simply varying in str vs stam. I flipped through the help desk quickly and there are some notes about maneuverability but nothing that specifically states mounts being better or worse suited to on/off road travel. Or is it just things one should pick up ICly?
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 12, 2010, 08:17:56 PM
Quote from: jmordetsky on February 12, 2010, 06:21:35 PM
Quote from: Tzurahro on February 12, 2010, 06:07:11 PM
Quote from: jmordetsky on February 12, 2010, 05:08:37 PM

So from that point of view if you're not a total spas (like my char) a fall per day is excessive?

If you are not on a mount that is not well-suited to off-road travel, if you are not trying to maneuver in hostile weather conditions, if you are not in treacherous terrain (like shifting dune sand, broken landscape, an area crowded with obstacles, etc.), if you are not trying to steer with just your knees and curse words, and if you are not a spas (like Jmodetsky's PC) a fall a day for a skilled rider is probably a unlikely.

Also - how does one know if a mount is suited for off road travel? That is actually new variable/concept for me, I always considered mounts simply varying in str vs stam. I flipped through the help desk quickly and there are some notes about maneuverability but nothing that specifically states mounts being better or worse suited to on/off road travel. Or is it just things one should pick up ICly?
it is in the help files
Title: Re: Mounts will go on without you if you fall off
Post by: mansa on February 12, 2010, 08:20:08 PM
http://www.armageddon.org/cgi-bin/help_index/show_help?ride

Skill Ride    (Movement)
In order to cross the vast wastes of Zalanthas it is often useful to ride certain beasts of burden. This skill represents one's familiarity with all pack and riding animals, and also one's proficiency in fighting while mounted. A certain level of skill must be attained to ride expertly in non- combat situations, and a greater degree still to perform well in combat. Rangers and half-elves have a greater rapport with animals than do others. To use the ride skill, all one has to do is mount an animal, and then enter a directional command (e.g., north).

Notes:
One hand must always be free for holding the reins, until you reach
high levels of skill.
The more hands you have free to use on the reins, the easier it is to
control your mount.
The speed you are riding can have an impact on your ability to control
your mount.
The terrain as well as type of mount can have an impact on your ability
to control your mount.

Low skill levels will result in being thrown from your mount during
combat and being injured in the process. It is possible to be knocked
unconscious by being thrown from one's mount (in which case, one will
then find oneself at the tender mercies of any hostile character in the
vicinity).
See also:
combat, dismount, hitch, mount, rent, rest, title, unhitch
Delay:
none (except for the normal movement delay)


Bolded for you, Joe.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 09:51:01 PM
Quote from: mansa on February 12, 2010, 08:20:08 PM
Bolded for you, Joe.

Thanks Mansa. How about which mounts are good at which terrain you douche.

And I mean douche in the most loving way possible :) cuz I heart you.
Title: Re: Mounts will go on without you if you fall off
Post by: mansa on February 12, 2010, 09:53:42 PM
I'd probably say a MOUNTAIN ERDLU is good in the MOUNTAINS

I'd probably say a DESERT LIZARD is good for the DESERT.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 09:54:54 PM
Quote from: mansa on February 12, 2010, 09:53:42 PM
I'd probably say a MOUNTAIN ERDLU is good in the MOUNTAINS

I'd probably say a DESERT LIZARD is good for the DESERT.

we're not friends now.
Title: Re: Mounts will go on without you if you fall off
Post by: Riev on February 12, 2010, 09:59:44 PM
This all reminds me of a quote from Shal about merchants, I think. Something about "You were Mario, he was Joe the Plumber".

Even as a well seasoned warrior, you will never be the Mario of riding. Not without a cybernetic suit and/or virtual reality in Zalanthas.

I had a warrior who had to have max ride. I still could not ride with two hands full, and rarely rode with one full. I never fell, and this one time the mount didn't move. I think I was running, up a hill, in a level 4 sandstorm, at night, while being attacked by Cthulu himself.
Title: Re: Mounts will go on without you if you fall off
Post by: mansa on February 12, 2010, 10:01:30 PM
Quote from: jmordetsky on February 12, 2010, 09:54:54 PM
Quote from: mansa on February 12, 2010, 09:53:42 PM
I'd probably say a MOUNTAIN ERDLU is good in the MOUNTAINS

I'd probably say a DESERT LIZARD is good for the DESERT.

we're not friends now.

http://www.armageddon.org/general/beasts.html


http://www.armageddon.org/general/beasts.html#ratlon
Ratlon : These rare pack-beasts are only occasionally seen in recent generations, apparently being very difficult to breed. While not well-suited for long desert journeys, their tough hides and strong, steady legs make them excellent mounts for rough terrain, and some mounted military units have preferentially utilized them.


I can do this all day, Joe.  And all night.  Just ask S.  :nudge nudge:
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 12, 2010, 10:43:59 PM
Quote from: mansa on February 12, 2010, 10:01:30 PM
I can do this all day, Joe.  And all night.  Just ask S.  :nudge nudge:

wAiT wHAt do U MEAN?!!?!?!


Thanks for the link. We're friends again.
Title: Re: Mounts will go on without you if you fall off
Post by: janeshephard on February 13, 2010, 12:19:55 AM
The helpfiles appear to be clear but honestly, IC? Most peopel ride two kinds of mounts and tell you if you're smart you'll stick to them.

Yes, it's due to the height of the mount not the TYPE of mount it is. Maybe this change in the code will finally bring things in line. I'm 100% for it (despite riding a mount I know in the description appears to be absurdly hard to ride).
Title: Re: Mounts will go on without you if you fall off
Post by: tortall on February 13, 2010, 01:08:24 AM
This isn't from personal experience, but when I was playing a ranger, my mate, who I assumed to be a warrior with his badsass fighting skillz and ability to disarm/bash/kick, could ride around etwoing a weapon, and never lagged behind, and the only place he would ever fall off was in a certain rocky area. After riding around in there for a while, he almost never fell off there either. While etwoing still.


So..... You guys just suck, and need more practice. ;-)
Title: Re: Mounts will go on without you if you fall off
Post by: jstorrie on February 13, 2010, 06:05:34 AM
Ten to one he was a secret halfbreed.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.
Title: Re: Mounts will go on without you if you fall off
Post by: Reiloth on February 13, 2010, 06:55:02 AM
All I can say is when I could ride, as a warrior, dual wielding awesome weapons after 4 days played...I thought to myself...Really?

glad code is changing. whatever. fall off your mount a couple times.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 07:08:14 AM
Quote from: Reiloth on February 13, 2010, 06:55:02 AM
All I can say is when I could ride, as a warrior, dual wielding awesome weapons after 4 days played...I thought to myself...Really?

glad code is changing. whatever. fall off your mount a couple times.

I wouldn't be so hasty to generalize your experience to everyone.  If you have middling agility without a ride-boosting subclass, riding is far more difficult than your comment makes it out to be.
Title: Re: Mounts will go on without you if you fall off
Post by: Pheonix on February 13, 2010, 09:25:49 AM
I don't see why it's so important to be able to dual-wield while riding up a dune...

Really...this code is fine.

The only times you see riders with both hands full in real life is when the ground is hard and flat. At least I've never heard of a full cavalry charge in a desert...and even then, it's only for a -very- short distance.
Title: Re: Mounts will go on without you if you fall off
Post by: Little_Cacophony on February 13, 2010, 11:30:16 AM
Quote from: Pheonix on February 13, 2010, 09:25:49 AM
I don't see why it's so important to be able to dual-wield while riding up a dune...

Really...this code is fine.

The only times you see riders with both hands full in real life is when the ground is hard and flat. At least I've never heard of a full cavalry charge in a desert...and even then, it's only for a -very- short distance.

Mostly, when I play an assassin or burglar, I want to pretend to be rangers successfully without giving away the guild the moment I took one step outside the city gate.
Title: Re: Mounts will go on without you if you fall off
Post by: Pheonix on February 13, 2010, 11:34:20 AM
Quote from: Little_Cacophony on February 13, 2010, 11:30:16 AM
Quote from: Pheonix on February 13, 2010, 09:25:49 AM
I don't see why it's so important to be able to dual-wield while riding up a dune...

Really...this code is fine.

The only times you see riders with both hands full in real life is when the ground is hard and flat. At least I've never heard of a full cavalry charge in a desert...and even then, it's only for a -very- short distance.

Mostly, when I play an assassin or burglar, I want to pretend to be rangers successfully without giving away the guild the moment I took one step outside the city gate.

And the code should let you on that basis alone?...

In any case, I've yet to see much problem with the code yet. Thanks for new addition, staff.
Title: Re: Mounts will go on without you if you fall off
Post by: Little_Cacophony on February 13, 2010, 11:38:22 AM
Quote from: Pheonix on February 13, 2010, 11:34:20 AM
Quote from: Little_Cacophony on February 13, 2010, 11:30:16 AM
Quote from: Pheonix on February 13, 2010, 09:25:49 AM
I don't see why it's so important to be able to dual-wield while riding up a dune...

Really...this code is fine.

The only times you see riders with both hands full in real life is when the ground is hard and flat. At least I've never heard of a full cavalry charge in a desert...and even then, it's only for a -very- short distance.

Mostly, when I play an assassin or burglar, I want to pretend to be rangers successfully without giving away the guild the moment I took one step outside the city gate.

And the code should let you on that basis alone?...

In any case, I've yet to see much problem with the code yet. Thanks for new addition, staff.

Yes, it would be nice if I am able to do what I want to do icly. I am not complaining. There is no other problem I see with ride, (my rate of falling off is around once an ooc week so far, but it might be my stats) and Morgenes already stated how it is possible to achieve it. (if I read correctly) So I am quite happy.
Title: Re: Mounts will go on without you if you fall off
Post by: spawnloser on February 13, 2010, 12:06:40 PM
Honestly, Little Cacaphony, if you want to have your character masquerade as another guild than they are, have the character put in the work to do so.
Title: Re: Mounts will go on without you if you fall off
Post by: Spoon on February 13, 2010, 12:14:32 PM
I'd like to see more people travelling on foot. We're too used to being able to ride all over the place, so much so that it is the norm. The recent change does sound pretty annoying, but I like the idea that riding is something that needs to be honed, not something that everyone can do well. Making riding harder might add an interesting dynamic to the game, making riders more desireable and giving the ride skill more worth. Maybe this isn't the best way to make riding harder, maybe it is. I guess we'll see.

Title: Re: Mounts will go on without you if you fall off
Post by: RogueGunslinger on February 13, 2010, 12:17:22 PM
Some people do walk. They just don't survive long enough to be seen.
Title: Re: Mounts will go on without you if you fall off
Post by: Spoon on February 13, 2010, 12:23:13 PM
There are plenty of ways to protect yourself while walking. You could hire skilled riders to fend of raiders, for example. I just think that because of the way riding is almost universally used, we assume walking is highly dangerous/stupid and will get you killed, and is basically not an option.
Title: Re: Mounts will go on without you if you fall off
Post by: Little_Cacophony on February 13, 2010, 12:43:23 PM
Quote from: spawnloser on February 13, 2010, 12:06:40 PM
Honestly, Little Cacaphony, if you want to have your character masquerade as another guild than they are, have the character put in the work to do so.

I am just wondering...

Which part of my post suggested I wanted things handed to me for free? I worked for max ride and riding gears and asked a question. Got a satisfied answer to help me to get even better.

Other than that, I do agree completely. Work should put into everything we want to do. I usually fully expect to masquerade as another guild to most newbies at 40 playing days with all my chars.
Title: Re: Mounts will go on without you if you fall off
Post by: SmashedTregil on February 13, 2010, 04:12:40 PM
Some people here mentioned warriors being able to etwo and ride around without failures. Was this before or after the code change in ride? Because I had an assassin being able to do it, worse yet ... I had a 'mage' being able to do it. But both times, it was in 98. I do believe things are a little different now.
Title: Re: Mounts will go on without you if you fall off
Post by: MarshallDFX on February 13, 2010, 04:19:24 PM
Quote from: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.

Try to find a good way to explain ICly why you can only ride hands free while wearing riding gloves.  >.<
Title: Re: Mounts will go on without you if you fall off
Post by: Spoon on February 13, 2010, 05:17:42 PM
Shhh, if ginka hears that she'll crash for sure....
Title: Re: Mounts will go on without you if you fall off
Post by: Pheonix on February 13, 2010, 05:31:24 PM
The next thing is to make it necessary to feed your mounts, and/or for you to have to pay extra depending on how long you've stabled your mount (up to a certain limit). Then we'd really have more walkers, and owning a mount (like 5 or 6, for some of you) would be more of a luxury.

;D
Title: Re: Mounts will go on without you if you fall off
Post by: FantasyWriter on February 13, 2010, 05:40:12 PM
Quote from: Pheonix on February 13, 2010, 05:31:24 PM
The next thing is to make it necessary to feed your mounts, and/or for you to have to pay extra depending on how long you've stabled your mount (up to a certain limit). Then we'd really have more walkers, and owning a mount (like 5 or 6, for some of you) would be more of a luxury.

;D

We can dream, can't we?
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 07:10:28 PM
Quote from: MarshallDFX on February 13, 2010, 04:19:24 PM
Quote from: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.

Try to find a good way to explain ICly why you can only ride hands free while wearing riding gloves.  >.<

Haha, yeah, that was awkward.  Maybe they give you a better grip on your weapon so you don't accidentally drop it while trying to maintain  your balance?
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 07:12:14 PM
Quote from: Pheonix on February 13, 2010, 09:25:49 AM
I don't see why it's so important to be able to dual-wield while riding up a dune...

Really...this code is fine.

The only times you see riders with both hands full in real life is when the ground is hard and flat. At least I've never heard of a full cavalry charge in a desert...and even then, it's only for a -very- short distance.

This is why:

> help dual wield
Skill Dual Wield                                                   (Combat)

   This automatically-used skill is invoked whenever your character fights
with a weapon in his/her secondary hand (see "help es"). It represents your
character's proficiency in fighting with two weapons.

Notes:
   It is somewhat easier to parry using two weapons.

   No shield can be employed when using two weapons, and your character is
thus somewhat easier to hit.

See also:
   skill parry

> help etwo
ETWO                                                            (Equipment)

   This command will cause your character to wield a weapon or hold an
object in both hands. It is the default for two-handed weapons.
   Weapons held in both hands are more likely to parry and the added
strength applied will allow your character to hit opponents more often and
cause more damage (this may be a hazard, as excessive damage tends to
break weapons). Also, heavier weapons than your character can use can only
usually be used with etwo. It is inferior, however, to single-handed
wielding in that no other weapon and no shield may be employed.

Syntax:
   etwo <object>

   etwo (<message>) <object> [<message>]

Example:
   > etwo sword

   > etwo sword (slowly raising it) [and stares long at the blade]

See also:
   command emotes, change hands, es, ep, hold, wield, rs, rp, rtwo, remove,
   draw

Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 13, 2010, 07:14:16 PM
Quote from: Synthesis on February 13, 2010, 07:10:28 PM
Quote from: MarshallDFX on February 13, 2010, 04:19:24 PM
Quote from: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.

Try to find a good way to explain ICly why you can only ride hands free while wearing riding gloves.  >.<

Haha, yeah, that was awkward.  Maybe they give you a better grip on your weapon so you don't accidentally drop it while trying to maintain  your balance?

Works until a gith disarms you...
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 07:15:12 PM
Quote from: Xeran Van Houten on February 13, 2010, 07:14:16 PM
Quote from: Synthesis on February 13, 2010, 07:10:28 PM
Quote from: MarshallDFX on February 13, 2010, 04:19:24 PM
Quote from: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.

Try to find a good way to explain ICly why you can only ride hands free while wearing riding gloves.  >.<

Haha, yeah, that was awkward.  Maybe they give you a better grip on your weapon so you don't accidentally drop it while trying to maintain  your balance?

Works until a gith disarms you...

If you're a warrior getting disarmed by a gith, you might want to rethink your training regimen.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on February 13, 2010, 07:15:50 PM
Touche.

Some people also want the shield out too, though, it's not always about the m4d p4rriez.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 13, 2010, 07:20:19 PM
Quote from: Xeran Van Houten on February 13, 2010, 07:15:50 PM
Touche.

Some people also want the shield out too, though, it's not always about the m4d p4rriez.

Obviously the same reasoning applies to being able to hold a shield and a weapon.
Title: Re: Mounts will go on without you if you fall off
Post by: Spoon on February 14, 2010, 05:21:41 AM
Quote from: Synthesis on February 13, 2010, 07:15:12 PM
Quote from: Xeran Van Houten on February 13, 2010, 07:14:16 PM
Quote from: Synthesis on February 13, 2010, 07:10:28 PM
Quote from: MarshallDFX on February 13, 2010, 04:19:24 PM
Quote from: Synthesis on February 13, 2010, 06:19:40 AM
I had a human warrior who could ride etwoing/dual-wielding, without any ride-boosting subclass, so it's possible.  It's probably agility-based...so, hey yet another reason why prioritizing agility isn't such a bad idea.

Try to find a good way to explain ICly why you can only ride hands free while wearing riding gloves.  >.<

Haha, yeah, that was awkward.  Maybe they give you a better grip on your weapon so you don't accidentally drop it while trying to maintain  your balance?

Works until a gith disarms you...

If you're a warrior getting disarmed by a gith, you might want to rethink your training regimen.

Not wanting to give anything away but I think some gith took your advice for warriors.
Title: Re: Mounts will go on without you if you fall off
Post by: spawnloser on February 14, 2010, 08:19:40 AM
Quote from: Little_Cacophony on February 13, 2010, 12:43:23 PM
Quote from: spawnloser on February 13, 2010, 12:06:40 PM
Honestly, Little Cacaphony, if you want to have your character masquerade as another guild than they are, have the character put in the work to do so.
I am just wondering...

Which part of my post suggested I wanted things handed to me for free? I worked for max ride and riding gears and asked a question. Got a satisfied answer to help me to get even better.

Other than that, I do agree completely. Work should put into everything we want to do. I usually fully expect to masquerade as another guild to most newbies at 40 playing days with all my chars.
The part where you were trash-talking how things work suggested it.  However, I didn't say you wanted something for free.  I made a general comment directed at what you said, not an accusation.
Title: Re: Mounts will go on without you if you fall off
Post by: original on February 15, 2010, 01:08:42 PM
Quote from: MarshallDFX on February 10, 2010, 02:11:46 PM
Sometimes people wouldn't notice they'd fallen, yes.  I really don't think this is the best solution though.

Notice the Stam going down, or the leading PC should be responsible and stop when they notice no one following them.

I have ridden most of my life, but I am no pro rider so there are rides I won't try. I assume the same will be in arm, you may have ridden your whole life, but if you're not some half-breed ranger, then you have no business taking a hard ride somewhere. Stick to the road.

As a side note, I have not a single time ever fallen off my mount, but I also only ride where IC'ly my character considers it an easy ride, which I am learning the code apparently backs up that sort of thinking. Sand, tight trees, overly rocky terrain, no one should want to ride on these surfaces and a fall should be expected in my newbie opinion.

Basically I am saying that if you don't ride your mount like you are in GTA, and instead stick to the roads, this shouldn't effect you -to- much I think.
Title: Re: Mounts will go on without you if you fall off
Post by: Pheonix on February 22, 2010, 11:58:22 PM
Doesn't seem realistic that your character is still standing after falling...
Title: Re: Mounts will go on without you if you fall off
Post by: spawnloser on February 23, 2010, 02:28:07 AM
Tuck and roll?
Title: Re: Mounts will go on without you if you fall off
Post by: brytta.leofa on February 23, 2010, 01:33:59 PM
Related mounty weirdness: thrown weapons can "knock you down" without knocking you off your mount.

A spear flies in from the north and strikes your hand, knocking you to the ground kind of thing.
> mount kank
You're already riding a saffron kank.
> south
Shouldn't you stand up first?
> stand
You stand up.
> south
Title: Re: Mounts will go on without you if you fall off
Post by: Morgenes on February 23, 2010, 04:24:09 PM
Quote from: Pheonix on February 22, 2010, 11:58:22 PM
Doesn't seem realistic that your character is still standing after falling...
Quote from: brytta.leofa on February 23, 2010, 01:33:59 PM
Related mounty weirdness: thrown weapons can "knock you down" without knocking you off your mount.

A spear flies in from the north and strikes your hand, knocking you to the ground kind of thing.
> mount kank
You're already riding a saffron kank.
> south
Shouldn't you stand up first?
> stand
You stand up.
> south


Next reboot, both of these will be fixed.  You may not like the results of this.
Title: Re: Mounts will go on without you if you fall off
Post by: LauraMars on February 23, 2010, 04:33:36 PM
Gosh darn you people.
Title: Re: Mounts will go on without you if you fall off
Post by: spawnloser on February 23, 2010, 09:03:04 PM
LOL, if I this means what I think it means, getting a knockdown from mountback is going to especially suck.
Title: Re: Mounts will go on without you if you fall off
Post by: brytta.leofa on February 23, 2010, 09:09:19 PM
If you get knocked off your mount, not only should you be lying down and lose HP for the fall, but your mount should get scared and run out of the "room."
Title: Re: Mounts will go on without you if you fall off
Post by: Kankfly on February 23, 2010, 09:27:46 PM
Quote from: brytta.leofa on February 23, 2010, 09:09:19 PM
If you get knocked off your mount, not only should you be lying down and lose HP for the fall, but your mount should get scared and run out of the "room."

Or if your mount is evil, be all *snickersnicker* you fell, you sucka! Wtf.

On a more serious note, I like this change. It made my RP funny. Thanks guyz. :D
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 24, 2010, 11:11:19 AM
Quote from: Morgenes on February 23, 2010, 04:24:09 PM
Next reboot, both of these will be fixed.  You may not like the results of this.

Ruh oh.
Title: Re: Mounts will go on without you if you fall off
Post by: Synthesis on February 24, 2010, 01:35:48 PM
Quote from: brytta.leofa on February 23, 2010, 09:09:19 PM
If you get knocked off your mount, not only should you be lying down and lose HP for the fall, but your mount should get scared and run out of the "room."

Uh, no.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 26, 2010, 03:21:50 PM
Quote from: Synthesis on February 24, 2010, 01:35:48 PM
Quote from: brytta.leofa on February 23, 2010, 09:09:19 PM
If you get knocked off your mount, not only should you be lying down and lose HP for the fall, but your mount should get scared and run out of the "room."

Uh, no.

Why not? If it was dependent on:

1) The type of mount
2) How much combat the mount itself has seen? (do mounts have skills that could be saved and increase over time?)
3) How jarring the blow was?

BOOM AWESOME!

There should have some option for dismounting mounted fighters, which was ++ by long spears or polearms as well. Possibly a skills like "unhorse" or something.
Title: Re: Mounts will go on without you if you fall off
Post by: brytta.leofa on February 26, 2010, 03:43:26 PM
Quote from: jmordetsky on February 26, 2010, 03:21:50 PM
2) How much combat the mount itself has seen? (do mounts have skills that could be saved and increase over time?)

Mount skills would be tremendous (though they'd probably totally muck up the stabling code).  One skill for every corresponding riding ability: mount (taming), ride, charge, trample.  Store-bought mounts should have good mount and ride skills, while fresh-caught wild critters would be unreliable until properly broken.
Title: Re: Mounts will go on without you if you fall off
Post by: jmordetsky on February 26, 2010, 05:51:02 PM
Quote from: brytta.leofa on February 26, 2010, 03:43:26 PM
Quote from: jmordetsky on February 26, 2010, 03:21:50 PM
2) How much combat the mount itself has seen? (do mounts have skills that could be saved and increase over time?)

Mount skills would be tremendous (though they'd probably totally muck up the stabling code).  One skill for every corresponding riding ability: mount (taming), ride, charge, trample.  Store-bought mounts should have good mount and ride skills, while fresh-caught wild critters would be unreliable until properly broken.

Yar. All cool. I don't know if the stable save "your mount" or saves "a mount". If you ranger quit with a tired beetle, is he tired when you come back in? That would indicate that it saves "your mount". But I think stables refresh the mount completely "a mount".
Title: Re: Mounts will go on without you if you fall off
Post by: 5 day lifespan on March 13, 2010, 05:56:52 PM
In five pages, I haven't seen a single person mention this, but...

We have gone through phases of mount failure that included:
-Mount not moving and everyone else moving on without you
-Mount throwing you off and staying in the same room
-Mount throwing you off and leaving without you

Now, as much as I DESPISE being thrown off (and how more often it seems to happen than any of the other penalties I've suffered while learning ride) aren't all three somewhat realistic results of failure?  Why aren't we still seeing mount stalls and the mount throwing you off but not leaving?  Wouldn't it make for a more realistic system to have all three either randomized or an indication of degree of failure?  IE when I sucked, my mount would throw me and run off, throw me and stay close by, or just refuse to move all together.  Now that I'm better, he only throws me off occasionally or stops moving.  Once I was better than that, I would just get occasional stalls.
Title: Re: Mounts will go on without you if you fall off
Post by: hyzhenhok on March 14, 2010, 10:55:42 AM
Quote from: 5 day lifespan on March 13, 2010, 05:56:52 PM
In five pages, I haven't seen a single person mention this, but...

We have gone through phases of mount failure that included:
-Mount not moving and everyone else moving on without you
-Mount throwing you off and staying in the same room
-Mount throwing you off and leaving without you

Now, as much as I DESPISE being thrown off (and how more often it seems to happen than any of the other penalties I've suffered while learning ride) aren't all three somewhat realistic results of failure?  Why aren't we still seeing mount stalls and the mount throwing you off but not leaving?  Wouldn't it make for a more realistic system to have all three either randomized or an indication of degree of failure?  IE when I sucked, my mount would throw me and run off, throw me and stay close by, or just refuse to move all together.  Now that I'm better, he only throws me off occasionally or stops moving.  Once I was better than that, I would just get occasional stalls.

You failed your ride check. Your mount is now 10 miles ahead of you, because you are in big outdoor rooms.

This is just a point of amusement for me; I do like the way mounts work now. And I find when I do fall off, it's almost always because I forgot to sheathe a weapon or something.
Title: Re: Mounts will go on without you if you fall off
Post by: Xeran Van Houten on March 14, 2010, 01:24:02 PM
They still refuse to move sometimes.
Title: Re: Mounts will go on without you if you fall off
Post by: Semper on March 14, 2010, 02:54:18 PM
Not to add more to hate about the code but...getting a penalty to riding when you're really tired would be another added realism thing.

I'm having no problem with the code currently IG. It's a hassle for the newer riders, but it makes sense that you require some kind of training and risk when trying to ride massive beetles and lizards...
Title: Re: Mounts will go on without you if you fall off
Post by: Marc on March 14, 2010, 04:14:51 PM
Quote from: hyzhenhok on March 14, 2010, 10:55:42 AM

You failed your ride check. Your mount is now 10 miles ahead of you, because you are in big outdoor rooms.


It's not 10 miles ahead of you, you just have to chase it for 10 miles to regain control!

The grizzled, grizzly gorilla shouts in sirihish:
    "Stop!  Stop!  Stop that beetle!"

The grizzled grizzly gorilla clamors over scrub and runs around boulders in his chase for ~beetle who seems to keep just out of his lengthy reach.
Title: Re: Mounts will go on without you if you fall off
Post by: janeshephard on March 14, 2010, 08:48:00 PM
Quote from: Semper on March 14, 2010, 02:54:18 PM
Not to add more to hate about the code but...getting a penalty to riding when you're really tired would be another added realism thing.

I'm having no problem with the code currently IG. It's a hassle for the newer riders, but it makes sense that you require some kind of training and risk when trying to ride massive beetles and lizards...

I think everything possible has been done to make riding hazardous. You don't really need to add anymore.
Title: Re: Mounts will go on without you if you fall off
Post by: 5 day lifespan on March 15, 2010, 12:42:07 PM
Quote from: janeshephard on March 14, 2010, 08:48:00 PM
Quote from: Semper on March 14, 2010, 02:54:18 PM
Not to add more to hate about the code but...getting a penalty to riding when you're really tired would be another added realism thing.

I'm having no problem with the code currently IG. It's a hassle for the newer riders, but it makes sense that you require some kind of training and risk when trying to ride massive beetles and lizards...

I think everything possible has been done to make riding hazardous. You don't really need to add anymore.


Except inadvertantly summoning demons...
Title: Re: Mounts will go on without you if you fall off
Post by: hyzhenhok on March 15, 2010, 01:41:59 PM
Quote from: 5 day lifespan on March 15, 2010, 12:42:07 PM
Quote from: janeshephard on March 14, 2010, 08:48:00 PM
Quote from: Semper on March 14, 2010, 02:54:18 PM
Not to add more to hate about the code but...getting a penalty to riding when you're really tired would be another added realism thing.

I'm having no problem with the code currently IG. It's a hassle for the newer riders, but it makes sense that you require some kind of training and risk when trying to ride massive beetles and lizards...

I think everything possible has been done to make riding hazardous. You don't really need to add anymore.


Except inadvertantly summoning demons...

You haven't had that one happen to you yet?