Armageddon General Discussion Board

General => Code Discussion => Topic started by: BuNutzCola on December 30, 2009, 05:23:25 AM

Title: GUI/client ideas for arm 1/2
Post by: BuNutzCola on December 30, 2009, 05:23:25 AM
Hey there folks. I've got this side project of mine I'd like to start, that I planned to work on during my 6 month deployment.

I was thinking of programming a client specifically tailored to arm, (I'm aware there already is a flash client) but also allowing plenty of gui features.

I've made up sort of a mockery on zmud of the types of GUI I like to have, (this is what I currently play with) but I'd love some feedback on what other types of features/colouring options/gui you would like to see in this hypothetical client.

(http://www.freeimagehosting.net/uploads/th.6474ec5acd.jpg) (http://www.freeimagehosting.net/image.php?6474ec5acd.jpg)
Title: Re: GUI/client ideas for arm 1/2
Post by: Fathi on December 30, 2009, 05:34:51 AM
What does the boot meter down at the bottom measure?  :o
Title: Re: GUI/client ideas for arm 1/2
Post by: BuNutzCola on December 30, 2009, 05:35:46 AM
exp 4 killin newbs
Title: Re: GUI/client ideas for arm 1/2
Post by: BuNutzCola on December 30, 2009, 08:08:39 AM
(http://i47.tinypic.com/2q0535u.jpg)

Little sleeker, snuck Grey Area's banner in.
Title: Re: GUI/client ideas for arm 1/2
Post by: janeshephard on December 30, 2009, 08:31:56 AM
Please write this in Java so Mac users can also use it if it turns out to be very good.
Title: Re: GUI/client ideas for arm 1/2
Post by: jhunter on December 30, 2009, 10:24:16 AM
That looks pretty good. Rather the background coloring of the sidebar was different from the background of the game window.
Title: Re: GUI/client ideas for arm 1/2
Post by: Kankfly on January 07, 2010, 12:50:49 AM
Maybe something to show you're sitting/running/time/etc? Otherwise that looks pretty cool. I'd get it.