Armageddon General Discussion Board

General => Code Discussion => Topic started by: Sephiroto on December 13, 2009, 03:51:23 PM

Title: Paralyzing Poison and Others.
Post by: Sephiroto on December 13, 2009, 03:51:23 PM
Unlike magick, poisons don't act instantly, though they can act very fast.  I would like a short delay (possibly based on endurance) on the time between infliction and full paralysis for the sake of roleplay.  Having a few echos about everything going numb and then putting the character in a slowed status before complete "lock up" would be pretty sweet.  I'd like to have a few seconds to attempt to act at a penalty, to emote, crawl to cover, or prepare myself for the drop before actually going down.

Say, for instance, you get shot in the neck by a blow gun that has a poisoned dart.  Instead of dropping like a fly, you start to feel very light headed and your senses numb within seconds.  Knowing something bad is coming you try to use those few seconds to scramble into an argosy.  Or, in the case of a magicker, you try to cast one last spell.

The insta-drop kind of reminds me of Diku insta-death rooms and the way certain NPC's in this game used to act before we tried to make things more real.  Although I think most deadly poisons should work very fast, they shouldn't work instantly.
Title: Re: Paralyzing Poison and Others.
Post by: Pantoufle on December 13, 2009, 04:16:15 PM
Quote from: Sephiroto on December 13, 2009, 03:51:23 PM
Unlike magick, poisons don't act instantly, though they can act very fast.  I would like a short delay (possibly based on endurance) on
The insta-drop kind of reminds me of Diku insta-death rooms and the way certain NPC's in this game used to act before we tried to make things more real.  Although I think most deadly poisons should work very fast, they shouldn't work instantly.

Agreed.
Title: Re: Paralyzing Poison and Others.
Post by: Voular on December 13, 2009, 05:44:47 PM
Word.
Title: Re: Paralyzing Poison and Others.
Post by: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.

Also: there is one poison that is peraine-like, but has such a delay.  What do most people use that delay for? Running away 1-2 rooms before they drop.  I've never seen anyone actually emote during that period.
Title: Re: Paralyzing Poison and Others.
Post by: Yam on December 13, 2009, 06:29:13 PM
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.

Also: there is one poison that is peraine-like, but has such a delay.  What do most people use that delay for? Running away 1-2 rooms before they drop.  I've never seen anyone actually emote during that period.

Agreed. The real life equivalent of peraine is curare (of most flavors) and it generally works within minutes. Little would be added by a delay to debilitating poisons.
Title: Re: Paralyzing Poison and Others.
Post by: Krath on December 13, 2009, 07:38:03 PM
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.

Also: there is one poison that is peraine-like, but has such a delay.  What do most people use that delay for? Running away 1-2 rooms before they drop.  I've never seen anyone actually emote during that period.

Agreed.
Title: Re: Paralyzing Poison and Others.
Post by: daedroug on December 13, 2009, 10:43:59 PM
It would add the ability to have an antidote.
Title: Re: Paralyzing Poison and Others.
Post by: Yam on December 13, 2009, 11:23:27 PM
Better judgement.
Title: Re: Paralyzing Poison and Others.
Post by: Chettaman on December 13, 2009, 11:30:14 PM
Quote from: daedroug on December 13, 2009, 10:43:59 PM
It would add the ability to have an antidote.
Wouldn't it be nice to have a "force feed command" I think I've seen something on that.
Or force wear... that would just make my day.
Title: Re: Paralyzing Poison and Others.
Post by: Xeran Van Houten on December 13, 2009, 11:45:11 PM
We need a "pour vial <target>" for use on incapacitated persons.
Title: Re: Paralyzing Poison and Others.
Post by: Sephiroto on December 14, 2009, 10:37:29 PM
This thread is about poisons.  If you want to talk about mudsex, dresses, and Nazis, I kindly direct you here: http://www.zalanthas.org/gdb/index.php/board,4.0.html (http://www.zalanthas.org/gdb/index.php/board,4.0.html)

Thank you,

-The GDB Prick
Title: Re: Paralyzing Poison and Others.
Post by: a strange shadow on December 14, 2009, 11:12:18 PM
I think poisons should work equally well on mudsexxors, guys in dresses, and nazi elf-haters.

On topic, I like the poison code as it is. Peraine as-coded balances out against the effects of heramide in certain specific ways... making a poisoner's choice situational and/or supply-dependant... and the rest of the poisons give you plenty of coded options.

Zalanthas is deadly, man. I would hate to see poisons pussified.

- the GDB bitch
Title: Re: Paralyzing Poison and Others.
Post by: RogueGunslinger on December 15, 2009, 12:54:03 AM
Quote from: a strange shadow on December 14, 2009, 11:12:18 PM
Zalanthas is deadly, man. I would hate to see poisons pussified.

QFT.
Title: Re: Paralyzing Poison and Others.
Post by: Rhyden on December 15, 2009, 01:00:27 AM
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned.

True, but you can fight the posions Synthesis! With science!

That being said, I wouldn't mind a short delay before some poisons take effect perhaps determined by endurance.
Title: Re: Paralyzing Poison and Others.
Post by: Gunnerblaster on December 15, 2009, 01:57:05 AM
Yeah, I'd like AI Endurance to be somewhat useful...
Title: Re: Paralyzing Poison and Others.
Post by: Synthesis on December 15, 2009, 02:14:58 AM
Quote from: Gunnerblaster on December 15, 2009, 01:57:05 AM
Yeah, I'd like AI Endurance to be somewhat useful...

Hey, I lasted 5 ticks against a certain nasty poison with a dwarf with egood endurance.  I actually made it about 10 rooms before I died!
Title: Re: Paralyzing Poison and Others.
Post by: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.

And people complain about magickers being too powerful.  ::)
Title: Re: Paralyzing Poison and Others.
Post by: Gunnerblaster on December 15, 2009, 03:57:36 AM
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.

And people complain about magickers being too powerful.  ::)
Well, it's an extremely rare poison for a reason. =P
Title: Re: Paralyzing Poison and Others.
Post by: Synthesis on December 15, 2009, 04:01:55 AM
Quote from: Gunnerblaster on December 15, 2009, 03:57:36 AM
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.

And people complain about magickers being too powerful.  ::)
Well, it's an extremely rare poison for a reason. =P

lol extremely rare lol
Title: Re: Paralyzing Poison and Others.
Post by: musashi on December 15, 2009, 06:41:10 AM
Quote from: Synthesis on December 15, 2009, 04:01:55 AM
Quote from: Gunnerblaster on December 15, 2009, 03:57:36 AM
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.

And people complain about magickers being too powerful.  ::)
Well, it's an extremely rare poison for a reason. =P

lol extremely rare lol

Also peraine often breaks its effects once combat starts allowing the person to get away so ... not quite as deadly as you might think.

Heramide however ... jesus christ.
Title: Re: Paralyzing Poison and Others.
Post by: number13 on December 15, 2009, 08:10:15 AM
Too much information.

I will agree that endurance and dwarfyness ought to have a more noticeable effect on poison effects and duration.
Title: Re: Paralyzing Poison and Others.
Post by: X-D on December 15, 2009, 08:32:49 AM
More, if dwarves got any more they would just be immune.
Title: Re: Paralyzing Poison and Others.
Post by: musashi on December 15, 2009, 09:03:51 AM
Quote from: X-D on December 15, 2009, 08:32:49 AM
More, if dwarves got any more they would just be immune.

We'd have to call them halflings then.
Title: Re: Paralyzing Poison and Others.
Post by: hyzhenhok on December 15, 2009, 01:49:38 PM
Quote from: X-D on December 15, 2009, 08:32:49 AM
More, if dwarves got any more they would just be immune.

Quote from: The DocumentationSome composition of their bodies and minds tends to make dwarves highly resistant to magick of all kinds, and their high endurance usually renders them virtually (or literally) immune to poisons.

Yup.
Title: Re: Paralyzing Poison and Others.
Post by: Gagula on December 15, 2009, 02:46:38 PM
An arrow has arrived from the east.

An arrow strikes the short dwarf hard!

The short dwarf laughs heartily.

The short dwarf says in sirish around burst of laughter: "The...the fecker tried ta hit me with a poisoned arrow!"
Title: Re: Paralyzing Poison and Others.
Post by: FiveDisgruntledMonkeysWit on December 17, 2009, 12:42:42 AM
I've played three dwarves. Two died from poison. The last was stored.
Be careful where you place your faith.
Title: Re: Paralyzing Poison and Others.
Post by: FantasyWriter on December 17, 2009, 10:49:23 AM
Never had a dwarf die of poison.  A mul however... *hangs his head*
Title: Re: Paralyzing Poison and Others.
Post by: Fredd on December 17, 2009, 11:04:46 AM
there is  a bit of a delay for some PC's. this is called tolerance. This like any other ability, can be used and increased.