Unlike magick, poisons don't act instantly, though they can act very fast. I would like a short delay (possibly based on endurance) on the time between infliction and full paralysis for the sake of roleplay. Having a few echos about everything going numb and then putting the character in a slowed status before complete "lock up" would be pretty sweet. I'd like to have a few seconds to attempt to act at a penalty, to emote, crawl to cover, or prepare myself for the drop before actually going down.
Say, for instance, you get shot in the neck by a blow gun that has a poisoned dart. Instead of dropping like a fly, you start to feel very light headed and your senses numb within seconds. Knowing something bad is coming you try to use those few seconds to scramble into an argosy. Or, in the case of a magicker, you try to cast one last spell.
The insta-drop kind of reminds me of Diku insta-death rooms and the way certain NPC's in this game used to act before we tried to make things more real. Although I think most deadly poisons should work very fast, they shouldn't work instantly.
Quote from: Sephiroto on December 13, 2009, 03:51:23 PM
Unlike magick, poisons don't act instantly, though they can act very fast. I would like a short delay (possibly based on endurance) on
The insta-drop kind of reminds me of Diku insta-death rooms and the way certain NPC's in this game used to act before we tried to make things more real. Although I think most deadly poisons should work very fast, they shouldn't work instantly.
Agreed.
Word.
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.
Also: there is one poison that is peraine-like, but has such a delay. What do most people use that delay for? Running away 1-2 rooms before they drop. I've never seen anyone actually emote during that period.
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.
Also: there is one poison that is peraine-like, but has such a delay. What do most people use that delay for? Running away 1-2 rooms before they drop. I've never seen anyone actually emote during that period.
Agreed. The real life equivalent of peraine is curare (of most flavors) and it generally works within minutes. Little would be added by a delay to debilitating poisons.
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned, and no amount of you being able to emote will help make it better.
Also: there is one poison that is peraine-like, but has such a delay. What do most people use that delay for? Running away 1-2 rooms before they drop. I've never seen anyone actually emote during that period.
Agreed.
It would add the ability to have an antidote.
Better judgement.
Quote from: daedroug on December 13, 2009, 10:43:59 PM
It would add the ability to have an antidote.
Wouldn't it be nice to have a "force feed command" I think I've seen something on that.
Or force wear... that would just make my day.
We need a "pour vial <target>" for use on incapacitated persons.
This thread is about poisons. If you want to talk about mudsex, dresses, and Nazis, I kindly direct you here: http://www.zalanthas.org/gdb/index.php/board,4.0.html (http://www.zalanthas.org/gdb/index.php/board,4.0.html)
Thank you,
-The GDB Prick
I think poisons should work equally well on mudsexxors, guys in dresses, and nazi elf-haters.
On topic, I like the poison code as it is. Peraine as-coded balances out against the effects of heramide in certain specific ways... making a poisoner's choice situational and/or supply-dependant... and the rest of the poisons give you plenty of coded options.
Zalanthas is deadly, man. I would hate to see poisons pussified.
- the GDB bitch
Quote from: a strange shadow on December 14, 2009, 11:12:18 PM
Zalanthas is deadly, man. I would hate to see poisons pussified.
QFT.
Quote from: Synthesis on December 13, 2009, 06:27:03 PM
I think that if you're boned, you're boned.
True, but you can fight the posions Synthesis! With science!
That being said, I wouldn't mind a short delay before some poisons take effect perhaps determined by endurance.
Yeah, I'd like AI Endurance to be somewhat useful...
Quote from: Gunnerblaster on December 15, 2009, 01:57:05 AM
Yeah, I'd like AI Endurance to be somewhat useful...
Hey, I lasted 5 ticks against a certain nasty poison with a dwarf with egood endurance. I actually made it about 10 rooms before I died!
Perraine is the PKer's wet dream. One-shot effective PKs.
And people complain about magickers being too powerful. ::)
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.
And people complain about magickers being too powerful. ::)
Well, it's an extremely rare poison for a reason. =P
Quote from: Gunnerblaster on December 15, 2009, 03:57:36 AM
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.
And people complain about magickers being too powerful. ::)
Well, it's an extremely rare poison for a reason. =P
lol extremely rare lol
Quote from: Synthesis on December 15, 2009, 04:01:55 AM
Quote from: Gunnerblaster on December 15, 2009, 03:57:36 AM
Quote from: Salt Merchant on December 15, 2009, 03:00:51 AM
Perraine is the PKer's wet dream. One-shot effective PKs.
And people complain about magickers being too powerful. ::)
Well, it's an extremely rare poison for a reason. =P
lol extremely rare lol
Also peraine often breaks its effects once combat starts allowing the person to get away so ... not quite as deadly as you might think.
Heramide however ... jesus christ.
Too much information.
I will agree that endurance and dwarfyness ought to have a more noticeable effect on poison effects and duration.
More, if dwarves got any more they would just be immune.
Quote from: X-D on December 15, 2009, 08:32:49 AM
More, if dwarves got any more they would just be immune.
We'd have to call them halflings then.
Quote from: X-D on December 15, 2009, 08:32:49 AM
More, if dwarves got any more they would just be immune.
Quote from: The DocumentationSome composition of their bodies and minds tends to make dwarves highly resistant to magick of all kinds, and their high endurance usually renders them virtually (or literally) immune to poisons.
Yup.
An arrow has arrived from the east.
An arrow strikes the short dwarf hard!
The short dwarf laughs heartily.
The short dwarf says in sirish around burst of laughter: "The...the fecker tried ta hit me with a poisoned arrow!"
I've played three dwarves. Two died from poison. The last was stored.
Be careful where you place your faith.
Never had a dwarf die of poison. A mul however... *hangs his head*
there is a bit of a delay for some PC's. this is called tolerance. This like any other ability, can be used and increased.