Armageddon General Discussion Board

General => General Discussion => Topic started by: BuNutzCola on September 05, 2009, 07:52:46 PM

Title: Craft idea
Post by: BuNutzCola on September 05, 2009, 07:52:46 PM
At low level:

craft shard bone
You can't make anything from that.

Moderate level:
craft shard bone

You can't make anything from that.
With a piece of leather cord, you might be able to make something from that.

High level:

craft shard bone
You can't make anything from that.
With a piece of leather cord, you might be able to make an obsidian-headed spear from that.

Thoughts?
Title: Re: Craft idea
Post by: Lizzie on September 05, 2009, 07:58:49 PM
I like the idea, for crafted goods that require more than one item to make. As it stands now, even a master crafter would never know that the bone could be used, to make a spear, unless he analyzed a spear made out of it, or unless he knew to combine the two items and try. Doesn't really make sense, if you're a master crafter. If you're a master crafter, you should be able to figure out that "fairly common raw material #1 that you've worked with for years + fairly common raw material #2 that you've worked with for years = something you know you can make."

I think that the more uncommon the raw material though, the less likely even a master crafter would be able to know just by looking at 1 raw material. Maybe an element of risk of failure to puzzle it based on the rarity of one, or both/all raw materials or something.

In general though I do like the idea.
Title: Re: Craft idea
Post by: Pale Horse on September 05, 2009, 08:02:36 PM
I approve of this idea, as well.
Title: Re: Craft idea
Post by: Cutthroat on September 05, 2009, 08:08:03 PM
It's a good idea, though chances are that list is going to get long with some of the more generic things.

Maybe in Arm2 this would come in handy with the 'socketed' system that was proposed in the blog, where this would just return

craft white
With any dye, you can produce a length of silk of that color.

Instead of
craft white
With a red dye, you can make a length of red silk.
With a yellow dye, you can make a length of yellow silk.
.
.
etc, etc
Title: Re: Craft idea
Post by: Thunkkin on September 05, 2009, 08:09:01 PM
Neat.  Sort of a reverse analyze.  The higher your skill, the higher your chance to get a random suggestion.  This could work for multiple ingredients, by which I mean:

> craft bone
You can't make anything from that.
You realize that if you added a fork, you might be on your way to making something.

> craft fork bone

You can't make anything from that.
You realize that if you added a leather cord, you could make a simple back-scratcher.

Title: Re: Craft idea
Post by: musashi on September 05, 2009, 08:17:53 PM
I like.
Title: Re: Craft idea
Post by: Riev on September 05, 2009, 08:21:54 PM
I'll only T-up this if BuNutz is playing consistently again.
Title: Re: Craft idea
Post by: AmandaGreathouse on September 05, 2009, 08:45:49 PM
+1 from me.

Srsly, crafting is a mean-ass sonofabitch and I'd love a chance for my mastercrafter to know more about what's made from what on Zalanthas than I don't.
Title: Re: Craft idea
Post by: Synthesis on September 05, 2009, 08:56:24 PM
Yeah, this is a pretty elegant solution to the "discovering crafting recipes" problem.
Title: Re: Craft idea
Post by: Halcyon on September 05, 2009, 08:56:58 PM
I think this is a marvelous idea for 3-5 item recipes.  Some of the mathematical combinations to hunt those out are pretty ugly.
Title: Re: Craft idea
Post by: X-D on September 05, 2009, 09:26:53 PM
I like the idea.

And to keep the returns reasonable, all you would need is a skill arguement.

So, instead of

craft bone

you could make:
a bone ring
a bone bracelet
a bone dagger
a bone torch
a bone helmet
a bone fork



You could do

craft bone (jewelry crafting)2

you could make:
nothing
You realize you might be able to make something if you had:
a diamond
a topaz
a shard of obsidian

craft bone (jewelry crafting)3

you could make:
nothing
you realize you might be able to make something if you had:
a chunk of amber
a packet of red dye


So, you come up with the amber and dye

craft amber bone dye
you could make:
An amber set red-dyed bone ring


So if you used craft item without skill and number it would only check for recipes using exactly those ingredients that work with the skills you have.


So, it would be
craft [item to use] [skill to check] [# of ingredients]


Title: Re: Craft idea
Post by: The7DeadlyVenomz on September 05, 2009, 11:06:11 PM
Yeh, baby ... I digs it.
Title: Re: Craft idea
Post by: Laytona on September 06, 2009, 12:22:50 AM
Awesome, Awesome idea!!  :)
Title: Re: Craft idea
Post by: jhunter on September 06, 2009, 12:54:14 AM
I think we should just make crafts to where players can just emote the process and then codedly create an item without having to have any sort of approval or system of checks in place. This being restricted by skills just stifles creativity and makes crafting repetitive to those to watch someone working at it in game.
;D
Title: Re: Craft idea
Post by: X-D on September 06, 2009, 01:11:49 AM
Who fed the troll?
Title: Re: Craft idea
Post by: jhunter on September 06, 2009, 01:12:46 AM
Your mom XD, your mom. Seriously, I was being facetious. Take it as you will. ::)
Title: Re: Craft idea
Post by: X-D on September 06, 2009, 01:13:23 AM
Yes, she would bait a troll...finds them tasty.
Title: Re: Craft idea
Post by: jhunter on September 06, 2009, 01:15:54 AM
Sexy.  8)