At low level:
craft shard bone
You can't make anything from that.
Moderate level:
craft shard bone
You can't make anything from that.
With a piece of leather cord, you might be able to make something from that.
High level:
craft shard bone
You can't make anything from that.
With a piece of leather cord, you might be able to make an obsidian-headed spear from that.
Thoughts?
I like the idea, for crafted goods that require more than one item to make. As it stands now, even a master crafter would never know that the bone could be used, to make a spear, unless he analyzed a spear made out of it, or unless he knew to combine the two items and try. Doesn't really make sense, if you're a master crafter. If you're a master crafter, you should be able to figure out that "fairly common raw material #1 that you've worked with for years + fairly common raw material #2 that you've worked with for years = something you know you can make."
I think that the more uncommon the raw material though, the less likely even a master crafter would be able to know just by looking at 1 raw material. Maybe an element of risk of failure to puzzle it based on the rarity of one, or both/all raw materials or something.
In general though I do like the idea.
I approve of this idea, as well.
It's a good idea, though chances are that list is going to get long with some of the more generic things.
Maybe in Arm2 this would come in handy with the 'socketed' system that was proposed in the blog, where this would just return
craft white
With any dye, you can produce a length of silk of that color.
Instead of
craft white
With a red dye, you can make a length of red silk.
With a yellow dye, you can make a length of yellow silk.
.
.
etc, etc
Neat. Sort of a reverse analyze. The higher your skill, the higher your chance to get a random suggestion. This could work for multiple ingredients, by which I mean:
> craft bone
You can't make anything from that.
You realize that if you added a fork, you might be on your way to making something.
> craft fork bone
You can't make anything from that.
You realize that if you added a leather cord, you could make a simple back-scratcher.
I like.
I'll only T-up this if BuNutz is playing consistently again.
+1 from me.
Srsly, crafting is a mean-ass sonofabitch and I'd love a chance for my mastercrafter to know more about what's made from what on Zalanthas than I don't.
Yeah, this is a pretty elegant solution to the "discovering crafting recipes" problem.
I think this is a marvelous idea for 3-5 item recipes. Some of the mathematical combinations to hunt those out are pretty ugly.
I like the idea.
And to keep the returns reasonable, all you would need is a skill arguement.
So, instead of
craft bone
you could make:
a bone ring
a bone bracelet
a bone dagger
a bone torch
a bone helmet
a bone fork
You could do
craft bone (jewelry crafting)2
you could make:
nothing
You realize you might be able to make something if you had:
a diamond
a topaz
a shard of obsidian
craft bone (jewelry crafting)3
you could make:
nothing
you realize you might be able to make something if you had:
a chunk of amber
a packet of red dye
So, you come up with the amber and dye
craft amber bone dye
you could make:
An amber set red-dyed bone ring
So if you used craft item without skill and number it would only check for recipes using exactly those ingredients that work with the skills you have.
So, it would be
craft [item to use] [skill to check] [# of ingredients]
Yeh, baby ... I digs it.
Awesome, Awesome idea!! :)
I think we should just make crafts to where players can just emote the process and then codedly create an item without having to have any sort of approval or system of checks in place. This being restricted by skills just stifles creativity and makes crafting repetitive to those to watch someone working at it in game.
;D
Who fed the troll?
Your mom XD, your mom. Seriously, I was being facetious. Take it as you will. ::)
Yes, she would bait a troll...finds them tasty.
Sexy. 8)