Armageddon General Discussion Board

General => Code Discussion => Topic started by: Xio on July 14, 2009, 07:59:23 PM

Title: Look at animals from a distance.
Post by: Xio on July 14, 2009, 07:59:23 PM
With some of the not-so-common and obviously/potentially dangerous creatures, it would be nice if there was a way to 'look' at them when they're in your line of sight and get a sort of basic description since they aren't in the docs, and it can make explaining what you saw off in the distance hard if you've noting to go on but a vague sdesc which may even contain the creatures name that you'd have no actual way of knowing. I wouldn't want this to work on PCs because it shouldn't show the main description, in my opinion, and it'd be a bit unrealistic if you ask me. Just would help with discerning something out to be a big bipedal insect instead of thinking its a giant lizard with wings.
Title: Re: Look at animals from a distance.
Post by: Lizzie on July 14, 2009, 08:08:04 PM
Well from a distance, you probably wouldn't be able to tell if you're seeing a big cat, or a tiny dog, or even a potbellied pig, if you were in - for example - a high-grass meadow.

If you were in swampland, you might not be able to tell if what you're seeing is an alligator, or a fallen tree log. You'd see something - and you'd see it moving - so you'd assume it was some kind of animal. But you wouldn't really be -knowing- that it's not a tree log, other than for the fact that it's moving.

In a distance, in the game, you _are_ seeing that it's some kind of critter. It's definitely not a tree log. But you can't tell for sure what -kind- of critter it is, until you get close. Hopefully by then it's not too late. But that's the whole fun of it :)
Title: Re: Look at animals from a distance.
Post by: RogueGunslinger on July 15, 2009, 01:43:23 AM
Pretty much completely disagree with Lizzie.

When you see a Blah blah beetle in the next room, and can't tell if this beetle is ten foot tall or two inches tall, it's an issue.
Title: Re: Look at animals from a distance.
Post by: Xio on July 15, 2009, 07:20:09 PM
Yea, my largest concern is general size and general shape. At a distance you should be able to tell that you see a massive furred creature, who's head is half the size of its body, standing on five legs with a dorsal fin running down its back as opposed to seeing 'A large, many-legged silt-gator is here'. You probably won't notice it has six close-knit eyes that appear to be 2 separate orbs. If something was too small to make out at the distance you are, i'd be fine with a 'You can't really see that too well from here' echo.
Title: Re: Look at animals from a distance.
Post by: Synthesis on July 17, 2009, 06:13:14 PM
I think a lot of this could be solved by better building practices, rather than by implementing new code, but there's only so much you can do with ldescs.