Armageddon General Discussion Board

General => Code Discussion => Topic started by: Lizzie on July 05, 2009, 02:14:50 PM

Title: Master Craft Notation on Skills List
Post by: Lizzie on July 05, 2009, 02:14:50 PM
You know what would be awesome...

if we didn't have to pester the staff every month asking if we've mastered anything new yet. It feels SO awkward even asking...

If the skills list could have an asterisk or some other notation next to the mastered craft skill, that would be - so awesome. Or, if there's some coded reason why it can't be notated on the list, maybe another command, called "master"

that gives you a list of only those craft skills that you've mastered.

So either or, would make me drool. I imagine most guild_merchant players would love it too. Magickers get to see when they've gotten their spell to "mon" so I'm really mostly just asking for the same. Is my jewelry making skill at mon yet daddy? IS IT?
Title: Re: Master Craft Notation on Skills List
Post by: FantasyWriter on July 05, 2009, 02:20:20 PM
+5,672
Title: Re: Master Craft Notation on Skills List
Post by: jcljules on July 05, 2009, 02:34:12 PM
I've played a mastercrafter before, and this would have been really helpful. I sent in quite a few "Question" requests.
Title: Re: Master Craft Notation on Skills List
Post by: Pale Horse on July 05, 2009, 02:36:55 PM
Pleaseohpleaseohpleaseohpleaseohpleaseohpleasedothis!!!
Title: Re: Master Craft Notation on Skills List
Post by: Synthesis on July 05, 2009, 04:58:55 PM
Knowing you can cast at mon and knowing you are good at making jewelry are two entirely different things.
Title: Re: Master Craft Notation on Skills List
Post by: The7DeadlyVenomz on July 05, 2009, 05:05:31 PM
I would actually like to see [master] beside any skill that you have mastered.

I don't think it's asking too much to know that you are a master at swordplay, or sneaking, or foraging.
Title: Re: Master Craft Notation on Skills List
Post by: Synthesis on July 05, 2009, 05:07:14 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 05:05:31 PM
I would actually like to see [master] beside any skill that you have mastered.

I don't think it's asking too much to know that you are a master at swordplay, or sneaking, or foraging.

When you're a master, it's usually pretty self-evident, anyway.

It's one of those things where if you have to ask, you probably aren't.
Title: Re: Master Craft Notation on Skills List
Post by: jcljules on July 05, 2009, 05:11:07 PM
I've mastered crafting skills plenty of times without realizing it. Not true.
Title: Re: Master Craft Notation on Skills List
Post by: The7DeadlyVenomz on July 05, 2009, 05:15:24 PM
Quote from: Synthesis on July 05, 2009, 05:07:14 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 05:05:31 PM
I would actually like to see [master] beside any skill that you have mastered.

I don't think it's asking too much to know that you are a master at swordplay, or sneaking, or foraging.

When you're a master, it's usually pretty self-evident, anyway.

It's one of those things where if you have to ask, you probably aren't.

Syn, frankly, not sure why you would even argue against it.
Title: Re: Master Craft Notation on Skills List
Post by: Synthesis on July 05, 2009, 05:38:57 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 05:15:24 PM
Quote from: Synthesis on July 05, 2009, 05:07:14 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 05:05:31 PM
I would actually like to see [master] beside any skill that you have mastered.

I don't think it's asking too much to know that you are a master at swordplay, or sneaking, or foraging.

When you're a master, it's usually pretty self-evident, anyway.

It's one of those things where if you have to ask, you probably aren't.

Syn, frankly, not sure why you would even argue against it.

1. Because I'm argumentative.

2. Because I've been playing long enough to  -know- when I've mastered something. I don't need an asterisk to tell me.

3. Slippery slope.
Title: Re: Master Craft Notation on Skills List
Post by: FantasyWriter on July 05, 2009, 06:29:49 PM
Unlike other skills, with crafting you HAVE to know on an OOC level whether or not you have mastered it in order to do certain things.

Kinda like you HAVE to know you have advanced enough in a magick skill to be able to use it at the next power level. (as lizzie was saying earlier)
Title: Re: Master Craft Notation on Skills List
Post by: Majikal on July 05, 2009, 06:34:37 PM
Crafting skills:  ;D

Other skills:  :-\

Title: Re: Master Craft Notation on Skills List
Post by: The7DeadlyVenomz on July 05, 2009, 07:23:11 PM
Well, I support it on crafting.

I also support it on all the other skills, too, but it's not necessary.

Just don't really think it's a 'slippery slope', but to be fair, it could be and I just don't understand it. Also, because I focus mostly on RP, I haven't maxed enough skills to know when it's maxed. I only began to notice patterns a few years ago, and almost universally, my RP is more important than my skills.
Title: Re: Master Craft Notation on Skills List
Post by: tortall on July 05, 2009, 11:34:52 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 07:23:11 PM
Well, I support it on crafting.

I also support it on all the other skills, too, but it's not necessary.

Um.... Only I don't think any skills get to the "master" point. Oh, sure, close. Even with "mastering" jewelry, you're still gonna screw up sometimes. The mastercrafting is only so you can know you can submit a special item in that category.
Title: Re: Master Craft Notation on Skills List
Post by: AmandaGreathouse on July 05, 2009, 11:45:11 PM
Quote from: tortall on July 05, 2009, 11:34:52 PM
Quote from: The7DeadlyVenomz on July 05, 2009, 07:23:11 PM
Well, I support it on crafting.

I also support it on all the other skills, too, but it's not necessary.

Um.... Only I don't think any skills get to the "master" point. Oh, sure, close. Even with "mastering" jewelry, you're still gonna screw up sometimes. The mastercrafting is only so you can know you can submit a special item in that category.

Even master painters fuck up sometimes. Master writes, master everything.

But, it is an OOC thing. Because, IC, you don't have to know the exact number for how 'skilled' you are at something, and submit the item to someone else to allow you to make. IC, you're making it. It's really not the same at all. While I don't see an issue with giving something like there is on stats (general level) for skills, I don't really think it's particularly important to see it, and, knowing there's potential for.... ??? someone's going to exploit it. Because that's peoples nature. But on crafting... +1. Has my vote. That's just less time the staff has to spend responding to emails/requests/etc related to the way it's set up now. I mean, if you -know- you can't make it with master crafting because you haven't mastered the craft yet, you're a lot less likely to send inquiring emails about it.
Title: Re: Master Craft Notation on Skills List
Post by: flurry on July 06, 2009, 12:20:04 AM
For merchant skills involved in mastercrafting, a definite yes. For other guilds and skills, it's not necessary, and might do more harm than good.

The OP spells out the exact issue: it would be a time saver, for players and staff. Instead of emails going back and forth every time a guild_merchant wants to check their skills, again, the information would be right there. They're going to ask for it anyway, so why not save the player and staff time? It might also encourage more people to take advantage of mastercrafting.
Title: Re: Master Craft Notation on Skills List
Post by: The7DeadlyVenomz on July 06, 2009, 01:16:20 AM
Groovy. I'm down with it, for merchants only.
Title: Re: Master Craft Notation on Skills List
Post by: Fnord on July 06, 2009, 01:24:15 AM
Quote from: The7DeadlyVenomz on July 06, 2009, 01:16:20 AM
Groovy. I'm down with it, for merchants only.
Title: Re: Master Craft Notation on Skills List
Post by: spawnloser on July 06, 2009, 06:09:58 AM
To know if you have the option to submit recipes for a particular craft skill, I don't think that's bad.  You'll be told anyway if you send a request.
Title: Re: Master Craft Notation on Skills List
Post by: House Rising Sun on July 06, 2009, 08:44:37 AM
What if instead of your skill list telling you you've mastered a skill, somewhere in there, or in score, or stat, or when you login and it tells you things like you've had a birthday or you're sober, the game let you know: "You can create one unique [something] item."

After it's submitted and resolved, the flag can be removed as part of the process and once enough real world time has passed and you can do it again, the notice pops back up. Killing two birds with one stone, letting you know you've mastered a skill without complicating the skill list, and automating the timer for how often you can submit new items.
Title: Re: Master Craft Notation on Skills List
Post by: Krath on July 06, 2009, 09:03:20 AM
I am in support of it for Merchants!
Title: Re: Master Craft Notation on Skills List
Post by: Marauder Moe on July 06, 2009, 09:19:44 AM
Yeah, this sounds like a good idea to me.  "Master crafter" status, in this context, is an OOC thing that means the staff will make unique items for you.  You already learn about it through OOC means (emailing the staff).  Might as well let you learn about it through automatic OOC means.
Title: Re: Master Craft Notation on Skills List
Post by: Lizzie on July 06, 2009, 10:00:08 AM
Quote from: House Rising Sun on July 06, 2009, 08:44:37 AM
What if instead of your skill list telling you you've mastered a skill, somewhere in there, or in score, or stat, or when you login and it tells you things like you've had a birthday or you're sober, the game let you know: "You can create one unique [something] item."

After it's submitted and resolved, the flag can be removed as part of the process and once enough real world time has passed and you can do it again, the notice pops back up. Killing two birds with one stone, letting you know you've mastered a skill without complicating the skill list, and automating the timer for how often you can submit new items.

Because if I am guild_merchant and have 7 crafting skills mastered, that means I'll have to see:

You can create one unique clothworking item.
You can create one unique stonework item.
You can create one unique armorsmithing item.
You can create blah blah blah 7 lines worth of this shit.

Instead, you already -have- these skills listed on your skills list. A simple asterisk, or (M) next to the -already existing list- would solve the problem without having to deal with an extra 7 lines of text, every time you type "score" or "stat" or log in.
Title: Re: Master Craft Notation on Skills List
Post by: House Rising Sun on July 06, 2009, 11:26:05 PM
Oh, good point, never thought of that. In all my years I've never played a merchant and I guess I assumed if you have that many maxed crafting skills you're using bots and deserve the spam. In that case [mastered] next to the skill name would do fine. No symbols please, we do well enough without too many of those.
Title: Re: Master Craft Notation on Skills List
Post by: Lizzie on July 07, 2009, 09:01:31 AM
Mastering/branching/maxing everything, just like in all other guilds, can be the result of having a very long-lived character. It can -also- be the result of twinkery.

Also, 7 skills (which was really just an example...I don't -think- I've mastered that much yet) isn't even half, compared to all the skills possible in the "Crafting" section of your skills list, if you're guild_merchant.
Title: Re: Master Craft Notation on Skills List
Post by: Akoto on July 07, 2009, 07:12:32 PM
As someone who has done a good deal of crafting, I'm for this! It would be a very nice addition to the merchant guild, and as others have mentioned, it's not going to reveal anything we don't already use OOC means to learn. This method would save staff time on having to look, too.
Title: Re: Master Craft Notation on Skills List
Post by: Lord of Charas on July 07, 2009, 07:14:51 PM
So how does this work, exactly ? I imagine you must have to RP it out in game somewhat. Assembling the goods/materials, 'crafting' them, then junking the materials, then logging it all and sending the recipe along with the log to the appropriate clan immortal ? I'm not sure, I have to ask, there's nothing in the doc files that talks about this. I'd love to know some more details, such as :

Does it demand some sort of special circumstances or something (like a request from a noble or templar), before it gets approved ?

Are you limited to one or two such crafts a month (or year) ?

Can such a request be repeated, more than once, in the case of culturally-aligned goods ? (This is for those of us in clans without crafting recipes outside the common generica, yet whose clan background supports a rich crafting culture/history as the foundation.)
Title: Re: Master Craft Notation on Skills List
Post by: Lord of Charas on July 07, 2009, 07:27:16 PM
Love the idea, btw.  ;D I think it's gold.
Title: Re: Master Craft Notation on Skills List
Post by: aruna on July 07, 2009, 07:30:20 PM
My problem when I played a merchant PC wasn't knowing whether or not I had sufficient skill, but rather knowing and remembering that it had been a month and I could submit another item. I wish I had submitted more.

I don't see any reason not to like the star idea, though.

Quote from: Lord of Charas on July 07, 2009, 07:14:51 PM
So how does this work, exactly ? I imagine you must have to RP it out in game somewhat. Assembling the goods/materials, 'crafting' them, then junking the materials, then logging it all and sending the recipe along with the log to the appropriate clan immortal?

This is what I've done in the past, but now that there's a spot for submissions in the request tool I would probably use that.  Staff like it when you use the formatting guidelines. (http://www.zalanthas.org/ArmDocs/Community/format.html#objects)

QuoteDoes it demand some sort of special circumstances or something (like a request from a noble or templar), before it gets approved?

Nope.

QuoteAre you limited to one or two such crafts a month (or year) ?

You can submit one item per month total, using one (or multiple) of the skills you've mastered.

QuoteCan such a request be repeated, more than once, in the case of culturally-aligned goods ? (This is for those of us in clans without crafting recipes outside the common generica, yet whose clan background supports a rich crafting culture/history as the foundation.)

I'm sorry, I'm not sure what you're asking here.  :-\

Edited to add the link to the Formatting Submissions page.
Title: Re: Master Craft Notation on Skills List
Post by: Lord of Charas on July 07, 2009, 07:53:21 PM
Quote from: aruna on July 07, 2009, 07:30:20 PM
I'm sorry, I'm not sure what you're asking here.

Okay -- here's a translation, then :

Can you make the same, mastercraft thing, more than once ?  ???
Title: Re: Master Craft Notation on Skills List
Post by: Lizzie on July 07, 2009, 07:54:23 PM
There's no submissions option in the request tool for master crafted items. When you try, it says you have to put orders in for master crafted items, in-game, from a master crafter.

So this submissions thing is like, assuming that you're trying to order an item, not that you're trying to create one.

Hopefully e-mail will suffice until then.

I've actually looked for documentation on the process for submitting master craft items, but all I could find was a thread in the Staff Announcements saying that you can only submit one per RL month. And another thread for players to discuss that change.

I didn't see any process in the official docs though, and there's no help file for master, mastercraft, or master_craft.
Title: Re: Master Craft Notation on Skills List
Post by: Lizzie on July 07, 2009, 07:55:55 PM
if the thing you are asking to have made, is *craftable* then you can *craft* it yourself, in game. However often you like.

If you want to be able to make something more than once, you'd want it to be craftable and not merely a unique master crafted item.
Title: Re: Master Craft Notation on Skills List
Post by: aruna on July 07, 2009, 07:59:23 PM
Quote from: Lord of Charas on July 07, 2009, 07:53:21 PMCan you make the same, mastercraft thing, more than once ?  ???

Yeah. You submit the crafting recipes, and once they're in, you (and anyone else) can make them as much as you want. Of course, if they're clan-specific, only those in that clan will be able to make the recipes. So if they're clan specific, you need to mention that when you submit the item.

You can also submit special one-of-a-kind commissioned items this way.
Title: Re: Master Craft Notation on Skills List
Post by: aruna on July 07, 2009, 08:11:12 PM
Quote from: Lizzie on July 07, 2009, 07:54:23 PM
There's no submissions option in the request tool for master crafted items. When you try, it says you have to put orders in for master crafted items, in-game, from a master crafter.

So this submissions thing is like, assuming that you're trying to order an item, not that you're trying to create one.

Weird. I'd never actually tried to use it before. My bad!
Title: Re: Master Craft Notation on Skills List
Post by: FantasyWriter on July 07, 2009, 08:47:27 PM
Quote from: aruna on July 07, 2009, 07:59:23 PM
Quote from: Lord of Charas on July 07, 2009, 07:53:21 PMCan you make the same, mastercraft thing, more than once ?  ???

Yeah. You submit the crafting recipes, and once they're in, you (and anyone else) can make them as much as you want. Of course, if they're clan-specific, only those in that clan will be able to make the recipes. So if they're clan specific, you need to mention that when you submit the item.

You can also submit special one-of-a-kind commissioned items this way.

And there's no guarantee that the item -will- be made craftable, so if this is your intent, I would drop a heads up email before you submit it to make sure that someone will have time to make it craftable, because from what I've been told by staff, it takes a great deal more time to make an item craftable than just an item.  

I was also told that there would be documentation outlining the mastercrafting policy soon... I'll send the staffer I was talking to a reminder email, just in case it slipped through the cracks.