Armageddon General Discussion Board

General => Code Discussion => Topic started by: MadPoisoner on June 13, 2003, 10:27:20 AM

Title: Vials - bug or feature?
Post by: MadPoisoner on June 13, 2003, 10:27:20 AM
I bugged this already, but I want to know if it truly is a bug.

You can make vials containing assorted poison-type substances. But you can't "hold" those vials and apply them to things. Drinking the contents, pouring them on objects, neither have any effects.

In ordered to apply a poison the syntax requires you to hold the poison and have the object you're poisoning in your inventory.

So - are these vial really nothing more than interesting colored objects meant to look nice on tables? OR...

Am I not using them correctly?
OR
Are they buggy?

If they're buggy, is there an ETA on getting them fixed?

Thanks.

~The Mad Poisoner~
Title: Vials - bug or feature?
Post by: Bakha on June 13, 2003, 10:40:02 AM
To be best of my knowledge, the fact that you can't hold vials is not a bug as the poison code currently stands.

That being said, the poisoning/poison-making code has been in the process of being re-examined for quite some time. I'm not sure exactly how far along that project is, at the moment.

As for the other parts of your post, they're secondary, but I don't think that is working properly, if what you've detailed is accurate (I'll take a look to see if it is).

Cheers,
Bakha
Title: Vials - bug or feature?
Post by: Bakha on June 13, 2003, 11:25:40 AM
Okay, I've looked this over. I'll just say that it's functioning properly within the context of the existing code. It's very possible that the vial you believe to be poison, isn't poison at all. If you think that it should, logically, be poison for some reason, then you might bug that.
Title: Vials - bug or feature?
Post by: Desert Wanderer on June 13, 2003, 11:31:49 AM
What about a mix that produces a tablet when brewing with a vial?  Is this intentional?  I emailed the mud account about it, but have not heard anything. ( EDIT: UPDATE- I just heard back from the mud, and this is indeed a bug)

Also, if you "Drink Vial", you have an empty vial returned to your inventory, but if you "Pour Vial", the vial dissapears into thin air.  Could this be considered a bug, or another feature?

Hopefully this isn't considered to IC sensitive since its pretty general commands.  If it is, let me know and I'll edit this post.

Thanks in advance
-DW
Title: Vials - bug or feature?
Post by: crymerci on June 13, 2003, 03:40:54 PM
Quote from: "Bakha"Okay, I've looked this over. I'll just say that it's functioning properly within the context of the existing code. It's very possible that the vial you believe to be poison, isn't poison at all.

Is it intended to be able to test whether or not something is poison this way?
Title: Re: Vials - bug or feature?
Post by: Spazzy on January 10, 2014, 04:50:42 PM
So, it's been almost half a year and this "bug" Isn't fixed? It doesn't make sense that I can hold the vial before I use it to make a poison, but can't afterwards. I know it's a poison though, and because of that, I can't use it AS a poison.
Title: Re: Vials - bug or feature?
Post by: manipura on January 10, 2014, 05:11:15 PM
 ???

Umm, I think it's been more than half a year...
Title: Re: Vials - bug or feature?
Post by: Delirium on January 10, 2014, 05:12:38 PM
I've been told that 'bug' is a feature, myself... if they're a bug it's a ten year old one
Title: Re: Vials - bug or feature?
Post by: Spazzy on January 10, 2014, 11:37:23 PM
so, what I'm noticing is that a vial of poison is no different than the tablets of poison. Except, they cost more and are a waste of time? Some feature....
Title: Re: Vials - bug or feature?
Post by: HavokBlue on January 11, 2014, 07:52:13 AM
This thread is over ten years old, and you aren't using your vials properly.
Title: Re: Vials - bug or feature?
Post by: Barsook on January 11, 2014, 07:53:57 AM
This may be a "find out IC" sort of thing because of the age of the thread.