Armageddon General Discussion Board

General => General Discussion => Topic started by: Salt Merchant on June 18, 2009, 06:21:02 AM

Poll
Question: Gems can only be worn around the neck, preventing the gemmed from wearing neck armor.
Option 1: Should gems be wearable about the throat instead? votes: 42
Option 2: Should more neck armors be made wearable about the throat (and effective when worn that way)? votes: 2
Option 3: Should things be left as they are? votes: 5
Title: Gems and necks
Post by: Salt Merchant on June 18, 2009, 06:21:02 AM
The poll choices pretty much say it all. Personally, I see no reason why gems couldn't be made wearable about the throat.
Title: Re: Gems and necks
Post by: NoteworthyFellow on June 18, 2009, 06:40:37 AM
Almost every other similar type of item can be worn about the throat as well, in my experience. Granted, I could be wrong. Either way, it seems to me that the gem ought to be wearable about the throat.
Title: Re: Gems and necks
Post by: Jdr on June 18, 2009, 07:05:35 AM
Speaking off hearsay, I thought they can be. They just by default go about the neck, like (most?) neck/throat-related gear. The difference with a gem is, you can't take it back off so you have to get it first time proper. Or ask a staffie to remove it so you can place it about throat.
Title: Re: Gems and necks
Post by: Majikal on June 18, 2009, 07:18:41 AM
Definately isn't about throat wearable, though it should be ONLY about throat wearable imo. I suppose when it was wrote up the idea was safety of the gem has the drawback of keeping neck exposed? I've heard it argued that collars and such would hamper vision of the gem and the gem must be kept in plain view at all times by law etc.

No true reason it shouldn't codedly be able to be worn there.
Title: Re: Gems and necks
Post by: Pale Horse on June 18, 2009, 07:34:47 AM
I wonder if it's possible to have the gem be coded in as a tattoo object, but still be codedly possible to have the "side-effects."

Maybe have the "side-effects" codedly search for and target only those things that have the parameters "dull-black gem" and carry the "tattoo" flag.

This way, you could wear something over the gem, obscuring it and giving yourself some protection and/or hidding what you are.  If you're caught in places where it's against the law to obscure the thing, you suffer the consequences.

I'll leave the discussion of whether or not it's an IG design that the things can't be covered up, or just a quirk of the code that prevents it, to a different post/thread.
Title: Re: Gems and necks
Post by: NoteworthyFellow on June 18, 2009, 07:55:38 AM
Quote from: Pale Horse on June 18, 2009, 07:34:47 AMThis way, you could wear something over the gem, obscuring it and giving yourself some protection and/or hidding what you are.  If you're caught in places where it's against the law to obscure the thing, you suffer the consequences.

Personally, I like that idea a lot, but I can't see it not getting flamed to hell in this very thread. I think it's realistic, practical, and desirable. I don't at all expect that the gem will be able to be covered up in this version of the game, but it'd be fun.

Failing that, though, it's up to interpretation how loose or tight the gem is around the neck to begin with. If it's loose, like a necklace--which is how I and several artists have interpreted it--then it should be possible not to cover it up while still wearing something else around your neck. One of my gemmers wore a scarf all the time and I just figured the gem was laying over the scarf. I don't see why it couldn't be the same for a collar or a gorget or anything like that. If it's wearable "about throat," then I think that'd be totally fine.
Title: Re: Gems and necks
Post by: Cutthroat on June 18, 2009, 07:58:33 AM
I think keeping the gem as a piece of equipment would work best, and that it should be wearable about throat, because I always thought it was something that hangs loosely.
Title: Re: Gems and necks
Post by: brytta.leofa on June 18, 2009, 08:54:41 AM
A large black beetle pinches you very hard about your throat, doing horrifical damage.
You reel from the blow!
Title: Re: Gems and necks
Post by: Eloran on June 18, 2009, 09:24:30 AM
I understand why you want this on the throat - having armor on your neck is a plus.

Makes sense to me.
Title: Re: Gems and necks
Post by: Nyr on June 18, 2009, 11:00:37 AM
http://www.zalanthas.org/gdb/index.php/topic,35635.msg456647.html#msg456647
Title: Re: Gems and necks
Post by: brytta.leofa on June 18, 2009, 11:02:43 AM
Woooo!  Thank you kindly, staff.
Title: Re: Gems and necks
Post by: Mechafish on June 18, 2009, 11:10:55 AM
That was like  fast, thank you!
Title: Re: Gems and necks
Post by: Morrolan on June 18, 2009, 11:11:03 AM
Nyr,

Thank you so much.  This is appreciated.

Morrolan
Title: Re: Gems and necks
Post by: Lizzie on June 18, 2009, 11:11:35 AM
Excellent news, something I had been wondering about. Thanks Salt Merchant for bringing it up and the staff for fixing that!
Title: Re: Gems and necks
Post by: Kassindra on June 18, 2009, 11:14:37 AM
Fast and great news!
Title: Re: Gems and necks
Post by: Cutthroat on June 18, 2009, 11:15:55 AM
Yes, awesome indeed.
Title: Re: Gems and necks
Post by: Mechafish on June 18, 2009, 11:21:46 AM
Oh yeah, thanks salt!
Title: Re: Gems and necks
Post by: NoteworthyFellow on June 18, 2009, 11:37:03 AM
Wow. Thanks!
Title: Re: Gems and necks
Post by: Thunkkin on June 18, 2009, 11:56:12 AM
Also, this will stimulate the PC economy.  ;D
Title: Re: Gems and necks
Post by: X-D on June 18, 2009, 02:30:12 PM
About time...I'm getting a kick out of people going "wow fast". I know I have idea'd this since at least 1998, I doubt I'm the first or 100th and I've done so more then ten times.

Still, thanks guys...even if I won't be playing another gemmed.
Title: Re: Gems and necks
Post by: jhunter on June 18, 2009, 02:51:07 PM
Seriously good news. The kind of change that I like to see.
Title: Re: Gems and necks
Post by: mansa on June 18, 2009, 02:55:33 PM
I think this change has now closed about 500 'idea' and 'typo' tickets.
Title: Re: Gems and necks
Post by: Nyr on June 18, 2009, 02:59:08 PM
Quote from: mansa on June 18, 2009, 02:55:33 PM
I think this change has now closed about 500 'idea' and 'typo' tickets.

Badass, I didn't even think about looking for those...I'm totally going to cash this in.

EDIT:  Not that many, turns out.
Title: Re: Gems and necks
Post by: Morgenes on June 18, 2009, 03:19:10 PM
FWIW, there was code changes to allow it to be worn both around the neck and about throat since March of 2006 according to our records.  Still not 1998, but it's been possible.  The default was still neck though, not about_throat.
Title: Re: Gems and necks
Post by: X-D on June 18, 2009, 03:36:17 PM
Really, huh, and I could have sworn I assessed my last one...Oh well, still cool.
Title: Re: Gems and necks
Post by: spawnloser on June 18, 2009, 04:02:15 PM
My most recent gemmer character was brought into game since then.  I assessed the gem and it only gave me the option of 'neck' when I entered game and got my gem.  Perhaps the script loading gems for templars is loading an old copy of the gems?
Title: Re: Gems and necks
Post by: Lizzie on June 18, 2009, 04:37:10 PM
I voted for #2 - because I feel that anything "wearable" around the neck, should also be wearable around the throat, and vice versa. No matter what the item and coded benefits/hindrances, it should provide the same in either "wearable" location.
Title: Re: Gems and necks
Post by: Nyr on June 18, 2009, 04:39:53 PM
The poll is really moot at this point.  Changing all armor to be worn "about throat" would be far more work than the already-achieved task of changing the gem to be worn about the throat.
Title: Re: Gems and necks
Post by: Salt Merchant on June 18, 2009, 07:46:10 PM
Thanks Nyr.  :)
Title: Re: Gems and necks
Post by: path on June 19, 2009, 08:57:37 AM
I recall a day when you could pick which wearloc when you first applied the gem. I always preferred about throat. I can't believe how fast you guys are lately! Is it a competition? What does the winner get?