Armageddon General Discussion Board

General => Code Discussion => Topic started by: brytta.leofa on June 04, 2009, 12:51:05 PM

Title: clean red.footlocker dust
Post by: brytta.leofa on June 04, 2009, 12:51:05 PM
You dust off a red-painted bone footlocker.

As we've got pretty nattered recently about the twin problems of finding people and knowing that people aren't dead, how's this for an easy improvement?


Sporeplant, I owe yeh one.
Title: Re: clean red.footlocker dust
Post by: Xygax on June 04, 2009, 01:15:34 PM
This is a pretty cute idea....  I dig the idea of having things collect dust.

-- X
Title: Re: clean red.footlocker dust
Post by: SMuz on June 04, 2009, 01:17:41 PM
This will also function as an alarm bell if I open someone else's locker :P

But I like the idea.
Title: Re: clean red.footlocker dust
Post by: Cutthroat on June 04, 2009, 01:19:03 PM
Neat idea.
Title: Re: clean red.footlocker dust
Post by: Eloran on June 04, 2009, 01:19:23 PM
That's a nice workaround.

Now think of one for tribes, brytta.  :P
Title: Re: clean red.footlocker dust
Post by: Marauder Moe on June 04, 2009, 01:22:17 PM
I'm not sure I like the prospect of people having to dust off their character's crap to maintain a virtual presence.  

I know that my characters have codedly gone very long periods of time without opening owned containers, though virtually they'd probably do so fairly often.
Title: Re: clean red.footlocker dust
Post by: brytta.leofa on June 04, 2009, 01:47:09 PM
Quote from: Eloran on June 04, 2009, 01:19:23 PM
That's a nice workaround.

Now think of one for tribes, brytta.  :P

A dusty yellow spice pipe is lying here.
A dusty blue spice pipe is lying here.
A dusty green spice pipe is lying here.
Title: Re: clean red.footlocker dust
Post by: Eloran on June 04, 2009, 01:51:34 PM
I chuckled a bit at that.
Title: Re: clean red.footlocker dust
Post by: LauraMars on June 04, 2009, 01:58:07 PM
Maybe dust could accumulate at a slower rate?  Say, a RL week instead of a RL day...
Title: Re: clean red.footlocker dust
Post by: brytta.leofa on June 04, 2009, 02:49:43 PM
Quote from: LauraMars on June 04, 2009, 01:58:07 PM
Maybe dust could accumulate at a slower rate?  Say, a RL week instead of a RL day...

Yeah, that's probably more useful.

In my perfect little world, there would be varying levels of dust:

A dusty red bone footlocker is here.
> assess red.locker
A foul stench clings to this item.
It looks large enough to smuggle home a nursling gith under sarge's very nose.
It is covered with a fine layer of dust.
Later:
  It is covered with a layer of dust.
    It is covered with a thick layer of dust.
      It is covered with a thick layer of dust and grime.
        ...
Title: Re: clean red.footlocker dust
Post by: AmandaGreathouse on June 04, 2009, 03:48:02 PM
Oh... I like that idea. Especially if you make it a RL week.

Also: A new stealth/manipulation/whatever skill could be implemented allowing a skilled <guild> to open and close containers without disturbing the collecting/settled dust.
Title: Re: clean red.footlocker dust
Post by: jcljules on June 04, 2009, 04:40:18 PM
Quote from: brytta.leofa on June 04, 2009, 02:49:43 PM
It looks large enough to smuggle home a nursling gith under sarge's very nose.

I support this idea. And being able to smuggle nursling gith in containers.