Armageddon General Discussion Board

General => Code Discussion => Topic started by: Kol on March 12, 2009, 08:27:47 PM

Title: Dead Descriptions?
Post by: Kol on March 12, 2009, 08:27:47 PM
I had an idea while talking to a few people about the new MDESC on corpses.........

Instead of just seeing The Body of <sdesc> Lies here.

How about implimenting something to show how they died?

instance..


S
You walk South
A random room
There are random things in this room, a mountain of sandstone, mangled cows and corpses, a few Bags of fart gas, and many, many
hundred dollar bills in neatly stacked formations.
The body of the fancypants noble lies here, a large, mangled gash on his torso.
The corpse of the random dude is sprawled here, his charred corpse still smoking


Just a thought....
Title: Re: Dead Descriptions?
Post by: KIA on March 12, 2009, 09:00:34 PM
I'm game if this is a physician only ability.
Title: Re: Dead Descriptions?
Post by: FantasyWriter on March 12, 2009, 09:15:49 PM
The arrange command.

Arrange  (Equipment)

This command will cause your character to arrange the named item, changing the temporary long description for the object. The object must be in the room at the time. Please be realistic in what you can and can't alter about an object.

Syntax:
    arrange <object> <ldesc>
    arrange (preHow) <object> [postHow] <ldesc>

    Examples:
    > arrange sword buried halfway into the sand.

    > arrange head Flies buzzing around it, ~ is stuck on a stake here.

    > arrange sword (shoving the hilt) buried to the hilt in the sand.

    > arrange head (tilting it) Hanging askew, ~ is stuck on a stake here.

    Notes:
    If you want the short description to appear anywhere in the long
    description, or just want to get rid of the 'is here' that the default
    automatically adds, put a '~' where you want the short description to go.

    The (preHow) and [postHow] arguments can be placed arbitrarily in
    the arguments. See 'help command emotes' for more information

    See also:
    command_emotes, drop, get, put, syntax, take
Title: Re: Dead Descriptions?
Post by: Good Gortok on March 12, 2009, 09:17:40 PM
It doesn't take a physician to see if a guy was killed by an arrow, a raptor or a fireball.
Title: Re: Dead Descriptions?
Post by: NoteworthyFellow on March 12, 2009, 09:26:06 PM
Quote from: Good Gortok on March 12, 2009, 09:17:40 PM
It doesn't take a physician to see if a guy was killed by an arrow, a raptor or a fireball.

Agreed.  I do, however, think physicians should have a skill allowing them more detail.  Maybe a way to check for signs of certain poisons, the length and likely material of a blade (judging by the shape of the wounds, apparent sharpness of the blade that caused them), etc.  Little details like that.
Title: Re: Dead Descriptions?
Post by: Good Gortok on March 12, 2009, 09:28:06 PM
That would be cool. Physicians need to be more than tablet vending machines.
Title: Re: Dead Descriptions?
Post by: FantasyWriter on March 12, 2009, 10:38:10 PM
Play the physician main guild. ;)
Title: Re: Dead Descriptions?
Post by: Malken on March 12, 2009, 10:41:42 PM
Quote from: FantasyWriter on March 12, 2009, 10:38:10 PM
Play the physician main guild. ;)

Vivaduan?
Title: Re: Dead Descriptions?
Post by: Synthesis on March 12, 2009, 10:43:07 PM
Quote from: Good Gortok on March 12, 2009, 09:28:06 PM
That would be cool. Physicians need to be more than tablet vending machines.

Dude, have you ever been bandaged by a badass physician?

It will save yo AAAAAASS.
Title: Re: Dead Descriptions?
Post by: FantasyWriter on March 12, 2009, 10:56:31 PM
I went from -2 to 34 HP once. :D
Title: Re: Dead Descriptions?
Post by: Synthesis on March 12, 2009, 11:28:00 PM
That's what you call a force multiplier.
Title: Re: Dead Descriptions?
Post by: Eloran on March 13, 2009, 01:58:58 AM
Base it off hunt. Or search, maybe?

Hunt makes more sense.
Title: Re: Dead Descriptions?
Post by: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Oh, and for the record, phys is a bomb sub that few work up to its potential.
Title: Re: Dead Descriptions?
Post by: Synthesis on March 13, 2009, 11:42:07 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
If I want to make a celf who will bandage all, I can.

Title: Re: Dead Descriptions?
Post by: Eloran on March 14, 2009, 12:24:44 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>
Title: Re: Dead Descriptions?
Post by: KIA on March 14, 2009, 01:23:11 AM
Basing it off the bandage skill would be hardcore.
Title: Re: Dead Descriptions?
Post by: Rhyden on March 14, 2009, 01:44:28 AM
You could possibly base it off scan too.

I think hunt would make the most sense, but basing it off bandage would be badass.

Maybe both?
Title: Re: Dead Descriptions?
Post by: Maso on March 14, 2009, 09:58:51 AM
It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....
Title: Re: Dead Descriptions?
Post by: FantasyWriter on March 14, 2009, 12:32:44 PM
Quote from: Maso on March 14, 2009, 09:58:51 AM
It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....

I drooled over that one.
Title: Re: Dead Descriptions?
Post by: Synthesis on March 14, 2009, 07:04:42 PM
Quote from: Maso on March 14, 2009, 09:58:51 AM
It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....

Proficient mud-sexers should definitely recognize axe-wounds (http://www.rathergood.com/hedgehogs).  (NSFW)
Title: Re: Dead Descriptions?
Post by: Fathi on March 14, 2009, 08:08:52 PM
Quote from: Eloran on March 14, 2009, 12:24:44 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>

> look corpse

This man is dead. He's been dead a while, Jim.

> hunt corpse

You plunge your hands into the body of the tall, muscular man.

Many hours ago, somebody shot this dude with a bow.
Many hours ago, somebody kicked this dude in the head.
Many hours ago, somebody nearly cleaved this guy's torso in half.

You say to the tall figure in a hooded brown military aba, in sirihish:
  "Sarge! I think I figgered out how Trooper Malik died!"

The tall figure in a hooded brown military aba stares at you, one eyebrow cocked at a very acute angle.
Title: Re: Dead Descriptions?
Post by: Gunnerblaster on March 14, 2009, 09:58:42 PM
Maybe it could be an addition to the 'look corpse' description that we now get.

Look body.

Just give us the normal look description of a corpse, just tack on the last wound it recieved.
Title: Re: Dead Descriptions?
Post by: Gagula on March 15, 2009, 12:36:03 AM
Quote from: Fathi on March 14, 2009, 08:08:52 PM
Quote from: Eloran on March 14, 2009, 12:24:44 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>

> look corpse

This man is dead. He's been dead a while, Jim.

> hunt corpse

You plunge your hands into the body of the tall, muscular man.

Many hours ago, somebody shot this dude with a bow.
Many hours ago, somebody kicked this dude in the head.
Many hours ago, somebody nearly cleaved this guy's torso in half.

You say to the tall figure in a hooded brown military aba, in sirihish:
  "Sarge! I think I figgered out how Trooper Malik died!"

The tall figure in a hooded brown military aba stares at you, one eyebrow cocked at a very acute angle.


YES!!! Star Trek for the wyn!  kudos if you emote using a slab in a roughly rectangular shape on a strap.  ;D
Title: Re: Dead Descriptions?
Post by: X-D on March 15, 2009, 04:44:34 AM
Alright, I am dead set against basing such a thing off the hunt skill and I really do not see how any of you think it could possibly make sense to do so.

Hey, I'm Joe the hunter, I am really good at looking at the ground, spotting shit, smudges in the dirt and broken plants to say what kind of creature passed and where it went.

Oh, And BECAUSE I'm so darn good at that. I can also Look at a wound and tell you what caused it, Yup, I'm that brilliant. See them slash wounds...all three look basicly the same, But I am an expert on wounds, so I can tell you that one is from a crescent bladed axe, that other one is really a stab wound and the last is a slash wound.  Oh, I don't have any medical experiance, Nope, never dressed a wound in my life, thats what a physician is for.

BOGGLES

Look, having it work off bandage makes sense, Specialy when you consider what classes do or might branch that skill, The classes that do would indeed have learned something about wounds and what causes them.

Really, Hunt, you have to be kidding me, How does judging missplaced sand particles equate to wound knowledge?

It doesn't.

How does being able to bandage wounds equate...Well gee, Um, they might have seen a lot of them!?

Oh, and having it base off multiples is far too complex, remeber, sub classes are not classes, I am pretty sure they are just skills added manually to your PC. So, you would have to base figuring out ax wounds on one of the skills from the sub class, which is sort of silly.

And How exactly does being a lumberjack make it so you know what kind of wound an axe makes on a human...dwarf...mantis...bahamet etc etc? On a tree, sure, I'll bet that lumberjack knows exactly what an ax wound on a tree looks like. Or any of the other ones for that matter. Archer? Get real, An arrow wound looks alomst exactly like any other small blade stab wound. In order to be learned in these things you have to have worked with all these wounds often and probed and studied them. Things none of these other subs would have reason to do. Base on bandage and roll on.
Title: Re: Dead Descriptions?
Post by: Fathi on March 15, 2009, 04:47:32 AM
Quote from: X-D on March 15, 2009, 04:44:34 AM
Alright, I am dead set against basing such a thing off the hunt skill and I really do not see how any of you think it could possibly make sense to do so.

Hey, I'm Joe the hunter, I am really good at looking at the ground, spotting shit, smudges in the dirt and broken plants to say what kind of creature passed and where it went.

Oh, And BECAUSE I'm so darn good at that. I can also Look at a wound and tell you what caused it, Yup, I'm that brilliant. See them slash wounds...all three look basicly the same, But I am an expert on wounds, so I can tell you that one is from a crescent bladed axe, that other one is really a stab wound and the last is a slash wound.  Oh, I don't have any medical experiance, Nope, never dressed a wound in my life, thats what a physician is for.

BOGGLES

Look, having it work off bandage makes sense, Specialy when you consider what classes do or might branch that skill, The classes that do would indeed have learned something about wounds and what causes them.

Really, Hunt, you have to be kidding me, How does judging missplaced sand particles equate to wound knowledge?

It doesn't.

How does being able to bandage wounds equate...Well gee, Um, they might have seen a lot of them!?

WHAT IF HIS BODY IS COVERED WITH ANIMAL TRACKS. WHAT THEN.

Edit: Animal tracks that somehow killed him? Heru got run over by a carru?
Title: Re: Dead Descriptions?
Post by: SMuz on March 15, 2009, 05:09:19 AM
Heh, X-D wrote what I wanted to write. But I was too lazy to write so much.

IMHO, it makes perfect sense to not base it off any skill at all. I could pretty obviously tell if someone has slash marks or has his face bashed in by a large bludgeoning object.
Title: Re: Dead Descriptions?
Post by: Gagula on March 15, 2009, 07:09:46 AM
honestly, I could see it being based partially off the hunt skill....after all, who better to know what a scrab bite looks like, than the guy always getting them?


a scrab bites you hard on the arm!

>look arm

here on your arm are two holes that are round gouges in your flesh.

>think so that's what they look like.

you think: So that's what they look like.


And besides, an arrow would break in someone if shot at close range....think about it, let's say, just for shits and giggles, that an arrow flies at about 40 fps at 50 feet away.  that's a lot of kinetic energy coming to a VERY sudden stop.  So where does all that kinetic energy go?  some goes into the target, but a lot of it reverberaties along the shaft, thus breaking said arrow (and I can't think of too many hunters who stop and emote pulling out all of the arrow shafts....which reminds me for next time. lol.).  Now, if you're killing someone, and you shoot them, my priorities there after are as follows: 1.Make sure no one got a good look at my face.  2.  Get the Drov outta there.

As for other weapons, well, there ARE raiders IG.....and that one of the rather well known duties for rangers/warriors is to play guard to fancy pants Salarr/Kadius/HouseWhat'sItsName.  I'll give you, most of the time it was money wasted, but there are times when raiders come outta no where, and just start to unleash havoc.

So, I could see a assesment of wounds based off of hunt....maybe not for the 50 day warrior or as fast as the bandage skill, but there none the less.
Title: Re: Dead Descriptions?
Post by: Gunnerblaster on March 15, 2009, 01:54:58 PM
I think it would be awesome to have it added to the "look" command, if you ask me.

This is what you would see if you were untrained in the bandaging skill or not some elite Templar with eyes of all seeing.

The body of the tall muscular man lies here, crumpled in the sands.

Look body

He is a tall, muscular man. He has eyes, hair, somewhat of a face, and a bunch of muscly body parts.
   There is a wound on the neck.


If you were adept at the skill of bandaging, more options would be available to you, like so:

The body of the tall muscular man lies here, crumpled in the sands.

Look body

He is a tall, muscular man. He has eyes, hair, somewhat of a face, and a bunch of muscly body parts.
   There is a slash wound on the neck.
   There is a stab wound on the back.
   There is a slash wound on the arms.


Something simple, I would think.
Title: Re: Dead Descriptions?
Post by: Kol on March 15, 2009, 03:17:18 PM
Heh....loving it...... ;D.....

I honestly am all for basing it of bandage, treat wounds, find out what they look like, that way im sure your going to be able to discover if someone was killed using a bone blade, flint, obsidian and what not...

although in the case of animal deaths, teeth and gouge marks are pretty distinctive (Bitten by dogs numerous times...) and Im sure hunting guilds would know animal bites all too well.....

.......I mean.....they have to bandage em right?
Title: Re: Dead Descriptions?
Post by: Reiloth on March 15, 2009, 11:16:57 PM
>emote waits for X-D to whip out his super insane knowledge on shooting arrows at people, that no one really wants to question, just like Dan's zombie scenario.

>emote twiddles his fingers, looking smug.
Title: Re: Dead Descriptions?
Post by: X-D on March 16, 2009, 03:23:23 AM
Well, I've yet to shoot anybody with an arrow. Just deer, boar, bear, rabbits, a few cats, one snapping turtle and a few other sundry tasty animals.

But Nah, I really would have no clue what I'm talking about.

As to wounds caused by animals, I don't really believe a hunter would spend too much time figuring out exactly what did what...but then I can suspend disbelief in that case.
Title: Re: Dead Descriptions?
Post by: Kol on March 16, 2009, 04:09:04 AM
Quote from: X-D on March 16, 2009, 03:23:23 AM
As to wounds caused by animals, I don't really believe a hunter would spend too much time figuring out exactly what did what...but then I can suspend disbelief in that case.

look at sharks, between a tiger shark and a great white, the jaw line becomes more angular, to the point that even casual costal surfers can tell if one or the other just ruined a perfectly good 500 quid slab, so I figure if you hunt these animals for long enough, you should know what the teeth marks are gonna look like after so said shark took a huge bite out of your buddy bra.
Title: Re: Dead Descriptions?
Post by: X-D on March 16, 2009, 04:57:23 AM
Hey, I said I was not against it.
Title: Re: Dead Descriptions?
Post by: Gagula on March 16, 2009, 07:03:46 AM
IDK, and IDC, if this does happen, it probably will be based off of the bandage skill, just for the simple fact that there is no private eye sub-guild.
Title: Re: Dead Descriptions?
Post by: SMuz on March 16, 2009, 07:21:20 AM
Harshlands and SoI had this in ages ago :P It's a great feature, though. I wouldn't place in on high priority, though.
Title: Re: Dead Descriptions?
Post by: Synthesis on March 16, 2009, 08:39:54 PM
Quote from: Kol on March 16, 2009, 04:09:04 AM
Quote from: X-D on March 16, 2009, 03:23:23 AM
As to wounds caused by animals, I don't really believe a hunter would spend too much time figuring out exactly what did what...but then I can suspend disbelief in that case.

look at sharks, between a tiger shark and a great white, the jaw line becomes more angular, to the point that even casual costal surfers can tell if one or the other just ruined a perfectly good 500 quid slab, so I figure if you hunt these animals for long enough, you should know what the teeth marks are gonna look like after so said shark took a huge bite out of your buddy bra.

Woaaah, surf the costal cartilage, dudes!  I'm totally gonna hang ten off the superior articular process!
Title: Re: Dead Descriptions?
Post by: Kol on March 16, 2009, 09:58:09 PM
Quote from: Synthesis on March 16, 2009, 08:39:54 PM
Quote from: Kol on March 16, 2009, 04:09:04 AM
Quote from: X-D on March 16, 2009, 03:23:23 AM
As to wounds caused by animals, I don't really believe a hunter would spend too much time figuring out exactly what did what...but then I can suspend disbelief in that case.

look at sharks, between a tiger shark and a great white, the jaw line becomes more angular, to the point that even casual costal surfers can tell if one or the other just ruined a perfectly good 500 quid slab, so I figure if you hunt these animals for long enough, you should know what the teeth marks are gonna look like after so said shark took a huge bite out of your buddy bra.

Woaaah, surf the costal cartilage, dudes!  I'm totally gonna hang ten off the superior articular process!

I LOL'd