Armageddon General Discussion Board

General => Code Discussion => Topic started by: Cuusardo on May 30, 2003, 09:33:26 PM

Title: Code Idea for Training
Post by: Cuusardo on May 30, 2003, 09:33:26 PM
The only way to practice archery is to actually go out and shoot things.  However, it would be in bad form to shoot arrows at the person(s) you're sparring with.  Not to mention it's extremely difficult to try shooting arrows when the wind picks up.  Could we get some kind of archery targets coded into the game, for House training areas?
Title: Code Idea for Training
Post by: Kankman on May 30, 2003, 11:06:25 PM
Yes.
Title: Code Idea for Training
Post by: on May 30, 2003, 11:19:30 PM
Aren't they already in place?
Title: Code Idea for Training
Post by: Kankman on May 30, 2003, 11:26:25 PM
Quote from: "Kankman"Yes.

Please refer to my earlier post.
Title: Code Idea for Training
Post by: on May 30, 2003, 11:36:28 PM
I thought you were just throwing in support for the idea.

:cry:
Title: Code Idea for Training
Post by: Cuusardo on May 31, 2003, 05:15:23 PM
Well I guess I just haven't searched hard enough for them.  :P
Title: Tried already, failed.
Post by: gfair on June 05, 2003, 09:13:23 PM
I know that archery ranges were attempted before, and were a failure, I'm not sure why.  Archery targets are, at best, a very poor substitute for trying to launch an arrow at a moving target in real conditions.  It enables you to get a feel for the bow and to practice the careful art of aiming and striking the target, but that's about it.  Correcting for wind, elevation, hitting a spot perhaps five inches wide just behind a tough shoulderblade, all that is what has to be done to bring down game in archery.

The best practice is field practice, and it's a numbers game.  The greater the number of attempts, the better you get at it.

Armageddon, I find, is a game where the powerful combat skills, such as Sap, backstab, archery, throw and a few others are structured in a way that it takes many IC years to get good, and many more to master.  If there is anything I can recommend to people, it is patience.  You must have extreme patience if you want to work on one of those skills and become a true master.  So be patient, wait for your opportunities, and be on your guard so you make the most of those opportunities.
Title: Re: Tried already, failed.
Post by: spawnloser on June 05, 2003, 09:52:46 PM
Quote from: "gfair"Archery targets are, at best, a very poor substitute for trying to launch an arrow at a moving target in real conditions.  It enables you to get a feel for the bow and to practice the careful art of aiming and striking the target, but that's about it.  Correcting for wind, elevation, hitting a spot perhaps five inches wide just behind a tough shoulderblade, all that is what has to be done to bring down game in archery.
Correcting for wind, elevation, distance...those can all be done in an archery range.  Have it outside with multiple targets at different distances and elevations.
Title: Code Idea for Training
Post by: Bob on June 07, 2003, 06:04:03 AM
Ill have to agree with Spawnloser there,After all if archery targets did nothing why did people make them in rl for the first place?
Title: Re: Tried already, failed.
Post by: gfair on June 07, 2003, 07:45:28 AM
Quote from: "spawnloser"Correcting for wind, elevation, distance...those can all be done in an archery range.  Have it outside with multiple targets at different distances and elevations.

This still makes no difference - you can learn to shoot an arrow at an archery range, you can't learn to hunt or kill at one.


There are archery ranges in the game, if you want to know.  This is all redundant discussion. I know of one, and suspect there is probably at least one other.  The one I know of is shut down, but if you want one you should try asking your clan IMM.

If you really want to learn archery and get good at it, go hunting as much as you can, practice in field, and put in the 30-200 days of time into your character necessary to master the skill.
Title: Code Idea for Training
Post by: spawnloser on June 07, 2003, 11:05:58 AM
Look, I'm not saying you should be able to become an expert at an archery range.  Seriously, sparring dummies (from how I understand it) are not as good as real sparring...why not make archery targets not as good as real hunting?
Title: Code Idea for Training
Post by: JollyGreenGiant on June 07, 2003, 05:18:48 PM
As someone who took archery for 4 semesters in college and has several friends who bowhunt, I would like to make the following observations -

1.  After you get good at shooting indoors, you move outdoors.  Olympic archery is all outdoor.  And they nail the gold regardless of wind and weather conditions.  (Gold in this case refers to the two inner rings on a target face, just to keep things clear  :) )

2.  Bowhunting on a moving target requires the ability to lead the target.  The skill is remarkably similar to hitting a stationary target when there's wind, however.

3.  Hitting a moving target is all about compensating.  People shoot skeet to practice shooting ducks.
Title: Code Idea for Training
Post by: X-D on June 07, 2003, 05:50:13 PM
What was that Pauly shore movie..."majored in karate for 2 semesters"
Snicker, sorry.

Myself, I've hunted with a bow for near 12 years now and I still spend a large amount of time each year at an indoor and outdoor range.
Title: Code Idea for Training
Post by: JollyGreenGiant on June 08, 2003, 01:35:17 AM
I didn't mean in any way to imply that I was actually good at archery.  In fact, I never did move on to the outdoor range.  Just that I did have some experience with bows, and with some people who were good.  :oops:
Title: Code Idea for Training
Post by: X-D on June 08, 2003, 02:06:45 AM
Hhhmmm, Did not think you did say you were good Jolly, but I was agreeing with you, even expert archers spend a lot of time on the range, putting arrow after arrow in the target, (and gun marksman too) trying to get each shot the same, figuring out the variables etc, then when you have one range down, say 25 yards you move to 50 and suddenly you are starting over because it is a new ballgame, then if you are good you go to 75 and if you are insanly good you move to 100. then you start thinking about outdoors and start all over there, then you may want to start on moving targets, and again it is completly new.

And it never really ends either, you are always wanting to brush up on one point or another.

But in game, archery targets should have a very set limit to how far it can advance your skills, currently I do not think they do have this limit and so one must limit the use of the targets. Unlike training dummies which do not do much for you to begin with and rapidly become basicly useless for the advancement of skills and more useful for working on combat emotes (which is what I use them for)
Title: Code Idea for Training
Post by: The7DeadlyVenomz on June 08, 2003, 09:42:09 AM
Since, in game, anything useable as a target which can help your skill is in short a NPC, it is absolutely possible to limit the advancement possible. Simply setting the agility score will decide how easy the thing is to hit, and once you hit it ten times in a row, you more than likely will not be able to advance your skill on that thing very often at all. An archery target with a low agility score would be an excellent way to train new archers to a reasonable amount of talent.

The body parts on the archery targets might be:

head = bullseye
neck = first ring
torso =second ring
anywhere else = third ring