If you have someone subdued... And your buff like say.. A half-giant? I think you should be able to choke them out, knock them out.
Does this exist already? And if not that would be awesome.
'kill (person)' with them subdued.
serious? All this time? As usual you guys make me feel like a jackass.. But I love you for it... Could have sworn ive tried that before.
>necksnap <target>
or
>throttle <target>
Depends on whether you intend to kill or simply incapacitate.
I kid
alright.. Thank you. :-[
It's a good idea. I think it was discussed in another thread some time ago.
Quote from: Eloran on February 07, 2009, 12:20:10 AM
>necksnap <target>
or
>throttle <target>
Depends on whether you intend to kill or simply incapacitate.
I kid
PfffffffffffffffffffffBAHAHAHAHAHAHAHAH!
Yeah, if you're really strong (and have good base offense), subdue;kill is money.
That's pretty much the criteria such a skill would be based on, and it works basically the same.
I suppose an actual command would be interesting, but I'd want it to be a branched warrior skill. It could branch from subdue and allow somewhat weaker (ordinary humans, I mean), skilled warriors to choke people to the point of unconsciousness.
I'd implement it so that each "choke" attempt would have to pass a skill check, and would do an amount of stun damage relative to the success of the attempt (say 5 stun for a minimum pass, 25 stun for a maximum pass), with critical failures actually allowing the victim to escape the subdue hold. That way, you'd have to successfully choke someone a good 3-5 times before they'd actually pass out, leaving plenty of opportunity for them to escape.
It wouldn't really be a problem if it was a difficult skill to branch and master. Roughly equivalent to sap, except perhaps slightly less useful in that you'd be completely unarmed the entire time you were trying to get it done, and in a basically prone position. Also, other warriors with the choke skill should be able to prevent choke attempts, or even reverse the position if their subduer is much less skilled.
Quote from: Synthesis on February 07, 2009, 02:32:15 AM
Yeah, if you're really strong (and have good base offense), subdue;kill is money.
That's pretty much the criteria such a skill would be based on, and it works basically the same.
I suppose an actual command would be interesting, but I'd want it to be a branched warrior skill. It could branch from subdue and allow somewhat weaker (ordinary humans, I mean), skilled warriors to choke people to the point of unconsciousness.
I'd implement it so that each "choke" attempt would have to pass a skill check, and would do an amount of stun damage relative to the success of the attempt (say 5 stun for a minimum pass, 25 stun for a maximum pass), with critical failures actually allowing the victim to escape the subdue hold. That way, you'd have to successfully choke someone a good 3-5 times before they'd actually pass out, leaving plenty of opportunity for them to escape.
It wouldn't really be a problem if it was a difficult skill to branch and master. Roughly equivalent to sap, except perhaps slightly less useful in that you'd be completely unarmed the entire time you were trying to get it done, and in a basically prone position. Also, other warriors with the choke skill should be able to prevent choke attempts, or even reverse the position if their subduer is much less skilled.
I like this Idea and Synthesis' is layout for it! Badass!
Yes. Hell yes. Great idea Synthesis.