Armageddon General Discussion Board

General => Code Discussion => Topic started by: Xio on January 31, 2009, 03:46:23 PM

Title: Contact affected by range.
Post by: Xio on January 31, 2009, 03:46:23 PM
I dunno the exact inner-workings of contact etc, but I think it would be easier to contact, and stay in contact with, someone in the same room as you, as opposed to someone halfway across the mud. I'm not saying make contact harder, but make it easier the closer someone is. It might just annoy me not being able to contact someone sitting down the bar from you cause you're a newb at contact code-wise.
Title: Re: Contact affected by range.
Post by: Yokunama on January 31, 2009, 03:57:44 PM
I believe it does work in that manner.
Title: Re: Contact affected by range.
Post by: Good Gortok on January 31, 2009, 04:12:10 PM
I believe it doesn't.
Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 04:25:03 PM
It does, I have once contacted my old Byn sarge in Tuluk and it used more stun points then if it was in Tuluk.
Title: Re: Contact affected by range.
Post by: staggerlee on January 31, 2009, 04:32:55 PM
Might want to avoid declarative statements about how you think the code works.
Title: Re: Contact affected by range.
Post by: RogueGunslinger on January 31, 2009, 05:11:32 PM
Quote from: Yokunama on January 31, 2009, 03:57:44 PM
I believe it does work in that manner.
Title: Re: Contact affected by range.
Post by: Yokunama on January 31, 2009, 06:04:54 PM
Quote from: Morgenes on April 03, 2006, 11:43:15 AM
I've put in a change that will give a bonus to contact the person who is in contact with your mind.  So if you contact back while your boss is still in contact with you, you'll have a greater chance of success.  If your boss has moved on to contact another of his flunkeys, you'll be at where you were.

Heres a little something that might be of some use to you.
Title: Re: Contact affected by range.
Post by: tortall on January 31, 2009, 06:18:15 PM
I've had far more trouble contacting people in the same room as me than elseware. Maybe that's just me though....
Title: Re: Contact affected by range.
Post by: Archbaron on January 31, 2009, 06:20:36 PM
Quote from: Yokunama on January 31, 2009, 03:57:44 PM
I believe it does work in that manner.
Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 07:17:50 PM
Quote from: tortall on January 31, 2009, 06:18:15 PM
I've had far more trouble contacting people in the same room as me than elseware. Maybe that's just me though....

Yeah, me too.
Title: Re: Contact affected by range.
Post by: Yokunama on January 31, 2009, 09:30:23 PM
Quote from: Yokunama on January 31, 2009, 03:57:44 PM
I believe it does work in that manner.

It should work in that manner. nuff said.
Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 09:35:36 PM
Quote from: Yokunama on January 31, 2009, 09:30:23 PM
Quote from: Yokunama on January 31, 2009, 03:57:44 PM
I believe it does work in that manner.

It should work in that manner. nuff said.

Yes, nuff said.  Range matters!
Title: Re: Contact affected by range.
Post by: Cavaticus on January 31, 2009, 09:58:27 PM
Quote from: staggerlee on January 31, 2009, 04:32:55 PM
Might want to avoid declarative statements about how you think the code works.
Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 10:00:39 PM
Quote from: staggerlee on January 31, 2009, 04:32:55 PM
Might want to avoid declarative statements about how you think the code works.

What should that mean?  Sorry that I missed that comment.
Title: Re: Contact affected by range.
Post by: Yokunama on January 31, 2009, 10:20:19 PM
Quote from: help The WayThe Way, or the Way of the Mind, is the name commonly given to the use of psionic (mental) powers on Zalanthas. Over several aeons, every living thing in the world has developed some use of psionics. While the use of the Way is not simple (it makes demands on one's consciousness, as measured by your character's stun points), every character is able to make use of it. Only psionicists, however, can truly claim to have mastered the Way.
Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 10:23:21 PM
Quote from: Yokunama on January 31, 2009, 10:20:19 PM
Quote from: help The WayThe Way, or the Way of the Mind, is the name commonly given to the use of psionic (mental) powers on Zalanthas. Over several aeons, every living thing in the world has developed some use of psionics. While the use of the Way is not simple (it makes demands on one's consciousness, as measured by your character's stun points), every character is able to make use of it. Only psionicists, however, can truly claim to have mastered the Way.

And your point is...?
Title: Re: Contact affected by range.
Post by: Yokunama on January 31, 2009, 10:37:57 PM
This topic has been brought up before. Try using the search option, and if you are not able to find it on the boards, you should try experimenting with it ICly.
Title: Re: Contact affected by range.
Post by: Qzzrbl on January 31, 2009, 10:38:46 PM
Quote from: Mechafish on January 31, 2009, 10:23:21 PM
Quote from: Yokunama on January 31, 2009, 10:20:19 PM
Quote from: help The WayThe Way, or the Way of the Mind, is the name commonly given to the use of psionic (mental) powers on Zalanthas. Over several aeons, every living thing in the world has developed some use of psionics. While the use of the Way is not simple (it makes demands on one's consciousness, as measured by your character's stun points), every character is able to make use of it. Only psionicists, however, can truly claim to have mastered the Way.

And your point is...?

Do not question the ways of the Way....

(http://farm1.static.flickr.com/189/535826597_affbe94395.jpg?v=0%5Bquote%20author=Mechafish%20link=topic=34196.msg422024#msg422024%20date=1233458601%5D%3Cbr%20/%3E%5Bquote%20author=Yokunama%20link=topic=34196.msg422023#msg422023%20date=1233458419%5D%3Cbr%20/%3E%5Bquote%20author="help%20The%20Way"%5D%20The%20Way,%20or%20the%20Way%20of%20the%20Mind,%20is%20the%20name%20commonly%20given%20to%20the%20use%20of%20psionic%20(mental)%20powers%20on%20Zalanthas.%20Over%20several%20aeons,%20every%20living%20thing%20in%20the%20world%20has%20developed%20some%20use%20of%20psionics.%20While%20%5Bb%5Dthe%20use%20of%20the%20Way%20is%20not%20simple%5B/b%5D%20(it%20makes%20demands%20on%20one's%20consciousness,%20as%20measured%20by%20your%20character's%20stun%20points),%20every%20character%20is%20able%20to%20make%20use%20of%20it.%20Only%20psionicists,%20however,%20can%20truly%20claim%20to%20have%20mastered%20the%20Way.%20%5B/quote%5D%3Cbr%20/%3E%5B/quote%5D%3Cbr%20/%3E%3Cbr%20/%3EAnd%20your%20point%20is...?%3Cbr%20/%3E%5B/quote%5D)

Because we shouldn't discuss things we can only speculate, no matter how much it destroys opportunity from players to attempt to expound upon and make coded ideas better, because Lord knows, if any non-staff player found out exactly how the code works (so he can stop guessing and experimenting with shit and concentrate on RP and making the game world around him alive, thusly making the story better overall), Zalanthas as we know it would implode.

Title: Re: Contact affected by range.
Post by: Mechafish on January 31, 2009, 10:42:02 PM
Quote from: Yokunama on January 31, 2009, 10:37:57 PM
This topic has been brought up before. Try using the search option, and if you are not able to find it on the boards, you should try experimenting with it ICly.

Sorry.
Title: Re: Contact affected by range.
Post by: Yokunama on February 01, 2009, 01:31:47 AM
Quote from: Xio on January 31, 2009, 03:46:23 PM
I dunno the exact inner-workings of contact etc, but I think it would be easier to contact, and stay in contact with, someone in the same room as you, as opposed to someone halfway across the mud. I'm not saying make contact harder, but make it easier the closer someone is. It might just annoy me not being able to contact someone sitting down the bar from you cause you're a newb at contact code-wise.

Quote from: Halaster on January 12, 2006, 10:31:44 AM
The Way is not a science nor is it always totally reliable.  Sometimes, it just doesn't work like you want it and you can't contact people.  Just like sometimes radios won't pick up signals as well on one day as the next.  Call it atmospheric interference, or solar flares, or whatever.

*This little snippet was taken from a staffer comment that I have built my image of The Way around. If you want to see the entire post, just click on the link provided by the quote.
Title: Re: Contact affected by range.
Post by: Xio on February 01, 2009, 02:35:25 PM
Eh, if you paid any attention to what I was talking about, and what that topic was addressing, you'd realize the two are not really related. Even if I were to go along with said analogy, if you sit outside a radio station with your radio, you're gonna pick up a signal. If to sit two feet away from someone, I doubt, despite however contact works in a strictly rp-sense, that you gotta grasp around at the stratosphere to try to contact the person. I'm not saying it should always work without fail just because you are in the same room, unless you are that good of-course, just saying, it should be easier. If you feel it works that way already than simply disregard this topic and let it sink to the bottom of the forum. Several people going 'It works this way' 'No it doesnt' several times, is pointless. No Offense intended.
Title: Re: Contact affected by range.
Post by: Winterless on February 01, 2009, 04:58:11 PM
I've found that if they are close or someone that I contact a lot, they are easier to contact than someone far away or someone that I've never contacted before. May just be me though, but I think this is how it is supposed to work.
Title: Re: Contact affected by range.
Post by: RogueGunslinger on February 01, 2009, 05:37:21 PM
Meow.
Title: Re: Contact affected by range.
Post by: Armaddict on February 01, 2009, 10:17:31 PM
There was actually a post from staff awhile back, or in the motd, stating that it was now affected by distance.  That is at least a year and a half ago or so.

You simply notice it less once you've gotten better at it, I would say.

Edited to add:  This -is- merely a recollection of mine, I did not go back to find the post or anything of that nature.  My memory has been faulty before, but I swear I recollect something of this nature.
Title: Re: Contact affected by range.
Post by: Yokunama on February 01, 2009, 11:59:39 PM
Quote from: Armaddict on February 01, 2009, 10:17:31 PM
There was actually a post from staff awhile back, or in the motd, stating that it was now affected by distance.  That is at least a year and a half ago or so.

You simply notice it less once you've gotten better at it, I would say.

Edited to add:  This -is- merely a recollection of mine, I did not go back to find the post or anything of that nature.  My memory has been faulty before, but I swear I recollect something of this nature.

I remember that and I found a post on it.